Transport Fever GOG

Post Reply
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10034 times
Been thanked: 33340 times

Transport Fever GOG

Post by ADMIN »

Image

Transport Fever

Genre: Simulation - Strategy - Modern
Works on: Windows (7, 8, 10)
Languages: Audio and text: Deutsch, English. Text only: český, español, français, polski, русский
Features: single-player
Released: November 8, 2016
Size: 5.7 GB
Company: Urban Games / Gambitious Digital Entertainment
Installer version: v19002_(63350)
Store page: https://www.gog.com/game/transport_fever

About:
Transport Fever is a railroad­-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services.

Construct complex road­-rail-water-air networks in the endless game and experience more than 150 year of transportation history. Fulfill the people’s needs and watch cities evolve dynamically. Supply industries with freight, develop complete cargo chains and enable economic growth. Build up a transport empire!

Master challenges and get entertained in the campaign game mode. Two campaigns consisting of a multitude of missions with increasing difficulty can be tackled. Missions of the American and the European campaign tell the historical context of the 19th and 20th century and offer a wide range of real ­world transportation challenges.

● Two game modes: Endless game and campaign mode
● Over 120 detailed trains, aircrafts, ships, buses, trams and trucks
● Intuitive yet powerful railroad and street construction
● Upgradable train and bus stations, airports and harbors
● European and American campaign with a multitude of historical missions
● Randomly generated, modifiable terrains with realistic dimensions
● Fully realized European and American game environments
● Dynamically simulated urban development and passenger movement
● Sophisticated economy model and freight simulation
● Content from more than 150 years of transportation history
● Realistic vehicle simulation, coloring and aging
● Physically based graphics, lighting and simulation

Minimum system requirements - Windows: 7 / 8 / 10 (64-bit)
Processor: Intel Core 2 Duo 3.0 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 260, ATI Radeon HD 5670, 1 GB VRAM
Support the software developers. If you like this game, BUY IT!
User avatar
vastyr
T-Meg
Posts: 10857
Joined: 28 Oct 2016, 15:10
Location: on top of a tree.
Has thanked: 4195 times
Been thanked: 47829 times

Transport Fever GOG

Post by vastyr »

► ChangeLog
Patch 15501 (18 May 2018)
Improved compatibility with Windows 10 April Update

Patch 15313 (03 May 2018)
Improved simulation performance
Improved rendering performance
Improved camera movement performance
Improved tools and statistics performance
Improved month change stuttering
Improved loading time and daily freeze for huge savegames
Improved line window: better line problem reporting and added info window
Improved line behavior: terminal assignments always locked and auto-fix button
Improved line manager: added search field
Improved general collision handling: check against new objects only
Improved terrain rendering texture sharpness
Improved auto save notification: visible in cockpit mode, too
Improved construction builder: allow building below water level
Improved usability: ctrl+c in text fields
Improved vehicle replacement error reporting when new vehicles are incompatible
Improved various resources: models, lod distances, colliders, etc.
Improved modding: tunnel types can now specify start/end years
Improved modding: show message when .blob files of meshes are missing
Improved modding: added collider functionality for constructions
Improved modding: categories for street, track and other menus
Fixed occasional multi-second freeze
Fixed return to menu/desktop taking a very long time
Fixed a bug that caused the wrong mods to be shown as missing (load game page)
Fixed music volume bug which appeared on game start
Fixed sound effects and voice over audio bugs
Fixed line rendering discontinuities and flickering
Fixed street upgrader: some streets were upgraded to incorrect types
Fixed aircraft rotation: rotate around back wheel
Fixed particle systems rendering order
Fixed text input field mouse selection
Fixed town building asset alignment bug
Fixed town buildings built on streets bug
Fixed game window appears on the wrong display bug
Fixed disappearing cargo items bug
Fixed not working vehicle driver animation bug
Fixed "Disable all mods" button on load game page not enabling start button
Fixed crash when vehicle has cargo types not used in the game
Fixed crash when a player-built industry with stations upgrades
Fixed rare crash while initializing new game
Fixed rare crashes while loading game
Fixed various campaign bugs in missions EU2, EU4, EU6, EU7, US4

Patch 14485 (13 February 2018)
Today we released a patch to fix some issues that came up with the newest macOS High Sierra.

The Mac patch fixes two major issues on macOS. On the one hand, systems with the High Sierra OS and NVIDIA graphics sometimes caused the game to freeze during game initialization. On the other hand, there was a bug which caused lags when constructing railroad tracks or streets.


Patch 14085 (02 November 2017)

Added user interface scaling feature
Added fully-functional scrollbars
Added completely reworked mod selection dialogs
Added warning when trains are mutually blocked
Added throughput rate column to line table
Added option to not spawn certain industries on random maps (modding)
Improved settings menu design
Improved auto save functionality: save every x minutes
Improved vehicle logic: always react when line path changes
Improved vehicle logic: fixed inappropriate train reversing
Improved catenary/high-speed layer visibility
Improved bulldozer: bus stops on streets now bulldozable via HUD icon too
Improved warning message when stations are not properly connected
Improved town charts when date range is very large
Improved finances window: maximal loan is now shown and buttons gray out
Improved town growth: big towns more dependent on cargo supply (new games)
Improved town cargo handling: support for cargo production (modding)
Fixed depot not upgradeable when containing vehicles
Fixed a bug which caused cargo items to travel "loops"
Fixed incorrect industry upgrade announcement
Fixed vehicles ignoring waiting cargo with "Full load (any)"
Fixed buses/trucks not following the official line path when using waypoints
Fixed rare bug that caused industries to lose station catchment area after upgrade
Fixed rare crash when building or demolishing streets
Fixed rare crash during new game initialization
Fixed enter key not working in confirmation dialogs
Fixed stop numbers in vehicle and station window
Fixed street/track geometry "holes"
Fixed terrain alignment "rays" when building streets/tracks
Fixed missing error message when construction files are not found
Fixed Class 9000 light placement
Fixed invalid industry warning when using non-standard date speed
Fixed smoke texture artifacts
Fixed terrain alignment for canal in mission US03
Fixed vehicle color blend masks not working for mods (modding)
Fixed load indicator not working with multiple compartments (modding)
Fixed several town cargo production issues (modding)
Fixed bulldozer costs with no-cost mod enabled (modding)

-----------------------------------

Patch 13505 (28 July 2017)

Fixed crash instead of error message in some cases when resources are missing
Fixed rare crash when building a bus stop
Fixed rare random crash while building
Fixed town building terrain alignment
Fixed terrain alignment issues when upgrading constructions
Fixed tunnel terrain alignment issues
Fixed Steam Lorry animation issues

--------------------------------------------------------------------------

Patch 13482 (26 July 2017)

added GOG Galaxy achievements
added Cloud Saves

Added explicit terminal/track selection feature
Added street waypoint feature
Added multiple cargo compartments per vehicle feature (ships)
Added new line station load mode: unload only
Added confirmation dialog when bulldozing large structures
Added terrain cut feature (proper tunnels)
Added vehicle icon coloring feature (icons show actual vehicle color)
Added warning when no path can be found connecting all stops of a line
Added embankment slope property to street/track types
Added maintenance cost property to track/bridge/tunnel types
Added lightScale property to emissive material (use with ordinary dds/tga textures)
Added proper application icon

Improved people/cargo consistency: don't disappear on station upgrade
Improved people/cargo consistency: don't disappear on street modification
Improved people/cargo consistency: walk/drive home if a path no longer exists
Improved terrain alignment collision handling: less collisions on station upgrade
Improved terrain alignment collision handling: less collisions on street modification
Improved street/track construction menu (incl. magic wand for tracks)
Improved overview tab in station window
Improved tunnel portals and interior geometry
Improved resource consistency (add new content like street types to existing game)
Improved industry order for small maps
Improved vehicle store
Improved text input fields: text selection
Improved user interface: added sliders in various places
Improved signal/waypoint window
Improved vehicle/line coloring: new vehicles adopt color of existing line vehicles
Improved construction parameter layout: automatic line break if too wide
Improved error handling when model/group files contain invalid events
Improved list keyboard navigation: press letter (A,B,C..) to jump to item
Improved modding support: terrain and town parameters in base config
Improved usability: suggest name in savegame dialog
Improved mod selection dialog

Fixed vehicle logic: always send non-train cargo vehicles to first stop
Fixed rail discontinuity in double slip switch
Fixed task cannot be completed after medal in mission EU02
Fixed sunken ship smoke in mission EU03
Fixed details in mission EU05
Fixed cargo load indicators not working for trams, ships and aircraft
Fixed save game dialog overwrite without confirmation in rare cases
Fixed transparent tunnel profile for parallel track case
Fixed crash when upgrading a street without car lanes
Fixed crash when bulldozing constructions without models (e.g. streets only)
Fixed crash when building a bus stop on a street without car lanes
Fixed crash when encountering certain Unicode characters
Fixed end-of-month crash when towns are very close
Fixed vehicle/line coloring when vehicle gets auto-replaced
Fixed wooden bridge crossing
Fixed several station colliders
Fixed constructions with type "asset" not bulldozable
Fixed freeze when following a person walking over an invalid edge
Fixed wrong terrain alignment after bulldozing streets or tracks
Fixed distorted construction ground textures (non-loop stroke)
Fixed open/close door sounds not played for ships and aircraft

--------------------------------------------------------------------------

Patch 12763 (05 April 2017)

Fixed rare crash when industry upgrades (during campaign missions)
Fixed rare crash when selecting vehicles tab in line window
Fixed rare crash when removing stops from a line
Fixed keyboard scrolling in "Buy vehicles" dialog
Fixed construction parameter list not scrollable
Fixed medal "Large crowds" in USA mission 04

Improved French, Spanish, Italian, Russian and Portuguese translations

--------------------------------------------------------------------------

Patch 12737 (31 March 2017)

Added replace-vehicles-now feature in line and vehicle window
Added double slip switches
Added track speed layer
Added street traffic layer
Added zoom-to-cursor option
Added names for persons
Added vehicle cargo weight simulation (applies in new games only)
Added Italian, Portuguese and Ukrainian translations
Added map seed text to savegame and console
Added camera recording tool (debug mode only)
Added debug mode switch to settings menu
Added menu option for hardware cursor
Added base config setting to earn achievements with mods enabled
Added speedLimit parameter for lane lists (modding)
Added terminal connectivity test to verify constructions (modding)
Added "catenaryPoleDistance" setting to track type config (modding)
Added "getGameDifficulty" to scripting interface (modding)
Added logos for all vehicles (content)
Added level of detail models for all vehicles (content)

Improved savegame loading time
Improved RAM consumption
Improved general performance
Improved line window (stop list, load mode, vehicles and replacement tab)
Improved vehicle window (send to depots and sell, details tab, replace now)
Improved line manager (icons, tooltips)
Improved line assign pop up (new line button on top, show visible lines only)
Improved traffic simulation (player road vehicles have more priority)
Improved person/vehicle interaction
Improved music volume (lower volume possible)
Improved camera panning (perspective panning)
Improved translations (some text was not translated)
Improved aircraft movement (smaller turn radius etc.)
Improved aircraft approach/landing and air traffic control
Improved balancing in some missions
Improved cargo sorting for data tables
Improved map generation when "makeInitialStreets" is false
Improved GUI scrolling: handle arrow keys, page up/down, home/end
Improved Lua error handling
Improved stability on Mac computers

Fixed train brake bug
Fixed late game mid-month lags
Fixed train driving through other train after automatic vehicle replacement
Fixed production behavior of industries with multiple output products
Fixed street upgrade crash (occurred with some mods with through-streets)
Fixed achievements not earned after mission complete
Fixed delay when vehicle 100% loaded
Fixed multi-cargo load/unload delay bug
Fixed language error aircrafts to aircraft
Fixed age not reset on vehicle clone
Fixed credits button not clickable bug
Fixed station table sort/filter by cargo
Fixed streets blocking industries in map generation
Fixed wrong resolution bug on Mac computers
Fixed Steam overlay on Mac computers
Fixed Ctrl-Tab on Mac computers
Fixed Alt-Enter on Mac computers
Fixed platform orientation of modern rail station (content)
Fixed rail stone bridge gaps between pillars and railing (content)
Fixed modern bus/tram station catenary and lanes (content)
Fixed lowest level of detail model of characters (content)
Fixed vehicle models details of ge_p42_dc, br_e94 and Nohab (content)
Fixed train car door sounds (content)

--------------------------------------------------------------------------

Patch 12232 (21 December 2016)

Improved rendering performance
Improved simulation performance
Improved performance while building
Improved stability on Mac computers
Improved terrain tool
Improved performance of vehicle/station/line etc. tables
Improved vehicle window (show if refittable)
Improved GUI window positioning
Improved vehicle LODs
Improved main connections (removed industry main connections)
Improved save game GUI (progress bar)
Improved bus/tram behavior in big towns
Improved mouse cursor (fluent system mouse cursor)
Improved ship motion (fewer slowdowns)
Improved cargo simulation (reduced negative effects of overloaded stations)
Improved cargo simulation (ship more items in certain cases)
Improved Chinese translations

Fixed wooden bridge bulldozing
Fixed ships not finding path to depot, or not going to closest depot
Fixed automatic vehicle replacement (unload cargo first)
Fixed line manager "visible only" for air/water lines
Fixed crash when building tracks
Fixed crash when initializing game with experimental map size
Fixed mod vehicles not showing up in USA scenario
Fixed main connection warnings showing up even if disabled in base config
Fixed a bug which caused towns to grow too fast (applies to new games only)
Fixed harbor placement when snapping to street
Fixed ships (removed crude/oil/fuel from non-tankers)
Fixed various building LODs

--------------------------------------------------------------------------

Patch 12070 (25 November 2016)

Fixed crash when loading certain save games
Fixed crash when aircraft got stuck at airport runway
Fixed warning for industries with full output stocks

--------------------------------------------------------------------------

Patch 12049 (25 November 2016)

Fixed crash when upgrading airport when a plane is taking off
Fixed crash when bulldozing bus stop or signal
Fixed crash when assigning vehicle color in line window
Fixed crash when starting game and mods have been removed in the meantime
Fixed crash when building streets/tracks
Fixed crash when towns build new streets (end of month)
Fixed crash when industry upgrades (end of month)
Fixed crash when starting the game on some Linux systems with AMD graphics
Fixed delay after game crashed
Fixed catchment area preview
Fixed track LOD flickering
Fixed sorting in "set line" popup
Fixed construction snapping to different street on upgrade
Fixed jumping persons at terminals bug
Fixed ship and aircraft stop position bug
Fixed ship teleportation bug
Fixed negative potential bug
Fixed industry production dependent on frame rate bug
Fixed aircraft catapult bug
Fixed colored vehicle transparency bug
Fixed DLC activation (modding)
Fixed open wagon (USA) cargo load
Fixed no-costs-mod (constructions now free too)
Fixed various details in various missions

Improved land use/catchment area rendering
Improved terrain tool (brush size/strength)
Improved modding support: modifier when loading construction "update function"
Improved heightmap import: relaxed width/height constraints
Improved various translation details
Improved street/track builder: snap to straight
Improved LODs for various vehicles
Improved various texture details
Improved ship/aircraft reverse button

Added resolution change confirmation dialog
Added maximum waiting time for full load (per line, 3 min default)
Added warning for industries with full output stocks
Added era-dependent music
Added Chinese translations (credits go to DBG translation group, contact QQ group 384380227)

--------------------------------------------------------------------------

Patch 11908 (16 November 2016)

Fixed crash on Intel HD Graphics 520 and 530
Fixed black terrain bug
Fixed wrong initial language bug
Fixed a town growth crash
Fixed an America mission 2 crash
Fixed restricted mouse cursor movement bug
Fixed ship set line crash
Fixed experimental map sizes crash
Fixed Man SL 192 bus crash on Intel HD Graphics
Added main menu Intel HD Graphics warning

--------------------------------------------------------------------------

Update (08 November 2016)

We've updated the game with a localization fix for the Russian and French versions of the game.
► bypass gdrive download quota
► The Ninja-King
User avatar
Schwabe
Moto-Terminator
Posts: 19
Joined: 22 Dec 2016, 11:20
Location: Bananenrepublik
Has thanked: 191 times
Been thanked: 5 times

Transport Fever GOG

Post by Schwabe »

Danke (Thanks)
User avatar
McChickn
Moto-Terminator
Posts: 104
Joined: 02 Dec 2018, 19:18
Has thanked: 293 times
Been thanked: 280 times

Transport Fever GOG

Post by McChickn »

User avatar
jimmychan
Модератор
Модератор
Posts: 1847
Joined: 16 Mar 2017, 14:04
Has thanked: 2721 times
Been thanked: 3832 times

Transport Fever GOG

Post by jimmychan »

User avatar
Tom a Jerry
T-Meg
Posts: 1916
Joined: 15 Feb 2016, 15:36
Has thanked: 4265 times
Been thanked: 15616 times

Transport Fever GOG

Post by Tom a Jerry »

Update!

- Added updated full installer - v18381 (25979)
User avatar
Leader RG GOGFAN
R.G. GOGFAN
R.G. GOGFAN
Posts: 4215
Joined: 19 Nov 2019, 21:24
Gender: Male
Has thanked: 2127 times
Been thanked: 18427 times

Transport Fever GOG

Post by Leader RG GOGFAN »

genu
Релизер
Релизер
Posts: 1484
Joined: 10 Aug 2018, 05:29
Has thanked: 1866 times
Been thanked: 2694 times

Transport Fever GOG

Post by genu »

Transport Fever v19002 (63350)
Size:
5.71 GB
Long live Torrminatorr!
User avatar
Pirahna
Moto-Terminator
Posts: 26
Joined: 06 Aug 2022, 22:17
Has thanked: 12 times
Been thanked: 68 times

Transport Fever GOG

Post by Pirahna »

Post Reply
  • Similar Topics
    Replies
    Views
    Last post