Rebel Galaxy GOG

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Rebel Galaxy GOG

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Rebel Galaxy GOG v1.08(hotifx2)_(23097) + Goodies
Support the software developers. If you like this game, BUY IT!
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Tom a Jerry
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Rebel Galaxy GOG

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Rebel Galaxy

Genre: Action - Adventure - Open World
Works on: Windows (Vista, 7, 8, 10)
Languages: Audio and text: English. Text only: 中文, Deutsch, español, français, 日本語, русский
Features: Single-Player - Achievements - Overlay
Released: October 20, 2015
Size: 2.3 GB
Company: Double Damage Games / Double Damage Games.
Installer version: v1.08(hotfix2) (23097)
Included goodies: wallpaper + reference cards
Store page: https://www.gog.com/game/rebel_galaxy

About: Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.

As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.

The edge of the universe is a pretty dangerous place, so watch your back.

● Captain a massive spaceship engaging in epic scale space battles.
● Trade, negotiate, mine asteroids, hunt bounties, be a pirate and explore a randomized open-world galactic map.
● Make your own path through a dialog-tree driven storyline making friends and enemies of a variety of alien factions

Minimum system requirements - Windows: Vista/ 7/ 8/ 10
Processor: Intel® Core™ 2 Duo 2.4 GHz, AMD Athlon™ X2 2.8 GHz, or higher
Memory: 2 GB RAM
Graphics: Shader Model 3.0, 512MB VRam
DirectX: Version 9.0b
Hard Drive: 2 GB available space
Sound Card: DirectX 9.0c-compatible, 16-bit
► Changelog
Internal Update (20th August 2018)

[WIN] fixed Galaxy Overlay configuration, no changes to game files
Installer update (16th December 2017) [macOS Only]

Installer update - No game files were changed.
Patch 1.08 hotfix (16th June 2016)

Fixed an issue in non-english builds where components wouldn't properly appear on other ships as loot (i.e. Pirate Lords). Note that any existing ships in your universe will be unchanged, but new ships will properly get loot drops if appropriate (they're still quite rare). To 'clear out' ships, you can use a jump drive to jump to another solar system and back, which will repopulate the regions.

Fixed some minor German translation issues.
Patch 1.08 (27th May 2016)

Multi-language support

English
Spanish
French
German
Russian
Japanese
Chinese
Bug Fixes:

A rare threaded sound related crash has been fixed.
Various minor text fixes
Changes:

*For all you achievement hunters, Pirate Lord events now occur more frequently past the first solar system.

Patch 1.07b (08th January 2015)

Fixes accrual based achievements for GoG (destroy 10 pirate lords, etc.)

Patch 1.07 (18th November 2015)

Saves do not generate backups unless the playtime is >10 minutes - that way people won't accidentally obliterate their backups if they get a corrupted save fr, and then hit 'new game'.
Many delivery missions have had their ambush ranges altered so you have more reaction time, and in some cases the number of opponents has been reduced
You can autodock by touching the station even if a cargo is nearby
Certain 'rack' ship scaffolding models have been reconfigured so that their targeting centerpoint is better located.
Fixed some incorrectly hostile traders in a mission
You can 'stealth-dock' at hostile Outsiders stations if you have a story mission on them (citizenry stations already allowed this) without having to fly off and wait for them to de-aggress
Fix UI diamond placement issue (need to show on jumpgates) for out-system dead drop missions
Quadrophonic/5.1 sound issues in some setups resolved (FMOD has implemented fix)
Made it 100% impossible to dock while dying
Rufus escort mission now always chooses an outpost, never a planet, & now uses the same path-checking code as other escort missions to ensure it doesn't pass too close to one. (Only affects newly-acquired versions if this mission)
(PC) Launcher can be skipped with SKIPLAUNCHER commandline option
In some rare drop-retrieval side missions where you can intimidate them into giving you the cargo, they'll properly count toward retrieval (Orion Slaves)
Fix for Blackgate sometimes using a different color badging setup.
Patch 1.062 (30 October 2015)

If you have throttle set to zero and pull back (brake) you will engage a slow reverse
Random escort missions now do a pre-check to cull out any flightpaths that lead through planets. (hooray!)
Fixed mouse hover crash in dx9 on tactical menu if hovering over the gold selected button
Mercs will now properly restore their tactics on load
Escortees in escort quests don't get engine impairment due to damage.
cargo that somehow gets positioned 'inside' your ship will still tractor properly
Bribes in high militia faction situations properly trigger the achievement
Additional save protections - additional checks for file locks, and an 'emergency' save dump if a file is locked as unreadable.
Escort failure distances are larger
Patch 1.05 (29th October 2015)

IMPORTANT: NOTE THAT THE SAVE VERSION INCREASES WITH BUILD 1.05 - SAVES CREATED OR UPDATED IN 1.05 ARE INCOMPATIBLE WITH ANY PRIOR VERSIONS OF THE GAME

Tactical options for all 16 turrets on Blackgate are available
Subsystem damage on turrets past 12 wasn't being stored, but now is
If you abandon a dead drop or retrieval mission then pick up the cargo AFTERWARD, it isn't marked for delivery, so you can eject or sell it. Also, retrieval mission cargo that gets jettisoned to a container due to other equipment on board the ship that was destroyed properly retains its tracking data
Can't bypass guild rank requirements in tradein situations
As a precautionary measure, if saves fail to compress at save time, don't write ANYTHING, to ensure that backups never get overrun. You will receive a message box in this circumstance, letting you know what happened.
If you have no missions, the on-station mission log won't erroneously show hidden mission data, and works the same as in-flight mission log now.
If you enter Charon, then immediately leave (or dock and undock), a gold diamond will be placed on the gate so that you don't have to go to the map to remember where it is.
Protect against an unbelievably rare chance that a mission could fail and complete at the same time
Fix for scanning traders in a merchant protect mission after the mission is terminated causing a crash
Potential DX9 crash fixes for some users?
Fixed various path issues with UNC documents folders and my documents that windows refused to report.
Some new tweaks added to keep mission ships that are approaching you from following you ALL THE WAY ACROSS THE DAMN SOLAR SYSTEM if you decide to bug out.
Display of button on death screen was mapped to the 'A' control, not the 'Confirm' control which could lead to confusion if one was remapped. Also now always accepts ESC.
On dreadnaught ships w/ broadside beams there were cases where a near hit wouldn't register. Fixed.
Atmospheric damage scales w/ shield capacity, so that you don't become effectively invincible to atmo damage later.
Added camera zoom settings (Located in the in-game settings submenu)
Can't run 2 simultaneous copies of the game. Sneaking suspicion this was how some folks got save corruption, by simultaneously trying to save on 2 copies at the same time (since both receive controller input)
Note for users with 'leftover' delivery/dead drop components. These will 'clean up' upon loading a game, after there are no dead drop or delivery missions in your log, and no story missions that require any deliveries. After that they shouldn't recur

Patch 1.041 (26 October 2015)

Fixed 'fast turret' issue at moderate to low FPS
Bribing militia officials with super-high militia faction rep now properly advances the conversation.
Dreadnaught Assault mission can't be put in an uncompleteable state by murdering the dreadnaught in 15 seconds flat with an OP ship.
Patch 1.040 (26 October 2015)

Tons of escort mission improvements. Escorted ships will blow the crud out of any asteroids in their way. Your ship also won't noodle off into the distance if they react to damage from other ships. Also, escort missions are always to outposts - not stations just on the other side of an annoying planet. Lots of good stuff.
Can disable camera shake from the launcher if it makes you ill
Fixed a rare mission-related crash
Nasty Surprise mission doesn't have as huge of a Faction penalty
Antimatter drive mk1 and EMP Nova weapons aren't available ( they weren't intended to be for sale, and EMP Nova doesn't even work!)
Fixed a few mission spawns that were confusing/inappropriate factions
Mission waypoints on a jumpgate also show the NAME of the target system
The Radovich is no longer flagged as a miner. I.E. it won't independently decide to blow up asteroids on your behalf.
Fixed rare secondary weapon swapping crash.
Fixed super-rare case where a bunch of moons around a planet would cause a station to spawn IN a planet
In cases where the window is resized from the desired resolution to something that actually fits on the desktop, mouse aspect ratio is corrected so that mouse clicks aren't 'off'
AI turrets properly take into account range increase from range extenders in all situations
Fragment Recovery mission Hexxite is indestructible until revealed by a pulse
Korian Super Swarm mission tweaked
Militia bribe chance increased
Player turrets now have extra simulation ticks in low-fps situations to prevent bobbling in low FPS. (hopefully)
Meet Zenya mission - conversation activation range doubled, and an additional tip reminding you to scan ALL traders was added.
To reduce exploitability, traders will only offer to purchase between 1 and 5 of your cargo components ( no more guaranteed high-priced sale of 20 meteoric diamonds, sorry! )
Patch 1.03 (22nd October 2015)

1.03 Changelog

Found and fixed erratic Commodity Market crash (and there was great rejoicing!) Special thanks to a certain OTG Wraith who found the repro steps.
Missions do not update their events while you are mid-jump. There were some extremely rare cases where some important ones could fire and you wouldn't see them as a result.
If corrupted/garbage saves exist in your save folder, they will be ignored, rather than crashing the game at startup.
(Windows Only for Now) Saves now have several new safety features, both in the way they are written ( a temp copy first, which is copied to final), but they also create a backup of the PRIOR save, before overwriting it. This will be a 'historic' save, which has the extension zbs_bkup and we can use it for recovery in catastrophic situations (heaven forbid!)
Minor turret tweak on non-fast mode to smooth out some low-end jitters in precision mode.
1.02 Changelog

MAC-SPECIFIC FIXES

Mac mouse positioning/camera control issues with various resolutions have been resolved.
In Mac windowed mode, your mouse cursor will become visible when it exits the window, and re-hide upon re-entering (fixes an issue where mousing over the dock shows your mouse, but we can't detect it)
Mac turret mode control improved for mouse/keyboard users.
WINDOWS-SPECIFIC FIXES

You can now enable/disable fullscreen cursor clipping from the launcher.
Experimental 'fast mouse' mode is now available in the launcher.
Fast mouse mode has had various improvements and tweaks in order to increase precision and responsiveness.
GENERAL FIXES

If Motion blur was disabled, depth of field was not working properly for skinned characters. 'blurry conversations'. Fixed.
Precision turret control responsiveness has been improved
Abandoning a dead drop mission AFTER you had picked up the cargo would leave it in your hold. Fixed.
'leftover' dead drops from the above bug will now be 'cleared out' as long as you have no active dead-drop missions on load
Mouse camera pitch adjustments will not 're-correct' to default pitch until a 2 second delay has passed.
Patch 1.0 - 21_10 (Windows only) (21st October 2015)

In fullscreen or windowed fullscreen mode, the cursor clips to the screen now. (this can be disabled for users that don't want it).

No matter what you remap it to, ESC will always open the ingame menu. You could previously remap ESC to an ingame control and it became impossible to open the menu to reset it, which meant you had to delete your keybinds and restart, which was annoying.
GOG-2 -> GOG-3 (Mac installer only)

Corrected signature issue with Mac backup installer
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Tom a Jerry
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Rebel Galaxy GOG

Post by Tom a Jerry »

Update!

- Added updated full installer - v1.08(hotfix2) (23097)
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