Zombie Night Terror - Special Edition GOG

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Zombie Night Terror - Special Edition GOG

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Zombie Night Terror Special Edition

Genre: Strategy - Puzzle - Horror
Works on: Windows (Vista, 7, 8, 10)
Languages: Text only: Português do Brasil, Deutsch, English, español, français, polski, русский
Features: Single-Player - Achievements - Overlay
Released: July 20, 2016
Size: 717 MB
Company: NoClip / Gambitious Digital Entertainment
Installer version: v1.5.2_(36444)
Included goodies: 2 avatars + poster
Store page: https://www.gog.com/game/zombie_night_terror

About:

NOW INCLUDES THE MOONWALKERS UPDATE

Image

This free update brings:
● 10 new levels (some in low gravity conditions)
● 6 new enemies for your space-faring zombies
● New traps
● Plenty of fixes and improvements to the main campaign

Prepare yourself for the most thrilling night of your life! Something strange has happened and people
everywhere are turning into blood thirsty walking corpses. But guess who’s the brains behind this hungry
undead army? YOU! So spread this pandemic to wipe humanity of this planet. Because the only way to
survive the zombie apocalypse, is to BE the apocalypse!

But the brainless undead are quite dumb… even dumber than you might expect given their lack of grey
matter. Because when left to their own devises, they will just endlessly walk forward and fall into
permanently deadly booby traps placed by not-so-helpless humans. So to accomplish your mission of
world extermination, you will need to help guide them to their next yummy meal. Luckily you can utilize
numerous special mutations to make your troops evolve and fulfil their appetite for flesh. But beware!
Humans will not facilitate your dark will….they will fight to survive.

Spread terror through 40 levels and enrol more zombies into your undead army. Along the way you’ll
have to solve brain tingling puzzles, and fight increasingly powerful foes that are hell-bent on staying
alive. The closer you get to total world extinction, the harder survivors will fight to put you in the
ground….for good. Blood, tears, non-sexual moans, inappropriate laughter, and tons of puzzles that
will literally blow your brains out... This is Zombie Night Terror!

Command a Zombie Horde: You are the brain, they are the muscles. Your zombie horde will obey your
commands without any strike risk or complaints … On the downside; you can’t have any heated
conversations about late night movies or cool books anymore tough!
Unique Mutation System: Having an army of deadly zombies is awesome. Having an army of mutated
zombies is way better! Take advantage of our mutation system to overcome the enemy’s defences, by
creating powerful new zombie types. Each has their unique power and abilities that can help you overcome
different situations.
Combo System: Because you thought mutations were your only way to facilitate your meat feast, we
spiced it up allowing you to combine those and see what your enemies are made of (literally). Let’s show
those pesky humans how to have fun!
You are not alone: Having zombies is kind of like having a pet; it’s fun but you need to take care of
them… That’s what humans are for, as they are the perfect way to keep your zombies well fed and busy.
But beware! Humans are well armed and they do not appreciate the toothy company of the undead.
Contaminate: Don’t have enough company? Do you need a bigger horde? Well, just convert Humans
to your cause then! You don’t necessary need to bring flowers and be charming, as a single bite right into
the neck (or anywhere that pleases you) should be enough to do the trick!
Destructible Environments: In times of a zombie apocalypse, humans love to take their time playing
hide and seek. However when the hunger for tasty flesh is this painful, you don’t have time for such
childishness. So use the power or your horde to destroy their playground and spread terror among
them… PEEKABOOM!

Image
Included goodies: 3 wallpapers + soundtrack (FLAC) + soundtrack (MP3)
Store page: https://www.gog.com/game/zombie_night_t ... on_upgrade

About: Add even more fright to your Zombie Night Terror experience with the Zombie Night Terror
Special Edition Upgrade, which adds the Zombie Night Terror Digital Original Soundtrack (in MP3 and
FLAC), and comes with a Pack of Exclusive Wallpapers.
► System requirements
Minimum system requirements - Windows: Vista / 7 / 8 / 10
Processor: Intel Core 2 Duo or faster
Memory: 2 GB RAM
Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
DirectX: Version 9.0
Storage: 1500 MB available space

Recommended system requirements - Windows: 7 / 8 / 10
Processor: Intel Core i3 or faster
Memory: 4 GB RAM
Graphics: AMD Radeon HD 6850/Nvidia GTX 460 or higher
DirectX: Version 11
Storage: 1500 MB available space
Support the software developers. If you like this game, BUY IT!

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Post by Ubus »

I've just suddenly found that there're no avatars in goodies pack or with main game.
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Post by vastyr »

► ChangeLog
Patch 1.3.13 (20 July 2018)
Fixed a case where the chemist boss would roll forever
Fixed overlord pause setting not reflecting the actual value
Tweaked the Living Horde level to fix the snipers position and the chemist not moving
Tweaked fire position in The Three Towers level to prevent a bug with the crawler
Fixed DNA preview text not showing when the time was paused
Fixed "save as" in level editor, the correct level was not loaded
Fixed Pancake achievement not working
Fixed Zombie Apocalypse achievement unlocked by Moonwalkers levels
Updated Unity version
Added missing intro logos
Editor: Fixed signal preview lines not visible after loading a level
Editor: Fixed typos in some brush names
Prevent saving in levels already finished
Fixed corpses never disappearing after new ones appeared
Fixed zombies glitching while attacking some characters
Fixed being able to open multiple settings menu click behind it while ingame
Fixed progression issues in the level editor
Fixed errors when playing some sounds
Fixed corpses being removed too quickly
Fixed tank getting stuck after falling during a dash
Fixed fast zombies sometimes missing a door they should have attacked
Reduce CPU usage when using fast forward

Patch 1.3.9 (11 January 2018)
Fixed Braindead achievement
Added Spanish translation
Editor: Fixed selection menu not showing content after selecting an object with a lot of components
Editor: Fixed not being able to select scrolling foreground props
Editor: Fixed scrolling props not painted at the correct size
Editor: Fixed a recurring error in paint menu when closing the editor with a prop selected
Editor: Fixed gravity setting
Editor: Fixed level 504 incorrect name
Fixed a missing animation in blood harvest cut-scene
Fixed being able to zoom in tutorials

Patch 1.3.8 (16 November 2017)
Fixed game over screen not showing in some levels
Improved game over screen animation
Fixed progression not unlocking the next chapter properly
Fixed an error preventing chapter edit menu from working
Added an error message in chapter edition when there are missing levels in the level list
Fixed removing alternate levels in chapter menu resulting in an incorrect state
Rename the "Localize" Field to "Use Official Dialogue" in the dialogue editor to reduce confusion
Fixed dialogue editor not updating the "official dialogues" preview
Fixed some blank dialogues in imported levels after editing existing dialogues
Fixed some typos in the editor
Fixed last level of Moonwalkers not loading the end chapter cut-scene
Fixed temporal anomaly animations
Fixed some recurring errors in the level editor
Fixed community chapter unable to load next level if there were no end cut-scene
Fix brightness and gamma settings
Fixed some input field in level settings not working as intended
Fixed character selection not working properly in level editor preview mode
Fixed resizing moving decors changing the height of the decor
Changed fire order to try to fix a glitch in the explode preview

Patch 1.3 (24 October 2017)
The new Level Editor Update allows you to do the following:

You can create one level, or a whole chapter with several levels
Create the setting, place traps and enemies, add props
Choose enemies, tell them where to go and what to do
Write your own dialogue for the enemies
Select bonuses and mutations, and place them strategically
Control the camera placement and movement
Set the win/lose conditions for the levels, and design challenges for each level
Select sound tracks to accompany your creation

Patch 1.22 (24th May 2017)
Fixed invalid decors in Ascension Night
Fixed characters unable to escape through the last in Fast & Ravenous
Tweaked Three Towers to prevent fire from staying up in the air
Tweaked Escape velocity by removing a useless passage at the start of the level
Tweaked A Stroll on the Moon to prevent Tanks & crawler from getting stuck
Fixed missing challenge description for Alpha Complex
Fixed resolution some issues on Linux
Fixed language & resolution menus showing blocks instead of text on mac OS & Linux
Fixed some progression issues for those who are not looking far enough
Added an error message if there is a sound initialization error
Recreate settings file if it's corrupted, this should fixed some startup crashes
Fixed physic attaches not affected by explosions
Fixed character selection not working when multiple zombies where selectable with no DNA available

Patch 1.2 Moonwalkers Update (15th May 2017)
Improvements and bug fixes for the base campaign:

Balancing of some levels
New sound effects and audio improvement
Humans rises from the dead only when killed by zombies
Improved characters selection, mutations can now be applied while they are stepping over blocks

New Chapter:

A new story across 10 new levels
6 new enemies
Kamikaze (explode)
Priest (burn enemies & allies alike when zombies are in its path)
Priestess (invoke a protecting aura until out of danger)
Ninja (Can climb wall and jump without taking damage)
Astronaut (shoot lasers)
Astrogoliath (bigger version, shoot lasers too)
News traps:
Exploding barrels
Plasma cannon
Steam
Time anomalies
Low gravity levels

Patch 1.1.12 (02 February 2017)
Added a hint to use a Tank at the end of The Descent
Fixed crawler floating animation after sprint attack
Fixed errors while loading a corrupted save file
Fixed character effects being inverted in some case
Fixed decors in House of the Rising Sun
Fixed one of the chainsaw characters ignoring zombies in House of the Rising Sun
Disabled tank spit rebound to avoid rebound on characters and make it work properly on the last boss
Fixed some case where zombie sprint attack was wrongly performed
Fixed health bar not always visible in the first boss
Fixed zombies not playing fall animation when floor is breaking after a sprint attack
Fixed human not reacting after getting hit while falling
Fixed human vision not working after playing repulse animation
Fixed zombies falling through the ground when stepping over a tile where a human is present
Patch 1.1.10 (17th January 2017)
Fixed end level screen textures being white

Patch 1.1.7 (02 December 2016)
Fixed escape key not working for some players, preventing the pause menu from opening
Fixed sniper sometimes not being able to fire from some angles when a few zombies where stacked together
Balanced sniper in to counteract its increased firing efficiency and reduce difficulty in some levels
Fixed sniper blood contamination animation not synchronized with the main animation
Fixed incorrect material on the final boss resulting lightning issues
Reduced last boss challenge timing to 2m30s from 5m30s to make it more challenging (it was not)
Changed OpenGL backend on Mac OS to prevent black screens on startup

Patch 1.1.6 (10 November 2016)
Controls menu now shows duplicated inputs to help resolve conflicts
Updated exploding zombie visual effect
Slightly increased zombies brightness
Fixed Fast & Ravenous first cutscene
Fixed Chemist Boss jumping in place when taking damage from a Tank Spit
Fixed exploding crawlers incorrect position resulting in explosion not dealing damage correctly in tight spaces
Fixed explosion not pushing back characters when kill by the explosion
Fixed explosion dealing damage through walls in some conditions
Fixed jump preview showing invalid hit icons in some conditions
Fixed right click not deselecting mutation in the ending cutscene
Fixed explosion affecting pliers in Murderous Cortege
Fixed Complete All Levels & Challenges achievements unlocking at the wrong time
Fixed controls not being saved correctly between sessions
Fixed Tank dying from a lower height than intended when jumping

Patch 1.1.3 (04 November 2016)
Fixed last cutscene not giving back control to the player
Fixed some issues in the first part of the final boss
Fixed a case where a tooltip would stay visible without text
Fixed a case where a zombie sprint attack animation would be played without moving
Added a 1s cooldown on run mutation to avoid applying a run multiple time
Prevent opening pause menu while showing end level screen
Fixed entering a empty frame rate limit value resulting in an error
Fixed TVs shutting down on level end
Prevent the car from going too far in "Fast & Ravenous" level

Patch 1.1 (31 October 2016)
Improvements:

Improved jump preview to take zombie sizes into account & added an icon to preview death from high jumps
Improved spit preview to avoid it from being blocked by stairs when the spit projectile can go through
Added a notifications when the challenge is completed or failed before level completion
Levels now wait for a challenge to be completed before displaying the end screen
Levels now autocomplete when there is no more zombies present and objectives is complete
Escape key can now be used to close menus, popups & tutorial screens
Credits can now be skipped & won't close automatically
Improve decors across all levels
Improved run in background option, now works properly in full screen
Added an option to limit frame rate, (default: 120 fps, min: 60 fps)
Added an option to skip levels intro (cutscenes & tutorials)
Added colorblind settings
Added brightness and gamma settings
Slightly increased bloom and grain to be more visible

Fixes:

Added some invisible boundaries to levels to prevent characters from leaving the game area
Fixed main menu tool-tips
Fixed tool-tips appearing during cut-scenes
Fixed tank stuck when mutating it while decelerating
Fixed invalid overlord orientation after cancelling spit
Fixed crawler run while playing start climb after a jump
Fixed crawler able to climb out through doors
Fixed crawler attack loop when jumping out of a vent shaft
Fixed door being opened & closed instantly by a human when stating fleeing
Reduced some glitches when placing 2 overlords too close from one another in opposite directions
Fixed incorrect filtering with some tutorial icons, resulting in blurry icons
Fixed start alert animations not playing
Fixed pushed characters not playing fall animations
Fixed some character playing damage animation while moving
Fixed bonus barrel physic settings, they now rebound when hitting a surface
Fixed a crash when accessing settings while in a level
Allowed multiple game instances, this should fix Chrome preventing the game from launching on Linux
Fixed some resolution issues, the game should not change resolution when opening settings anymore
Fixed some characters being pushed back by some explosions and physic objects
Fixed humans facing zombies behind them when attacking someone in front of them
Fixed Tank unable to break some wall parts in rare conditions

Levels:

Fixed Terror in The Elevator first generator wires not assigned to the correct target
Fixed Prison Break indestructible door being closed by a cop, preventing zombies to go through
Fixed an exploit in The Living Horde allowing an easy way to complete the level
Replaced stairs platforms by water in Railway to Hell
Reworked & fix boss 4 part 1 to reduce tank attack exploit
Added an animation in boss 4 part 2 to hint which body part the player needs to attack
Tweaked Fast & Ravenous to be easier & fixed car sprite sometimes replaced by the lawn mower
Fixed a bug in Stadium Massacre allowing zombies to go in human spawn zones
Fixed a visual glitch in Murderous Cortege pool
Added a missing decor & improved secret room lighting in Pitch Black

Balance:

Reworked character damage model to be more predictable (no more random) & reduce some human damages
Tweaked some chapter 4 levels to slightly reduce difficulty
Tweaked some characters timing in Deadlock, it should be easier to get from the barn to the main building
Reduce the Sniper rate of fire by 20% (doesn't affect "This is not The End" level)
Slightly reduced Bouncer's HP, normal zombies will need one less hit to kill him
Increased Tank spit damage radius
Slightly Increased Boss 1 damages
Boss 2 is now more reactive when hit multiple times in a row

Patch 3 (21 September 2016)
Added the Linux version of Zombie Night Terror
Added an option to change screen setting

Patch 2 Mac hotfix (13 September 2016)
This update for the OSX version fixes a few Galaxy-related issues.

Patch 2 (04 August 2016)
Improved character movements
Improved character animations
Improved Balancing to some levels to reduce difficulty spikes
Zombie Farming is now prevented in some levels
Additional tooltips in the main menu
Additional and improved Sound Effects
Fixed sprinting zombies ignoring doors
Fixed some achievements not unlocking correctly
Fixed pausing the game while tutorial is playing
Fixed issue where some visual effects were not working as intended on certain hardware

Patch 1 (25 July 2016)
Bug fixes addressing crashes and stability
Fixed sound bug that also affected controls
Audio tweaks: added some sound effects, changed the volume of others
Fixed Junkie Plague challenge
Tweaked Fast & Ravenous level
Tweaked & fixed boss levels, including achievements
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soundtrack (FLAC)+ soundtrack (MP3) updated.
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Post by ADMIN »

updated to latest version v1.3.8_(16450), added patch v 1.3.8_(16450)

edit by vastyr - updated ChangeLog, post #3.
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Post by vastyr »

updated ChangeLog
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updated to v1.3.16_(23358)
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Zombie Night Terror: Special Edition 1.4.4 (26342)
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Post by chipra »

hey cuphead, thanks for the upload, could you please recheck your link, your key might be wrong :)
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Post by cuphead »

chipra, Published a new link
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Zombie Night Terror - Special Edition GOG

Post by Deleted User 7070 »

Hi cuphead, may I ask what is the file .pkg in folder ? and do I have to download it to run on pc ? .pkg file seems to be used on ps3/ps4.

btw I've downloaded release v1.3.16_(23358) and it is around 700MB, so your 1.4.4_(26342) is around 580MB, why there's difference in size ?
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Post by Ravinius »

Pkg is either linux or mac format so no you don't need them to run on windows pc. The size most likely comes from gog packaging the game better. The easiest way is to check gog page for the games, most of them have the size of the installer listed.
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Post by solamnic »

Can some one upload pls to anything else but fex?
Thank you :)
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Post by vastyr »

► bypass gdrive download quota
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main post updated to v1.4.4_(26342)
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Post by metal_babble_sword »

Zombie Night Terror (Steam) was updated to v1.5.1 on February 12, 2020 ... don't know about the GOG version yet.
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Post by Nighted »

metal_babble_sword wrote: 15 Feb 2020, 05:09 Zombie Night Terror
Maybe after the weekend....it will get updated here IF there is an update on GOG.
My RARs will now be using default forum PW. If you get a file that doesn't open use this: Nighted_|^.9kWU_Fn6p*_...t(-.-t)

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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