Wonder Boy: The Dragon's Trap GOG

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Tom a Jerry
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Wonder Boy: The Dragon's Trap GOG

Post by Tom a Jerry »

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Wonder Boy: The Dragon's Trap

Genre: Action - Adventure - Platformer
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: Português do Brasil, Deutsch, español, français, italiano, 日本語
Features: Single-Player - Controller Support - Cloud Saves - Overlay
Released: June 8, 2017
Size: 0.9 GB
Company: Lizardcube / DotEm
Installer version: v1.03f.02 (20774)
Store page: https://www.gog.com/game/wonder_boy_the_dragons_trap

About: Boasting beautiful, hand-drawn animations and a re-orchestrated soundtrack, the cult classic
returns with a unique blend of exploration, action, and adventure!

Cursed into a half-human, half-lizard monstrosity by the Meka-Dragon, you are in search for a cure! The
only way you can return to human form is to find the Salamander Cross, a magical item with the power to
remove curses...

With each dragon slain, the curse intensifies, transforming you into different animals! Explore large,
interconnected locations populated with grumpy monsters and exotic dragons!

Play as the game’s classic character, Hu-Man, or as his brand-new, long-awaited co-star Hu-Girl. You can
also inhabit Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man, and Hawk-Man, and use their unique abilities
to uncover the land’s deepest secrets. Enjoy 3 difficulty levels catering to players of all types, and switch
from modern graphics and sound to 8-bit graphics/audio at any time - even during gameplay!

Minimum system requirements - Windows: 7 / 8 / 10
Processor: Intel(R) Core(TM) i3-4030U CPU @1.90GHZ (4 CPUs)
Memory: 4 GB RAM
Graphics: Intel HD Graphics 4000-5000 series (game in 720p)
DirectX: Version 10
Hard drive space: 1100 MB
Mouse, Keyboard

Recommended system requirements - Windows: 7 / 8 / 10
Processor: Intel® Core™ i3-7100 CPU @3.9 GHz(4CPUs), ~3.9GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 760
DirectX: Version 11
Hard drive space 1100 MB
Mouse, Keyboard
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Wonder Boy: The Dragon's Trap GOG

Post by Tom a Jerry »

► Patchnotes
Patch 1.03f.02 (16 May 2018)
Added Swedish and Polish language support.

Patch 1.03f (30 January 2018)
Added Russian localization.
Added Simplified Chinese localization.
The Russian version was localized by Alex Khayrullin. The Chinese version was localized by the Project Gutenberg team at Indienova! Big thanks to west, SisseL, Canny, craft and alwaysmadowl for their joint work on this. You can check their other work and projects there: https://indienova.com/corp/gutenberg/en
Patch 1.03e (13 December 2017)
Added Retro Inventory (see Options>Retro).
Fixed Japanese typo in the Retro mode introduction text.
Minor tweaks.
Improvement so it is easier to provide language mods (the game engine will load any file called mod_*.csx in the strings/ folder. Only the key + language columns are required. New languages can be added).
Tip: Note that you can access EXTREME mode by holding the Inventory key (I) for a few seconds when selecting a difficulty setting.

Patch 1.03c hotfix (09 August 2017) Mac & Linux only
Minor bug fixes.

Patch 1.03c (01 August 2017) Mac & Linux only
The game is available as native Mac and Linux apps!

Ported by Ethan Lee (flibitijibibo.com), who brought plenty of games to those systems (FEZ, Flinthook, Bastion, Transistor, Shenzen I/O or Super Hexagon…).

Patch 1.02.20 (20 June 2017)
Gameplay: Hard mode balancing: Various minor tweaks in Daimyo Temple.
Gameplay: Tweaked Dragon Vampire difficulty (hard, normal).
Gameplay: Tweaked Yellow Ninja attack points (a little less).
Music: Updated "The Last Dungeon - Encore" track (minor improvements from yesterday).

Patch 1.03a (19 June 2017)
Michael W Hillard and his dad Ernest were kind enough to provide their talent and record trumpets, tenor sax, trombone in their studio to replace our sampled ones in two tracks of the game ("Staff Roll" and the second variation of "The Last Dungeon" that plays when you return to the castle with Hawk-Man). Michael, between two concerts, went back and integrated the new recordings and remastered the tracks.

We also started rebalancing the Hard mode. I think it is better balanced now it will be a little easier in early stages and harder in later stages. Your feedback is appreciated!

Here's a summary of what happened:

Music: Updated "Staff Roll" and "The Last Dungeon (Return)" tracks with real recordings for Trumpet, Cornet, Trombone (Michael W Hillard) and Tenor Sax (Ernest W Hillard).
Audio: Better overall audio balance for retro PSG/FM sfx and music. Lowered retro sfx volumes relative to respective retro music volumes. Upped retro music volumes by 10% to match modern music volumes.
Gameplay: Hard mode balancing: Timer turns every 30 seconds (instead of 25).
Gameplay: Hard mode balancing: Timer resets when entering Dragon Room.
Gameplay: Hard mode balancing: Timer removes health proportionally to current health amount (typically harder in later stages of the game, vs old code didn't do much).
Gameplay: Hard mode balancing: Various minor tweaks in Sky Palace.
Gameplay: Hard mode balancing: Made the Yellow Shadow have little less Attack Points in Hard mode.
Achievements: Now it doesn't grant "Hard-Earned" achievement on Hard Clear if the slot was started from a password.
Graphics: Added floor reflections in the magical room prior to the Sky Palace.
UI: Added Sky Palace location banner.
UI: Fixed Ending Credits play time being rightfully included in the saveslot timer when returning to title screen, but not actually saved to disk, so quitting immediately would remove a few minutes on the timer.
UI: Fixed in-game door & mouse rotate popup timers from triggering when Pause is active.
UI/Retro: Fixed the Hourglass rotation in Retro UI from being painfully slow.
Audio: Fixed playing the "Landing" sound effect when appearing in the Last Dungeon after the Intro.
Credits: Added Seaven's Pascal & Olivier young faces.
Graphics: Enable the option to change the fullscreen resolution.
Graphics: Frame Limiter back on by default.
Graphics: Double default windowed mode size on 4K screens.
Inputs: Fixed legacy non-xinput controller remapping referring to xinput buttons names ("A") instead of actions ("Jump").
Inputs: Disabled UP/DOWN analog threshold added which makes Mouse-Man harder to play.

Patch 1.02.18 (16 June 2017)
Game: Don't grant "Hard-Earned" achievement on Hard Clear if the slot was started from a password.
Game: Made the Yellow Shadow have little less Attack Points in Hard mode.
Graphics: Enable the option to change the fullscreen resolution.
Graphics: Frame Limiter back on by default.
Graphics: Double default windowed mode size on 4K screens.
Inputs: Fixed legacy non-xinput controller remapping referring to xinput buttons names ("A") instead of actions ("Jump").
Inputs: Disabled UP/DOWN analog threshold added on Build 1884005 which makes Mouse-Man harder to play.

Patch 1.02.16 (13 June 2017)
Inputs: Added support for legacy non-xinput controllers!
Options: Fixed screen not clearing fully when changing to Fullscreen mode using the menu instead of ALT+Enter combo.
Retro: Tweaked Retro Monitor / CRT effect to work better at different resolutions.
Localization: Changed Japanese font to NonoSansCJK. Fixed Japanese font height offset.
Graphics: Fixed fullscreen flickering on top/bottom of screen on 4:3 and 16:10 screens.
Audio: Fixed audio glitches on some configuration by increasing the default audio buffer size.
Options: Framerate Limiter is off by default.
Inputs: Merged the regular and legacy controller menus into one. Legacy controllers have a little less options but the remapping process is now much obvious and fast.
Inputs: Changed Retro Audio default mapping from R3 to L1 (PC only).
Fixed text line in ending credit broken in previous build because of a bug in the translation builder in our side (now fixed).
Inputs: Increased thresholds on analog axies for UP/DOWN actions to avoid accidentally opening door when running with some joysticks.
Inputs: Fixed dead-zone handling for legacy non-xinput controllers.

Patch 1.02.10 (09 June 2017)
Minor bug fixes.
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Wonder Boy: The Dragon's Trap GOG

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Wonder Boy: The Dragon's Trap v1.03f.02_(20774) GOG
Support the software developers. If you like this game, BUY IT!
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Tom a Jerry
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Wonder Boy: The Dragon's Trap GOG

Post by Tom a Jerry »

Update!

- Added patch - from v1.03f.01 (18230) to v1.03f.02 (20774)
- Added updated full installer - v1.03f.02 (20774)
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Wonder Boy: The Dragon's Trap GOG

Post by Tom a Jerry »

Main post updated - added 32 bit version.
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