8-bit Invaders GOG

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8-bit Invaders GOG

Post by Tom a Jerry »

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8-bit Invaders

Genre: Strategy - Real-time - Tactical
Works on: Windows (Vista, 7, 8, 10)
Languages: Audio and text: English. Text only: العربية, Português do Brasil, 中文, Deutsch, español, français, magyar, italiano, nederlands, polski, română, русский, Türkçe
Features: Single-Player - Multi-Player - Co-Op - Achievements
Released: December 16, 2016
Size: 1.5 GB
Company: Petroglyph Games / Petroglyph Games
Installer version: v0.93.662390 (20633)
Store page: https://www.gog.com/game/8bit_invaders

About: The Invasion Has Begun!

8-Bit Invaders! is a fast-paced, retro Real-Time Strategy game for the PC. Control the military might of the GALACTIC MARINE CORPS or invade with the devastating power of the alien CRANIOIDS! No matter which side you choose, everything in 8-Bit Invaders! is easy to understand for beginners and hardcore gamers alike. Collect resources, build your army, and then crush your opponent!

Conquering the Multiverse was never so easy.

A 24 mission single-player campaign comes with achievements and technology that grow your destructive power with every victory. Fight alone or find a buddy and take on the enemy together in 10 additional co-op missions. Or, test your skills against the AI in a variety of 2, 4, 6 or 8-player maps in skirmish battles.

8-Bit Invaders! includes all of this, and more…

● 24 offline campaign missions.
● New 'Conquer The Multiverse' real-time strategic metagame scenarios providing for opportunities to invade new worlds
● Classic Base-Building mechanics let you construct the ultimate HQ from which to launch attacks against your foes.
● Easy to understand advanced military and alien units and structures lets RTS beginners jump right in.
● 10 co-op missions to play with your friends.
● Destructible environments on maps ranging from small to very large.
● 2-8 player battles against Human and AI opponents of varying skill levels.
● A rocking soundtrack from composer Frank Klepacki.
● Full cross-play with 8-Bit Armies and 8-Bit Hordes for those epic MEGA BATTLES between factions across games, and the Multiverse!
● From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at War, and Grey Goo.

Minimum system requirements - Windows: Vista SP2 / 7 / 8 / 10
Processor: 2.6 GHz Dual Core Processor
Memory: 4 GB RAM
Graphics: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
DirectX: Version 11
Storage: 2 GB available space
Mouse & Keyboard

Recommended system requirements - Windows: 7 / 8 / 10
Processor: 2.6 GHz+ Quad Core Processor
Memory: 6 GB RAM
Graphics: Nvidia GeForce 550 Ti or AMD Radeon HD 6800 Series
DirectX: Version 11
Storage: 2 GB available space
Mouse & Keyboard
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8-bit Invaders GOG

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8-bit Invaders v0.93.746274_(41759) GOG
Support the software developers. If you like this game, BUY IT!
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8-bit Invaders GOG

Post by Tom a Jerry »

► Patchnotes
Patch 0.93.662390 (10 May 2018)
Welcome to all our new players and all our die-hard fans!

We've just released a patch to re-enable harvester crushing, something many of you remember from our launch and have asked for. Harvester crushing now works in the following way...

Multiplayer Quickmatch / Ranked games preserve the no-crushing rule for Guardian and Renegades Harvesters
Skirmish and Custom Multiplayer Games now provide a checkbox option for turning harvester crushing on/off.
Single & Multiplayer Co-Op campaigns have Harvester Crushing Turned on by default.

Patch 0.93.660409 (28 March 2018)
Hey everyone!

Thanks for the heads up on our March Update. It seems our custom map loader in the game was disabled. That issue is now fixed as of today.

Patch 0.93.660084 (21 March 2018)
GENERAL BUG FIXES:

Fix for jump jet infantry being order-locked when a save then load is performed while they are mid-flight.
Added a map validation check that looks for too many stacked structures and warns the user of such on save.
Fix for crashing when pressing shift while the instance tab is active (in the terrain editor).
Adding a warning message on save that displays if resource nodes are found near any start markers (can potentially break the AI by placing resource nodes around the starting points).
Limiting playable bounds setting to 11 and above when creating a new map with the public terrain editor.
Fixed a case of the camera constraint function oscillating between two values when the playable bounds is small in the map editor.
Fix for replanning failing when the target area is covered by too much stuff (movement failed to reach clicked destination despite there being a path to get there).
Optimization attempt #2 at reducing CPU load when pruning producing objects (server could run slow when a lot of units are queued up and buildings are being destroyed).
General Save/Load fixes to handle rare cases where continuing a battle would not work properly.
Timeout a lobby join after 10 seconds so that players don’t hang forever waiting to join.
General bug fixes to AI to optimize performance and handle a few strategic situations better.
Correction to allow for correct country code to be set when quickmatching.
Various back-end improvements for performance and frame-rate.
Improved data transmission between server and client
Fix for soft-lock when someone disconnects before joining a multiplayer game.
Fix for showing weapon FX under unexplored fog of war which would reveal other player’s weaponry and location of battle.
Player names in lobby should update a little more frequently.
Steam “Played with Users” should be updated now.
Handled an issue where some custom maps could fail to launch in Multiplayer.
Fix for getting disconnected when connecting to an instance if the instance takes a long time to load. For example, when downloading a custom map for the first time.
Fix for not being able to launch a multiplayer game with everyone is assigned to a random team.
Prevent players having blank multiplayer game names.
Fixed three separate issues which would have manifested itself to players as a “random crash”.
Battlecam tweaks to improve angles and identify the highest priority events.
Fix for flickering load screen on some systems.
Re-enabled Anti-Aliasing on ATI cards. Also, removed AA slider if AA isn’t available.
Improved memory usage. Game optimized to use less.

Patch 0.93.653891 (10 November 2017)
GUARDIANS - HEAVY DRONE: Fixed issue with Machine Gun weapon timing that was causing the DPS to be double the intended value.
LIGHTBRINGERS - AIR ELEMENTAL: Build cost reduced to 130 (was 150), Build time reduced to 13 (was 15)
LIGHTBRINGERS - TREANT: Health reduced to 175 (was 190)
MARINES - OGRE: Health reduced to 230 (was 250); shield health remains the same
Patch 0.93.652295 (30 October 2017)
GENERAL BALANCE CHANGES

MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change.
GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed.
DEATHSWORN SHAMAN: Air attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1).
CYCLOPS: Increased AoE radius of club hit to 75 (was 50)
RENEGADES HEAVY TANK: Anti-Air rocket base damage increased to 5 (was 4)
Patch 0.93.649721 (22 September 2017)
SUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000)
DRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same.
FLOATING BRAIN: Attack range increased to 600 (was 500)
BLAST BUG: Base damage reduced to 16 (was 18)
OGRE: Movement speed increased to 190 (was 180)
GREMLIN: Build cost reduced to 120 (was 160), Build time reduced to 10 (was 15)
RESOURCE ENHANCER (MARINES): Power drain reduced to 80 (was 100)
TECH LAB (MARINES): Power drain reduced to 130 (was 150)
CLOAKING GENERATOR (MARINES): Power drain reduced to 130 (was 150)
POWER PLANT (MARINES): Build cost reduced to 300 (was 350), Build time reduced to 15 (was 20)
HEAVY DRONE: Build time increased to 20 seconds (was 18)
Patch 0.93.646099 (27 July 2017)
GENERAL:

Added new armor type "Neutral" to game. This will not show up in the GUI listing since it is only used for the Regents in Assassination mode. Neutral armor removes all damage modifiers from weapons - the target will take the weapon's base damage from attacks.
The Regent unit for all factions (used in Assassination Mode) have been updated to use Neutral Armor.
Shortened a variety of non-English texts to fit properly within the UI
UNIT/STRUCTURE BALANCE:

Cannon Turret (Guardians): Damage type changed to Neutral, Base damage increased to 20 (was 15), Shot speed slowed to 1.5 (was 1.0), Can now target aircraft
Wraith (Deathsworn): The heal effect was not stacking to 3 as intended (like all other healers) - this has been fixed, Heal aura increased to 300 radius (was 250) to match skeleton conversion effect radius, Build cost reduced to 140 (was 160).
Ballista (Lightbringers): Line of attack widened slightly; damage remains the same, but it should be easier to hit with it.
Phoenix (Lightbringers): Base damage reduced to 14 (was 16), AoE radius of shots reduced to 30 (was 50).
Patch 0.93.644824 (03 July 2017)
We patched the game to handle a weird text issue on a few of the translated languages. Nothing serious.
Patch 0.93.643597 (19 June 2017)
Added server functionality to clean up old replays after 4 months if they have not been downloaded
Updated Master Text Mod file to match all latest new features
Superweapon countdown timers will sometimes get stuck in a ready state, or not appear at all
The skull and crossbones icon for defeated players doesn't always appear when a player disconnects
Occasionally a player may untick ready just as the host has hit start which caused the game to go into an unresponsive state.
Fixed a variety of Turkish text length problems
Patch 0.93.640656 (02 May 2017)
Guardians:

Starting units changed to 1 Grenade Infantry and 2 Engineers (was 2 Grenade Infantry and 1 Engineer)
Siege Artiller Speed reduced to 260 (as 280)
Heavy Drone build time reduced to 18 (was 20), Will now use rockets when targeting Paladins and Warriors.
AA Drone build cost increased to 100 (was 80)
Deathsworn:

Starting units changes to 2 Archers and 1 Warrior (was 1 Archer and 2 Warriors)
Dragon build cost reduced to 230 (was 250), build time reduced to 18 (was 20), base damage for Anti-Air attack increased to 15 (was 12)
Watchtower build time increased to 20 (was 18), Health reduced to 350 (was 450)
Lightbringers:

Treant, AoE damage reduced to 4 (was 8) - main target damage remains unchanged, health reduced to 190 (was 200)
Ranger speed reduced to 280 (was 300), Ground-to-ground weapon range reduced to 750 (was 800), Ground-to-air weapon range reduced to 850 (was 900)
Arrow Tower build time increased to 20 (was 18), health reduced to 350 (was 450)
Cranioids:

Tripod health reduced to 250 (was 280)
Blast Bug build cost increased to 300 (was 280), health reduced to 200 (was 220)
Mothership health reduced to 180 (was 200), build cost increased to 320 (was 300)
Marines:

HQ starting power reduced to 60 (was 100)
Ogre health/Shields increased to 250/100 (was 200/100)
Harpy build cost reduced to 150 (was 200)
Manticore range increased to 850 (was 800), move speed increased to 200 (was 180)
Patch 0.93.639073 (08 April 2017)
Fully enabled support for Spanish, Italian, Dutch, Turkish, Arabic, and Romanian languages
Added several missing characters to each language
Patch 0.93.638016 (27 March 2017)
The Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.
The Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.
Map Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.
All infantry have had their stealth detection radius increased by 20%
All turrets have had their stealth detection radius increased by 30%
Rocket Copter: Range reduced to 700 (was 800)
Artillery (Renegades): Move speed reduced to 180 (was 200)
Sniper Infantry: Basedamage increased to 18 (was 15)
AA Drone: Build cost increased to 80 (was 60), Build time increased to 8 (was 6)
Arbalist: Build time reduced to 12 seconds (was 15)
Dragon: Base damage for Anti-Air attack increased to 12 (was 8)
Rogue: Weapon cooldown increased to 1.5 (was 1.2)
Pikeman: Health increased to 95 (was 80), Build cost reduced to 60 (was 80)
Aggressor: Range reduced to 700 (was 800)
Mothership: Weapon cooldown increased to 1.0 (was 0.7)
Patch 0.93.636120 (06 March 2017)
GAME UPDATES

Fixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
FIDO units should now behave correctly with Attack-Move commands.
The resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
On the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
Players will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.
Ogre - Health / Shields reduced to 200/100 (was 300/100)
Gorgon - Health / Shields increased to 230/170 (was 150/170), Build cost reduced to 360 (was 370)
Tripod - Health increased to 280 (was 200), Build cost reduced to 230 (was 260)
Patch 0.93.635494 (24 February 2017)
GAME UPDATES

Two Additional Multiverse Campaigns to play against the AI
Replays can now be navigated by clicking on the timeline bar instead of just the timeline grabber
Battlecam button now works in Observer and Replay Modes
Fix for crash when using Alt-F4 to exit the game in replay mode
BALANCE CHANGES:

RENEGADES

Harvester: The harvesters no longer crush. All other crushing units remain unchanged.
Rocket Copter: Build cost increased to 230 (was 200)
GUARDIANS

Starting Units: Overall Starting units changed to 2 Grenade Infantry and 1 Engineer (was 3 Grenade Infantry)
Harvester: The harvesters no longer crush. All other crushing units remain unchanged.
Light Drone: The target and AoE damage has been split out. The target will now take full damage while all other targets in the AoE will take half. The base damage has not changed.
DEATHSWORN

Dragon The dragon has been reworked to split out ground and air attacks. Ground attacks will use the flame breath as normal. For air attacks, the Dragon will now spit a fireball which does a flat amount of damage and applies a burning damage-over-time effect. The DoT does not stack.
LIGHTBRINGERS

Treant: Base damage reduced to 16 for target (was 20) and 8 for AoE (was 10).
Ballista: Move speed increased to 250 (was 200)
CRANIOIDS

General: Starting cash increased to 1600 (was 1200)
Motivator: Build price reduced to 300 (was 350)
Cranioid: Build cost reduced to 60 (was 70)
Research Lab: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
Parasite Hive: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
Destroyer Pit: Health increased to 800 (was 500)
MARINES

General: Starting cash increased to 1600 (was 1200)
Power Plant: Build cost reduced to 350 (was 400)
Research Lab: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
Cloaking Generator: Build cost reduced to 900 (was 1000), Build time reduced to 30 (was 45)
Titan Bay: Health/Shields increased to 500/300 (was 250/250)
Patch 0.93.634725 (20 February 2017)
NEW FEATURES:

Metaverse Mode Support Added for 8-Bit Hordes Players.
Incorporating all Voice Response DLC packs into main product.
Added Battlecam Mode Functionality to Replays and Observer Mode - Button can be found under the radar map
Added Support for Custom Maps in Observer Mode
Added loading screen when loading a custom map in Observer Mode
GAME UPDATES:

Fix for crash occuring in Replay Mode
Fix for (separate) crash in Observer Mode
Ambient and environmental audio is working for Replay and Observer Modes
Fixed missing idle loop sounds in Observer Mode
Corrected ability for some players with very fast PCs to issue unit orders before all players were in.
Player names always show by default in Replays and Observer Modes
Removed extra/duplicate player names in Replay and Observer Modes
Various fixes for seeking in a Replay
Minor Animation fixes with Idle and Attack animations
Patch 0.93.633815 (13 February 2017)
Observer Mode - Watch live games in progress
Game Replays - Browse a list of completed games and learn from masters - or see what your opponent was doing in a previous game you played in.
Patch 0.93.632715 (05 February 2017)
MAINTENANCE UPDATES:

Some Co-Op games were not being listed correctly making it harder to find a team member - games should now show up.
Selecting a random faction in an online game always resulted in the Renegades faction being selected. Now, any of the 6 factions from all titles will be selected (even if you only have one of the games)
Patch 0.93.631365 (23 January 2017)
GENERAL UPDATES:

Maintenance patch to keep in sync with other 8-Bit Titles
Back-end and Client Update to save Replays to Server for later viewing.
Patch 0.93.630860 (16 January 2017)
GENERAL

Map/Mission names on the loading screen are now localized rather than English text baked into the image.
BALANCE

Treant (Lightbringers, Hordes)
The main weapon has been changed from a position target (artillery-like) to a direct-fire weapon. This means it is no longer possible to dodge the shots.
Weapon cooldown reduced to 2.2 seconds (was 3.2).
Base damage and AoE damage have been split out. The target will now take 20 damage (was 22), Enemies in the AoE radius will take 10 (was 22).
AoE radius reduced to 50 (was 60)
Weapon damage type changed to Piercing (was Heavy)
Xenodog (Cranioids, Invaders)
Build cost increased to 80 (was 70).
Build time increased to 8 seconds (was 5)
Duration of Acid Pool reduced to 5 seconds (was 6)
Stink Bug (Cranioids, Invaders)
Build cost increased to 180 (was 150)
Saucer (Cranioids, Invaders)
Build cost increased to 180 (was 150)
Build time increased to 15 seconds (was 12)
Patch 0.93.630444 (9 January 2017)
Happy New Year!

After a few quick fixes for 8-Bit Invaders immediately after release we're now focusing on the bigger picture related to balance and funtionality changes that you've made us aware of.

In terms of fixes, we're really happy with everything we've knocked out in the last few days and we're excited to have you try out these latest changes.

Give it a look, and let us know if we missed anything!

-8Bit

GAME FIXES / IMPROVEMENTS:

The tooltip for the Gorgon no longer incorrectly states that it can crush.
The radar blip for Invaders harvesters has been increased in size such that you can see them underneath the resource point icons. This is a temporary fix until we can replace it with a more aesthetically pleasing fix.
Fixed issue with Hordes and Invaders harvesters where crushable units would run away from them even though they can't crush. This general only happens when playing against a Hard or Insane AI.
Fixed passability issue on Orc-Jaw Ford map causing harvesters to be unable to dock at some resource nodes.
The Destroyer pit tooltip no longer says it needs power.
Potential fix for allied AI not respecting the factions 1-4 resource node "tap" mechanic, also system should not assign initial harvesters to a node more than once.
The allied harvester resource node "tagging" duration has been increased, which should prevent Invaders factions from stealing from their allies. Armies harvesters increased to 30 seconds (was 20); Hordes harvesters increased to 20 seconds (was 10).
Battlecam hotkey should not work while in Metaverse overworld.
Fix for dragging units in meta mode over the garrison structures, which would cause the drag icon to be placed over the unit icon, which would then cause the unit icon to not be draggable anymore.
The Guardians Drone Center and Scorch tank are no longer pointing to the Renegades tech building for their tooltips.
Fix for Earth Seige Co-op Mission so doesn't display a count of how many titan bays were destroyed (titan bays are only tracked for Gold Star Visual).
Fixes that allows Achievement "Hexes are the Future" to be completed.
Improved game stability.
BALANCE

Blast Bug: Min range increased to 250 (was 200), Shot cooldown increased to 3.2 (was 2.2); this reduces DPS to 5.14 (was 7.2). Change was made to both ground and air attacks.
Xeno Dog: Melee range increased slightly to aid in attacking larger objects, Base damage of acid pool reduced to 8 (was 12)
Invaders Harvesters: Health reduced to 350 (was 500), Move speed reduced to 200 (was 250).
Titan: The armor type on the Titan was incorrect (Light). It has been changed to Heavy, which was always intended.
Patch 0.93.629806 (21 December 2016)
Faction 5 & 6 Harvesters teamed with the player will not "prefer" to select resources nearest to the player over its own resource points closest to its starting position.
Very rare memory leak was fixed - we doubt anyone ran into this but it would have caused a crash if you were playing many games repeatedly with different custom maps.
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Tom a Jerry
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8-bit Invaders GOG

Post by Tom a Jerry »

Update!

- Added patch - from v0.93.660409 (19606) to v0.93.662390 (20633)
- Added updated full installer - v0.93.662390 (20633)
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8-bit Invaders GOG

Post by JohnnyMic »

- second post updated/reuploaded to 0.93.746274_(41759)
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