Kim + Soundtrack GOG

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Kim + Soundtrack GOG

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Kim + Soundtrack

Genre: Adventure - Simulation - Historical
Works on: Windows (7, 8, 10)
Languages: Audio and text: English
Features: single-player - achievements
Released: October 24, 2016
Size: 172.8 MB
Company: The Secret Games Company / The Secret Games Company
Installer version: v1.4.1.2_(19005)
Store page: https://www.gog.com/game/kim

About:
Explore colonial India through a literary lens in this procedural open world RPG. Branching narratives, combat, stealth and survival mechanics let you tell your own versions of this Nobel prize winning adventure.
Play as Rudyard Kipling's ragamuffin hero, Kim, and roam hand-painted towns and procedurally generated countryside. Learn to survive as a penniless urchin, complete objectives, collect items and garner favour with the spies of the secret service. Live Kim's youth as best you can for it is fleeting but if at first you don't succeed, you may retell this classic tale as often as you wish.
History: 1880s India brought to life in an enormous 2D open world
Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations
Survival: Manage Kim's health and happiness by collecting food and items
Action: Simple but satisfying stealth and combat in pause-able real time
Music: Original soundtrack from acclaimed composer Murugan Thiruchelvam

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Included goodies: soundtrack (mp3) + soundtrack (aif) + soundtrack (FLAC)
Store page: https://www.gog.com/game/kim_soundtrack

About: Kim's original soundtrack composed by Murugan Thiruchelvam.

1. Main Theme - 2m16s
2. Game Music - 4m52s
3. Calm Sitar Solo - 2m06s
4. Tense Solo Violin and Dhol - 1m53s
5. Rendition of Main Theme - 3m26s
6. Bansuri Solo - 3m19s
7. Finale - 4m01s
8. Battle - 4m02s
9. Stealth - 2m36s
Support the software developers. If you like this game, BUY IT!
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Kim + Soundtrack GOG

Post by ADMIN »

main post updated: added soundtrack (mp3) + soundtrack (aif) + soundtrack (FLAC)
Support the software developers. If you like this game, BUY IT!
User avatar
ADMIN
Администратор
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Posts: 6152
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Kim + Soundtrack GOG

Post by ADMIN »

► Patchnotes
Patch 1.4.1.2 (05 March 2018)
Updated system for storing attack orders issued with the game paused
New stun logic that preserves previous attack target irrespective of number of hits received
Unified line of sight system applicable to both Kim and enemies to ensure that if they can hit you, you can hit them!
Various minor tweaks and optimisations to combat

Patch 1.4.1.1 (02nd February 2018)
The visible programming labels in Allahabad have been removed

Patch 1.4.1 (29 November 2017)
It is now always possible to complete the surveying mission in Jeysalmir
Minor tweak to conversation with Bobby Wicks when you give him medicine

Patch 1.3.3.1 (25 August 2017)
Minor bug fixes.

Patch 1.3.1 (04 July 2017) [1.3.1.2 for macOS]
New Stuff
The map of India begins as uncharted territory and you discover it as you travel; revealed areas remain revealed in future playthroughs
When Kim reads one of the nine books, which you can find around India, the animation will show excerpts from this book
The travel line has been updated so it doesn’t need to be redrawn when you first open the map after loading a save game and, when you take the train, it appear closer to the railways shown on the map
Changes
Buying or finding the Map of the NW Frontier will reveal Afghanistan and nearby levels instead of only Afghanistan
It is much rarer for a policeman to not be carrying some kind of weapon
The end game replay will play out at a faster speed if it is going to take a long time to display
Scrolling backwards and forwards through past scores now works more intuitively
Some tent assets used in campsites and serais have been polished
The end game sequence when you finish a permadeath playthrough has been updated to be smoother and more similar to when Kim turns 18
Trees’ view cone colliders have been updated to better match pathfinding colliders
Bug Fixes
The travel line will always update correctly when changing aspect ratio
Scores that exceed the highest value in their results screen chart now display correctly
The dots on the travel line now display correctly during the end game replay
Fixed occasional crash when game was quitting
The music track will no longer occasionally stop abruptly
Achievements will always unlock at the correct time
Conversations will be hidden before the end game sequence begins

Patch 1.2.2.1 (01st June 2017)
Achievements always unlock correctly
No longer possible to get stuck in Bikaner

Patch 1.2.2 (23rd March 2017)
Kim is 1 year younger when the game begins and playthroughs now last 1365 days instead of 1000 days, they still end when Kim turns 18. If you're in the middle of a playthrough when you receive this update, you will get an extra 365 days as Kim will become a year younger.
Bug Fixes
Country stables will always take you to the destination you select with the slider
The end game replay will play at the end of all permadeath playthroughs
Policemen generation will include all available weapons

Patch 1.2 (10 March 2017)
New Stuff
New sequence at the end of each playthrough, which includes a replay of Kim’s route around India on the game map
Improved detection of when an NPC or animal is stuck somewhere to prevent them wiggling on the spot
Numerous code optimisations, which will improve performance on all platforms
Changes
Increased likelihood of random events triggering
Fatigue no longer affects Kim’s strength, dexterity, stealth, speed and intelligence (although it does still affect his health, which in turn affects these)
Policeman will almost always be carrying a weapon
The map info panel appears over the map not before it
Minor polish to some UI elements
Bug Fixes
Combat encounters will always trigger speech bubbles to allow you to interact with the NPCs
Speech bubbles never appear but then don't lead to a conversation
Slight lag when panels open now fixed
Character portraits will always appear at the correct resolution

Patch 1.1.1 (22nd December 2016)
New Stuff
A button in the main menu opens a photo album containing images of all the places you’ve discovered, which you can click to read their descriptions
New ‘stuck detection’ system prevents Kim getting stuck on parts of the environment
Unity updated to the latest stable version to improve performance and solve some minor issues
Changes
Tents made cheaper and less powerful, they now block two-thirds of health loss from sleeping outside (in the relevant biomes) rather than all of it
If you select a combat target, their icon enlarges to show that Kim will attack them and the combat icons of other NPCs shrink
You can now unpause by clicking a speech bubble
It is not possible to spawn the policeman, who has a letter from the lama, in Sarnath
Volumes of a number of sounds reduced to better match others
Ambient sounds default to playing quieter than they did before
The travel line on the map is saved to stop it popping in when you open the map and it is very long
Various bits of code optimized to reduce lag spikes
Lots of UI and text tidied up
Bug Fixes
Fixed occasional failure of certain achievements to unlock
Inconsistent rounding fixed, numbers ending in .5 are now always rounded up
Houses will never keep their lights on during the day
Removed extra page visible when viewing the Scores list after immediately after the tutorial
Your latest score will always be shown when opening Scores
Lightning now always displays correctly
Text in labels on the map will be scaled correctly
Labels on the map will automatically close when you exit the map
The continue button in a conversation will always light up on mouseover
The black icon, which denotes that an NPC has a conversation available, always displays correctly
You cannot skip past a conversation choice by clicking continue really fast
Fixed broken sound when Kim dies after being attacked by thugs

Patch 1.0.4 (12th December 2016)
Improved stuck detection to prevent Kim getting trapped in Benares

Patch 1.0.3 (09th November 2016)
Fixed issues resulting from selling an outfit that is the same as the one currently being worn

Patch 1.0.2 (31 October 2016)
Fixed occasional failure of certain achievements to unlock
Inconsistent rounding fixed, numbers ending in .5 are now always rounded up
Houses will never keep their lights on during the day
Removed extra page visible when viewing the Scores list after immediately after the tutorial
Your latest score will always be shown when opening Scores
Lightning now always displays correctly

Patch 1.0 Release (24 October 2016)
New Stuff
Containers now have a grey version of their icon when empty and temples have a grey icon if Kim doesn’t have the right outfit to enter them
Speech bubbles animate on mouseover and click and map icons scale up on mouseover
New system for controlling entering and exiting buildings to ensure Kim uses correct entrances
A few new sounds for animations and effects added later in development and a full polish pass on all existing sounds and overall audio balance
The time remaining, displayed in Kim’s suitcase, now shows an hourly countdown on the final day
Changes
Each book can now only be read once and they stack in your inventory and are not deleted when Kim finishes them
Significant optimization to a number of processes to reduce lag spikes and increase frame rate
If Kim owns the correct outfit to enter a temple but is not wearing it, he can enter and as he enters, he will change into the correct outfit
Kim will not get hungry so soon after staying in institutions
Pathfinding logic adjusted to prevent characters walking too close to buildings
Combat mode no longer turns on automatically under any circumstances
NPCs sitting at campfires can now be selected to open their panel
Pathfinding and view cone colliders for houses and vegetation updated for improved pathfinding and neatness
The slider on the fast travel panel lists destinations in geographic order and also scrolls faster
Trains depart a little quicker
Taking special outfits on and off will not trigger notifications
Similar objectives have been grouped into the same mission to tidy up Kim’s notebook
Effects determining an NPC’s opinion of Kim are now sorted by size
Kim will now sleep in any of the tents in a campsite or serai
Building icons on map made slightly smaller
Building button on map now hides objective icons for neatness
Kim’s reloading icon is a bit bigger so you can see him better through it
Special characters' homes now use a different icon from random houses
Town colliders polished
Various UI screens tidied up
Lots of conversations tweaked
Bug Fixes
Kim will never be unable to enter a temple if he has the correct outfit
Kim will never get interrupted going to sleep by an NPC blocking his way or other obstacles
NPCs will always show their speech bubble at the correct time if Kim enters the level next to them
First Day info panel will not appear more than once
View cone offset removed so that they are an exact indicator of what an NPC can see
The ruin in Lucknow no longer casts a strange shadow
Kim always exits sleep locations properly when he wakes up
Events meant to occur in multiple locations will now occur in all of them
Reset button in Options now resets view cone quality as well
Travelling to and from Dehra Dun no longer produces incorrect travel effects
Compass effect no longer displayed when using roads
NPCs now flee correctly after conversations in which Kim intimidates them
NPCs in combat will not insult Kim or comment on his low stats
Objective labels on the map always appear over the objective icon
Warrants button won’t remain lit after it is no longer selected
Kim’s icon on the map will not appear over an objective label
HUD hit boxes adjusted to better fit buttons
Muzzle flashes positioned exactly on end of gun
Kim will never lower his gun before firing
House lights will gently fade up and down in towns and the countryside
Music will never pause for a moment as the game loads
Travellers will not spawn facing the wrong direction
Invisible horse rider fixed
Thieves cannot look around when the game is paused
Fleeing thieves will not disappear if their exit is blocked

Patch 0.13.0 (14th October 2016)
New Stuff
New house icons show which houses can be broken into and which require a better lock pick
When you click the ground, a particle effect appears
Lots of in game actions now use a faster page turn animation that doesn’t require you to click to continue
The train now has a light at night and some houses have more appropriate lights
We’ve updated to Unity v5.4.1, which has numerous minor benefits
Changes
Improved pathfinding to use suboptimal routes and more natural turning behaviour
Removed the modifiers on the effects of travel from not being with the lama
Increased price of Bandages from 2 to 3
Reduced health gain from Medicine from 30 to 25
Intersections in the travel line on the map have been made neater
More realistic ratios of different professions and religions spawned in each town
Rewritten house and item descriptions and info panel text
Updated the frequency and location of some events
Tweaked some NPCs’ weapons and inventories
We no longer spawn British servants or labourers
We’ve deleted a few scores from the leaderboards, which are impossible to replicate after changes to scoring in the last update
Lots of convos, towns and UI panels polished
Bug Fixes
Policeman will never fail to notice Kim breaking into houses in towns
Policemen will not give up chasing Kim prematurely
Kim will not tell Lispeth the babu is lost until the relevant events have occurred
Your past scores will display in the correct order
Wealth is included in total scores posted to the leaderboards during a playthrough
Stats’ contribution to total score is now calculated correctly
Opinion notifications will not make the main menu button appear in slightly the wrong place
Multiple copies of the same book will not stack in Kim’s suitcase
Vegetation and serais will not spawn on other level objects
Fatigue effects from travel are applied before the level loads
Milestones will not spawn too far from their road or the edge of the level
The HUD will not move as the page turn animation starts
The rock cluster’s drop shadow is the correct size
Game will always close correctly
Assets will never ‘pop in’ after the level loads
Kim’s animations pause when the game pauses instead of switching to idle
Police huts will not appear under the HUD
Icons will not animate when their sleep location is selected on the fatigue panel
Combat animals will not break the icon animation sequence when Kim arrives in a level
After Kim goes to prison, policemen will never still be looking for him
Bugs caused by being arrested and taken to prison in a nearby town fixed
Policemen will not issue warrants for their own murder
Sleeping NPCs won’t answer calls for help

Patch 0.12.0 (03rd October 2016)
New Stuff
Icon animations added for level icons when clicked and when Kim arrives in a new level
New ambient sound tracks for certain biomes
All localized sounds (NPCs, animals, etc) are now 3D, which means their volume is controlled by Kim’s distance from them
21:9 screen resolutions are now supported
Desert version of serai added
Changes
We’ve made some changes to prevent Kim getting stuck in a slow death spiral including quadrupling the negative effects of hunger, removing the ‘natural improvement/decline’ effects and reducing how much free health he receives when he enters last legs (from +1 to +0.0001)
Volume sliders in Options scale different sound types more evenly
A medicine box can now be used in place of medicine in all conversations
Kim goes to prison in the nearest large town instead of the level he is arrested in
View cone sorting updated to ensure all level objects below head-height do not block view cones and appear below them
View cone detail level is now dependent on number of NPCs in the level
Travel line on map updated to be neater and clearer
Equipped items display (Equipped) on the sell button in the pawnshop
Updated show HUD button animation
Milestones rotated to face direction of travel
There are slightly fewer NPCs in Delhi and Simla
Lots of conversations updated
Certain high scores on the leaderboards, which were recorded under more generous scoring rules, have been deleted
Bug Fixes
Missions ‘A Souvenir’ and ‘A Special Gift’ can now always be completed
NPCs in combat encounters will not thank you for helping them when you just watched
Train stations are always rotated correctly in relation to their track
Kim always spawns in the correct position after being rescued when he collapses
The Space button can now unpause the game as well as pause it
HUD button hit boxes fit their button better
Serai and campsite panels always open correctly
Sounds no longer play from behind loading screen or page turn animation
Closing a panel by opening another only triggers the opening sound of the new panel
Happiness and Health scores calculated correctly if Kim ends game in prison
Sad, Sick and Tired objectives will not complete when you reload the game
Horses with riders will not rotate unnaturally quickly
Travellers no longer retain clothing items from previous travellers
Invisible horse riders fixed
Lama never forgets to get onto the train

Patch 0.11.1 (14th September 2016)
Fixed train stations that are rotated incorrectly

Patch 0.11.0 (08th September 2016)
New Stuff
You will earn trading cards, badges, profile backgrounds and emoticons as you play
Two new missions turn the existing surveying mission in Bikanir into a 3 part quest line
Police will help Kim to fend off thieves, who attack him, if they notice their aggressive behaviour
A view cone setting has been added to the Options panel to allow you to choose if you want normal or high quality view cones (which can reduce performance on lower spec PCs)
Changes
Weapons now start charging when the character enters combat mode so Kim can surprise NPCs if they are not prepared
Pawnshops’ generous pricing allowed certain trading exploits so they now offer less money for your items
Many different ways of earning merit have been rebalanced including drawing the Buddhist holy wheel and delivering items
Colonel Creighton’s missions no longer allow Kim to earn as much money
No merit is awarded for killing thugs
Stats can now contribute more to total score as each is doubled and then the base values are subtracted rather than us simply adding them together
Food and lockpick stats have been rebalanced
NPC view cones move naturally instead of following the rotation of the character sprite exactly
Milestones are now oriented to reflect the direction of travel they allow
The distance at which Kim can interact with icons in the level is now based on the size of the object
NPCs will no longer spawn at the very edge of the level or under the HUD in 16:9
It is slightly brighter in the middle of the day during rainy weather
Lots of conversations updated
Various UI elements polished
Bug Fixes
Special outfits cannot cause incorrect stats to be displayed either right away or after reloading
Roads will always have milestones at both ends
Travel effects will always display correctly when using tents
Charts on the scores screen will display correctly throughout the game
Bridges cannot spawn in such a way that they cannot be crossed
Invisible riders on horses fixed
It is always possible to sell guns at the pawnshop
It is always possible to buy back sold items from the pawnshop
Selling special items at the pawnshop will not affect Kim’s stats
Closing the game with the pawnshop panel open will not cause saving errors
Damage resistance from strength now displays correctly in the suitcase
The use button in the suitcase is disabled for items that cannot be used
NPCs cannot have more than 5 traits
The correct seed is always displayed on the options panel
Characters cannot get stuck if another NPC occupies their destination
NPCs will always rotate naturally
Thieves will always attack Kim if aggroed
Kim will not be prevented from sleeping in a level after killing a thief
Convalescing now resets stealth and combat mode
Kim enters the boarding house in Lucknow from the correct side

Patch 0.10.0 (26 August 2016)
New Stuff
We’ve implemented Aron Granberg’s A* pathfinding system to improve characters’ path selection and local avoidance. Aron was really helpful, we recommend it!
Updates to the police system make policemen react to aggressive behaviour from any character in their line of sight and ensures those killed in action are replaced
NPCs have a new head turn animation for more realistic looking around
New assets and animation for hiding and showing the HUD
Changes
To make the challenge of how to earn the highest scores more interesting, we’ve made Kim 15 years old when the game begins so a playthrough lasts 1000 instead of 1480 days
Kim’s merit has half the effect on NPCs’ opinion of him (every 200 merit grants +1 opinion)
To ensure a fair contest on the leaderboards, as a result of the above two changes, we have deleted some scores, sorry to anyone who lost theirs! We have more balance changes coming next update so watch this space!
Towns’ colliders have been updated to have more consistent walls and alleys to hide in
The travel line on the map has been redesigned to look neater
Kim now respawns outside the police station of the arresting officer after going to prison
NPCs only have a chance to insult Kim if their opinion of him is less than 40 (this rises as opinion drops)
The ‘One Year Left’ panel has been replaced by the ‘Six Months Left’ panel
If Kim is on his last legs, a notification is displayed at the top of the Health panel
It is easier to enter countryside buildings such as campsites and stables
Various conversations and UI elements have been polished
Bug Fixes
The train will always follow its track exactly
Tutorial arrows are all the same size
Tutorial sleep location will always be Mahbub’s stable
A target icon cannot remain on screen after combat mode is switched off
Thieves will always enter the level immediately
Blurry map text fixed
Building icons on the map are never pixelated
Warrant info displays at the correct size

Patch 0.9.0 (16 August 20116)
New Stuff
'Last legs' is a new state that Kim can enter, it's triggered when his health reaches 0 unless he is already on his last legs, in which case he will collapse as usual. When it's triggered the game will pause to give you a chance to take medicine - getting Kim's health back up to 30+ will turn off last legs
Four new items have been added, three are outfits that grant stat buffs and the fourth is a rucksack that increases the weight Kim can carry without becoming encumbered
Two new institutions have been added, the house of a Hill Raja with a penchant for antique guns in Dehra Dun and a poorhouse that accepts donations of food in Peshawur
If Kim has a ranged weapon equipped, attack icons display the percentage chance of a shot hitting the target
The weapon system and all weapon stats have been overhauled to make Kim's stats have a larger impact on the damage he can deal
Dynamic item info has been added to all weapon and lock pick items, instead of showing base values, it shows values that consider Kim's current stats
Changes
When Kim is in stealth mode, NPCs will take a period of time to notice him based on his current Stealth stat
Changing outfit will no longer stop policemen from recognising Kim, warrant info has been simplified as a result
If Kim starts a journey in stealth or combat mode, he will arrive at his destination in the same mode (in case you want to arrive in stealth mode to avoid policemen or thugs)
Stations now allow travel to all other town stations on the map
Strength has twice as big an effect on damage resistance as it did before
Traits affecting NPC health have been rebalanced to make NPCs have slightly less health on average
The building icon map overlay has been updated to include all institutions
The travel line on the map has been updated to better explain what type of journey Kim has made
A short pause has been added before an info panel can be dismissed to prevent them getting closed by accident
Policemen will not insult Kim even if they have a low opinion of him
Left Ctrl keyboard commands now also work with the right Ctrl button
Various art assets and UI elements have been polished
Numerous conversations have been updated
Bug Fixes
Kim will always prepare weapon before attacking
Slow frame rate in stealth mode fixed
Station colliders updated to stop NPCs spawning inside them
NPCs always un-aggro when Kim goes to prison
The screen fade at the start of the game can no longer be dismissed early
You can now use the mouse wheel to scroll through destinations on station and stable travel panels
You can zoom in and out when the game is paused
Penalty from sleeping outside in the rain is always applied
Lag when exiting combat mode fixed
House lights cannot spawn too far from their house
Kim's shadow when in stealth mode follows his sprite's movements
NPCs in temples no longer visible
Icons belonging to NPCs sleeping in buildings will never appear
Thieves will not continue hitting Kim after he is dead
Recovery time is no longer displayed on the merit panel if the game is in permadeath mode
Weapon particles will pause when the game is paused
Show HUD button will not unpause game
Lanterns carried by policemen go out if they are killed
Guards can no longer spawn without any legs

Patch 0.8.0 (29 July 2016)
New Stuff
All characters and animals have procedural shadows and occlusion shadows
There is a barracks in Ferozepore where Kim can work to earn money, if he works hard, he will get promoted
After Kim has seen the lama draw the Buddhist Wheel of Life, he can ask him to teach him how to draw it, if he learns, he can draw it for other Buddhists
Items that you buy in any pawnshop can be bought back at the same pawnshop at a later date for the same price
You can click photos and they will enlarge and fade out the rest of the screen
Changes
Wealth is divided by 20 instead of 10 to determine its contribution to total score - as a result of this and a couple scoring bugs, we’ve deleted some scores on the leaderboards
A new and improved curving travel line replaces the old one on the map
The Allahabad Pioneer no longer pays such high wages
Kim always comes out of long stays in buildings (e.g. schools) in the morning
HUD buttons flash slower and wait until previous animations have finished during conversations with the screen faded
Kim’s minimum speed is limited by the fact the his Speed stat cannot fall below 1
It’s no longer possible to sell food at pawnshops
Some NPCs drop fewer items when killed
NPCs insult Kim less frequently
Delivery missions list their items in the objective description
The Wealth chart on the results screen fills up slower
The merit graph on the results screen now goes up to 2500
Various UI elements polished
Lots of conversations tweaked
A few changes to improve performance
We’ve been overhauling the pathfinding system and will continue doing so for our next update
Bug Fixes
Wealth no longer counts rupees twice
Opinion categories are all now capped at 100
Permadeath can only be turned on and off when there is no active playthrough
A signpost can no longer block Kim from entering Delhi
Issues with context-sensitive buttons in suitcase fixed
Reopening a trait info panel will work normally
Tutorial labels aren’t visible over page turn animation
Warrant typo in notification fixed

Patch 0.7.0 (13 July 2016)
New Stuff
Leaderboards screen added, all leaderboards are displayed along with your own entry via button in Scores screen
New leaderboards for Wealth (with and without Permadeath)
Gaiety Theatre institution added in Simla (your chance to tread the boards!)
7 new ‘bargain’ events added in which an NPC offers you an item at half price (countryside-only)
Map icon hover effect added, all icons of the same type enlarge and others shrink
Changes
When Kim is in a level, time passes at half the previous speed
All characters now take a moment to prepare their weapon before attacking to improve combat pacing
View cone system updated to create smoother movements
Train system updated to make them more realistic
All town colliders updated to reduce pathfinding issues
New route to Buddhist temple added in Benares
Weather probabilities updated to make it sunnier
Rebalanced genders, professions and religions for more variety
Text panels now always start scrolled to the top
Turning on stealth or combat mode will close open UI panels
More lights added to buildings at night
Chefs no longer sleep in their restaurant
A few updated assets including the map, lockpicking animation, rain particles and the cut for Kim's face
Various UI tweaks for neatness and clarity
Bug Fixes
Blocker in the long version of the tutorial fixed
Turning on stealth mode will never cause Kim to become unresponsive
The Kulu Sahiba’s son’s carriage won’t make Kim stop moving
Windowed mode now possible in more resolutions
Scores and leaderboard entries will always save correctly
Speech bubble appearing too soon fixed
No longer possible to have cheroots case convo with Creighton right away
UI issues in 16:10 resolutions fixed
Issue after reopening trait panels fixed
Small map info panel fixed
Kim takes a better route when exiting from NE milestone in Umballa
Issue where you cannot select Lurgan Sahib fixed
Skipping time now always turns off stealth and combat mode
Neck-less British women fixed

Patch 0.6.2 (05 July 2016)
Stealth mode will never prevent Kim moving
Pressing stealth and combat buttons will now close any open panels
Results screen graphical errors in 16:10 resolutions fixed
Map info panel now always displays at correct size

Patch 0.6.1 (04th July 2016)
No longer possible to get stuck in tutorial
Lurgan Sahib now selectable when he has no convos available
Scores viewable from title screen
Personal best now updates correctly

Patch 0.6 (29th June 2016)
New Stuff
More realistic weather including rain, thunder and lightning; health penalties from sleeping outside are doubled when it is raining
Wealth scoring category added to results screen comprising money and total value of owned items
More info button added to results screen to display the amount each scoring category contributes to total score
Strength stat now modifies damage resistance reducing incoming combat damage when above 20 and increasing it when below 20
Projectile effect added to ranged weapons when they fire
Travel modifiers from maps and compass displayed on travel panels
Many more NPCs have unique opinion modifiers
Changes
Tents now protect Kim from health penalties incurred when sleeping outside while travelling
Merit now contributes twice as many points to total score
Ranged weapon's have 20% shorter ranges
Speed stat has a slightly smaller effect on Kim's speed
If Kim collapses and is rescued, no travel line is added to the map
Towns updated to better handle alleys and gaps between buildings
HUD buttons appear when their stat changes during convos when the screen is faded
Containers and houses respawn their items after 6 months
Thieves' and bandits' possible weapons updated
View cone colours updated
Kim starts the game with 40 fatigue
Temple of the Tirthankars now a Jain Temple not a sleep location
Thugs unlocked after a time delay rather than completing a mission
Various art and UI assets polished
Lots of conversations updated
Bug Fixes
Save/load error causing a small amount of progress to be lost fixed
Encumbrance warning displays correctly in suitcase
Objective panel now displays missions with more than 5 objectives without cropping info
Prices now update as soon as a heal is purchased
Sleep and reading effects only visible after page turn animation
Stat effect lists in suitcase now scroll properly
It is now always possible to sell weapons at pawnshops
Pawnshop price calculation fixed
All pawnshops now have a vendor icon
Incorrect shadow strength fixed
In endless mode, the final results screen will now show the correct score
Various minor lateral scrolling issues fixed
Letter writers now sleep in houses
Attacking NPCs won't ask if you're ok

Patch 0.5 (17th June 2016)
New Stuff
Groups of Thugs will spawn in certain levels after Kim sees letter writer’s notices
A buildings map overlay is accessible via a new button in the map and hovering on buildings in the key will highlight only this type on the map
New lighting system makes lights flicker and fade in and out like gas lamps and wood fires
Characters that are patrolling or searching will now sporadically look left and right
Characters will now insult Kim if they have a particularly low opinion of him (and he will give as good as he gets)
New version of price panel for pawnshops
Conversation choice mouseover effect added
Changes
Weapon stats and prices updated to ensure more consistent weapon value
Better selection of resolutions available
Country stables link to 3 nearest towns not 2 nearest towns
View cone asset, size, shape and trait effects updated
Policeman’s and chai wallahs lights made more realistic
Travel lines on map polished
When the HUD is hidden, notifications trigger the HUD icon they are going into to appear
Kim and the lama will enter stations from the correct side
‘Other’ category of opinion scoring updated to fluctuate less
Various UI panels, icons and art assets polished
Lots of conversations updated
Bug Fixes
Price panel will not appear behind other panels
Trait panels can now be closed during train conversations
Opinion scoring categories will always match their character’s opinion of Kim
Police huts at road ends will always spawn inside the level
Building icons in levels update correctly when Kim is nearby
Sleeping will always turn off stealth and combat mode
Fleeing characters won’t disappear at edge of level
Lama flashing and spawn location issues after Kulu Sahiba’s son mission fixed
Travel effects no longer visible before travel
Travellers will not spawn facing the wrong way on roads
Effects of 0 will not appear in lists

Patch 0.4.1 (03rd June 2016)
New Stuff
Vendor prices are now displayed on a button, which opens the price panel listing all modifiers on that price
Opinion scoring graph includes a new ‘Other’ category summing all opinion effects on other NPCs, this is included in total opinion and total score
Begging system expanded to add potential downsides to begging and better consider and affect vendor opinion
Notifications now animate into the HUD button where their information is stored
3 new portraits for Lockwood Kipling, Peachey Carnehan and Danny Dravot
You can now click on things displayed in sliders to select them (or scroll to them if you prefer)
Lateral sliders can now be scrolled with the mouse wheel
Extra info added to sleep information when carrying a tent
Context-sensitive text on all travel panels
Changes
Lots of tweaking and polishing the UI to improve readability and make it neater
50+ conversations updated
Chai wallahs now stay open later and have a light at night
Sharper lines on map, merit graph and stats chart
New mouseover and selection effects on merit and stat buttons in inventory
Panel and button assets polished
Travellers can now begin in the level
Different resolutions available on the options panel
Entering a random seed on the title screen now begins a new playthrough immediately
Paying a doctor to heal you will always set your health to 100
Tweaked art for Shalimar Gardens in Lahore
Certain NPC behaviours tweaked
Bug Fixes
Dissident and Backer conversations can now be opened
Jeysalmir stable allows travel to Bikanir
Train no longer appears pixelated when moving fast
Fixed lag at end of quick tutorial
‘Do not show again’ checkbox will never start checked
Map info panel appears over map not before it
Lama will not walk on roof of country station
Policeman’s lantern won’t illuminate rooves
Animals won’t get on letter writer’s table
Lama now always enters and exits Wonder House correctly
Identical random seeds will always generate the same NPCs
Small church collider in Simla fixed
Fixed line on ground in Saharunpore
13 Rate up

Patch 0.3.0 (19 May 2016)
Update 3 brings lots of polish and some new content to improve the latter stages of your playthroughs. What's more, when Kim turns 18, you will now have the option to continue playing. Your score won't change anymore but you can finish anything you're in the middle of and perhaps discover some late-game secrets! We've also made significant balance changes to make decisions about how you travel more interesting and reduce how often you need to eat (food is also more expensive). Overall, we've aimed to keep the difficulty about the same, we'd welcome feedback on what you find challenging and in particular, if anything feels unfair - let us know in the forums!
New Stuff
Option to continue your playthrough after Kim turns 18 (your score will no longer change)
Lots of the longer and more complex missions have been improved including River of the Arrow, The Five Kings and The Vellum Ledger
Injury artwork for Kim's portrait
Esc will now exit panels and then open the main menu
Changes
The lama automatically travels with you if he is in the level
Travel effects updated and base travel durations slightly increased
Sleep effects brought in line with new travel effects
Food is more expensive and has a bigger effect
Abandoned campfires, crates and barrels will always contain something
A few important NPCs will remain awake at night
Quicker boot sequence
The lama tries to avoid combat
Rivers will always have bridges
Capped daily health and happiness score accrued while in prison or convalescing (Wellbeing leaderboard reset as a result)
More effects added to traits
Slightly longer train journeys now available
Info panels will no longer appear over other panels
Vendors moved closer to their shops
Slightly fewer travellers on roads
Various UI elements polished
Lots of conversations updated
Bug Fixes
Bug where you cannot find Hurree Babu in the mountains fixed
Objectives will complete if Kim already has the relevant item
Total weight of items now considers duplicates
Traits affecting prices now modify them correctly
Missions will always sort chronologically
Chai wallah will now sometimes give chai when you beg
Mouse wheel scrolls at correct speed
Missing reward notifications fixed
Broken characters in Victorian travel guide text fixed
View cone traits now affect NPC view cone size
Merit graph lines improved and now always up to date
The lama won’t walk through buildings to get to the train
Inaccurate town colliders fixed
Speech bubble text will shrink to fit

Patch 0.2.2 (12th May 2016)
Fixed so Lispeth can't spawn twice while completing the last mission
Fixed NPCs who goes to bed and who has a speech bubble, so the bubble wont be active during the night
Fixed so game can't save before game has been loaded
Minor bug fixes

Patch 0.2.1 (10th May 2016)
Minor bugfixes

Patch 0.2.0 (06th May 2016)
New Stuff
Combat encounters added
Kim has a spinning Buddhist wheel icon after he has been still for a few seconds
New shader, we switched from a cutout shader to a more standard fade shader to improve handling of alpha cutoff, which required updates to the cloud and shadow systems
New Merit graph on Scores screen
Changes
Clearer objective information in Kim's notebook
Travel line on the map fades to show recent journeys
Train stations have sensible exit points
More bandits in remote regions
No more Merit penalties for violence in self-defence
More NPCs have the star icon
Serais and Campsites have more entry points
Kim's sprite does not grow as big
Slightly more food in abandoned campfires
Lama follows Kim less closely
Many conversations updated
Various UI panels polished
Bug Fixes
Can no longer get stuck after missing the train
Issues with train stations with 4 destinations fixed
Stats correctly modified after collapsing and waking up elsewhere
NPCs do the correct amount of damage with fists
Keyboard commands not appearing in Info fixed
Stealth correctly modifies NPC alert time when lock picking
Melee attack particle effect fixed
Now possible to delete final score
Incorrect HUD buttons flashing fixed
Horses in country stables get dark at night
No more national warrants issued outside British India
Sounds never audible on title screen
Combat icons sort above NPCs and plants
Combat and stealth modes turned off when time skips forward
Partial reloading no longer saved
Lama icon no longer under objective icon on map
Topless British farmer now has a shirt

Patch 0.1.6 (25th April 2016)
New Stuff
Each type of temple has its own conversation
Corpses now also contain the outfit that the NPC was wearing
If you are good at a job you may be invited to work for a 2nd month
Keyboard shortcuts added, details in main menu > info
You can view your current score at any time in main menu > scores
Three new tutorial panels after 1 day, 1 month and 1 year
Combat animals now have view cones
You can start a new playthrough from the title screen
Changes
Effect of happiness on opinion reduced and can now be negative
NPCs no longer think Kim is cute when he is young (used to increase opinion)
Objective labels show deadlines
Scores now show the real life date they were last updated
Lama now shortsighted instead of honest
Certain conversations can no longer be had with inappropriate NPCs
Fewer travelers riding horses
You are less hungry after the tutorial
Some stations now connect with further away towns
Some UI panels have been tidied up
Some icons have been made sharper
Bug Fixes
Bugs relating to recording software fixed
Crashes relating to pathfinding and Kim's movement fixed
Crash during delivery mission conversation fixed
Freeze after rapid clicking during start-up fixed
Opinion leaderboards now work and have been reset
Happiness bottle now filled to correct height
Bug with grocer on top of stable fixed
Horses that don't animate fixed
Cropped speech bubble text fixed
Show button appearing in tutorial fixed
Weird shadow in Ferozepore fixed
Many and various text edits and typos fixed!

Patch 0.1.5 (15th April 2016)
Fix for crashes that occur due to user rapdily clicking through opening credits

Patch 0.1.4 (14th April 2016)
Fixed seamstress delivery end dialogue crash
Fixed so happiness/health bottles have the same height at the same values
Fixed so opening the map doesn't break streaming applications
Made the resolution handler smarter
Fixed some graphical glitches in the results screen
A few conversation fixes for The Mavericks
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updated to latest version v1.4.1.2_(19005)
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