Homeworld: Deserts of Kharak + 3 DLCs + OST GOG

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Homeworld: Deserts of Kharak + 3 DLCs + OST GOG

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Homeworld: Deserts of Kharak + 3 DLCs + OST

Genre: Strategy - Real-time - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: Deutsch, español, français, italiano, polski, русский
Features: single-player - multi-player - achievements - leaderboards - cloud saves - overlay
Released: January 20, 2016
Size: 4.3 GB
Company: Gearbox Software / Gearbox Software
Rating: PEGI Rating: 7+ (with Violence)
Installer version: 1.3.0_(21323)
Store page: https://www.gog.com/game/homeworld_deserts_of_kharak

About: A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them
to victory on the shifting sands of Kharak in this compelling strategy game. Crafted by Blackbird
Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of
Kharak takes players to the deserts of Kharak where danger lurks over every dune.

EXPERIENCE AN ORIGIN STORY
In Deserts of Kharak’s campaign, an anomaly is discovered deep in the southern desert. An expedition is
sent, but the story is not that simple. Discover the story of Rachel S'jet as she leads her people on a quest
to find their destiny in an exciting campaign.

HEAVY DUTY HARDWARE
Take control of fleets of land and air vehicles – from nimble light attack vehicles to massive heavyweight
cruisers – built to conquer the desert.

MASSIVE ENVIRONMENTS
Fight your way across massive dune seas, deep craters, and hostile canyons in sprawling maps – all in
unprecedented fidelity and scale.

TACTICAL COMBAT
Position your fleet to take advantage of the high ground or create ambushes across dune lines in terrestrial
combat. Attack your enemies’ resource operations, or assault their military head-on.

STRATEGIC DECISIONS
Meaningful choices in resource management, fleet composition, and technology research directly impact
your chances of survival.

ONLINE MULTIPLAYER
Compete online solo or with friends in a variety of game modes, including ranked play, to rise through the
ranks and become the most powerful Fleet Captain on Kharak.

Before you can find your Homeworld, you must first unlock the secrets of the desert.

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Released: January 20, 2016
Included goodies: soundtrack (MP3) + soundtrack (FLAC)
Store page: https://www.gog.com/game/homeworld_dese ... soundtrack

About: The official soundtrack of Homeworld: Deserts of Kharak by Paul Ruskay! Includes over 100
tracks from Homeworld: Deserts of Kharak and 15 bonus tracks all in .MP3 and FLAC format.
► Tracks
1. Our Planet is Dying
2. Epsilon Base
3. Launch of The Kapisi
4. Mission 1 Personal Log
5. Message from Khagaan
6. Lander Arrives
7. Battle at The Boneyard
8. Escape Into the Storm
9. Mission 2 Personal Log
10. Cutoff In the Storm
11. Entering Cape Wrath
12. Cape Wrath
13. Lost Expedition Found
14. Tomb of Sand
15. Escape from the Wreck
16. Hunted
17. Victory- Gaalsi Cruiser Destroyed
18. Mission 3 Personal Log
19. The Fate of Carrier Nabal
20. Entering The Sarathi Basin
21. Rachel, Scout up Ahead
22. Discovery at the Kalash Site
23. Expand the Search to the Valley Below
24.The Gaalsi Arrive
25 .Gaalsi on Advance
26. Wrecks in the Field
27. Sarathi Basin
28. Data From the Wreck Suggests
29. Mission 4 Personal Log
30. Atmospheric Penetration followed by Ground Impact
31. Prelude to Shipbreaking
32. The Kalash Wrecksite
33. I Will Pray for your Souls
34. Engage The Ashoka's Fleet
35. Captain Mashad to the Rescue
36. The Coalition Join with the Sidiim
37. The Ashoka Escapes - Full Original Version
38. Mission 5 Personal Log
39. The Ashoka is Damaged and on the Run
40. The Military Strike Begins
41. Gaalsi Resource Operation
42. The Ashoka Arrives
43. The Ashoka Attacks
44. EMP Burst
45. Khagaan's Final Address
46. Mission 6 Personal Log
47. Discovery of a Gaalsi Base
48. The Gaalsi Shipbreaking Operation
49. Assault on the Gaalsi Base
50. Rachel Enters the Outpost
51. Gaalsi Fleet Returns
52. The Gaalsi Fleet Engaged
53. Let There Be Peace on Kharak Once Again
54. Mission 7 Personal Log
55. Rachel, Do You Copy
56. Tombs of the Ancients
57. Tomb of the Ancients - Beautiful Night
58. Tombs of the Ancients Alt Mix
59. How Did They Get Here?
60. Gaalsi Carrier Attacks
61. Gaalsi Missile Launch
62. Mission 8 Personal Log
63. The Quantum Waveform
64. The Quantum Waveform Electronic Full
65. The Quantum Waveform Acoustic Full
66. The Siidim are in Trouble
67. We Must Help the Siidim
68. Siidim Under Attack
69. Leaving the Canyon
70. Mission 9 Personal Log
71. A Weapon of Vast Destructive Power
72. We Must Secure the Plateau
73. The Plateau
74. Plateau Secured
75. Mission 10 Personal Log
76. It's an Orbital Weapon
77. Racing the Gauge
78. Dusk at The Kashar Plateau
79. The Sakala Has Arrived
80. The Kashar Plateau Ambient 1
81. The Kashar Plateau Ambient 2
82. Fire in the Sky
83. Mission 11 Personal Log
84. Key to Our Past
85. Alone at Torin Crater
86. Torin Crater Ambient
87. Defend Rachel
88. The Sakala has Arrived
89. Jacobs Hidden Message
90. Mission 12 Personal Log
91. Sacrifice
92. Arrival at the Khar Toba Site
93. Khar Toba Site Ambient
94. Rachel Enters the Khar Toba
95. The First City of Kharak
96. Defend the Khar Toba
97. The K'Had Sajuuk Arrives
98. The K'Had Sajuuk has been Defeated
99. A New Beginning
100. Credits
101. Front End Menu
102. Tutorial
103. Bonus Track - Shipbreakers
104. Bonus Track - The Desert
105. Bonus Track - History of the Kalash
106. Bonus Track - Kharak Ambient
107. Bonus Track - Buried in the Sand
108. Bonus Track - Gaalsi Base Alt
109. Bonus Track - The Dune Sea
110. Bonus Track - The Boneyard Alt
111. Bonus Track - The Gaalsi Remain a Threat
112. Bonus Track - Shadows in the Sand
113. Bonus Track - Racing the Gauge Full
114. Bonus Track - Rachel, Scout up Ahead
115. Bonus Track - Whispering Gallery Ambient
116. Bonus Track - Enter the Desert Ambient
117. Bonus Track - The Canyon Ambient
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Released: January 20, 2016
Size: 715 MB
Store page: https://www.gog.com/game/deserts_of_kha ... tion_guide

About: This companion application to Homeworld: Deserts of Kharak features detailed backstory and
lore to the Homeworld: Deserts of Kharak Operation Khadiim, the expedition to the Jaraci Object. Learn
more about the people, military equipment and the planet of Kharak.

Briefing Contents:
• Geographical and environmental overview of Kharak.
• Historical briefing on the kiithid (clans) of Kharak.
• Details of past and present military operations.
• Biographies of mission personnel.
• Interactive 3D Vehicle Manifest for Coalition and Gaalsien Forces.
• 3D Interactive Planetary Map.
• Personal Journals of Chief Science Officer Rachel S’jet

Bonus Section: Exclusive ‘Making-of’ Content
• Evolution of Blackbird Interactive: From Garage to Hangar
• Evolution of a World: From Hardware to Homeworld
• Game Design Pillars: Including voice commentary from the Lead Game Designer
• Filming the NIS’s and Building the Animatics
• Concept and Storyboard Galleries

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Released: March 22, 2016
Size: 4 MB
Store page: https://www.gog.com/game/deserts_of_kha ... fleet_pack

About: Kiith Soban are a highly respected force within the Northern Coalition. Although their tactical
prowess is renowned, it is their ability to leverage advanced military technologies to deliver devastating
long-range attacks, disrupt enemy movements, and manipulate the battlefield that has made them one of
the most effective fleets to enter the battlefield in years.

This fleet pack will add the new playable fleet, Kiith Soban, to multiplayer and skirmish modes in
Homeworld: Deserts of Kharak. The Soban Fleet includes a new CARRIER, RAILGUN, BASERUNNER and
BATTLECRUISER.

Additional Features
• New Soban Carrier Captain Voice
• New Soban voice processing
• Unique Soban Textures for all units in the fleet

Soban Carrier:
• Microwave Emitter - a new top tier weapon that will deploy deadly microwave radiation to a targeted
area, damaging any enemy units while they’re in the AOE field.
• Armed Logistics Modules - Soban armed logistics modules have a short-range defense system that
slows and damages nearby enemies. Additionally, the Soban Carrier can redirect power to increase
launch distance, rate-of-fire, and damage capability of these modules.
• Defensive Railguns - The Soban Carrier does not use smaller calibre point-defense cannons. Instead,
they have railguns for defense.

Soban Battlecruiser:
• Multi-Phase Railgun Turrets - Soban Battlecruisers have been outfitted with dual railgun turrets in place
of standard cannons.

Soban Baserunner:
• Targeting Jammer - A new ability that allows Soban baserunners to disable weapons in a target area.

Soban Railgun:
• Mark Target Ability - Soban Railguns can paint a target within range, helping friendly units to do more
damage while the mark is active.

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Released: April 26, 2016
Size: 4 MB
Store page: https://www.gog.com/game/deserts_of_kha ... fleet_pack

About: Known as the harbingers of death, the Khaaneph are a mysterious, nomadic people dwelling in
the deep Southern Desert. Through intercepted transmissions, we know they are greatly feared by our
most tenacious enemy, the Gaalsien. Our own reconnaissance confirms their mastery of the battlefield.
Modifying scavenged and captured Gaalsien technology to deadly effect, both their technology and
tactics are offensive-based. The Khaaneph often attack in waves and can swiftly disrupt resource
operations, flank enemy forces, launch explosive drones, and bombard their prey with a hail of missiles.

This fleet pack will add the new playable fleet, Kiith Khaaneph, to multiplayer and skirmish modes in
Homeworld: Deserts of Kharak. The Khaaneph Fleet includes a new CARRIER, SIEGE CRUISER,
BASERUNNER, PRODUCTION CRUISER and new unit BLAST DRONE.

Additional Features
• New Khaaneph Carrier Captain Voice
• New Khaaneph voice processing
• Unique Khaaneph Textures for all units in the fleet
• Unique Khaaneph visual FX on units

Khaaneph Carrier:
• Missile System - The Khaaneph Carrier can shunt power to increase the ammunition and reload speed
of its targeted missile weapon. Missiles provide excellent early-game defense and late-game offense.
• Mobility Support - A new shunting system that allows Carriers and Production Cruisers to speed up
nearby allies.

Khaaneph Siege Cruiser:
• An armored cruiser equipped with powerful direct-fire missiles and a wide-area barrage weapon.

Khaaneph Baserunner:
• Blast Drones - Khaaneph Baserunners can deploy a limited number of Blast Drones, fast unmanned
skimmers that rush towards enemies and detonate a powerful explosive.
• Smoke Wall - Khaaneph Baserunners can deploy a series of smoke grenades in their wake, allowing a
mobile baserunner to create a wall of sight-blocking smoke.

Khaaneph Production Cruiser:
• Mobility Support - Using the Carrier's Mobility Support system, the production cruiser can boost the
speed of nearby allied units.
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: Intel Core i3-2100 (3.1 GHz) / AMD A10 5800k (3.8 GHz)
Memory: 3 GB RAM
Graphics: GeForce GT 440 (1024 MB) / Radeon HD 4890 (1024 MB)
Hard drive space: 8 GB
Mouse, Keyboard

Recommended system requirements - Windows: 7 / 8 /10 (64-bit)
Processor: Intel Core i7-950 (3.0 GHz) / AMD FX-4300 (3.8 GHz)
Memory: 8 GB RAM
Graphics: GeForce GTX 770 (2048 MB) / Radeon HD 7770 (1024 MB)
Hard drive space: 12 GB
Mouse, Keyboard
► ChangeLog
Homeworld: Deserts of Kharak Patch 1.3.0

Greetings Everyone!

Below you will find the comprehensive patch notes for Homeworld: Deserts of Kharak Patch 1.3.0 going live November 21st, 2017. Our goal with this patch is to address several issues that we know are important to the Deserts of Kharak community. These changes include several fixes for single player campaign bugs, updates to the multiplayer and skirmish AI, fixes for multiplayer maps, and the addition of “Tactical Pause” to the single player campaign and skirmish modes. The patch also includes a large number of multiplayer balance changes and will be accompanied by a ladder reset

Be sure to look for Homeworld: Deserts of Kharak and the Soban and Khaaneph Fleet packs on sale online this upcoming holiday season.

Features

Tactical Pause

Tactical Pause is a feature that has become quite polarizing in the world of RTS games. Many people argue that tactical pause undermines the concept of “real time” strategy. However Tactical Pause has always been a part of the Homeworld franchise, and people expect it to feature in any Homeworld game. Its absence was a mistake which has now been rectified.

The player can now pause the game in the single player campaign and in skirmish games using the “P” key. During tactical pause players can issue combat, movement, and build commands to units which will be carried out once the game has become unpaused. There is audio feedback for any commands issued while paused, with visual feedback confirming the commands once the player unpauses the game.

Like all hotkeys, the Pause hotkey “P” is configurable by editing the custom.dokhotkeys file found in the backup and cloud files in the Deserts of Kharak Steam folder

(~Program Files (x86)\Steam\steamapps\common\Deserts of Kharak\out\backup\custom.dokhotkeys).

Skirmish and Multiplayer AI

It was also important to us to improve the AI in Patch 1.3.0 to improve the single player skirmish and multiplayer experience. It was common for a skilled player to easily beat 2 or sometimes even 3 Hard AIs single-handedly. While the AI is skilled at applying early pressure and capturing artifacts, it would often run out of resources and stop building units in the middle of the game. The following two changes have been made to improve this issue.

Hard AI Resourcing – We have altered Hard AI resource harvesting to increase the rate at which they collect resources while slowing the rate at which they deplete resource nodes. This will improve how the AI scales into the late game in skirmishes and in multiplayer games, as they will no longer run out of resources and stop producing units halfway through the game. Easy and Normal AI remain unchanged in this respect.

AI Air Sorties – AI Air Sorties no longer prioritize targeting Salvagers, Carriers and Support units over combat units. This change will improve the effectiveness of AI air units both offensively and defensively.This change impacts Easy, Normal and Hard AIs.

Bug Fixes

General

DLC Bug – A softlock often experienced when player without one of the two DLC factions played a multiplayer game against an opponent utilizing that DLC faction. This issue has now been fixed.

Coalition and Soban Gunship Veterancy Bug – The multiplayer version of the Coalition and Soban gunship were utilizing the campaign veterancy table and experience values. They have been updated with new veterancy experience values and now utilize the correct veterancy table.

Gaalsien and Khaaneph Production Cruiser Tooltip Bug – Level 2 veterancy for the multiplayer versions of Gaalsien and Khaaneph Production Cruiser was incorrectly giving 5 armor. This is now fixed to properly give the 3 armor stated in the tooltip.

Campaign

*Warning possible campaign story spoilers below for those that have not finished the campaign.

Mission 03 – Cape Wrath – Campaign Bug – During the final cutscene of mission three it was possible for the player to see two versions of the Carrier Kapisi if they had positioned their carrier at the mouth of the canyon exit before the mission ended. This has been fixed.

Mission 04 – Kalash Site – Campaign Bug – A progression blocking bug caused by the creation of an invulnerable unit preventing the player from completing the mission objective of “Destroy all remaining Gaalsien forces”. This issue has been fixed.

Mission 12 – Torin Crater – Campaign Bug – There was a scripting error which was preventing the Siidim forces from properly pursuing and attacking Rachel S’jet and her escort at the start of the mission. The Siidim forces will now behave as intended.

Multiplayer and Skirmish Map Bugs

Taiidan Passage Map Bug – A map bug caused by an area of what was supposed to be impassible terrain at the edge of the map was allowing units to path through it. Units pathing in this area could get drawn in and then become permanently stuck. The path-blocking navmeshes on both the two and four player versions of this map have been updated to prevent this issue.

The Shallows Map Bug – There was a passage between the terrain that separated the primary resource locations and the artifact extraction zones that looked like it should be pathable visually, but when attempting to send a unit through the passage it was forced to travel around the terrain. This has been fixed to allow small and medium sized units through this passage on both the two and four player versions of this map.

Gaalsien Territories Map Bug – Due to a combination of the dune placement around one of the artifact extraction zones and the isometric camera angle, it was possible for the player to be misled as to the actual perimeter of the artifact extraction zone, leading to mistakes when trying to extract an artifact with a Baserunner. The extraction zones have been moved to slightly flatter ground to help rectify this issue.

Balance Changes

The overarching goal of these balance changes are twofold: To improve parity between factions, and to improve the viability of several underutilized units. We hope these changes will create viable alternatives to the army compositions and tech choices prevalent in the current metagame. In particular we have made adjustments to the Cruiser class vehicles in the hope that they will play a larger role in the new metagame.

Coalition

The Coalition Faction came into this patch as a strong faction with a solid set of core units. They had strong early game aggression potential with Armored Assault Vehicles followed by the Mid and Late game strength of its Railguns, Strike fighters and Carrier. These core strengths often led to Coalition faction play being somewhat narrow, with several units seeing little or no play in most games.

The Assault Cruiser, Battle Cruiser, Coalition Bomber and Gunship have all seen significant buffs in the hopes that they will more often find roles within coalition players armies.

The Gunship in particular almost never saw competitive play, with the exception of an occasional gimmicky Gunship rush that could occasionally catch an opponent off guard. The Gunship was unable to fulfill its intended niche due to its inability to deal significant damage to armored units. To rectify this issue we have dropped the Gunship’s attack from 5 damage packets to 4, giving it a 20% improvement to its effectiveness against armor. We have also made the Gunship significantly cheaper while also increasing its build time, to make it a more appealing unit while preventing it from coming online too early.

The ability of the AAV to pressure an opponent’s economies in the early game was easy to execute and hard to stop. In order to rein in this overwhelming aggression the AAV has seen a nerf to its armor. While this does not completely stop the AAV’s effectiveness for economic harassment, it does enable greater degrees of counterplay and improves the effectiveness of opposing Carriers in defending their resourcing operations.

The Coalition Artillery Cruiser’s build time has also been significantly increased so it is more in line with that of the Gaalsien and Khaaneph Siege Cruisers.

Carrier

Carrier base Point Defense weapon Rate of Fire increased from 2 to 3

Carrier repair Beam range increased from 400 to 600

Bomber

Unit CU cost reduced from 600 to 550

Unit RU cost reduced from 290 to 250

Bomber targeting range increased to match Precision bomber

Bomber weapon area of effect increased by 20%

Support Cruiser

Support cruiser fleet cost reduced from 8 to 6

Assault Cruiser

Unit CU cost reduced from 550 to 500

Unit RU cost reduced from 300 to 250

Assault Cruiser tech research time decreased from 110 to 80

Assault Cruiser build time increased from 55 to 65

Artillery Cruiser

Artillery Cruiser build time increased from 55 to 70

Gunship

Damage Packets per Shot decreased from 5 to 4
Weapon AoE decreased from 160 to 150
Build Time increased from 32 to 55
Unit CU cost reduced from 680 to 380

Unit RU cost reduced from 280 to 250

Gunship Veterancy Experience requirements decreased

Level 1: From 5500xp to 1300xp

Level 2: From 8000xp to 2470xp

Level 3: From 12000xp to 4693xp

Level 4: From 18500xp to 8917xp

Level 5: From 27500xp to 16942xp

Armored Assault Vehicle

Base armor value decrease from 10 to 8

Battle Cruiser

Battle Cruiser tech research time decreased from 130 to 110

Battle Cruiser build time decreased from 80 to 75

Gaalsien

The Gaalsien faction was in a very strong place coming into this patch with a solid set of units, and an exceptionally strong Carrier. The largest issue for the Gaalsien was a Baserunner that was more often retired for resources than used to capture artifacts or to support a player’s army. To remedy this we have improved both the Gaalsien Baserunner’s Scanner and Healing abilities, greatly increasing its utility.

In Patch 1.3.0 the Gaalsien see a decrease in tech research times for the Honorguard Cruiser and increase in the tech research times for their Siege Cruiser. This is to help the Honorguard Cruiser to become a viable alternative as a mid-late game cruiser choice for the Gaalsien.

We have also decreased the base rate of fire for the Carrier Point Defense systems, and removed the discount on the cost of the Power Level 6 research to bring their Carrier more in line with other factions.

Carrier

Carrier base Point Defense weapon Rate of Fire decreased from 10 to 8

Carrier Power Level 6 tech research cost increase from 1100 CU and 600 RU to 1300 CU and 700 RU

Baserunner

Baserunner Deploy Scanner ability cooldown decreased from 300 to 200

Baserunner Repair ability cost decreased from 250 to 0

Heavy Railgun

Heavy Railgun unit cost increase from 85 RU to 90 RU

Salvager

Salvager armor increased from 0 to 2

Honorguard Cruiser

Honorguard Cruiser tech research time decreased from 100 to 85

Honorguard Cruiser hit points decreased from 3800 to 3600

Siege Cruiser

Siege Cruiser tech research time increased from 75 to 90

Soban

In version 1.2.1 the Soban were in a tough spot. They suffered the same weak spots as the Coalition faction, with the additional drawbacks of a carrier that struggled to fend off early aggression and was ineffective against enemy Carriers in lategame Carrier battles. Compounding this issue was the Soban Battle Cruiser that lacked the damage output of its Coalition counterpart while also suffering from poor accuracy.

In patch 1.3.0 we have taken several steps to remedy this issue. Significantly increasing the damage potential of the Soban Carrier’s Railgun Point Defense systems, and improving both the accuracy and damage of the Soban Battle Cruiser.

In addition to these changes, the Soban will benefit from the same improvements to the Assault Cruiser, Bomber and Gunship as their Coalition counterparts. Likewise the Soban are seeing the same reduction in AAV armor, and increase in Artillery Cruiser build times.

Carrier

Carrier base Point Defense weapon damage increased from 100 to 160

Soban Carrier weapon power lvl 4 turret cooldown time decreased from 1600 to 1500
Soban Carrier weapon power lvl 5 turret cooldown time decreased from 1600 to 1000

Armed Logistic Module base deployment range decreased from 1650 to 1200

ALM Deployment Cooldown increased from 0 to 5

ALM Power Level deployment range bonus rescaled:

Level 1: Remains at 500

Level 2: Remains at 1000

Level 3: Remains at 1500

Level 4: From 2000 to 1800

Level 5: From 4000 to 2000

Bomber

Unit CU cost reduced from 600 to 550

Unit RU cost reduced from 290 to 250

Bomber targeting range increased from 300 to 400

Bomber weapon area of effect increased by 20%

Support Cruiser

Support cruiser fleet cost reduced from 8 to 6

Assault Cruiser

Unit CU cost reduced from 550 to 500

Unit RU cost reduced from 300 to 250

Assault Cruiser tech research time decreased from 110 to 80

Assault Cruiser build time increased from 55 to 65

Armored Assault Vehicle

Base armor value decreased from 10 to 8

Gunship

Damage Packets per Shot decreased from 5 to 4
Weapon AoE decreased from 160 to 150
Build Time increased from 32 to 55
Unit CU cost reduced from 680 to 380

Unit RU cost reduced from 280 to 250

Gunship Veterancy Experience requirements decreased

Level 1: From 5500xp to 1300xp

Level 2: From 8000xp to 2470xp

Level 3: From 12000xp to 4693xp

Level 4: From 18500xp to 8917xp

Level 5: From 27500xp to 16942xp

Artillery Cruiser

Artillery Cruiser build time increased from 55 to 70

Battle Cruiser

Battle Cruiser tech research time decreased from 130 to 110

Battle Cruiser build time decreased from 80 to 75

Battle Cruiser damage increased from 270 to 320

Battle Cruiser short-range accuracy penalty removed

Khaaneph

Like the Gaalsien, the Khaaneph were in a very strong position in version 1.2.1. The midgame power of their Carrier and Siege Cruiser were hard to match.

The Khaaneph see a decrease in tech research times for the Honorguard Cruiser and increase in the tech research times for their Siege Cruiser. They also see minor nerfs to the survivability of their Siege Cruiser to bring it more in line with the Siege and Artillery Cruisers from the other factions. This should also make the Honorguard Cruiser more appealing as an alternative as a mid-late game cruiser choice.

The Khaaneph also see a minor nerf to the Shadowrunner Blast Drone build time. This is to slightly slow down the time it takes to get two blast drones into an opponent’s resource line, which could often cause the game to end before it had even started. While the change is minor it should enable a little extra room for defensive scouting and appropriate counterplay to occur.

Shadowrunner

Shadowrunner Blast Drone build time increased from 14 to 20

Heavy Railgun

Heavy Railgun unit cost increase from 85 RU to 90 RU

Salvager

Salvager armor increased from 0 to 2

Honorguard Cruiser

Honorguard Cruiser tech research time decreased from 100 to 85

Honorguard Cruiser hit points decreased from 3800 to 3600

Siege Cruiser

Siege Cruiser tech research time increased from 75 to 90

Siege Cruiser hit points decreased from 3500 to 3350

Siege Cruiser armor decreased from 18 to 16

Removed damage penalty versus Carriers (formerly dealt 50% damage to enemy Carriers)
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Homeworld: Deserts of Kharak GOG

Post by vastyr »

NEW RELEASE!

- added download link.
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Homeworld: Deserts of Kharak + 3 DLCs + OST GOG

Post by vastyr »

Update!
  • added full installer + dlcs v1.3.0_(21323).
  • added patch update download link, from v1.2.1 (12926) to v1.3.0_(21323).
    + ChangeLog.
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