SimplePlanes GOG

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static77
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Post by static77 »

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SimplePlanes

Genre: Simulation - Building - Sandbox
Works on: Windows (Vista, 7, 8, 10)
Languages: Audio and text: English
Features: single-player - achievements - controller support
Released: December 17, 2015
Size: 246.1 MB
Company: Jundroo, LLC / Jundroo, LLC
Rating: PEGI Rating: 3+
Installer version: v1.10.106.0_(42666)
Included goodies: 5 artworks
Store page: https://www.gog.com/game/simpleplanes

About: Build airplanes by snapping parts together, designing wing sections, and attaching engines.
At any time, you can strap yourself into the cockpit and see how it flies with realistic physics. If
you're not in the mood for building, over 100,000 airplanes are available to download for free.

● Build airplanes with an easy to use designer by snapping parts together.
● Over 100,000 airplanes available to downloaded for free from SimplePlanes.com.
● Tons of parts to choose from. Build everything from airplanes to cars to boats, all with realistic
physics.
► System requirements
Minimum system requirements - Windows: Vista / 7 / 8 / 10
Processor: Core 2 Duo
Memory: 2GB RAM
Graphics: SM3 512MB VRAM
Storage: 750MB
Mouse, Keyboard
Recommended system requirements - Windows: 7 / 8 / 10
Processor: Core i5
Memory: 4 GB RAM
Graphics: SM4 1GB VRAM
Storage: 1 GB available space

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Post by vastyr »

► ChangeLog
Official 1.7.1.0 release notes:

Removed Everyplay. Unfortunately, Everyplay is shutting their services down, so we had to remove it.
Removed in-game registration. Registration must now be done through SimplePlanes.com.
Added dragScale, calculateDrag, and diffuseInertiaTensors XML attributes

Patch 1.7.0.6 (18 September 2017)

Parts

Countermeasure Dispenser (Chaffs / Flares)
Torpedo
Unguided Rocket
Cleaver (cruise missile)

Features

Part Transform tool
Improved Damage Model
Parts can now take damage instead of instantly exploding
Engines can catch on fire
Control surfaces, RCNs, rotators, etc can be shot out
Wings can leak fuel
Improved look and performance of bullets
Countermeasures
Chaffs and flares can now prevent and break locks
Aircraft size and engines also play a role in how difficult it is to acquire a lock
WW2 Destroyer with Flak Cannons
WW2 Torpedo Mission
Number entry on Fuselage Properties
Redesigned Fire buttons

Minor Features

Cycle designer part properties buttons in reverse via right-click
Improved mirroring in the designer
Disable Auto-Sizing of nose cones after it has been manually resized
AI fire countermeasures
Bridge Demolition Mission is a bit harder
Collisions between dynamic rigid bodies now downscale the impact force if the other body has less mass.
Bomb explosions have been updated
Some smoke damage particle effects have been updated
Damage for various weapons has been tweaked as well as the health of the ships. It may take more to sink them now.
AI plane tweaks (dogfighting should work better now)
Bombs and missiles that have been fired are no longer affected by explosions (easier to carpet bomb now).

Bug Fixes

Fixed part menu scrolling
Fixed bug that allowed missiles without cameras to load terrain.
Fixed a couple bugs related to races.
Fixed some issues with wing leveling mode.
Fixed a couple bugs with control surface deflection calculations.
Fixed a bug with the 'Loading...' label getting stuck when attempting to enter a level with banned parts.
Fixed a bug with AA missiles exploding at the wrong position.
Fixed a bug with mirroring scaled parts.
The fuselage rise/run limits have been increased to 5.
Fixed a bug with part property sliders sometimes showing an incorrect slider position.
Fixed a bug with incorrect calculations for control surface deflection.
The propeller engine no longer restricts modded engine power to within normal range when selected.
Made some tweaks to the missiles related to them traveling at their specified max speeds.
Reduced the distance that a piston snaps to its target position, so it's less jarring when looking closely.
Rockets now check the impact force when collisions occur, no longer blowing up if sneezed on.
Fixed an issue with rotators failing to find a joint after being mirrored. It's still not perfect, but much improved.
The tire squeal no longer plays at the camera.
Fixed bug with center of mass being incorrect for bodies with 0 total mass. (fixes 0 mass missile wobble on detachers)

XML Modding

Ability to invert input from XML by placing a minus sign in front of the input
Updated the boolean type inputs for input controllers to return -1 or 1 rather than 0 or 1. This allows the use of the input controllers min/max values to be used in conjunction with the boolean input types.
Add firingDelay XML Option to Existing Weapons
Hidden XML Option for Self Destruct and Burn Time on Rockets.
Add Support for input="Activate1" (that’s AG1) on InputControllers
The “disableAircraftCollisions” attribute on guns can now be used to prevent your bullets from colliding with your plane.
Missile XML now supports a 'maxSpeed' attribute. Existing planes (but not new ones) with low mass missiles will now auto-upgrade to a higher than normal max speed.
Added "invertType" option to the InputController. Defaults to "axis" for most parts and to "output" for rotators.
XML support for scaling bullets (now set with "bulletScale", not the part's scale - old planes auto-upgraded).
XML support for disabling gun muzzle flash ("muzzleFlash" - true/false)
Mod Tools

Added Unity version check to the mod builder window.
Removed warning about multiple mods loading the same exact assembly.
Added load priority for mods to better manage mod dependencies.

---------------------------------

Patch 1.6.1.1 (22 June 2016)
New Parts

Gyroscope - Keep your designs upright and build quadcopters
Sphere - Super advanced ball technology
Hemisphere - Half a sphere, for when you can't afford a whole new sphere
Features

Wind Physics
Wind Settings to control the wind in real-time
Windsocks
New Challenge - Cross Wind Landing
New Stock "Airplane" - Quadcopter
Tweaked the instrument panel user interface to improve the compass and add a wind heading indicator
XML-modding enhancements
Bug Fixes

Fixed bug preventing discovery of Featherfall Squall
Fixed a bug that prevented Mirage Speedway from showing up (or was that a joke that I didn't get?)
Prevent Restart Here from working on challenges
Prevent AI planes from responding to player activation groups
Fixed a bug with drag on initially disconnected parts
Fixed a bug with tournament validation of part scale="1,1,1"
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Post by BloodVamp »

При выборе Русской инсталляции - ошибка появляется. Что-то тут не то :ninja:
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Post by vastyr »

Same thing happened with Planet Nomads, all other setup installation languages work. And the game is in English anyway.
This must be an error from GOG itself. They don't stop messing with the installers and their names etc...
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Post by vastyr »

Update! (2nd post)
  • added latest version, 1.7.1.0_(20947).
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Post by jimmychan »

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Post by Bastardicus »

Version 1.8.3.2 (28070) from GOG Games:
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Post by bro-BOT »

main post updated with 1.8.305_(28217)
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Post by Nostalgic-Games »

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Post by Lukapolwart »

► Changelog v.1.10 (Taken from Steam) 25 September 2020

Features:

●Added Glass Fuselage part. This supports transparency, as well as hiding its front and back faces when connected to other glass parts. The glass will also shatter instead of exploding like other parts do. For some info on how to tweak its material to make it look nice, check the part's description text by clicking/tapping on it in the parts list.


●Added "Smooth Front" and "Smooth Back" options to fuselages. This alters the surface normals to make the shading of the joint appear seamless, without changing the actual shape of the parts. For this to work, there has to be another fuselage connected to the front or back connector and lined up.



●Added an explosionScale XML attribute to bombs and missiles (inlcudes torpedos). Default values are:
-Boom 25: 0.8
-Boom 50: 1.6
-Torpedo: 0.8
-Inferno : 1
-Cleaver : 1.8
-Guardian: 1
-Interceptor: 1


●Added 4 input expressions (Funky Trees) variables:
-TargetSelected, true if there is a target selected, otherwise false.
-TargetHeading, the heading to the selected target in degrees.
-TargetElevation, the vertical angle to the selected target in degrees.
-TargetDistance, the distance to the selected target in metres.


●Added a setting on iOS to change the framerate limit. (vSync already overrides the framerate limit on all other platforms)

Tweaks:

●Upgraded to Unity 2019.4.8 (LTS).
●Turned down physics update in the designer (there's not even any physics in the designer, so hey) for a small-ish FPS boost.
●By popular demand, allowed blueprint images to be shown while taking craft screenshots for an upload.
●Added Toggle Fast Forward input.
●Added support for the iOS Files App.
●Added a fuseInput parameter to cannons to set shell fuse on FT.

Bug Fixes:

●Fixed an issue with connections that could lead to craft not loading in the designer - if you have any saved craft that would fail to load, try loading them again now.
●Fixed bug with using the rate of the speed of the aircraft in input expressions.
●Air-to-Air cannon prediction now disables when predictor quality set to off.
●Fixed string comparison in input expressions on mobile platforms.
●Orthographic keybind (default "C") disables when control is held, so it is not activated when trying to Ctrl+C.
●Casting from number to boolean in input expressions is now consistent across platforms (now it evaluates to n>0).
●Fixed some FT values on scaled cockpits - this could affect existing craft, if they have active stability programs and squashed cockpits.
●Using speed variables in input expressions on AI craft now return correct values.
●Fixed a bug in overload with default part scales.
●Fixed a bug where the magnet would stop working when the aircraft fired a weapon.
●Fixed a bug where the magnet may not work when set to AG 8 and within close proximity to an object on start.
●Fixed FT = operator not working on mobile (SelectedWeapon, boolean comparison).
●Fixed "MultiRole" attribute not working on missiles.
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Post by Nostalgic-Games »

Update
  • Added v1.10.106.0 to my previous post
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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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