[DISCUSSION] Darwinia - 10000th Anniversary Edition GOG
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- Leader RG GOGFAN
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[DISCUSSION] Darwinia - 10000th Anniversary Edition GOG
Darwinia - 10000th Anniversary Edition
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Main Post: Darwinia - 10000th Anniversary Edition
- vastyr
- T-Meg
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Re: Darwinia - 10000th Anniversary Edition GOG
Update!
- added updated installer, v1.0_(20792).
+ updated ChangeLog.
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- huston
- Mini-Hunter
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Re: Darwinia - 10000th Anniversary Edition GOG
Hi Yasha, I think you forgot to upload the other versions of the game, since there is only the linux version on the link you posted.Yasha wrote: ↑21 Apr 2022, 19:55 Darwinia - 10000th Anniversary Edition
├── setup_darwinia_2.2.0-107-ga89766c6-windows-full_(64bit)_(55249).exe
├── darwinia_avatars.zip
├── darwinia_behind_the_scenes.zip
├── darwinia_manual.zip
├── darwinia_soundtrack.zip
├── darwinia_team_photos.zip
└── darwinia_wallpaper.ZIP
And thanks for all the work that you do.
- Yasha
- T-Infinity
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Re: Darwinia - 10000th Anniversary Edition GOG
Get it on zippyshare (2nd link), uploading to cloud.mail is temporarily very slow.
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- Changelogger
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Re: Darwinia - 10000th Anniversary Edition GOG
► Changelog
Darwinia 2.2.0-169 bugfix release
Changes since 2.2.0-138:
---Armour units will now prioritize movement orders over collision avoidance
---Armour units will no longer sometimes fly into orbit when reaching their destination
---Spider animation fixes
---Fixed a possible level editor crash when editing the landscape
---Fixed an incompatibility with systems using a Colemak keyboard layout
---Implemented a new Field of View option in Graphics settings
---Implemented a new FPS Limit option in Screen settings, to allow running with vsync disabled and a capped framerate
---Implemented a new Variable Rate Shading option in Graphics settings. This feature is experimental and is disabled by default. It requires the Vulkan renderer and driver support for VK_KHR_fragment_shading_rate with support for pipeline fragment shading rate control. This feature can improve performance for rendering meshes that don't need precise per-pixel shading.
---Updated ANGLE and other contributing libraries
Changes since 2.2.0-138:
---Armour units will now prioritize movement orders over collision avoidance
---Armour units will no longer sometimes fly into orbit when reaching their destination
---Spider animation fixes
---Fixed a possible level editor crash when editing the landscape
---Fixed an incompatibility with systems using a Colemak keyboard layout
---Implemented a new Field of View option in Graphics settings
---Implemented a new FPS Limit option in Screen settings, to allow running with vsync disabled and a capped framerate
---Implemented a new Variable Rate Shading option in Graphics settings. This feature is experimental and is disabled by default. It requires the Vulkan renderer and driver support for VK_KHR_fragment_shading_rate with support for pipeline fragment shading rate control. This feature can improve performance for rendering meshes that don't need precise per-pixel shading.
---Updated ANGLE and other contributing libraries
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Re: Darwinia - 10000th Anniversary Edition GOG
► Changelog
Darwinia 2.2.0-292 bugfix release
Changes since 2.2.0-169:
Vulkan: when vsync is disabled, Darwinia will use the "mailbox" present mode if available. This presentation mode does not block on vsync but also does not have tearing. You will very likely want to enable the FPS limit option to keep CPU/GPU utilization reasonable.
Vulkan: improved frame latency
macOS: improved color profile on Metal/Vulkan renderers, to match the macOS-default OpenGL Core color profile
Map editor: fixed a crash in the landscape editor when cloning a land tile
Virii: increased follow distance limit
Camera: fix incorrect FOV during cutscenes
Re-enable persistent mapped buffers for better performance. Previously this was disabled because of rendering glitches where the wrong meshes were rendered for some objects. I think I've ironed these problems out and it should now work better.
Fixed some miscellaneous rare crashes
Darwinia now automatically prefers using discrete GPUs on systems with both integrated and discrete graphics (e.g. Optimus).
Multiple memory layout and performance optimizations
ANGLE, SDL, and other contributing libraries updated. There have been numerous improvements in ANGLE since the last release build which may contribute to improved performance.
Changes since 2.2.0-169:
Vulkan: when vsync is disabled, Darwinia will use the "mailbox" present mode if available. This presentation mode does not block on vsync but also does not have tearing. You will very likely want to enable the FPS limit option to keep CPU/GPU utilization reasonable.
Vulkan: improved frame latency
macOS: improved color profile on Metal/Vulkan renderers, to match the macOS-default OpenGL Core color profile
Map editor: fixed a crash in the landscape editor when cloning a land tile
Virii: increased follow distance limit
Camera: fix incorrect FOV during cutscenes
Re-enable persistent mapped buffers for better performance. Previously this was disabled because of rendering glitches where the wrong meshes were rendered for some objects. I think I've ironed these problems out and it should now work better.
Fixed some miscellaneous rare crashes
Darwinia now automatically prefers using discrete GPUs on systems with both integrated and discrete graphics (e.g. Optimus).
Multiple memory layout and performance optimizations
ANGLE, SDL, and other contributing libraries updated. There have been numerous improvements in ANGLE since the last release build which may contribute to improved performance.
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