Halcyon 6: Starbase Commander GOG

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Tom a Jerry
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Halcyon 6: Starbase Commander GOG

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Halcyon 6: Starbase Commander

Genre: Role-playing - Strategy - Sci-fi
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Text only: English
Features: single-player
Released: September 9, 2016
Size: 333 MB
Company: Massive Damage, Inc. / Massive Damage, Inc.
Installer version: v1.3.1.9 (1986048) (13721)
Included goodies: poster
Store page: https://www.gog.com/game/halcyon_6_starbase_commander

About:
On the edge of Terran space lies Halcyon 6, a derelict starbase left behind by a mysterious precursor race. Your mission is to reclaim the derelict station and rebuild it. A mysterious alien force is making a beeline towards Earth and this starbase is the best chance for the New Terran Federation to establish new alliances, research new technologies and otherwise figure out a way to stop the impending invasion.

Using only the resources you can salvage from the derelict station and gathered from nearby star systems, it’s up to you to rebuild the starbase to lead the Terran Republic’s scientific research, exploration and diplomatic efforts on the edge of known space.

Halcyon 6 is a passion project who’s design is inspired by our years spent playing classic games like Star Control, Master of Orion, X-COM, Civilization, and new classics like FTL.

● Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory
● Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources
● Crew Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events
● Deep Tactical Combat: fight tactical ship or ground battles to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership!
● Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.

Minimum system requirements - Windows: XP / Vista / 7 / 8 /10
Processor: 2GHZ
Memory: 2 GB RAM
Graphics: 128MB
Storage: 400 MB available space
Mouse & Keyboard

Recommended system requirements - Windows: XP / Vista / 7 / 8 /10
Processor: 2GHZ
Memory: 2 GB RAM
Graphics: 512MB
Storage: 400 MB available space
Mouse & Keyboard
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Halcyon 6: Starbase Commander GOG

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Halcyon 6: Starbase Commander v1.3.1.9_(1986048)_(13721) GOG + Goodies
Support the software developers. If you like this game, BUY IT!
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Tom a Jerry
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Halcyon 6: Starbase Commander GOG

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:!: Updated to latest version - vv1.3.1.9 (1986048) (13721)
► Patchnotes
Patch 1.3.1.9 (27 July 2017)
Fixed bug with Korzan Pillars mission and missions that can't be completed after returning to the starbase mid-mission
Fixed bug with travel events not completing properly
Patch 1.3.1.8 (21 July 2017)
Fixed bug with Sweet Nectar of the Yab not completing properly
Fixed bug with spires sometimes appearing in Act 2
Fixed bug with Xiao quest markers reappearing
Fixed bug with Chimera sometimes appearing twice
Fixed bug with Chruul Seeder mission not continuing
Patch 1.3.1.7 (05 July 2017)
Fix bug for Build Chruul Lab mission coming back
Reduced Morale drop from starbase raids by 80%
Fixed bug with officer deaths not registering popup dialog
Fixed bug with +25% morale boost when building Counselor’s Room
Fixed bug with taunting Chruul Lts not granting morale boost and accelerating the next Lt as well
Fixed some typos in morale events
Patch 1.3.1.5 (22 June 2016)
Fixed bug where player does not receive 20 fuel for the Upgrading
Refinery Quest at Ghost Head
Save game patch for players stuck on the Chruul Seeder mission
Fixed bug with O'Brien's second event firing before the first happens
Various minor bug fixes, UI tweaks, and game engine optimizations
Update on the big update…

Now onto bigger news! First off, we’d like to thank all our fans for being so supportive of us devs from Day 1. Your feedback on Halcyon 6 has been so helpful to improving the game over the year. Creating fun game content and mechanics for you has always been our sole priority.

We'd like to announce our upcoming release of Halcyon 6: Lightspeed Edition! We started working on H6:LE after v1.3.1 was released. By the time it is released in August, that will be almost 6 months of full time development on this new edition!

Of course, Halcyon 6: Lightspeed Edition will be FREE for all players who already own a copy of Halcyon 6: Starbase Commander.

We’re currently finishing up the revamped UI for H6:LE so we can get the trailer finished for the big announcement next month!
Patch 1.3.1.4 (30 May 2017)
Bug Fixes & Enhancements

Added keyboard scrolling to Tech Research screen
Fixed bug with ending cinematic sometimes getting cut off
Fixed bug with diplomacy being affected after destroying a possessed raider fleet
Patch 1.3.1.3 (25 May 2017)
Bug Fixes & Enhancements

Fixed bug with granting achievements for lower difficulty levels when a higher level was completed
Fixed bug with no greenshirts being available for certain morale events
Fixed bug with too many notifications preventing the ability to save game, including autosaves
Fixed bug with Korzan mission, Psychic Surgery not returning Officer back to ship after completion
Fixed bug with Xlar mission, I Like It Extra Splicey not returning Officer back to ship after completion
Patch 1.3.1.2 (11 May 2017)
What's New + Important Changes

slowed the morale attrition rate by 33% (1 every 10 days instead of 7.5 days)
Counselor Room tasks to increase Morale are now repeatable but are more costly and difficult every time you complete one, so pace them out accordingly!
Bug Fixes + Enhancements

Fixed bug with Wraithers influence circle not being removed correctly
Fixed bug with Hull Leech effect
Patch 1.3.1.0: The Morale Booster (15 March 2017)
What's New + Important Changes

New Crew Morale mechanic, receive bonuses (or penalties) depending on current crew's morale. Morale naturally decreases over time but is also increased or decreased based on your actions in events, quests, and diplomatic interactions.
More (20+) random events affecting Morale and even more random travelling events!
Suddenly, greenshirts don't feel quite so 'disposable'...
New Grand Admiral difficulty level!
Even though they are totally awesome and our animator spent weeks and weeks on them, you can now turn off combat animations in the Options menu

In efforts to reduce some of the grind and give players more choice as to how the game progresses, we've made some changes:
greatly reduced the officer XP requirements for later levels
reduced the resource costs for higher tier Ship Hangar Tech research
doubled officer XP gains for most starbase activities

The next two posts contain spoilers

The Chruul Lts arrive a bit earlier and can also be taunted to arrive immediately via the Chruul Lab
The Chruul Mothership now only appears after you combine all 4 Precursor Artifacts in the Chruul Lab to summon her
Bug Fixes + Enhancements

You can now build all equipment in the Foundry, after you've discovered it (with the exception of organic Chruul equipment)
Increased the chances of getting equipment other than Omega Drones
Original launch difficulty preferences have been restored
Fixed a bug where the ordering of activities in starbase rooms would get shuffled around
Slightly increased the enemy ship damage across all difficulty levels, to counter the advantages gained from morale bonuses and ship equipment
Resource generation tasks (Materials, Dark Matter, Crew) now automatically repeat until you decide to cancel
Events that give drone rewards no longer trigger until the drone room is built
Added equipment slots to Act3 alien gift ships
Fixed issue with When In Xlar activity (officers can now be assigned to it)
Added a block to officer power distribution to prevent issue where they'd occasionally be added twice
Fixed a bug where the Mothership Hull Leech attack effects were reversed"
Animation + UI

Improved UI for Ship Equipment screen (including stacking of equipment and a Scrap All option)
Scrapping ships will now return slotted equipment back into the equipment inventory
Cost of emergency station repairs in the Repair Bay have been slightly reduced
Fixed bug with red alert turning off when it shouldn't
You can no longer 'research' ship upgrades via Tech Research
Fixed bug with Cadet Aiming Training 3 not appearing
Fixed bug with invisible pirate ships
Fixed bug with mis-classed Xlar tactical ships
Fixed a bug where new travel events may not trigger for new games
Pirate raids no longer fire in Act 2 if the pirates were wiped out in Act 1
Removed duplicate Willa from Willa's Wraithers fight
Added expiration timers to pirate away missions
Fixed buff being applied to the wrong army in Marauder fight
Fixed typo in Xlar culinary mission
Fixed typo in New Terran Asteroid description
When you have 2 fleets in a sector enter combat, the stronger of the two fleets will enter combat first
Overkill text has been moved to the left to be more visible
Fixed bug where long save file names would make the UI jump around
After assigning an officer to a resource multiplier activitiy, you will no longer receive a pop-up for completion. Instead, you will receive a notification and the officer will continue the task until you decide to cancel it
When selecting an officer for an activity, all officers at the location (including officers already in a task) will appear on the available officers list. This will allow you to easily switch the officer activity without having to cancel their activity first
Quest + Economy

Overkill is now slightly easier against higher tiered enemies

Remember Commanders: the firings will continue until morale improves! Get out there and have fun already!
Patch 1.3.0.2 (15 February 2017)
Bug Fixes + Enhancements

Cost of emergency station repairs in the Repair Bay have been slightly reduced
Fixed bug with red alert turning off when it shouldn't
You can no longer 'research' ship upgrades via Tech Research
Fixed bug with Cadet Aiming Training 3 not appearing
Fixed bug with invisible pirate ships
Fixed bug with mis-classed Xlar tactical ships
Fixed a bug where new travel events may not trigger for new games
Pirate raids no longer fire in Act 2 if the pirates were wiped out in Act 1
Removed duplicate Willa from Willa's Wraithers fight
Added expiration timers to pirate away missions
Fixed buff being applies to the wrong army in Marauder fight
Fixed typo in Xlar culinary mission
Fixed typo in New Terran Asteroid description
Anchored/adjusted power tooltips to stop obscuring other powers
Patch 1.3.0.1 (02 February 2017)
Bug Fixes + Enhancement

Fixed bug with quests not showing rewards properly
Fixed bug with fleets being stuck when a ship is without an officer. They can now (only) return home even without a commanding officer
Fixed bug with Korzan Zealot debate mission not clearing from the log
Fixed bug where Chruul could raid a room under construction
Fixed bug where Korzan artifacts would be kept if you returned to Starbase instead of directly to Onir
Animation + UI

Clarified station health repair description
Added additional prompts to repair the station via the Repair Bay

We're already working on v1.3.0.2 which will bring more of that hot hotfix action to the galaxy. Thanks for the reports and the feedback, Space travellers!
Patch 1.3.0.0 (27 January 2017)
What's New + Important Changes

Starships now can be outfitted with Equipment! Some equipment can be built in the new starbase room, the Foundry and some can be found while adventuring
Station Health replaces Crew Death upon bombardment; Station is destroyed when Station Health (no longer Crew count) reaches 0; Station Health can be repaired in the Repair Bay;
Overkills can be executed in combat by doing excessive damage on the killing blow, which could result in an Equipment reward
Bug Fixes + Enhancements

Fixed bug with homeworld artifact retrieval after the Chruul Lt. has been killed
Fix for crash after ship combat when the officer is not on board
Fixed a bug with factions not being destroyed probably after becoming extinct
Fixed a bug with the red alert not turning off after a bombardment has been dealt with
Fixed a bug with the Admirax quest not working properly
Sectors now have details which display whether a colony is automated or has been upgraded
New and improved random events while exploring the Halcyon sector
Fixed a couple typos
Fixed a single off pixel in the male officer avatar model that was causing a small blip
Art + Animation

Improved Fleet Launch and Ship Management screens to accommodate equipment additions
Fleet travel lines have been made more efficient, travelling from the selected fleet to its destination, rather than its point of origin to destination
New Overkill animation for space combat
Mission/Quest + Economy

Trilithium and Zirordiax Reactors now require the previous reactor tech to be unlocked
An untold number of new random and zany travel events!
And as always, thanks for your feedback and reports, explorers. We love hearing from you! Now get out there and save humanity!

Much <3 the Halcyon 6 team.

Patch 1.2.1.4 (12 January 2017)
Like cats and striped socks, hotfixes are better in pairs!

v1.2.1.4 is LIVE now, folks. It corrects an issue with station visitors, where ships would arrive at Halcyon 6 and just, you know, hang out. They will now engage, threaten, fight and/or leave, as appropriate.

Thanks for the reports!

Patch 1.2.1.3 (11 January 2017)
Bug Fixes + Enhancements

We've taken down the holiday decorations and returned space to its original cold and ominous state.
Corrected some typos.
Ship/Officers + Powers

Korzan Celestial Artifact no longer takes up a ship power slot.
Xlar ships no longer have the Korzan Fifth Column power.
We've received your reports about the Voraash being their temperamental and dramatic selves, refusing to abide by an expected behaviours. While we haven't pushed out all our Voraash related fixes yet, we're on the case. You should see something coming soon!

As always, thanks for the reports and your feedback! Good luck out there. o7

Patch 1.2.1.2 (29 December 2016)
in some edge cases (related to missions in a specific state), save files weren't loading. After some dev wizardry, this is corrected with v1.2.1.2
Patch 1.2.1.1 (23 December 2016)
hotfix for an errant tutorial arrow.
Patch 1.2.1.0 (20 December 2016)
Welcome to v.1.2.1.0 update! There's a big batch of Fleet UI changes, some fixes and long-awaited Quality of Life stuff, and some fun and frivolous Holiday-In-Space thematic tweaks! Let's get into the details, shall we?
What's New + Important Changes

Ironman mode is here! Punish yourselves at will, commanders.
We've added credits! (thanks again, backers <3)
Bug Fixes + Enhancement

Bucky Rogers rides again! Super soldier experiments are back.
Updated scoring system to work with new faction quests, completed plot and difficulty modifiers.
Fixed bug that allowed Chruul and Voraash colonies to be rebuilt.
Alternate endings for alien factions depending on story choices.
Fixed Xlar engineering officer's ship powers so they can level up correctly.
Pirates no longer chatter if the bosses have been wiped out. Awkward.
Animation + UI

New, improved fleet movement controls on the Starmap.
Drones now look a bit more distinct compared to the normal Federation fleet icons, plus we've updated their "ship" sprites plus resource icons.
Torres no longer has a huge head. Ego: possibly; actual giant melon: no.
Psychic ships are more yellow in colour.
Fleet travel paths are now displayed on the Starmap.
Ship/Officer details in combat now include current status effects.
New limited-time Holiday-themed backgrounds and art!
Quest + Economy

Reduced build cost of Satellite Drones by 40%.

Time to hang your stockings by the dark matter replicator with care and find out how the Chruul stole Christmas. Good luck out there, Commanders and happy holidays from everyone at Massive Damage!
Patch 1.2.0.4 (01 December 2016)
Fixed retirement plan for cadets.
Fixed instances where combat rewards not appearing.
Patch 1.2.0.3 (30 November 2016)
Fixes + Enhancements:

Fix for Legendary officers behaving badly (not repeating tasks, not arriving with skills, cloning themselves, etc...)
Pirate and Alien Faction Engineering ships now cannot be customizable, like their existing Tactical and Science counterparts
Fix for some mission indicators remaining on the starmap
Fixed bug for missing Officer name when attacking Chruul on the starbase
Fixed dialogue bug with mission, "The Cold, Xlar'd Truth"
Fixed bug where multiple spires would spawn immediately after the other
Animation + UI:

Increased Starmap and Starbase scrolling speeds.
Fixed cursor-tracking when panning the Starbase view.
Quests + Economy:

Pirate officers are no longer clonable (they're just not made of the Right Stuff)
Spire no longer automatically spawns around Day 200 if you don't visit New Terra
Ships/Officers + Powers:

Improved damage and effectiveness of Epic power EMP Overcharge
Reduced the chance of getting a negative trait from retreating from 50% to 20%
Patch 1.2.0.2 (28 November 2016)
Corrected a possible game-freeze condition on the final boss battle.
Patch 1.2.0.1 (24 November 2016)
Some of you might still be working through your Combat & Customization playthroughs. Well, buckle up. This Diplomatic Diversions FREE DLC is a game changer.
FREE Diplomatic Diversions DLC: introducing 25+ faction based missions and quests! Whole new landscape: Act 2 has 25+ new missions and quests for all factions
You CAN'T catch them all: with multiple prompts, conditions, and outcomes, these will make each playthrough more diverse and surprising
MOAR Lore: You've grown to love the denizens of Halcyon 6's universe, now you get to know even more! Who they hate, what they worship, who to trust, how they... smell?
This new diplomatic content will be available for new and current saves, once you've updated!

As is our way, we snuck in a couple other changes with v1.2.0.1:

Some general clean up on text and tooltips
Fix for opening cinematic combat not resolving properly
Fix for Pirate Admirax not leaving your fleet (rude!)
Following Act 2 changes won't affect games that are ALREADY in Act 2 (only pre-Chimera games will be affected)
Slowed the pacing down of Act 2 by reducing the frequency of raids from Chruul, Pirates, Voraash, and the alien factions -Slowed down the arrival of Act 2 Chruul lieutenants
Voraash genocide is now a bit tougher and costly to execute

It's time to diplo hard or die trying, folks.
Patch 1.1.1.1 (17 November 2016)
corrects an issue where, in some corner cases, players were unable to engage in battle with the Chimera
Patch 1.1.1.0 (16 November 2016)
Bug fixes + Enhancements

Precursor Artifact Rooms can no longer be scrapped
Fixed bug with difficulty extracting precursor artifacts from destroyed homeworlds
Fixed bug with some legendary officers not being able to repeat resource generation activities
Fixed bug with enemy attacks sometimes healing player units on Cadet and Lieutenant difficulties
The Federation Shuttle is back! Pew-pew!
You can now rebuild colonies that were destroyed or evacuated before v1.1.1.0
Propulsion Lab and Repair Bay are no longer scrappable
Fixed a bug in Cadet level where Eng ships could 'heal' from attacks while stacking damage resistances
Fixed a bug with certain officers being un-clonable
Fixed a bug with Chimera minions being miscounted in older save games
Art, Animations + UI

Increased Starmap scrolling speed. Roughly doubled the speed for, both, with and without SHIFT held down.
Fixed bug with combat effect animations appearing behind the starships
Tweaked some power animations
Fixed a bug with UI resource bar overlap
Unlocked Framerate by default
Ships/Officers + Powers

Reduced Warmup times for many powers by 1 round

Thanks again for your feedback, gang. Keep it coming! Have fun in spaaaace!
Patch 1.1.0.2 (14 November 2016)
Fix for a bug with the Mothership battle not starting properly.
Patch 1.1.0.1 (14 November 2016)
Fix for old ships not being equipped with Evasive Maneuvers
Reduced the chance of a Panicked Attack by 50%
Patch 1.1.0.0 (09 November 2016)
Ship Customization!

You can now customize Terran starships, completely changing their power load outs to create your own unique fleet compositions
New Officer Cloning Chamber!

Clone your dead Officers and bring them back, almost as good as when they died, with the help of Crew “volunteers”
Colony Facility Rebuilding!

You can now rebuild ruined colony facilities from the View Sector screen
New + Important Changes:

Increased the number of rerolls when selecting new officers
Increased the resistance of certain status effects for all enemy ships and factions
Slightly reduced the speed of Yabbling Ships
Removed Korzan debuff when their leader is killed
Rebalanced most Voraash ship powers, nerfed their healing powers
Reduced the drone freighter resource loading delay from 3-5 days down to 2-3 days
Some powerful enemies have a new armoured trait which caps the amount of damage a single attack can inflict
Increased rate of colony resource production
Decreased frequency of Chruul, Voraash, Pirate, and alien faction raids in Act 2
Increased strength of Spire Defence Fleet but lowered strength of Spire Ground Defence Team
Detailed enemy ship information is now available from the starmap
“Not Effective” is now displayed when a status effect is resisted because of an inherent resistance
You can now see unlocked ships and powers from the Tech Research room
All Ship designs and powers are now unlocked once the respective Ship Hangar is built
Some more powerful Chruul ships now have Reinforced Chitin which limits the amount of damage a single attack can do
Some Chruul have adapted to the various alien factions and taken on their resistance abilities along with their colour
Satellite Drones are now slightly cheaper and faster to build and deploy
Reduced the cost of Improved Officer Education-related research tasks
Sectors now have traits that render certain status effects and tactics more or less viable depending on fight location
Fixed bug with Weapons Disruption not actually disrupting weapons
Added starting skills to pirate officers
Act 2 Pirate Raids will no longer occur if you have aligned with one of the pirate factions
Chimera arrives with 1 less minion fleet and your chosen Pirate ally can assist in a more direct manner
All About Powers:

New Evasive Maneuvers power, allows you to strategically pass your turn with an increase in evasion
Weapons Disrupted now disables a random power when in effect
Crew Panicked now has a chance of causing a random attack to be fired
Increased Threat on Supercharge Polarity, Brace, Weapons Overloaded, Vulnerable, Exposed
Deconstruct, Disable Countermeasures, Disruptor Beam, Crippling Shot, and Disabling Strike now have a 2 round Cooldown
Ramming Speed, Spin Maneuver, Backstab Maneuver, and Bridge Shot no longer have a Recovery period
All Epic powers now have a 3 round Recovery period
Adjusted Recovery time for various powers across all officers, ships and factions
Added Warmup time for some powers, some more powerful attacks need time to warm up at the beginning of combat before they can be used
Rebalanced the Terran Ship prototype’s combat statistics
Harass now has a higher chance of missing, but also a higher chance of a critical hit
Focused Beam now has a small chance of causing Weapons Disruption
Reduced effectiveness of Voraash Immunization and Resurrection
All Terran ship designs now have unique resistance and vulnerability profiles, specific to that ship design line

Good luck out there, Commanders.
Patch 1.0.0.9 (25 October 2016)
General Bug Fixes and Enhancements

Corrected a bug with New Terra quest and the Chruul lab.
Art & Animation & UI

General animation timing tweaks and fixes
Ships/Officers & Powers

Corrected available skills/power list for Genevieve Nguyen.
Patch 1.0.0.8 (25 October 2016)
Hello Folks!

Yep, it's time for v1.0.0.8! While this is a smaller housekeeping/quality of life-type update, it DOES include one of your much-requested changes: Starbase rooms can now be scrapped!
General Bug Fixes and Enhancements:

Starbase rooms can now be scrapped, freeing up space to build new and different rooms!
Fixed a bug where an under-construction satellite drone could be deployed for use.
Corrected event timers to show the earliest possible destruction time when multiple fleets were present at a sector.
Introducing Suki Sissoko and her all new legendary officer quest.
Fixed bug with missions not clearing after being raided.
Art & Animation & UI:

General animation timing tweaks and fixes.
Ships/Officers & Powers:

Corrected available skills/power list for Genevieve Nguyen.

Short and sweet, folks! But this paves the way for the larger Combat and Customization update that is coming up really, really soon. We're trying something a little different with this next update, so be sure to check in here for all the details.

As always, thanks for sharing your thoughts and have fun out there!
Patch 1.0.0.6 (04 October 2016)
Hello Commanders!

Fresh on the heels of v1.0.0.4 and v1.0.0.5, make room for the appropriately numbered v1.0.0.6! We've been deep in the forums and your reviews, gathering feedback about those little quality of life changes and tweaks you'd like to see. While we can't incorporate every suggestion we receive, we have tried to find and address the common themes or points of confusion we've seen. Be sure to let us know what you think. We're listening!
General Bug Fixes and Enhancements:

Starbase rooms now give a more clear indication that they are under attack.
Fixed a bug that would occasionally crash combat when the player's ship was destroyed.
Fixed duplicate officers from being offered in the same playthrough.
Fixed a bug with Corbain Lau missing some combat skills.
Fixed a bug displaying multiple notifications when an Officer levelled up.
Art/Animation & UI:

Room construction screen now displays current number of rooms already built of that type.
An alert is displayed on Starbase rooms, while zoomed out, to indicate rooms under attack.
Difficulty setting now displayed on the in-game menu.
Tweaks to the turn-order indicator.
Tightened up a number of space and ground combat animations.
Ships/Officers & Powers:

Optional Inneborg Xiao rescue mission now has an expiry date on the 2nd part.
Alien faction officers now have biographies.

If you've shared something with us and you don't see it here, don't fret. We've got one - maybe two - more updates planned before the end of October. Most notably, these updates will include a) the ability to scrap rooms in the base and b) some pretty significant changes to combat on a number of levels: tactics, balance, powers, ships, you name it. Our goal is to keep the best of Halcyon 6 intact but address concerns about combat feeling repetitive or too grindy.

As always, thanks for sharing your thoughts and have fun out there!
Patch 1.0.0.5 (26 September 2016)
fixed spire bug
Patch 1.0.0.4 (24 September 2016)
We meet again, space travellers...

In case you missed it, v1.0.0.3 was released last week, with some quick changes to the end-game.

That makes this update v1.0.0.4! Let's get to the goodies: SPACE CHORES NO MORE! While resource automation was always part of the mid-game, we hear you. It was a little later than some of you would have liked. We'd like you to meet Satellite Drones...
What's New + Important Changes:

Introducing New Satellite Drones that can be researched, built, and deployed to automate resource gathering. (NOTE: you'll see these for saved games in Act 1 and new games only. Existing games in Act 2 will have the "old" version of automation.)
Act 2 no longer automates resource generation, it must be established using Satellite Drones (games in Act 1 and new games only).
You can now Upgrade a Facility's storage capacity and resource generation (new games only).
General Bug Fixes and Enhancements:

Fixed bug with Acolyte Predator Ship Upgrade not registering after research.
Random aliens no longer attack colonies too early in Act 1.
Pirate Mining Fleet disappears correctly when returning to Grus.
Alien colony rescue missions are still clearable after the Mothership appears or the faction is killed.
Pirate base assault can no longer fire at the same time as the Admirax battle.
If a colony is destroyed by the pirates or the Voraash instead of the Chruul, any pending rescue missions are now removed from that sector.
Lt. Starstabber's arrival is now hinted to after killing all three pirate commanders.
Added additional check to prevent unresponsive colony edge case if a raider fleet is destroyed at the same time as a colony rescue mission expires.
Fixed a bug with ruined colonies not stopping time when first discovering them.
Fixed an improper event dialogue type on the way to fighting the Admirax.
UI, Art & Animation:

Created new animation for the tactical cloaking power.
Fixed ground combat background that had foreground asset overlapping officers during combat.
Fixing the speed and status effect timing of various animations (currently 39 animations affected)!
Added new tab hot key to allow players to cycle through their fleets on the starmap.
Quitting the game now prompts for a save.
Upon entering ground combat, squadmates are prepopulated for convenience. #GreenShirtWorldProblems
You can now cancel ship constructions for a full refund.
Quick Save (F8) and Quick Load (F9)
Fixed an issue where the artifact rooms had light peeking out above their room frame.
Quests/Missions & Economy:

Prevented Spire from interrupting fleets passing through the sector.
Chruul Portal Defense fleets now scale in strength.
Expired missions clear immediately from the mission list.
Ships/Officers & Powers:

Saving Cmdr Xiao - fixed bug with retreating from first contact, and she now gets the proper level as given by Officer Academy Upgrades.
No more Empowered Systems effects in ground combat.
Fixed a bug where max levelled powers would sometimes not appear in combat.
Status effects that add up to over 100% damage reduction are now capped at 100%.
Lowered costs for T1 and T2 Ship Upgrades.

There are some much-requested features in this one, folks and there is still more to come. Be sure to let us know your thoughts! Good luck out there, commanders.
Hotfix 1.0.0.3 (19 September 2016)
We've pushed out a patch today (v1.0.0.3) that corrects the Chruul mothership to its intended behaviour. It's tough, but not throw-your-keyboard-and-rage-quit tough. You can take this hotfix out for a spin with your current save.
Patch 1.0.0.2 (19 September 2016)
What's New + Important Changes:

Material, Dark Matter, and Crew generation activities on the starbase are now easily repeatable from the completion dialog.
New "Lock Frame Rate" toggle in the Graphics Options.
Chruul Mothership is now resistant to certain statuses. Mwuahaha.
Sped up duration and resolution times for a number of animations in general, all over the place.
Reduced the required officer rank for starbase rooms at the outer edge (**new games only).
Added a tutorial step that clearly defines station bombardment = crew loss and crew loss = very bad news for the station.
General Bug Fixes and Enhancements:

Fixed a bug where identically-named star systems were being generated and would remain invisible.
Fixed an overlap bug where two star systems had the same coordinates.
Fixed a typo in the tutorial that referenced the Construct Ship button as Build Ship.
Fixed bug with Inneborg Xiao not having any skills on arrival (**can only fix for new rescues of Xiao).
Fixed bug with multiple Material and Dark Matter Multiplier activities conflicting with each other (*can only fix newly created multiplier rooms).
No more Bucky Rogers clones (but that was fun while it lasted).
Fixed a bug where ships could travel without required fuel (also fun while it lasted).
Fixed an issue where retreating from the Mothership triggered a black screen.
Fixed bug with random Chruul raids insta-destroying colonies on arrival or before their deadline.
Fixed bugs with Expand The Fleet mission not resolving properly (**this fix will correct existing saves).
Added rewards to some missions that were missing them.
Fixed an issue where the Chruul Tac Tier 5s didn't have the right initial pre-damage sprite.
Fixed an issue where the Zirordiax Reactor had a duplicate background.
Fixed music de-sync'ing issues. Finally. We're pretty sure.
Some minor text changes for clarity, along with some typo fixes.
Faction delegations no longer turn away if a Terran fleet is stationed at Starbase.
Sector 'Cnidus' no longer shows up before it should be revealed (being that early is just rude).
Art & Animation:

Resolved animation issue that caused ships to (rarely but sometimes) get stuck in the middle of the screen.
Updated/altered some animations: mostly tightening up positioning and adjusting single target and AOE animations.
Fixed an issue where ship contruction animation was displaying the wrong ships, or not displaying them at all.
Ships/Officers & Powers:

Increased the starting rerolls for second Officer to 2.
End game ally faction ships have been upgraded significantly.
Engineering Ship powers have increased Threat.
End game ally officers can now only pilot their own faction ships.
Update (14 September 2016)
Updated the Linux version. The Linux version is now a universal build (32 and 64-bit support).
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