Battle Chasers: Nightwar + DLC GOG

Post Reply
User avatar
vastyr
T-Meg
Posts: 10857
Joined: 28 Oct 2016, 15:10
Location: on top of a tree.
Has thanked: 4195 times
Been thanked: 47829 times

Battle Chasers: Nightwar + DLC GOG

Post by vastyr »

Image

Battle Chasers: Nightwar + Digital Extras

Genre: Role-playing - Turn-based - Fantasy
Works on: Windows (7, 8, 10)
Languages: Audio and text: Deutsch, English, español, 日本語, polski, русский. Text only: Português do Brasil, 中文, français, italiano, 한국어
Features: Single-Player - Controller Support - Cloud Save - Overlay
Released: October 3, 2017
Size: 3.5 GB
Company: Airship Syndicate / THQ Nordic GmbH
Installer version: v.24037_(25202)
Included goodies: wallpaper
Store page: https://www.gog.com/game/battle_chasers_nightwar

About:
Image
Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving,
turn-based combat presented in a classic JRPG format, and a rich story driven byexploration of the world.

• Classic turn-based combat inspired by the console RPG greats, with a unique overcharge mana system
and incredible Battle Bursts.
• Beautiful, randomly-generated dungeons loaded with traps, puzzles, secrets and loot.
• Explore an overworld peppered with hidden dungeons, rare bosses and randomly appearing friends and
foes.
• Action oriented, randomly-generated dungeons loaded with traps, puzzles and secrets. Use each hero's
unique dungeon skills to survive
• Build your adventuring party by choosing three of six available heroes from the classic Battle Chasers
comic series, each with unique abilities, perks, items and dungeon skills
• Dive into the deep crafting system, using the unique ingredient-overloading system to create epic
items!

The best-selling comic book Battle Chasers was first released in the late 90s and quickly generated
a passionate cult following.

Image
Included goodies: soundtrack (FLAC) + soundtrack (mp3) + artbook
Store page: https://www.gog.com/game/battle_chasers ... tal_extras

About: The digital Extras of Battle Chasers: Nightwar contain a PDF artbook and a soundtrack
compilation in FLAC and mp3 formats.

The artbook features more than 40 pages of beautiful art created by award winning comic book artist Joe
Madureira and his team at Airship Syndicate. Get a behind the scenes look on how your favorite art was
crafted and put together.

The soundtrack features 27 atmospheric tracks by Clark Powell and Jesper Kyd in FLAC and mp3 formats.
Enjoy the tunes of Battle Chasers: Nightwar now on your favorite music consumption method.
► Track List
01 Battle Chasers Theme (tweaked the mix)
02 The Beginning
03 Smugglers & Thieves
04 Surprise Round
05 Dreaming of Crits
06 Avatar of Fear
07 When the Smoke Clears
08 Between Space & Time
09 Opening Cinematic
10 Loftbuckler
11 Mana Surge
12 A Hidden Dagger
13 Mud & Lead, Blood Red
14 Do Wargolems Dream of Magitech Sheep
15 A Matter of Time
16 Williams Memory
17 Awe
18 Hearts Beating like Drums
19 Into Darkness
20 Campfire
21 Full Moon
22 Inner Strength
23 Nights Curse
24 In Harm's Way
25 Sunrise
26 Journey’s End
27 Thieves and Smugglers (Air Pirate Mix)
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10 32 or 64 bit
Processor: 2.0 GHz CPU
Memory: 2 GB RAM
Graphics: DirectX compatible graphic card with 512 MB RAM
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX compatible
Additional Notes: These are preliminary system specs that can and will change!
► ChangeLog
Patch 24037 (16 November 2018)
[WIN] We've pushed a new minor patch, original post here: http://community.airshipsyndicate.com/t ... h-v-24037/

v. 24037

Updated Discord API to try to eliminate crashes some users reported
Fixed error re-saving a save file with invalid objects in a vendor’s inventory. (Rare issue some users reported.)

Patch 24034 (08 October 2018)
[WIN]
Minor bug fixes.
Fixed disappearing text in certain languages.
Improvements to item detail UIs across game.
Fixed an issue where the Collector was missing some inventory.
Small performance and memory optimizations.
Rich presence support added for playing Battle Chasers through Discord.

Patch 23731 (05 February 2018)
Minor asset loading fixes
Minor UI fix for Dungeon Entrance screen
Fixed an issue in Low Quality settings for Banog Cave and Deadwatch interactables
Added a feature to replay video cutscenes you've already scene in the game. From your save profile, go to Extras->Cutscenes

Patch 23636 (02 February 2018)
Balance
The entire cast of Battle Chasers has wised up, and have learned how to use equipment that was previously beyond their skill level. This means: equipment no longer requires a minimum level to equip! This will improve the leveling curve, and make leveling up benched characters a smoother experience. To keep the game balanced, equipment drops and vendor inventories have been slightly readjusted.
The XP curve has been adjusted to alleviate stalling in mid-game dungeons.
Early game enemies have become more dangerous.
Several enemies in the game have had their abilities made more fair/balanced.
The Innkeeper has revised his tax plan, and the cost of reviving your party has been adjusted to be more lenient for the low-leveled and more demanding of the high-leveled.
New Game+ is harder. (Evil laugher)
Knolan's starting level should be 11.
Innervating Mist has had its overcharge generation reduced slightly.
Gameplay
Dungeons no longer magically uncomplete themselves when quitting to the Main Menu after completing them.
Loot should not be assigned to empty bins if there is no loot.
Fixed some of Monika's abilities that were not critting properly.
Garrison's Rupture Ability will stop falling over after 3 turns and last its full 5 turns.
Slimes no longer behave like molasses, but like gelatin. Thus, they play their animations much more quickly.
We put a stop to the time travel occurring when quitting the game from a completed dungeon. Loading back in to the save will now progress to the next day.
The boss the Dig in Mythic difficulty is now at its proper level.
Fixed a bug that prevented perks from updating correctly when swapping equipment
Fixed a bug that showed inflated stat values on the character sheet when first loading into the scene or changing equipment while a certain mastery was equipped
UI
A few minor Localization issues addressed.
Incorrect/non-working button prompts in the Compendium, Game Manual and in Fishing have been fixed.
The UI has received a scale-up and contrast adjustments across the board, to make text more visible on screens of differing sizes and distances.
In some cases the Compendium would flicker open and closed when you pressed your controller buttons just so. This has been fixed.
The Bestiary Entry progress bar has been made less visually noisy.
General Bug Fixes
Players who were missing Caldeus's skull and the Alpha Core despite having defeated the appropriate enemies should now be able to find them in their inventory.
Cinematic background/music audio is now tied to the music volume.
Fishing lines have been polished.
Fishing in general has been polished.
Fixes have been made to a certain cane to prevent multiples of it being spawned.

Patch v.23288 (16 November 2017)
New Features:
• New options added to the Options menus:
• Keyboard remapping is finally here for PC/Mac! Simply go to Options > Controls and rebind away!
• Setting to play videos.
• Show interaction outlines in combat/dungeons.
• Hold left click to Move.
• Rumble.
Gameplay:
• Completing a dungeon in Mythic mode also counts toward the Completing all dungeons on Legendary achievement.
• Added a fix that retroactively awards you the 100% Bestiary Completion achievement if it was not awarded to you properly on earning it.
• Airships now remain spawned on the World Map when they have been spawned prior from completing a dungeon.
• Players can now flee from Hunt bosses if they realize they're in over their heads. You will flee back to the World Map when you try to escape from a Hunt encounter.
• Hunt Quests have had their levels adjusted slightly to give players better warning about their difficulty.
• Players who defeated Bhargus but did not receive the Purgatory Stone should now find it in their inventory.
UI:
• Switching characters while viewing a Mastery perk will update the UI accordingly with the next character's Mastery Perk.
• We added an entry for the highest difficulty completed for a dungeon in the Dungeon Codex.
• You will not get a Legendary Dungeon warning for a dungeon in progress.
• Skipping through the Combat Victory screens now appropriately skips the reveal animation for your loot so you can see it before you exit combat.
• You now get toasts for loot obtained when skipping the Combat Victory screen altogether.
• Minor UI fixes.
Localization:
• Various minor fixes.
Other:
• Fix for hang when accessing the Tolkas Arena.
• Fix for Razer headset drivers crashing.
• Cinematic video sound is now tied to the Music volume in options, so you can keep the Voice high and better listen to dialogue over the music and sound effects.

--------------------------------------

Patch 23172 (23 October 2017)
Gameplay
• The elusive Belevros has made more of a permanent home in Deadwatch, and should now always be much easier to find when sought.
• The Endless Arena should now work as expected, with climbing enemy difficulty, boss waves and climbing multipliers!
• Less excitingly, Battle-length buffs do not last indefinitely in Endless Mode anymore - every Phase counts as a battle for Buff purposes.
• Liches now tire of spawning skeleton minions a little more realistically.
• The Unstable Bomber will no longer traps players on the Victory Screen, thus allowing it to keep its place as the most rewarding screen in the game and not the most frustrating.
• Garrison's upgraded Warblade now only consumes up to 60 Overcharge.
• Legendary dungeons are now available in your first playthrough of a Dungeon (though we ask to verify you're REALLY SURE you want to do that to yourself)
Localization
• Various bugs fixed in Localization, including persistent HTML issues in the French language.
Crashes
• While ending the game after the Credits seemed ironically appropriate, additional care was put into place to prevent crashing there.
• Our Video Player has been updated on PC and Mac in the hopes this resolves issues for many players unable to play the game due to video issues.
• Polished switching out characters after Party Select in order to prevent crashes related to memory.
• Added potential fix for a hang in Path of Fangs when returning to the Lycelot Traitor.
UI
• There wasn't enough detail about what you were crafting in the Crafting section of the Compendium because there was a part of the view missing! More stat detail can now be toggled to see how crafted equipment might affect heroes!
• Font sizes in the combat screen have been increased so that you may recline luxuriously at a greater distance from your screen.
• Some people were fruitlessly clicking on the Toggle Skin button in Party Select to turn on their new skins. We have provided fruits for their efforts! This button should now work as expected.
• Last line of the Combat Abilities view should no longer be cut off.
Other
• Backup saves on PC and Mac are automatically seamlessly loaded in place of broken/corrupted save files. Additionally, if an issue occurs with saving your progress, the game will let you know to restart the game so you do not keep playing and lose progress.
• The game now runs properly on environments in the Turkish language.
• We fixed an issue where you could get stuck on the main story quitting while/after fighting the Bandit Messenger.

--------------------------------------

Patch 23098 (12 October 2017)

Patch Notes:
• The Blacksmith found a bunch of gold in his old apron: Cost to upgrade the Blacksmith has been reduced to 500g for the first upgrade and 2000g for the final upgrade.
• Vendors became a little less greedy and you can sell items to vendors for slightly more.
• Fishing comparison display is fixed. We figured actually seeing accurate numbers was a good idea.
• Perks should always unlock at level 6. If they didn’t unlock for you, you should see them unlocked with this patch now.
• Getting into combat while interacting with the Surveyor should no longer make you unable to interact with anything when returning from combat.
• The name/description for the items required for Gully’s Ultimate weapon were flipped (Dragon Scales and Dragon Heart Phylactery).
• Smoothed XP curve for mid to late game to require less replay of dungeons to level up.
• A wider variety of items will be available as loot in chests, especially in early/mid game dungeons when crafting isn’t as accessible.
• Increased gold acquired from creatures, chests, boxes/crates. Also, fixed a bug where minor loot objects (crates, barrels, jars etc) were giving too little gold outside of the first dungeon and Strongmont.
• Various typo fixes.
• Enchanting Shrine will be guaranteed to spawn in Path of Fangs and Deadwatch.
• Fix for a bug some people were encountering in which some of the Hunt bosses (sludge mound and king slime) never spawned and players became stuck.
• The room containing The Shade of Belevros in the Iron Outpost should spawn a loooooot more now.
• Fixed a bug in which Alumon would actually NOT join the party. We found him and forced him back in your party if he wasn’t unlocked for you, and he should be appropriately leveled and not naked.
• Lycelot Alpha Trackers realized they should sometimes whiff their Claw Barrage attack and players will be able to evade its strikes now like any other attack. Also damage of it reduced slightly.
• Fixed missing name/description for starting weapons for Knolan and Red Monika in New Game Plus.
• Fixed an error in 2 of Alumon’s perks (Dark Mending II and Sanguine Embrace II) adding 2x the healing they should have (sneaky Alumon).
• Increased the base level of enemies in NG+.
• Enemies around the Dig on the worldmap will be appropriately leveled.
• You should be able to turn in the Vessel of War and Glorious Vessel of War now if it was stuck for you (you will need to re-kill 10 enemies on your way back to the shrine where you turn it in though).
• Mantle of Aramus has been changed: Places a damage shield on Gully that absorbs damage. For the next 3 turns, anytime Gully receives damage, she will be healed.
• Clarification with the Defend II perk on Gully that specifies that the damage reduction is only when using Defend.
• Stun Immunity duration increased to 4 turns from 3 turns after a hero or enemy is stunned.
• Re-Balanced Crit Damage perks.
• Fixed a bug with the Ring of Lost Love’s thorns value.
• Each Heroes’ Legendary Weapon power has been reduced slightly (still the best weapons in the game!) This fix isn’t retroactive, so if you already have the legendary weapons in that run, they will remain extra crazy.
• The final boss has grown in power.
• Masteries have been rebalanced across the board.
• Perks/masteries that power up based on overcharge use have been rebalanced.
• Some of the Pirate Captains weren’t spawning, but should now spawn normally.
• Fixed a bug that sometimes caused players to be stuck on the victory screen (especially against Lycelot Bombers).
• Some bosses will keep a tighter hold of their purses, not letting you pickpocket key items from them.
• Fixed a bug that sometimes caused heroes who gained multiple levels at once to not receive all the perk points they should have. If you’ve been effected by this, you may notice some of your heroes have more perk points than they did before!
• Fixed a bug that prevented unpurchased hero skins from showing up in NG+.
• Opening the Bestiary in combat with a controller sometimes caused it to auto close. This has been fixed. Using B(on xbox controller) or O(on playstation controller) will close it. (keyboard always worked and hasn’t been changed).
• Fixed a Bug in which you can get infinite xp from the king slime. We think that’s a little too much xp.
• Arena rewards were sometimes not being awarded. This has been fixed and if you have been affected by it in the past, when you complete another arena run, any unique items that you should have been awarded and didn’t receive will be given to you. (this means if you had been robbed of something that you could’ve gotten somewhere else like a flask, and you actually got it somewhere else, it won’t be given, but key items like weapons, trinkets, recipes, quest items etc will always be retroactively given).
• The boss of Deadwatch was incorrectly leveled in NG+ on Mythic Difficulty.
► bypass gdrive download quota
► The Ninja-King

Tags:
User avatar
vanish2k
Moto-Terminator
Posts: 15
Joined: 03 Feb 2016, 00:04
Location: Angelcity
Has thanked: 82 times
Been thanked: 11 times

Re: Battle Chasers: Nightwar + DLC GOG

Post by vanish2k »

Add this game on main page, it's super awesome and deserves it! :good:
User avatar
vanish2k
Moto-Terminator
Posts: 15
Joined: 03 Feb 2016, 00:04
Location: Angelcity
Has thanked: 82 times
Been thanked: 11 times

Re: Battle Chasers: Nightwar + DLC GOG

Post by vanish2k »

Battle Chasers Nightwar Patch #2 (v. 23172) live in Steam.
Here is the full changelog:
► Show Spoiler
Please add if we have a new one for GOG version. Thanks!
User avatar
porcamadonna6
Mini-Hunter
Posts: 5
Joined: 04 Mar 2017, 18:24
Has thanked: 2 times
Been thanked: 2 times

Re: Battle Chasers: Nightwar + DLC GOG

Post by porcamadonna6 »

Waiting for the gog patch aswell :)
User avatar
vastyr
T-Meg
Posts: 10857
Joined: 28 Oct 2016, 15:10
Location: on top of a tree.
Has thanked: 4195 times
Been thanked: 47829 times

Re: Battle Chasers: Nightwar + DLC GOG

Post by vastyr »

Update!

- added full installer, v.23731 (18329).
- added latest PATCH, from v.23288 (16483) to v.23731 (18329).
- updated ChangeLog.
► bypass gdrive download quota
► The Ninja-King
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10034 times
Been thanked: 33346 times

Re: Battle Chasers: Nightwar + DLC GOG

Post by ADMIN »

Battle Chasers: Nightwar v.24037_(25202) + Patch v.24037_(25202) GOG
Support the software developers. If you like this game, BUY IT!
User avatar
vastyr
T-Meg
Posts: 10857
Joined: 28 Oct 2016, 15:10
Location: on top of a tree.
Has thanked: 4195 times
Been thanked: 47829 times

Re: Battle Chasers: Nightwar + DLC GOG

Post by vastyr »

Update!
  • added v.24037_(25202).
  • thanks to Whatever. (cs.rin.ru)
► bypass gdrive download quota
► The Ninja-King
User avatar
aiguo
Mini-Hunter
Posts: 4
Joined: 02 Sep 2016, 19:04
Has thanked: 713 times
Been thanked: 1 time

Re: Battle Chasers: Nightwar + DLC GOG

Post by aiguo »

thank you Vastyr!
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10034 times
Been thanked: 33346 times

Re: Battle Chasers: Nightwar + DLC GOG

Post by ADMIN »

added patch v.24037_(25202)
Support the software developers. If you like this game, BUY IT!
User avatar
zerobinary
Moto-Terminator
Posts: 64
Joined: 27 Dec 2019, 19:53
Location: The Little Red Dot On Your Map
Has thanked: 32 times
Been thanked: 22 times

Re: Battle Chasers: Nightwar + DLC GOG

Post by zerobinary »

ADMIN,

I know that this is an old thread for Battle Chasers: Nightwar, but I was looking for the last final Update Patch v.24037, for the game, and was able to get it from the URL you provided.

Thank you very much, and Happy Holidays, and have a safe New Year in 2021.
Post Reply
  • Similar Topics
    Replies
    Views
    Last post