Hacknet Ultimate Edition GOG

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Hacknet Ultimate Edition GOG

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Hacknet Ultimate Edition

Genre: Simulation - Real-time - Modern
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Text only: 中文, Deutsch, English, español, français, 日本語, 한국어, русский
Modes: Single-player
Released: August 12, 2015 / March 31, 2017 [DLC]
Size: 251 MB / 150 MB [DLC]
Company: Team Fractal Alligator / Surprise Attack
Rating: PEGI Rating: 16+ (with Bad Language)
Installer version: v5.069_(15083)
Included Goodies: Hacknet Official Soundtrack (MP3) / (FLAC) + Labyrinths Official Soundtrack (MP3) / (FLAC)
Store page: https://www.gog.com/game/hacknet_ultimate_edition

About: Hacknet Ultimate Edition includes Hacknet, the Hacknet Official Soundtrack, Hacknet -
Labyrinths, and the Hacknet - Labyrinths Official Soundtrack.

Image
About: Hacknet is an immersive, terminal-based hacking simulator. Dive down a rabbit hoIe as you
follow the instructions of a recently deceased hacker, whose death may not have been the accident
the media reports. Using old school command prompts and real hacking processes, you’ll solve the
mystery with minimal hand-holding and a rich world full of secrets to explore.

Bit, a hacker responsible for creating the most invasive security system on the planet, is dead. When
he fails to reconnect to his system for 14 days, his failsafe kicks in, sending instructions in automated
emails to a lone user. As that user, it’s up to you to unravel the mystery and ensure that Hacknet-OS
doesn't fall into the wrong hands.

Exploring the volatile nature of personal privacy, the prevalence of corporate greed, and the hidden
powers of hackers on the internet, Hacknet delivers a true hacking simulation, while offering a support
system that allows total beginners get a grasp of the real-world applications and commands found
throughout the game.

● Real hacking: based on actual UNIX commands, Hacknet focuses on real hacking, not the Hollywood-
style version of it. This creates a truly immersive experience and puts players right in the thick of
trying to break through the firewalls.
● Unlock the mystery of Bit: a hacker is dead and the media reports don’t add up. When you are
contacted by his “ghost” - an automated failsafe system - you’re drawn into the dark and murky
world of underground hackers.
● Full immersion: you are thrust into a persistent virtual world with no “levels” or obvious game
elements to break the illusion. Follow the guidance of the emails from Bit or just dive down the rabbit
hole, chasing down clues and snippets of information you find as you explore different systems.
● Accessible but uncompromising: whilst not holding your hand or dumbing down, the design of the game
and the learning curve enables those with no prior terminal experience to enjoy it whilst delighting
those in the know.
● Hack to the beat of a soundtrack featuring underground artists including Carpenter Brut (Hotline Miami)
and Remi Gallego (AKA The Algorithm).
● Soundtrack produced in association with The Otherworld Agency.
● Create your own campaigns, system networks, nodes, themes, music and story missions using the
Hacknet Extensions mod tools.
Support the software developers. If you like this game, BUY IT!

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Post by vastyr »

► ChangeLog
Patch 5.069 (21 September 2017)

FTPSprint.exe no longer requires Labyrinths to be usable in Extensions
FTPBounce.exe runs 2 seconds faster
Added -s argument to HexClock.exe to allow execution without UI theme change
Improved the PositionNear tag for computers
Added SetLock action to show/hide and lock/unlock display modules

Other Fixes and Changes:

Fixed case in which HackerScript testing would report the wrong computer as the target
Fixed ShowNode action
Fixed some cases in HackerScripts where the player would not get an alert notification
Fixed an issue where invalid charachters would break the Intro text sequence
HackerScripts will no longer open your CD tray when you're just testing them
Fixed many issues where blank lines or spaces in the wrong places would break HackerScripts
Fixed a case where the upload command would upload to the current directory instead of the directory where it was originally run
Fixed the top bar going missing on CustomConnectDaemons
Fixed many cases in which #PLAYERNAME# and other wildcards were not supported in Daemons
The ChangeIP action now supports #RANDOM_IP# for a randomly generated IP
Fixed some small issues with ESequencer.exe spin up time

---------------------------------------

Patch 5.068 (09 June 2017)

Turkish translation!
Thank you to Serhat Çavunt for the excellent work on this!

FastActionHost daemon:
An optimized Action host daemon - this daemon does nothing except host delayable actions - but it is much more efficient at doing that than other servers.
If you have lots of actions looping or in delay at once (more than 50, say) it might be worth moving them to be delay hosted on one of these instead if you encounter performance issues.

Custom ISP Servers are now supported, but adding a computer with the ID "ispComp"

HackerScripts now support delete * commands to delete everything in a folder:

Added a scroll functionality to the Extensions list for people with more than a page of Extensions installed.

Added support for the * wildcard in the scp command to download all files in a folder.
Usage: scp *

Added better error reporting, recovery and automated tests for common extension errors.

Added HideAllNodes Action that un-reveals all visible nodes from the netmap

Added ShowNode Action that reveals a node on the netmap

Added addRankSilent mission function:
addRankSilent
Same as AddRank, but it won't send a faction update report email

Added needsMissionComplete check to the Instantly action condition.
MessageBoard threads now support wildcards like #PLAYERNAME#
Fixed

Fixed Custom Admin accounts not having the same full permissions as normal admin accounts.
Fixed non-email alert icons not correctly showing alerts for @#PLAYERNAME# and @Channel notifications.
Fixed descriptions in non-English languages not working correctly.
Fixed HackerScripts interacting with whitelists being affected by the player's whitelist status.
Fixed some cases where crashing during a screenbleed sequence would keep that effect.
Incoming Connection alert will now only display on a connect command from a Hacker Script targeting the player, instead of whenever one was launched.
Fixed non-standard characters not rendering in HackerScripts
Fixed some errors with whitelist servers managed by a remote server not correctly checking their own system status.
IRC and DLCHub daemons now support #PLAYERNAME# and other wildcards in IRC mesages and names.
Fixed Sequencer ignoring the given spin up time and always using the default.
Fixed the reboot command in Hackerscripts targeting the plaeyr instead of the intended target in some cases
Fixed a crash that could occur when a HackerScript tried to delete a file that wasn't there

---------------------------------------

Patch 5.060 - Extensions Update (02 June 2017)

Create your own campaigns, system networks, nodes, themes, music and story missions using the Hacknet Extensions mod tools.
Using Extensions with DRM Free Hacknet:

You'll need a copy of the Extension you want to install. It should be an entire folder (probably zipped or something). Unzip it, and copy the entire Extension folder into the /Extensions folder next to Hacknet.exe.

Make sure the folder you have unzipped contains ExtensionInfo.xml and that it's not nested too deep!

Now you should be able to see it from the Extensions menu!

---------------------------------------

Patch 5.034 (04 April 2017)

MemForensics will display more helpful error messages when the player typos the filename.
Fixed some issues with the VMBootloaderTrap.dll sequence, but I'm still working on this!
Fixed issues with the Russian translation of some commands in that section.
Fixed a bug where launching KaguyaTrials.exe after completing it would change the music.
Fixed an issue where the "listen" account on Lihotas didn't have file deletion permissions.
Fixed glyphs rendering too close together for CJK versions of the CoelTrain sequence
Fixed readability of Chinese VMBootloaderTrap.dll repair guide.
Fixed various other small problems and quality of life issues.

---------------------------------------

Patch 5.023 (31 March 2017)

Hacknet - Labyrinths DLC compatibility update.
How to find the Labyrinths DLC content

Hacknet - Labyrinths takes place before the end of the base game. You can access it from two points within Hacknet - as a mission from Entropy after you've completed a few contracts there, or from CSEC. You can also access it from CSEC if you have a save file that's completed the game, or if up to that stage of the game already.

---------------------------------------

Patch 4.0547 (14 October 2016)

Added support for Chinese (Simplified) and Japanese for all three platforms

---------------------------------------

Patch 4.0543 (13 October 2016)

Added support for Chinese (Simplified) and Japanese for Windows only

---------------------------------------

Patch 4.054 (15 June 2016)

Fixed all gameplay issues with the French translation (Note: this fixes the [PRÉNOM] issue!)
Fixed several mistranslations, typos and other issues with all new languages.
Improved text readability of several servers when playing at a low resolution.
Fixed several crash on startup issues for players with unusual Audio hardware, unusual graphics drivers, and other issues.
Improved stability and auto-recovery systems for detecting crashes that Hacknet can automatically recover from.
Fixed issues with CSEC not assigning new missions in some cases.
General bugfixes and stability improvements

---------------------------------------

Patch 4.048 (09 June 2016)

added German, Russian, French, Spanish and Korean language support

---------------------------------------

Patch 4.034 (15 April 2016)

Added account deletion
Added settings option to disable music visualizer for performance
Improved Tab Complete
X in top left now exits to main menu
Fixed mv command not accepting blank arguments
Fixed reaching entropy earlier than intended not working
Fixed sound mute not applying on load
Fixed WebServerWorm drawing out of bounds
Fixed faction ranking being displayed and calculated incorrectly in some edge cases
Added a missing SFX artist from the credits (Sorry!)
Made some small changes to an early mission that was unintentionally offensive
Fixed several display and interaction bugs with the login and new account screens from the main menu
Fixed a display buy with ingame login screens
Added ambiance drone to main menu
Fixed issues where sequencers and ETAS events wouldn't behave correctly
Disabled saving during critical timed events
Fixed some issues causing unreliable or incorrect program execution
Fixed many other small issues
Updated wording of some Entropy missions to be more clear

---------------------------------------

Patch 4.020 (21 January 2016)

upgrades the build from XNA to use the new FNA frameworks that were used to port the game to Mac and Linux.
this patch drastically reduces the system requirements for Hacknet - if you were getting black screens or crashes on startup, this should help!

---------------------------------------


Patch 4.008 (21 December 2015)

The Mac and Linux versions of Hacknet have been added.

---------------------------------------

Patch 3.018 (13 November 2015)

This is the latest version of Hacknet.
This update includes miscellaneous fixes and updates to the game.

---------------------------------------

Patch 3.014 (07 October 2015)

Dramatically reworked saves system - including a system to auto-upgrade all existing saves from the current system to the new one, and perform some error recovery on them to fix the most common save corruption issues.
The new system is much, much more stable, and the upgrade process will try and recover all saves that it can, including ones that may have been previously lost or unusable.

Fixed issues where deleting some specific files would cause the save to be corrupted.

Added support for directory changing with non-relative paths. (i.e: cd /log from anywhere will not put you in the log folder)

Fixed a problem where denying Junebug, then later moving onto the bit investigation would not be adding in resources that the player needs for those missions to the CSEC assets server.

Fixed Education Network Archives saying 'Player belongs to another faction' when reading some records.

Fixed many issues surrounding creating and loading multiple saves.

Fixed issues where Hacknet would crash if the directory path you were in was too big for your resolution.

Fixed some flow issues with the tutorial

Fixed branch save games not loading correctly in some cases

Fixed an issue where on some systems, the X-C mission could not be completed

---------------------------------------

Patch 3.011 (24 August.2015)

From the developer:

Most notably, the Junebug error has been dealt with (very sorry to everyone who was affected by this!). I've fixed several other smaller issues, including the quickload buttons on the load screen being broken for some users, and made some stabilization improvements to the save system while I work on the bigger fix.

---------------------------------------

Patch 3.009 (24 August 2015)

Fixed "John Boorman" save file issue (and most save file loading errors)

Fixed many issues that were causing people to lose save files.
Made the active mission canceling system much more clear with CSEC.
Players were never intended to pick up contracts during the endgame sequence, or accept multiple contracts at once. The new UI makes this much more obvious. A more robust fix, supporting multiple contracts, will hopefully come in a later update.

Fixed issues causing strange (Broken) pointclicker behavior for some users

Fixed issues with "scp" command not correctly downloading files to specified directories and filenames in some cases

Fixed being able to use the netmap while the os hasn't finished loading

Fixed several issues with... specific medical firmware.

Fixed some issues with FTPBounce.exe visuals - visual upgrade still to come.
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Post by ADMIN »

main post updated: added Labyrinths Official Soundtrack (MP3) / (FLAC)
Support the software developers. If you like this game, BUY IT!
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Post by johndavid06860 »

Sorry i was a dumbASS.........
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Post by static77 »

johndavid06860, listen to your heart - it will help you to find the answer ;)
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Post by johndavid06860 »

Can you please tell me how i can use these soundtracks in game. Becasue i a=have no idea how to implement them inside game folder.
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Post by vastyr »

johndavid06860 wrote: Can you please tell me how i can use these soundtracks in game. Becasue i a=have no idea how to implement them inside game folder.
The soundtracks are in-game already.
The soundtrack packs are for your listening pleasure, for you to use on any media player.
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Post by nizcoz »

This is the latest version? Thanks!
 i Message from: vastyr
nizcoz, yes its GOG's latest version, you can always check @ gogdb https://www.gogdb.org/product/1439474400#downloads
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Post by lil »

did GOG make a 2018 version like steam did ??
[Build 2958328] - 24 July 2018
https://steamdb.info/patchnotes/2958328/
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Post by Dreamer1971 »

lil wrote: 05 Apr 2020, 10:39 did GOG make a 2018 version like steam did ??
[Build 2958328] - 24 July 2018
https://www.gogdb.org/

Search for the game and find the answer by yourself.
Most time this is faster than waiting for an answer.
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Post by Chrisb-270 »

lil wrote: 05 Apr 2020, 10:39 did GOG make a 2018 version like steam did ??
Looks like the version posted here is still GOGs latest version
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