Dungeon Souls GOG

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Dungeon Souls GOG

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Dungeon Souls

Genre: Action - Adventure - Roguelike
Works on: Windows (7, 8, 10)
Languages: Audio and text: English
Features: single-player, co-op
Size: 86 MB
Company: Lamina Studios / Black Shell Media
Installer version: v1.0.5.5_(17913)
Store page: https://www.gog.com/game/dungeon_souls
Included goodies: avatars

About: Dungeon Souls is an action-adventure roguelike dungeon crawler which draws heavy
inspiration from Nuclear Throne, Risk of Rain, and Overture. Explore vast procedurally generated
dungeons, collect loot, and slay hordes of challenging enemies.

Current Updates:
- Harness the powerful abilities of TEN unique characters
- Explore a plethora of different environments
- Immerse yourself with deep character progression
- Experiment with 50+ unique passive items
- Craft items using Arcane Forge

Future Updates:
- Multiplayer
- More items
- New enemies types
- More traps
- More music
- More levels
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: 2.9 GHz
Memory: 2 GB RAM
Graphics: 256 MB
DirectX: 9.0
Storage 200 MB
Mouse, Keyboard

Recommended system requirements - Windows: 7 / 8 / 10
Processor: 2.9 GHz or higher
Memory: 2 GB RAM or higher
Graphics: 1 GB or higher
DirectX: 9.0 or higher
Storage: 200 MB or higher
Mouse, Keyboard
Support the software developers. If you like this game, BUY IT!
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Dungeon Souls GOG

Post by vastyr »

Latest release!
► ChangeLog
Patch 1.0.5.5 (16th January 2018)
REDEEMER
Changed Redeemer's summon behaviour. Now, the redeemer will appear after a certain amount of time has passed (more than enough to complete the level), regardless of the number of activated marks. It will also appear after activating the final mark.
This change derived from a review requested by players, since the Redeemer's purpose in the game wasn't obvious (since you could grind on a level for ever, as long as the last mark remained unactive). Special thanks to Steam user Einko for his suggestion on the matter!
Items
SIGN BOARD
A little bit of a more personal note here: about a year ago, we requested players that helped with the game's alpha and beta stages to sign a Sign Board, since we had a surprise stored. However, we took a long time to reply to this surprise (even though the original intent never changed, which was personal custom items named after the players) and we'd like to apologize for the time it has taken! In the next patches, ALL people that signed the board up until now will get an item in the game named after them. We will continue doing and extend this rewarding behaviour to any players we see are worthy of it, being dependent on factors such as their participation in the game, engagement with the community and overall support for the game! Some of the items have descriptions and effects determined by us. However, if any of the item's author does not like its item's effect, please email us so that we change it accordingly. And now, here follows the first batch of items:
(NEW) Brontolo's Sight
Item Effect: +40% Accuracy. Can see enemies in entire room.
Item Class: Rare
Item Stacks: 1
Steam User: Brontolo
(NEW)SeekNDestroy Missile
Item Effect: On attack, 20/30/40% chance to launch a missile that deals 40/60/80 damage.
Item Class: Rare
Item Stacks: 3
Steam User: SeekNDestroy
(NEW)Daniel Novak (DaxThorn)'s Gem
Item Effect: +10/15% experience gained
Item Class: Rare
Item Stacks: 2
Steam User: DaxThorn
(NEW)Xgpmcnp Cookie Totem
Item Effect:Transforms projectiles into cookies. +2 mixed damage.
Item Class: Uncommon
Item Stacks: 1
Steam User: Xgpmcnp
(NEW)Austinlb90's Amber
Item Effect: +8/10/12 mixed defense.
Item Class: Uncommon
Item Stacks: 3
Steam User: Austinlb90
Bug Fixes & Feedback Changes
Details of this section:
BUGS
Fixed a bug where the ending cutscenes were being displayed without having freed all heroes.
IMPORTANT: Added a temporary fix mechanism to the Out-Of-Map issue. Now, when out of bounds, if the player exceeds a square area around the map, the player will be teleported back to the dungeon's door.
IMPORTANT: Fixed a bug, in internal tests, where difficulty would not unlock. This means that we could no longer reproduce the bug and, players who were contacted by us with this issue no longer could as well. However, we're still not 100% sure if it's fixed. If you experience this bug, despite the fix, please email us at laminastudios@gmail.com or diogo.braga@laminastudios.com so we can enter in contact with you.
Fixed a bug where bane scepter would always crash upon use.
Fixed a bug where Power weapons could add negative bonus damage.
Fixed a bug where background audio music would fail to change with the slider's value
Fixed a bug where the inventory would disappear with the tutorial's message.
Fixed a bug where the player could take damage during cutscenes.
Fixed a bug where
FEEDBACK CHANGES
Changed quick-cast so it automatically casts the ability, instead of first shifting to the desired ability and, after a second press, casting it.
Implemented a suggestion related to the arcane forge UI described in this post! Thanks Steam user KERBAL BASS
Reduced health regeneration passive max value from 3 health per second to 2 health per second (changes all values below it, accordingly)
KNOWN ISSUES
In some systems (both operative system and hardware components), the game has severe lags spikes for brief periods of time. This usually has to do with malfunctioning input devices, but a fix is being developed. If this occurs to you, please send an email to support@laminastudios.com with the operative system you have and hardware, as well as any relevant information (the time you were playing at and what were you doing).
During co-op, heroes have a different currency than the one specified on the HUD, resulting in some characters being able to buy certain items that the other player can't (due to gold spent). This will be fixed in a future patch.


Patch 1.0.5.2 Hotfix (08th December 2017)
GUI
Ability Level Up
Changed the level up overlay of abilities so that cooldown is no longer blocked. Thanks to Steam user Zior for the feedback!

Gamepad Deadzone Axis
We've added a new option under "Gamepad Settings" that enables the player to customize the global deadzone value for the joysticks of gamepads. The higher the value, the higher the displacement of the joystick needs to be for the game to recognize that the joystick has moved.

Arcane Forge
Armory
You can now unequip items. To do so, press 'R' (or the Y button on a gamepad) to enter in the unequip mode. Pressing the "pick" key will remove the selected item.

Items
Power Weapons
Changed conversion effect of all power weapons. Now converts 5% of the damage dealt, instead of 100%.

Bug Fixes
Fixed a bug where players would get teleported to quicksave portal when picking potions far away from "The Gate".
Fixed a typo on Power Bow's description.
Fixed a typo in "Lil' Pumpkin"'s recipe description.
Fixed a bug where ability descriptions would reset after quickloading.
Fixed a bug where pets would reset after quickloading.
Fixed quicksave portal issue.
Fixed a bug where Angry Clouds would leave graphical clutter after death.
Fixed a bug where the description of items in the shop could overlay when having a flavour text value of "all".
Fixed a bug where Rockstone Mountain could be repeated indefinitely due to "Strange Rock" spawning after visiting the hidden area.
Fixed a bug where the walls on "The End" would miss texture on certain parts.
Fixed a bug where the Core's health would still be drawn even after reaching 0HP.
Fixed a bug where the arcane forge's forged text could appear in other menus.
Fixed a bug where the fairy from neophyte ranks would disappear after the first floor.
Fixed a glitch where the information messages (such as the pet info) would have weird text placement.
Fixed an exploit where chests would spawn after quickloading.
Fixed a bug where difficulty settings were not being synched properly.
Fixed a bug where gamepads and controllers could bypass difficulty unlocks.
Fixed a bug where gamepads would still be found even when "Disable gamepad" was on.
Fixed a bug where gamepad deadzone would not be recognized for the right stick (we're still going to implement the way to customize the deadzone value).
Fixed a bug where Chroma Sword recipe was not being granted correctly. Everyone who got all recipes from Chroma event, except the Chroma Sword, will receive the Chroma Sword automatically
Fixed a bug where Mac users would not get the game to go window mode with the correct window resolution, when in windowed mode.
Improved FPS when casting Archer's Rain of Arrows.
Changed the walls on Rockstone Mountain to contrast better with the floor.
Applied an overlay effect to marks on Rockstone Mountain so they could be better distinguished from the floor.
Made the item information on the inventory screen more opaque with the goal of providing clearer information.
Changed teleporters so that they only stop working if items are near it, not potions.

Patch 1.0.5 (9th November 2017)
Bug Fixes & Changes
Fixed a bug where the game would crash when using Necromancer's basic ability.
Fixed a bug where the Pumpkin Spirit was not taking damage from contact sources (Bats, Ghosts, etc.).
The game now periodically saves ingredients, hero weapons, recipes and items, as to avoid losing the during long-run crashes.
Known Issues
In some systems (both operative system and hardware components), the game has severe lags spikes for brief periods of time. This usually has to do with malfunctioning input devices, but a fix is being developed. If this occurs to you, please send an email to laminastudios@gmail.com with the operative system you have and hardware, as well as any relevant information (the time you were playing at and what were you doing).
When trying to skip the cutscene of the Halloween Event, a crash can occasionally occur.

Patch 1.0.4 Hotfix #2 (1st October 2017)
crash error message fix

Patch 1.0.4 Hotfix (26th September 2017)
SCOPE
Details of this section: This maintenance patch fixes several bugs found and reported by players.

GAMEPAD SUPPORT
(BETA) Optimization & AI Several reviews have pointed out that the controller scheme, no matter what it was, would feel a bit uncomfortable at playing, rendering the option useless. As such, we created an aimbot system with the following functionalities:

Auto Aim Assist: The AI will automatically target nearby enemies, if the player is not using the controller's aim stick.

Auto Direction: The AI will automatically target a position slightly in front of the character's direction. This function has the objective to minimize the aim-stick movement for casual interactions.

Please let us know if we should keep this feature in and/or improve it!

BUG FIXES
Details of this section:

Fixed a bug where soul orbs would act weirdly and possibly crash the game.
Fixed an optimization bug where invisible walls would spawn and stop the player from completing a level.
Fixed several graphical issues.
Increase FPS count, on average, by 20 FPS.
Fixed a bug where certain quicksave stats were not being kept.
Fixed a bug where the compass would stop working after a quickload.
Quicksave no longer closes the game. Instead, brings the player to the main menu.
Fixed a major bug in local-coop where Xbox controllers or other gamepads would not work as intended.
Fixed a bug where Xbox controllers or other gamepads would show an odd behaviour in single player.
Fixed a bug in local coop that would display the incorrect graphical assets on character select.
Fixed a bug where the game would crash if the map frame was enabled.
Fixed a bug that would cause the game to crash after several restarts.• Fixed a bug where the brawler and engineer would not get reset when attempting to "Reset Data".
Changed the "Reset Data" so that the story-made actions are also reset.
Fixed a bug where Quick Restarting with a Random character would cause the game to crash.
Fixed a bug where the revive button wouldn't be activated with the 'pick' key when selecting a character.
Fixed a bug where the game could crash upon an Explosive Slime's death, under certain conditions.
Fixed a bug where the game would crash when opening local co-op under certain conditions.
Fixed a bug where the game data could get corrupted by a crash, losing all progress, and the backup system would fail to restore the data. You will now get prompted when this happens.
Made the "Fly" enemy have an outer red glow so that it is more visible during gameplay.
Fixed a bug where the game could crash upon an Explosive Slime's death, under certain conditions.
Fixed a bug where Nightblade could get negative armour
Fixed a bug where Linux would start in fullscreen, but the game would be stuck on the bottom left corner with a small screen size.
Fixed a bug where passive bonus weren't being correctly applied.
Fixed a bug where changing options and starting the game could crash for some users.
KNOWN ISSUES
Game won't work on windows 10 unless it has compatibility mode enabled (we are working to have both versions supported).
Some players seem to be unable to disable the gamepad. We are working with players to fix this issue.
SPECIAL THANKS
A big special thanks to Steam user brontolo2001 for helping find bugs with the game! You can now quickly level up secondary and third abilities by pressing CTRL+Q (or the secondary key) and CTRL+E (or the third key), respectively, thanks to the suggestion of brontolo2001.

DEVELOPER NOTE
We'd like to talk with you about the last few months of progression in Dungeon Souls. As you may have noticed, there weren't any significant updates in the past months and the game looked a bit "neglected" or even discontinued. We do apologize for this kind of feeling we let off. Despite the fact that content wise the progress was slow, we've been doing several analysis of the community's reviews and taking time to fix the bugs and issues with the game. We've also taken time to re-structure our QA process so that you don't have to suffer with so many bugs (since it really doesn't seem professional and I believe we can all agree on that). We do want you to know that we do care a lot about your reviews of the game and we read and evaluate every single one. We'd also like to thank those of you that were understanding of the situation.Apart from the above, we can promise that we have quite a lot of content updates planned until the end of the year, already on the making!

REMINDER
Please check if the game now works for you. If not, please head over to the bugs and issues in the forum. Let us know what's going on and what can we do to replicate your problem.

Patch 1.0.4 (08th August 2017)
UI Remake
The game's user interface has undergone several changes to make it easier for new players, whilst making it familiar to old players. We tried to balance both of these factors whilst doing it! Here follows a list of UI elements changed:

Gameplay
Added new flavor text options to disable most of the text clutter during gameplay for experienced players.
Traded most some of the game's text-based information for icon-based information.
Fixed a visual bug with the inventory menu
Changed visual representation of skill points in the stats menu.
Gamepad Aware
The game will now change and display information from several UI elements if a gamepad is detected.
Controller's Skill Menu
Changed the active selector of skills- Made the menu compatible with other menus (so it wouldn't overlay)
Changed the position of elements around to occupy a smaller space.
Character Select
Changed the titles of the classes to have a unique feel to each hero.
Changed the position of the passive button to a more noticeable place.
Added new smoke particle effects
The menu now shows what weapon the hero has currently equipped.
Added tooltips for gamepad.
Changed the passive's menu to be compatible with the gamepad.
Armory Menu
The inventory now has an active selector.
Changed the heroes' titles.
Changed the color theme of the description for a friendlier gradient to the eye.
Crafting Menu
Fixed a bug where the arcane forge could have elements outside of the game's window in certain resolutions
Re-vamped particle effects
Added an active selector for each type of menu
Traded text elements for icon-elements
Changed the heroes' titles
Hardware Compatibility
Razer Chroma
Added support for Razer Chroma devices! Here follows a list of the devices that are supported by Dungeon Souls:
Keyboard
Mousepad
Mouse
Headset
Tutorial
Added two new stages to the tutorial to explain how to progress through the level, as well as what materials are and can be used for.
Bug Fixes
Details of this section:
Increased the game's FPS count by a slight amount.
Fixed minor bugs in the game.

Patch 1.0.2 (22 February 2017)
Events
(NEW)Valentine's
A new stage was added to celebrate valentine's day! Help the cupids of the Love Temple get rid of the stone cold Gargoyles!

Objective:
Save as many cupids as possible. The cupids spawn alongside with the gargoyles whenever you touch a mark. The gargoyles are strong, so be prepared to take them down quickly!

Reward:
For each cupid saved, there will be an uncommon item waiting for you at the door. There's a high chance of one of those items being a rare item!

Accessibility:
You can access the Love Temple via the pink teleporter. The pink teleporter has a chance of appearing near the portal in the Cathedral area. It will not spawn in a boss room.

Duration:
The event lasts from 14th of February to the 20th of February!
Story
Added new story elements to the game!
(NEW)Final Cutscenes: added a final ending cutscene for each possible ending. Updated soundtrack of the game.

Judgement
(NEW)Death Animation: Added an unskipable cutscene when the first phase of the Judgement ends. The cutscene shows the summoning of the second phase.

Added a beam of light whenever a boss is summoned to aid judgement.
GUI
Changed the update behaviour of the hero GUI's health bar. The bar now refreshes faster when the player loses hp, proportional to the amount of health lost.

Life Steal
Now only applies to damage dealt by a hero. Still heals all heroes.
Optimization
Decreased the base amount of memory (RAM) usage from 580-600MB to 250-300MB, at a cost of a bit more of the cpu. However, the cpu used should be very spontaneous. Decreased the size of the game file to around 90MB.
Bug Fixes
Lifesteal pop up now shows "stolen" instead of "syphoned" and now displays the amount of health recovered.
Fixed a bug where the game could crash due to a surface rendering problem.
Fixed a bug where you could exploit the game and bypass levels
Fixed a bug where the Skeleton King would cut the audio at "The End" level.
Fixed a bug with Glass Cannon where you could exploit the stat increase of characters such as the Destroyer and get infinite damage.
Fixed a bug where the game would crash upon defeating the Soul Guardian if certain requirements were met for the Soul Orb.
Fixed the Golden Shelf's range to match the tooltip range.
Patch 16.1 (19th December 2016) [MacOS and Linux]
Fixed a graphical glitch
Fixed a bug where using the Nightblade's shield would cause to gain infinite defense, if repeatedly used.
Fixed a bug where the Soul Guardian could drop more than one Soul Orb if spawned at the Judgement level.
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