Rad Rodgers Radical Edition GOG

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Tom a Jerry
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Rad Rodgers Radical Edition GOG

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Rad Rodgers Radical Edition

Genre: Action - Adventure - Platformer
Works on: Windows (7, 8, 10)
Languages: Audio and text: Deutsch, English. Text only: español, français, italiano, polski, Português do Brasil, русский, 中文(简体), 日本語, 한국어
Features: Single-Player - Achievements - Leaderboards - Controller Support - Co-Op - Cloud Saves - Overlay
Released: December 1, 2016
Size: 5 GB
Company: Slipgate Studios / THQ Nordic GmbH
Installer version: v1.5.2 (27873)
Store page: https://www.gog.com/game/rad_rodgers

About: Rad is a rambunctious but spirited young boy who maybe plays too many video games. After dozing off at the tail end of a long night of gaming, Rad awakens to find his dusty old console has turned itself back on. Suddenly a vortex emerges and he's sucked into his TV, where he finds himself the star in his very own video game adventure. Dusty is Rad's good-hearted but foul-mouthed, now-sentient game console. His clock speed isn't what it used to be, but what he lacks for in megahertz he makes up for with experience and attitude! Rad & Dusty's adventure takes them through many dangerous stages of action-packed, humor-filled, hardcore platforming fun. This decaying jungle world has been infected by a fierce corruption, and it's up to the unlikely buddy-duo Rad and Dusty to save the jungle's inhabitants and restore the Elder Tree as guardian of the land.

Features

Weapons: Dusty arms Rad with a variety of radical bad-ass weaponry. The Bolt Blaster has unlimited ammo, is easy to use, and more than enough firepower to get the job done. The Phoenix Cannon shoots out a fiery bird whose wingspan lights enemies ablaze as it flies by. There are 5+ weapons in this first chapter, with more to come.

Sounds & Music: Our composer, Andrew Hulshult, combined his years of musical experience (both performing and writing) with his passion for retro-style gaming to create an amazing and authentic soundtrack for the game complete with MIDI-inspired music... And synthesizers!

The Pixelverse: While Rad and Dusty are a great team, only Dusty can enter the electrified Pixelverse -- a dangerous spacetime-breaking region that exists behind the game world. Dusty enters the Pixelverse when necessary to repair glitches in the running game world, allowing both Rad & Dusty to continue their journey.

Classic Easter Eggs: The game features hard-to-find collectibles in sometimes even harder-to-find classic secret rooms. Use your precision platforming skills to collect 'em all.

…. And these brand new additions!

This new and improved version of Rad Rodgers also include these brand new additions

Leaderboards: Gain Scores at the end of each level, and battle with friends to reach the top of the leaderboards.
Hats: Unlock more than 20 different hats throughout the game, and customize Rad Rodgers.
New Pogo Vertigo Bonus Levels: Grab a Pogo Stick, and see how far you can get in the new Pogo Vertigo vertical levels.
New Unlockables: Unlock behind the scenes artwork throughout the game.
New Pixelverse Puzzles: Pixelverses have been redesigned, and now include brand new types of Puzzles.
5 New Levels! Fight through 3 new Pogostick Levels, and 2 massive new levels. The Rainforest Rampage, and Raging Ruins.
Minibosses! Introducing 2 minibosses throughout the game.
4 New Enemies! The new Spiky Jellyfish, Powerful Laserheads, and 2 new Minibosses brings new and exciting challenges to the Rad Rodgers enemy roster.
Brand new weapon! The legendary "Excalibat" from Rise of the Triad, makes a return to Rad Rodgers. Become invincible and smack your way through hordes of enemies with the mighty Excalibat.

Minimum system requirements - Windows: 7 SP1 (must have KB 2670838 installed) / 8 / 8.1 / 10
Processor: 2.3+ GHz
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 540 or equivalent
DirectX: Version 11
Storage: 8 GB available space
Mouse, Keyboard

Recommended system requirements - Windows: 7 SP1 (must have KB 2670838 installed) / 8 / 8.1 / 10
Processor: 3.4 GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7950 or better
DirectX: Version 11
Storage: 8 GB available space
► Changelog
Patch 1.5 (02 March 2018)

Rad Rodgers 1.5 is here!

The first update for the new Rad Rodgers is now available!

We've read a lot of feedback from you guys, and it seems like some of you had some issues with the game others didn't have.

We've located those issues, and have fixed them! We also changed a few key things in the game, which hopefully makes it a bit more joyful to play:

Below you'll find the changelog:

A crash happening in some cases when you 100% Pogo Vertigo 2 has been fixed
Hard Mode will no longer deal double damage (Hearts will work as they do in other difficulties)
Broken achievements will now work properly (Level 8).
Pogo Levels Tweaked so it's possible to reach all gems in one playthrough.
Hazards Colission tweaked. It's currently a lot more precise than previously.
Rapid Fire has been tweaked. We removed the "Spin-Up" time, to make it much more satisfying to use.
Added a fix for D3D device lost. If this causes you any issues you can add -ExtraDeletionLatency as a parameter in the launch options.
Added missing "Accept" button to the "Controls" menu.
Fixed potential crash on game end cut scene.
Fixed issue where the mouse cursor wouldn't function properly in huts.
Fixed issue where Main Menu sounds would play during the intro/credits movies.
Fixed incorrect splash screen.
Fixed issue where weapon attachments would show up floating in Pogo Vertigo levels.
Fixed issue where in some instances the mouse would not work in the main menu.
Patch 1.1.4480 hotfix (19 December 2016)

Minor fix for one of the bosses
Patch 1.1.4480 (14 December 2016)

Fixed Bugged End Credits where 2 music tracks would play at once
New option to disable dynamic shadows on projectiles
Small fix to the eye direction for the good elder in the last shot of the level 7 outro
Pickup respawn in level 7 in first phases
Pickups in the Boss Leve only respawns on normal and easy difficulty
Fog Performance heavily optimized
Optimized Visual Effects for Performance
Disabled dynamic shadows on crate meshes for performance gains
♥♥♥♥load of Global performance fixes
Level 1: Optimization pass.
Level 2: Lighting optimization pass
Level 2: Fixed collision on raising tree.
Level 2: Updated some unnecessary mist planes with the ConsoleLODComponent
Level 2: Fixed messed up lighting on lilypads at rotating platforms near the end
Level 3: Optimization pass
Level 3: Player rotation fix for controller on logs
Level 4: Optimization pass.
Level 6: Lighting optimization pass
Level 6: Updated unnecessary mist planes with the ConsoleLODComponent
Level 6: Replaced a scaffolding mesh that was set as destructible
Level 6: Fixed the beginning elevator near the spikes, that wasnt looping fully. incase the player died before the checkpoint
Level 6: Fixed missing collisions in the pixelverse
Level 6: Fixed Saw animations
Patch 1.0.4376 - Hotfix (02nd December 2016)

Fixes Minor Graphical Issues
Fixes Audio issue in Last Level
Patch 1.0.4372 (01 December 2016)

It's been quite a ride! From the initial idea for Rad Rodgers, almost 2 years ago to the amazing Kickstarter campaign, we're extremely proud to (FINALLY) release Rad Rodgers 1.0!

We're so proud of all the support and feedback we've been getting from everyone. As a very small and independent studio, this is a game we've put sweat, blood and tears into and we sincerely hope you'll enjoy it. It means the world to us, and will allow us to continue making new Rad Rodgers adventures in the future.

<3 <3 <3
Rad Rodgers 1.0 Changelog:

Added Surfatron Mobile App Crossplay!
Fixed issues with translucency sorting
More Tweaks to Easy, Normal and Hard Mode
Added option to Enable/Disable the Bug Reporter
Added new "Help" Section
Added new "Ordering Info" Section
Enemy Kills counter added to main HUD
Improved the Dusty Slam
Added censored VO's for Kiddiemode
Added new inhabitant items
Added "World One" title to the Overworld
Added Dialogue to Level endings
Added new Intro Cinematic Segment!
Fixed issue where it would be hard to Auto-Target multiple enemies in the same space
Heavy Inhabitant Effects have been added
Optimized Graphical settings
Fixed bug where the game wouldn't use your selected resolution in fullscreen mode
Added scrolling text in dialogue boxes
Fixed issue where Shamans would stop shooting if they were hit by bullets
Improved visuals of spikes
Improved visuals of swams bubbles
Fixed issue where Heavy Inhabitants would turn their back to the player
Loads of fixes to the Main Menu
Added new Controller section to the Main Menu
New Logo Intro Added
Updated and Finalized Credits (With special Ending Credits that ONLY plays after finishing the Boss Battle
New Soundpass on the Exit Doors
Fixed and Finalized Achievements
Glowbees destroyed by Grenades no longer turn into ghosts
Added effect when Heavy Inhabitants die
Increased the Health of Shamans and Heavies

Level 1: Fixed wrong statistics
Level 1: Adjusted collision volume on a branch where the space was too visible
Level 1: Fixed elevator that was using the wrong collision type
Level 2: Corrected flat looking background
Level 2: Fixed Checkpoint that broke the camera
Level 3: Brand new Log Animations (Pretty!)
Level 3: Enemy Respawner fixed
Level 3: Fixes statistics
Level 3: Added and modified some minor setdressing at/around the exit gate
Level 3: Lowered annotation radius for the big saw in the western part of the level
Level 3: Lowered substancially the required amount of pixels at the conduit inisde the pixelverse in the western part of the level
Level 3: More minor pixelverse tweaks for the level
Level 3: Removed the heavy from the bridge in the cave. (RAD-3254)
Level 3: Quick Crate Pass.
Level 3: Added some embers to fires.
Level 3: Fixed invisible hazard that was blocking the player
Level 4: Made Pixelverse Hazards look less blocky
Level 4: Fixed washed out mist
Level 4: Fixed statistics
Level 4: removed apparent leftover Pixelverse hazard
Level 4: Fixed fog sheets at the end of the level that were looking wierd
Level 5: Fixed blurry camera in Jumppad section
Level 5. Fixed borked secret
Level 5: Collision volume adjustments
Level 5. Fixed statistics
Level 6: Added Huts
Level 6: Balanced Hut rewards
Level 6: Updated statistics
Level 6: Moved away old triggering system at the end of the level, that was causing old ending system to start and then cause the game to crash
Level 6: Added some vfx to secret areas

Enjoy guys!
Patch 0.6 (28th November 2016)

Unlocked Difficulty Feature! You can now play on Easy, Medium and Hard!
Reworked how Platforms and Collision works. The game should feel way more reliable now in terms of what platforms you can land on
Added Pixelverse Gems. These new Gems will give you +5 gems each
Make Heavy Inhabitant Spear Throwers more accurate
Optimized Woodchip VFX overdraw
Added materials for Darker Bark versions of Tree Faces
Added 1up notifier on the main HUD
Added new Gem Hud to the top right corner
1ups and Gems are now carried over between levels
Added Pixel gravitation to main game
Overall texture optimizations
Fixed issue where buttons on the overworld wouldn't switch according to controller/keyboard
Added new achievements for difficulty modes
Polished Classic PC Controls Graphics
Fixed Bug with the Laserblades
Added new Visual Effects to Trophies, Extra Lives, Keys and Exit Chunks
Added new Gem Clusters. You can now find clusters of 5 or 10 gems
New Dusty Fight effects in the Pixelverse
New Pixelverse Hazard Effects
New Bug Effects in the Pixelverse
Replaced sound for placing platforms in Pixelverse
Tweaked Fog to be less intense in certain areas
Fixed NPC Oneliners to be in Stereo
Free Roam Feature added. After placing Exit Chunks you can now Free Roam levels
Ambient Music added to Levels once you've placed all exit chunks
Overall Performace Optimizations
Fixed issue where certain Achivements wouldn't unlock
Changed "New Game" menu with new Difficulty Settings
Added new Parental Control Graphics
Fixed certain NPC Vo's
Pickup Highlight should no longer clip through geometry
Fixed issue where Scoreboard counter would count incorrect amount of gems
Added 1up Soundeffect
Huts added to Level 2,3,4,5
Fixed Muzzleflash on Grenade Launcher
Fixed issue where Grenades wouldn't follow trajectory
Fixed issue where weapon attachments were visible in the Pixelverse
Fixed critical issue where Rad was unable to move in Pipes using Classic PC Controls
Fixed Gem and Lives inventory exploits
Added Pixelverse Hive Delay
Fixed issue where Fire particles would show in the Pixelverse
Fixed issue where checkpoints and saves would break when exiting game
Fixed issue where you would take damage if you were above a Heavy Inhhabitant
Removed trail effect when pixels fly into the player
Fixed issue where the Statistics on the Overworld wouldn't save, or would reset
Added Swing Sound for Rope
New Door and Key Sounds
New Wooden Wheel Sounds

Level 1: Removed Fireplace
Level 1: Fixed issue where VO wouldn't play in the intro sequence
Level 1: Fixed Upside Down leaves
Level 2: Fixed weird silhuette
Level 2: Fixed issue where you could go through a boulder
Level 2: Fixed NPC Teleport Issue
Level 2: Fixed Underwater Secret Trigger not Triggering
Level 2: Fixed wrong secret statistics
Level 3: Placed new heavies and changed statistics
Level 3: Fixed issue where Logs didn't have collision
Level 3: Fixed issue where Exit Chunk would be available to pick up before solving the puzzle
Level 3: fixed southern leaf platform collisions, so you can't jump down too early
Level 3: Replaced the lift's platform collision volumes with new ones that block all
Level 3: Fixed missing environment behind the spring inside the pixelverse puzzle
Level 3: Modified and Improved overall pixelverse look a feel in the level
Level 3: Replaced 'MusicTrigger' with new 'RadMusicTrigger' system
Level 5: Fixed unreachable 1up
Level 5: Fixed issue with Heavy Inhabitant on the bridge
Level 5: NPC's are now in correct scale
Level 5: Fixed TNT secret
Level 5: Added missing Secret Trigger
Level 5: Added Rope to TNT Secret
Level 6: Water Swirl Effect Polished
Level 6: Fixed place where you would get stuck
Level 6: Fixed broken platform collision
Level 6: New Secret Added
Level 6: New Exit Added
Level 6: New Music Added
Patch 0.5.3992 (21st November 2016)

Pixelverse Tweaks and Improvements:

Drastically improved Pixelverse Movement code
Added more "Bugs" to the Pixelverse sections
Added penalty to Pixelverse sections. If you "Die" in the Pixelverse, you'll lose a heart.
Added new "Completion" Cameras to all Pixelverse sections. You now see what you've fixed in the Game World, after completing the Pixelverse section
Overall Tweaks, Additions and Improvements:

LEVEL 6 ADDED TO THE GAME!
Added Full Achievement Support!
Pixels now gravitate towards Rad
New Dusty Slam Effects and Sound
Aim Lock is now more precise
Fixed Lock-Aim cursor on Heavy Inhabitants
Heavy Inhabitant will no longer hurt the player if you're below/above him
New Laserblade Particle Effects
Fixed Heavy Spear Aim
Fixed Melee Heavy Issues
Added Credits to Main Menu
New Shorter Logo Intros
Added Backer Names to the game. See if you can find them!
Tweaked Loading Screen Size
Fixed wrong attack sound for Low Inhabitants
Fixed fog material appearing in the Pixelverse
Added New Faces, and Eyetracking to Trees
Fixed rain material appearing in the Pixelverse
Fixed Weapons not carrying over to the next level
Polished the way Platforms appear when being "Fixed" in the Pixelverse
Fixed issue where dying on a Pipe would mess up animations when respawning
Fixed Glowbees not incrementing stats
Heavies no longer drop weapon pickups
Ledge Grab Sounds added
Added new sounds and particles to Punching platforms in the Pixelverse
Fixed issues where Oneliners would repeat
Added feature where you can place all 4 exit chunks, but Free-Roam a level afterwards, before deciding to exit it
Level Fixes:

Level 1: Fog fixes
Level 1: Pixelverse Polish Pass
Level 1: Modified light rays that were popping out randomly
Level 2: VFX and Overall Visual Polish Pass
Level 2: Pixelverse Polish Pass
Level 2: Fixed Statistics not counting a specific secret
Level 3: VFX and Overall Visual Polish Pass
Level 3: Removed enemies that were having issues spawning
Level 3: Fixed enemy statistics
Level 3: Moved platform slightly that was causing issues
Level 3: Moved floating mushrooms
Level 4: Fixed Spring Puzzle and Secret area
Level 4: VFX and Overall Visual Polish Pass
Level 5: Added new Huts
Level 5: Fixed lighting issues
Level 6: New rain and mist particle effects
Level 6: Silhouette Pass
0.4.3915 (17th November 2016)

New Additions!

Added "Classic PC Controls" option. This will change the controls to work the same way as old Apogee Platformers. You can now use the Arrow keys for movement, Space for Jump, CTRL for Shooting, Enter for Activation, Alt for Dusty slam, and Shift for Aim Lock.
NPC Voices have been added to Huts
New Outline for Keys and Exit Chunks to make them stand out more
Pixelverse Puzzles will now pan the camera to show what you've fixed
Level Names has now been added to the Pause Screen
You now take damage (1 heart) when losing a Pixelverse challenge
Bug Fixes and Tweaks:

Level Stats Fixed
Weapon pickups now carry over to the next level
Lock Aiming a Heavy Inhabitant will show the cursor above his head
You can now shoot crates with the grenade launcher
Jump sound attenuation fixed
Replaced Dusty "Pour Pixels" animation for Conduits in Pixelverse
Dusty will now always face the camera when interacting with objects
Fixed an issue where you could grab ledges from the wrong side by jumping through platforms
Fixed issue with skipping tutorials
Made Breakable platforms only break if you stand on them
Spring Sound volume fixed
Fixed Dusty Punch timing in Pixelverse
Better foliage animations
Added vertex animations to berries
Fixed Laserblade Sounds and added more OMPH!
Heavy Inhabitants are now facing you
Switched from TemporalAA to FXAA
Changed the colour of the Spear Guards
Level 1: Collision issues fixed
Level 2: Fixed swamp tree not rising
Level 2: Fixed ledge grabs on ramp
Level 2: Fixed spring getting player stuck near ramps
Level 2: Silhouette Fixes
Level 2: Added missing Bug Flock volumes to Pixelverse
Level 2: Fixed Exit Trigger and Collision volume that was causing issues
Level 2: Fixed issue where you could see the edge of the Pixelverse
Level 3: Fixed missing Pixelverse Backgrounds
Level 3. Fixed Missing Logs in second part of the level
Level 3: Fixed issue where you'd get stuck on the top of a pipe
Level 3: Bad Pixelverse exit placement moved
Level 3: Added missing Bug Flock volumes to Pixelverse
Level 4: Slightly increased time before boulder drops
Level 5: Rain and Mist pass
Level 5: Fix for getting stuck on a pipe
Level 5: Fixed friendly NPC triggers
Level 5: Fixed Rope hitting a wrong mesh
Level 5: Removed homing hazards from pixelverse and replaced them with more fitting hazards
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vastyr
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Post by vastyr »

Rad Rodgers - World One v1.1.4480 (18638) - Legacy version
 i Message from: vastyr
NOTE: This is the "old" version of the game, it is no longer available for purchase from GOG's store.
Owner's of the "old" version from GOG will get the "enhanced" version for free.
► bypass gdrive download quota
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Post by DeaTHCorE01 »

hmm not german??? i have download this and it is only english :(
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Post by vastyr »

DeaTHCorE01, which version did you download?

Main post has the latest version released (enhanced), Rad Rodgers v1.4.6498 (18638), and it's multi-language.
► Video
[bbvideo=560,315]https://vimeo.com/257057469[/bbvideo]
I posted the Legacy version (original/old version) updated, Rad Rodgers: World One v1.1.4480 (18638), and this one is only in English.
I have updated my post to show this, even added copy of original gog store page link (thanks to web archive), for you to check it.

Also...
To all owners of Rad Rodgers: World One (the "old" version) - you should be able to claim your copy of the new enhanced version for free here on GOG! Hope you like that! Thanks for your support and trust!
quote source: ThomNG (THQ Nordic - Dev) post at gog forum.

edit
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Post by neowork »

В игре есть Русский язык:
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Post by DeaTHCorE01 »

hi vastyr, i have downloaded from the main post a the version was 1.1.4480_(18638), now is it 1.4.6498_(18638) :? i download this now new and i think then is it multilingual... no idea, who is the error, have i clicked the wrong entry??? hmm... or i have clicked the wrong post... :dash: sorry...

edit: i have downloaded from your legacy post...my mistake :dash: :dash: :dash:
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Post by Tom a Jerry »

Update!

- Added patch - from v1.4.6498 (18638) to v1.5 (18976)
- Added updated full installer - v1.5 (18976)
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Post by langzottel »

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Post by 13egbmak »

thanks, a magnet link would be very much apreciated!
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Post by ferroman »

I do not know if it will be my problem or it happens to someone else, the go4up links or the go4up website don't work for a few days.
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Post by ericohgb »

The links don't work for me neither.
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Post by Lukapolwart »

ferroman wrote: 28 Feb 2019, 12:48 I do not know if it will be my problem or it happens to someone else, the go4up links or the go4up website don't work for a few days.
It is not you, the same happens to me (and to everybody else, I guess). But I didn't know it has not been working for days, that's a very bad sign. I noticed it yesterday and I thought it would be fixed in some hours. But if you say that it doesn't work for several days, that's worse than I expected.
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Rad Rodgers GOG

Post by Deleted User »

"Don't work for days" is a complete exaggeration, go4up was completly down for 6,5 hours yesterday. Since the evening upload works fine but the download don't work. Just give them time to fix things!
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Post by ferroman »

[/quote]
gojira wrote: 28 Feb 2019, 13:56 "Don't work for days" is a complete exaggeration, go4up was completly down for 6,5 hours yesterday. Since the evening upload works fine but the download don't work. Just give them time to fix things!
In this moment website is accesible, not the links.

And exageration?.... one day... not 6.5 hours...
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Post by Jungato »

ferroman wrote: 28 Feb 2019, 12:48 I do not know if it will be my problem or it happens to someone else, the go4up links or the go4up website don't work for a few days.
Same thing with me.
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Post by starforce »

Same here (Spain). Not working since yesterday I think. Just saying not demanding at all. Thanks
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Post by Nighted »

ferroman wrote: 28 Feb 2019, 12:48 I do not know if it will be my problem or it happens to someone else, the go4up links or the go4up website don't work for a few days.
Doesn't work here either. Tried Firefox and Chrome...no difference.

Seems to be working again. Grabbed some links just in case it goes down again.
My RARs will now be using default forum PW. If you get a file that doesn't open use this: Nighted_|^.9kWU_Fn6p*_...t(-.-t)

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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Post by Tom a Jerry »

Download mirror in main post.
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Post by starforce »

Thanks a lot, guys. Much appreciated it!

Now, go4up is working again for me. Cheers
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Post by ferroman »

Thank you very much, downloading.
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