Banished GOG

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Banished GOG

Post by ADMIN »

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Banished

Genre: Strategy - Real-time - Historical
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Audio and text: English
Features: single-player
Released: February 18, 2014
Size: 173.5 MB
Company: Shining Rock Software / Shining Rock Software
Installer version: v1.0.7_(14938)
Store page: https://www.gog.com/game/banished

About: Banished is a city building game where you control a group of exiled people who are restarting
their lives in the wilderness. They have only the clothes on their backs and a cart filled with supplies from
their homeland.

The townspeople work, build, get older, have children, and eventually die. Keeping them healthy, happy,
and fed are essential to making a successful town grow. Any structure can be built at any time, provided
that your people have collected the resources to do so.

There are many occupations that the people can perform from farming, hunting, and blacksmithing, to
fishing, teaching, and healing. You can choose to replant forests, mine for iron, and quarry for rock, and
more!

● Build a city with any layout you want with almost no restriction on when, what, and where you build.
● Keep the population happy and healthy by providing them with food and warm shelter.
● Watch the town grow as you assign 20 different jobs to build buildings, grow food, craft tools and
clothing, and more!
Support the software developers. If you like this game, BUY IT!
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Banished GOG

Post by vastyr »

Update!
- added 32 bit version.
► ChangeLog
Patch 1.0.7 (14 September 2017)

GOG Galaxy enhancements

Added GOG Galaxy cloud saves
Added support for GOG Galaxy's overlay feature.

This update adds a few bug fixes as well as tweaks for modders.

-------------------------------

Patch 1.0.6 (23 May 2016)

Fixed a crash that occurred when clicking on the town hall if a translation mod was in use that was built with 1.0.4. Missing text data will now be blank.
Fixed a bug that caused orchards and pastures to not drop items inside their boundaries as was intended.

-----------------------------------

Patch 1.0.5 (19 May 2016)

UTF8 is now used instead of USC2.
Resource files can be in UTF8, USC2, UTF16, big and little endian. They’ll be converted to UTF8 on load.
Memory usage allowance has been increased to 1 gigabyte, which should allow for larger mods.
All materials now use custom shading language SRSL instead of HLSL.
Any mods with custom materials will need to be modified to point to the new shaders and/or use SRSL.
Math library can now be compiled without the need for SIMD instructions.
OpenGL is now supported (but isn’t currently being released with the PC version)
Data compilation is now in a separate DLL - CompileWin.dll - this can be swapped out for other platforms (consoles, mac, linux, etc)
Shader compiler is now in it’s own DLL. Video DX9/DX11/GL dlls are no longer required for compiling shaders.
Added safety code to check for invalid and dangling pointers - this should make catching hard to find and rare issues easier.
Sped up mod details dialog for massive mods that have 10000’s of files included. This should make looking at conflicts and uploading to Steam workshop easier.
Beta Mods and Mods newer than the currently released version can no longer be uploaded to Steam Workshop.
Nvidia and AMD GPUs in laptops should now be auto selected for use, instead of an Intel Integrated card.
Textile limit is now available for modders to use.
Cropfields, Fishing, Forester, Hunters, Orchards, and Pastures now have a configurable resource limit.
Livestock has a resource limit for the by product they make (eggs, wool, milk, etc) Note that if a by product isn’t created because of the resource limit, the icon won’t appear above the building.
Added textile to the Status Bar, Resource Limit window, and Town Hall UI
Added graphs for textiles to Town Hall UI
Fixed a bug that caused fonts from 1.0.4 to not load in 1.0.5. A UCS2 - UTF8 conversion wasn’t made properly.
Fixed a bug that caused dropped resources (from citizen death/task cancelation) to drop in invalid places.
Fixed a bug that caused orchards to cause invalid data access and or data corruption if a citizen tried to harvest a tree, but the tree died before he got there.
Fixed a bug that caused potential memory corruption when cutting down an orchards trees.
Fixed a bug that caused a crash if game startup failed before memory allocation was available or was corrupt. It now properly displays an error.
Added better error message if the game runs out of memory due to too many mods loaded.
Fixed a bug that caused a crash when loading old mods that had custom materials. The game will no longer crash, however objects with those materials will not display. To fix this issue, mods should be updated to the newest mod kit version and update the materials.
► bypass gdrive download quota
► The Ninja-King
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