The Long Journey Home + DLC GOG

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Tom a Jerry
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The Long Journey Home + DLC GOG

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The Long Journey Home

Genre: Simulation - Strategy - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Text only: Português do Brasil, 中文, Deutsch, English, español, français, 日本語, 한국어, русский
Features: Single-Player - Controller Support - Cloud Saves
Released: May 30, 2017
Size: 3.8 GB
Company: Daedalic Studio West / Daedalic Entertainment
Installer version: v1.40.15233 (14218)
Store page: https://www.gog.com/game/the_long_journey_home

About: There are a million worlds in the galaxy. Only one of them is Home.

It was supposed to be a short test run - a quick flight to Alpha Centauri and back. But when
mankind’s first experimental jump drive goes wrong, a misfit crew finds itself trapped on the wrong
side of the universe - alone, injured, falling apart. The only way back… is through.

Explore an endlessly shifting universe. Form alliances with strange aliens, from the noble Wolphax
Knights to cruel-minded Ilitza slaver empire. Harness your crew’s skills in everything from research
to archeology to diplomacy. Learn the laws of an often hostile universe, and make tough decisions
that may change it forever. Do whatever it takes to get back to Earth.

The Long Journey Home combines the endless freedom of space with a new open questing system
that always leaves you in command. Deliver the stranded Glukkt to his homeworld as he asks, or to
your new slaver friends? Attempt to make allies with everyone, or pin your hopes on the tougher
races, and hope they never turn on you? Jump by jump, make hard decisions and live with the
consequences, in a universe that is never the same twice.

One mission. Endless adventures.

Where will your Journey take you?

Endless Space - Explore a living, procedurally generated universe inspired by both classic and
modern Science Fiction. Meet different aliens. Find different stories. Take different risks. Learn
the secrets of the universe and with them, new possibilities.
Hidden stories - Raid alien tombs full of traps and treasure. Compete in the galaxy’s greatest
combat tournament. Find and research strange artifacts, and use your crew’s skills to find out
whether that old skull is just a piece of bone, or the Holy Grail of an aggressive new species.
A crew worth leading - Choose four out of ten experts, all with personality as well as specialties.
Far from just stats, you’ll come to know them as they share their feelings, their fears, their
excitement and their concerns on the trip and your decisions. Learn how best to use their skills
to help the others… and who might be willing to sacrifice themselves to get the others back Home.

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The Long Journey Home - Official Soundtrack
Included goodies: soundtrack (MP3) + soundtrack (FLAC)
Store page: https://www.gog.com/game/the_long_journ ... soundtrack

About: Original Soundtrack by Kai Rosenkranz - 25 Tracks (MP3 & FLAC)
► Tracklist
01 - The Long Journey Home
02 - We Have A Liftoff
03 - Nothing But Little Dots
04 - Is There Anybody Out There
05 - Missing Home
06 - A Million Lightyears Away
07 - We Shouldn't Be Here
08 - The Sound Of Fear
09 - Baby, I'm Coming Home!
10 - A Desolate Planet
11 - What Is This Place?
12 - Frozen Surface
13 - Who Built This?
14 - Hazardous Environment
15 - The Gas Giant
16 - Encountering The Cueddhaest
17 - Encountering The Entrope
18 - Encountering The Glukkt
19 - Encountering The Ilitza
20 - Encountering The Kschar
21 - Encountering The Meorcl
22 - Encountering The Raxact
23 - Encountering The Reeves
24 - Encountering The Wolphax
25 - Duel To The Death
Minimum system requirements - Windows: 7, 8, 10, 64-bit
Processor: 3 GHz Dual Core CPU
Memory: 4 GB RAM
Graphics: NVIDIA GeForce 650 Ti / AMD Radeon HD 7790
DirectX: Version 11
Storage: 16 GB available space
Sound Card: DirectX 11 compatible sound card with latest drivers
Mouse, Keyboard

Recommended system requirements - Windows: 7, 8, 10, 64-bit
Processor: 3GHz Quad Core CPU
Memory: 8 GB RAM
Graphics: NVIDIA GeForce 970 / AMD Radeon R9 380
DirectX: Version 11
Storage: 16 GB available space
Sound Card: DirectX 11 compatible sound card with latest drivers
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Tom a Jerry
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The Long Journey Home + DLC GOG

Post by Tom a Jerry »

:!: Updated to latest version - v1.40.15233 (14218)
► Patchnotes
Patch 1.40.15233 (18 August 2017)
New Features:

New Training Mode

Learn how to play in the safety of IASA holographic training
Try out the basics of system flight and lander piloting from the main menu
The level contains fixed planets with different conditions so you can test and train your skills on friendly, challenging and hell-class worlds.
Improved damage and malfunction system

Plan your journey more effectively with displays of damage from different sources
Bridge and Lander Bay show the accumulated damage gathered by different sources like jump, hazards, etc
Ship and lander modules and devices are now tied to those damage categories
The accumulated stress bar displays the current risk for device damage on performing actions that additionally strain ship and lander systems.
Wounds and Medical systems overhaul

We tweaked the way crew members get wounds and ailments
Radiation damage from stars now afflicts the crew with a specific set of ailments (Coughing, Anxiety, Fever, Migraine, Nausea, Tremors) instead of burns
Medical items have redistributed effects and underwent a price reevaluation
There are items available that cure one, two or all types of ailments.
New particle effects for all weapons in game

Improved colour coding
Red projectiles damage your hull
Blue projectiles damage your shields
Purple projectiles penetrate your shields. Beware!
The more the shots glow, the more damage they will deal
Keyboard controls for Lander and Ship

Switch between arrow keys and WSAD in the options
The action pad on the lower right displays the currently used layout
Option menu overhaul

Tabs for the different categories: Graphics, Sound, Controller, Keyboard, Misc,..
Option to turn of the System Grid
Option to enable VSync
System:

Loading old save games into the new damage model should work
Added a checkmark in the System overview that indicates planets already visited
Improved loading times for switching between modes: Surface, Galaxy, Encounter, ...
Improved performance on gas planets
Improved performance on galaxy map
Improved mouse scrolling behaviour on galaxy map
Aliens in story mode will talk for longer before getting bored.
Quest:

“New” Quest: “The Return of the King”
Jassican’s Teeth can no longer end in a tie.
Fixed result bugs in the Ilitza Casino mission
The Lovestruck Wolphax does not return to his Quest intro after the princess is delivered
“A Lender Not A Borrower Be”

Encountered hostile debtors are removed from quest
Fixed a looping conversation when refusing the player
Debtors from hostile aliens avoid the player now
Fighting with a borrower removes him from the quest
“The Brain Trust”

Quest now ends if you arrive at the lab without a weapon
Quest now ends if you somehow manage to leave the sector on your own

Garbage collector emergency no longer persists after the first occurrence
Pirate wingmen should no longer turn hostile for no reason
Daedalus-8 no longer delivers an experimental shield when the player loses the lander before visiting Mars
Added a notification about amber removal on high radiation
General Bugs & Tweaks:

Gate Sound is back
Fixed several issues with the System Info widget
Increased the size of the docking area of the Black Market
Fixed graphical scanner effect when scanning infested planets
Fixed issues with some shaders for the thruster flame on planet surfaces
Changes to lighting of gas planets
Fixed some graphical issues on the Galaxy Map
Alien icons no longer cut off when zoomed out
Fixed white icons that popped up after a rapture event
Fixed an issue with some damage being carried over to a newly constructed lander
Siobhan has learned how to use the Distress Beacon
Ship is no longer automatically undocked at gate stations and the Entrope harvester
Reduced efficiency of the Nanobots device
Tons of very small bug fixes (especially on quests)
Patch 1.23.14893 (21 June 2017)

Fixed a bug that lead to players jumping into a wreckage model
Slightly improved loading times concerning the star system map
Removed a “crackling” sound effect from the ship menu that could stack by accident
Fixed an issue that could prevent ALT+ENTER from working in native or windowed fullscreen mode
Fixed some interception issues
Quest “The Vitruvian Human” (Glukkt Medical Scan)
Quest “Patient Grasshopper” (Wolphax Squire Temrach)
Quest “The Grand Tournament”
Quest “Shorter Journey Home”: Reeve survivors now want to be taken to Reeve planets only
Quest “Reclaimer List”: Quest ends now if the last Reclaimer List is sold
Several dialog fixes for the Cueddhaest
Fixed some shields not working anymore when damaged
Raised the chances of avoiding zombies in an Avulco ruin
Smaller tweaks and fixes
Patch 1.20.14848 (12 June 2017)
Note:

This update will reset your settings back to their defaults. Sorry for the inconvenience.
Game Start / “ISV Serenity” issues

The collision model of the lander “ISV Serenity” has been changed. It is now much easier to get it back on its feet, particularly for new players.
A display bug in the lander preview in the mission selection lead to people assuming that the Serenity was the best lander. For new players, we recommend the “ISV Odyssey”.
Story Mode is now selected by default when game is started the first time
In Story Mode the lander is not rotated during surface entry anymore, making it easier to prevent crashes.
Star System:

Changed out of bounds handling in star systems: Ship now activates autopilot mode and returns to star system
Star System jump out sound was being played a bit too early which could cause to an unwanted jump abort by the player
Sometimes the player wasn't set back to the right position in the star system when opening and closing the galaxy map after an encounter
Lander cargo:

Hint about cargo unload of lander when docking and undocking added to resource screen
In addition the lander gets unloaded when going into orbit and when leaving the resource screen
Added lander cargo overview to planet overview when in orbit
Encounter:

In rare cases the player ship could have been placed inside the Ilitza starport model when entering the encounter from a specific angle. Fixed.
In rare cases the player got stuck in the Cueddhaest starport when undocking. Fixed.
Fixed a hiccup when activating weapons and shooting aliens for the first time
Items:

When Zoe used an item to scan for locations, the item couldn't be sold anymore.
When the last crew member died, or the ship got destroyed during a jump, “game over” wasn't always triggered properly which could lead to a zombie ship
Metal Scrapper spawns uncommon/common resources instead of rare/uncommon
Interface:

Mission log and end screen log is now scrollable with mouse and right stick
We had to disable the possibility for own log book entries for now, but we plan to bring it back in an improved form
Achievement screen scales now in different resolutions and is properly scrollable
Ship and Lander Details in the ship menu are now positioned near the selected device and also work in 4:3 resolutions
Resource Icons are no longer shown when ship menu is open
When an alien got bored by bad trade offers, re-entering the trade menu could lead to different issues. Fixed.
Quest:

Quest "Unfriendly Competition" could lead to an endless interception in some rare cases and could lead to an unwanted diplomacy loss.
Stowaways are now discovered when player is scanned by Logos. Previously you had to discover them to hand them over, confusing players.
The Logos Case File Quests could lead to unwanted chains of diplomacy changes
Intercepting a Marauder could cause some unwanted chains of interception afterwards
Meorcl criminals are now affected by the psychic blocker
Meorcl cargo scans don’t take away the DNA sampler anymore
Fixed several re-docking problems in several quests (eg. when healing Kirsten)
Fixed some cases where ships would intercept endlessly without any purpose. If you still encounter this behaviour we would be very grateful for any savegames that exhibit this bug.
Removed a secret encounter from last badland sector - but be careful, there are still dark things awaiting in quiet sectors!
Fixed cargo scan behavior of the Logos in hostile mode
Fixed an issue that could lead to Logos ships with multiple personalities (cargo scan, quest giver, military ship,…)
Fixed an issue that made plants think the lander was full in some quests
Tylenium deliveries will no longer send you to hostile gates
Fixed an issue where a gate could ask for a Tylenium delivery even when the quest hasn't been started
Fixed some potential issues with aliens turning hostile during cargo scan
No more Cueddhaest followers after Rapture
Glukkt mining chief could get stuck in endless dialog mode in rare cases
Many more small bugfixes…
Finally, we want to thank everybody who has been providing constructive feedback and reports! You are a lovely community. We’re still carefully watching the forums and Discord for your feedback, and are planning an even bigger update in the near future. In particular, we’re looking to improve our mouse/keyboard controls. Join us at http://www.discord.gg/tljh to share your ideas, feedback and bug reports.

Patch 1.17.14738 (05 June 2017)
proper aliens on com screen, i.e., texture at high resolution
fixed docking triggers for Cueddhaest starport and black market
fixed a Glukkt that insisted on intercepting the player
fixed ruin location dialog
fixed Mizzurani ship not reacting to attacks properly
fixed Glukkt loan shark
improved starport model selection
German translation improved
achievements fixed
proper underwater lighting on Earth
improve Mission Forecast heuristic and include lander devices and device status into evaluation
improve velocity vector calculation on surface entry
add main menu button: open Tutorial video playlists on Youtube, German or English with subtitle according to language selection
New Mode: Story Mode
Reduced planetary difficulty conditions
More abundant galactic resources
Resources worth more in trade and for ship repair/maintenance
Increased Lander strength
Reduced impact/heat/environmental/drilling damage in the Lander
Reduced fuel consumption in the Lander
Enemies cannot lock player into Encounter
Aliens offer more credits and more generous deals in trade
Reduced flyover damage in event of failed orbit
Greatly reduced pirate presence
Larger orbit window
Explorer mode renamed “Adventure Mode”
Devices now require timed button press to uninstall/destroy
Can now jump back to same system if required
Lander roation speed and thruster agility increased
Reduced pirate presence
Native fullscreen mode
Many bug-fixes and scripting tweaks
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The Long Journey Home + DLC GOG

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Added Official Soundtrack to main post
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