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Stars in Shadow + Legacies DLC GOG

Posted: 11 Jul 2017, 17:21
by vastyr
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Stars in Shadow + Legacies DLC

Genre: Strategy - Turn-based - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Audio and text: English
Features: Single-Player - Achivements - Cloud Saves - Overlay
Released: January 19, 2017
Size: 3 GB
Company: Ashdar Games / Iceberg Interactive
Installer version: 38647_(111619)_(33985)
Store page: https://www.gog.com/game/stars_in_shadow

About:
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Stars in Shadow is a turn-based 4X science fiction strategy game. Explore the stars, settle distant worlds,
and build an interstellar empire. Recover ancient technologies and negotiate with alien leaders. Created
by a pair of passionate strategy gamers, Stars in Shadow features streamlined empire management,
sophisticated turn-based tactical combat, and detailed world building. “A worthy tribute to the classic
Master of Orion games of times past.”

Epic Scope:
Starting at the dawn of interstellar travel, progress through four eras of technological advancement.
Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and
grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars.

Varied Factions:
7 Playable factions comprising six alien races. Each faction has different research strengths and
technology options. Forming alliances, conquering neighboring species, or discovering ancient artifacts
may open up additional avenues of research. Choose your race wisely as it impacts which worlds will
suit you, what trades or alliances may be offered, and whether or not your neighbors are inclined to
trust you.

Stylized Setting:
A distinctive comic-book art style and an original, detailed universe backstory draw you into an
immersive game world. Interact with a unique cast of alien characters, make friends and influence
people, or crush your enemies and see them driven before you.

Focused High-Level Strategy:
Build a vast and varied empire, taking advantage of the unique traits offered by different alien
populations and the worlds they inhabit. Experiments on a slave population might diminish your
popularity in the Galactic Council. A streamlined resource and planetary improvement model keeps
the game moving even when your empire grows large.

Deep Turn-Based Tactical Combat:
Face off against your opponents in complex 2D turn-based tactical battles. Counter your enemy’s
missile barrage using point defense or interceptors, then close to energy weapon range! Stars in
Shadow’s tactical engine includes several features rarely seen in turn based games. Multi-ship
commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with
minimal micromanagement. Auto-resolve battles that are a foregone conclusion, while retaining the
ability to replay any engagement to see exactly what happened.

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Released: September 28, 2017
Size: 28 MB
Store page: https://www.gog.com/game/stars_in_shadow_legacies

About: It’s been three thousand years after the Great War and the collapse of the hyperspace lanes.
The galaxy is reawakening, thanks to an unknown influence who has restored the warp lanes back into
operation. Who restored the warp lanes, and for what purpose?

Legacies introduces a new playable faction, the cyborg Tinkers. The Tinkers are a race of cyborgs who
worship Dzibix, an ancient mega machine located on their arid homeworld of the same name. Dzibix is
-- or was -- an automated factory built by one of the ancient civilizations of the Golden Age.

The Tinkers worship Dzibix as a machine god and as result it has grown to cover most of the planet and
has achieved at least minimal self-awareness. To appease their machine god the dutiful Tinkers have
converted themselves into cyborgs and remade their society as a cybernetic civilization.

Tinkers’ ships have increased armor, self-repair capability, and special systems for handling missiles and
fighters. The Tinkers will have a custom home world and a full set of custom spaceships to build, and
will take special advantage of several new gameplay features.

Also joining the galaxy is new minor faction: the hyperspace-dwelling Arda Seed. The Arda Seed will
employ a number of new starship and station types, and make special use of several new gameplay
features.

The Arda Seed faction represents the next step in uncovering the story of the causes behind the Great
War, which will continue to be expanded upon in upcoming DLC.

● New playable faction: Tinkers
● New population type: cyborgs
● New planetary special: Planetary Debris Rings and Asteroid Bases
● Space Habitats and Re-deployable Mobile Stations
● New minor faction: Arda Seed
● New “Hyperspace Anomaly” locations
● Technology Boosts and Researchable Artifacts
● Herald encounters
● New technologies, weapons and encounters
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: Intel Core 2.6 GHz or equivalent
Memory: 4 GB RAM
Graphics: ATI Radeon HD 4000 Series or better
Hard drive space: 3 GB
Mouse, Keyboard

Recommended system requirements - Windows: 7 / 8 / 10
Processor: Intel Core Duo 3.0 GHz or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA Geforce 400 Series or better, 1 GB RAM
Hard drive space: 3 GBr
Mouse, Keyboard

Stars in Shadow + Legacies DLC GOG

Posted: 16 Apr 2018, 15:28
by vastyr
Update!

- added latest full installer + dlc v22151_(041518)_(20061).
- updated ChangeLog.

Stars in Shadow + Legacies DLC GOG

Posted: 08 Apr 2019, 05:49
by catastic
► ChangeLog v37981

Stars in Shadow + Legacies DLC GOG

Posted: 09 Apr 2019, 01:57
by screwie
► Stars in Shadow + Legacies DLC v37981_(022619)_(27670)

Stars in Shadow + Legacies DLC GOG

Posted: 12 Oct 2019, 12:41
by vastyr
Update!
  • added v38550_(090619)_(33021).

Stars in Shadow + Legacies DLC GOG

Posted: 12 Oct 2019, 14:34
by catastic
vastyr wrote: 12 Oct 2019, 12:41 Update!

added v38550_(090619)_(33021).
► Changelog
Changelog for Updated 38550 (added 06 September 2019):

- Fix for a bug that could cause transports from destroyed empires to wander the map endlessly.
- Increased the starting population of Gremal by +1 Enfi.
- The "Raider Activity" setting now also affects the number of Pirates/Marauders/Harpies present at the start of the game.
- Added a "None" option to the "Raider Activity" setting.
- 'Fatalin Stims' and 'Thiozil Tranquilizers' have been replaced by a single merged technology: 'Chattel Pharmaceuticals'.

Stars in Shadow + Legacies DLC GOG

Posted: 17 Oct 2019, 19:08
by vastyr
Update!
  • added full installer + dlc v38568_(101519)_(33236).
  • added to dl link:
    patch_stars_in_shadow_38550_(090619)_(33021)_to_38568_(101519)_(33236).

Stars in Shadow + Legacies DLC GOG

Posted: 17 Oct 2019, 23:07
by catastic
vastyr wrote: 17 Oct 2019, 19:08 Update!

added full installer + dlc v38568_(101519)_(33236).
added to dl link:
patch_stars_in_shadow_38550_(090619)_(33021)_to_38568_(101519)_(33236).
► Changelog
Patch Notes for 16 October 2019 (ver. r38568)
Fixes

Fix for a rare bug that could cause multiple splinter colonies to spawn on the same planet.
Fix for a bug that could occur when colonizing a planet with an existing outpost.
Fix for a bug that could cause an uncompleted battle to be treated as a stalemate.
Fix for a bug in the AI end turn logic.
Fix for a naming error in planetary bombardment reports.
Fix for a formatting error in the empire annexation report.
Fix for a bug in the logic for tracking tinkers' Dzibix connection state.
Attempted fix for a rare 'invalid bombardment request' bug.
Fixes for bugs that could cause an 'error in the food shortage report' warning.
Fixes for assorted typos in the in-game text.
Fix for a rare bug in the AI fleet routing code.
Fix for a UI glitch that could cause star names and territory outlines to not update immediately after territory changed hands.

Gameplay Changes

There is now a chance for Gremak to gain the option of annexing Marauder companies they're already in contact with.
'Marauder Weaponry' and 'Stupendous Energy Physics' can now always be reverse-engineered from captured ships.
Decreased the number of heavy weapons that can be mounted in most siege mounts from 3 to 2.
Increased the damage of Ion Artillery.
Increased the number of siege weapons that can be mounted on Dread Stars from 2 to 3.

Stars in Shadow + Legacies DLC GOG

Posted: 18 Nov 2019, 22:24
by JohnnyMic
@catastic

Stars in Shadow + Legacies DLC GOG

Posted: 19 Nov 2019, 20:31
by catastic
JohnnyMic wrote: 18 Nov 2019, 22:24 setup_stars_in_shadow_38647_(111619)_(33985).exe
► Changelog
Patch Notes for 16 November 2019 (ver. r38646)
Gameplay Additions and Changes

It is now possible to pan the map during AI turns. If you find that this negatively impacts performance on slower graphics cards, this feature can be disabled by turning on the Simplified Graphics option.
Added option "AI Turn Zooming" that additionally allows map zooming during AI turns. This optional feature may impact performance on some machines, so it is disabled by default.
It is now possible to reverse engineer captured starships at any time, rather than only when you first capture them.
Human missile cruisers now have 1 size 3 Torpedo mount (up from 2 size 1 mounts).
Added a new UI option to the Options pane: 'Capitalize Outpost Names'. The names of star systems with only an Outpost (and not a colony) are normally displayed on the map in lowercase to differentiate them from other systems; this option disables this.
In the Galactic Council, AIs will no longer vote for allied empires if those empires have fleets that they judge to be weaker than their own.
Starting a war should now implicitly cancel all outstanding diplomatic requests between the two warring empires.
Captured stations around planets destroyed by bombardment will now be destroyed when the planet's population is destroyed.

Fixes

In tactical combat, it should no longer be possible to issue a move order to a ship that is still in the process of exploding.
Fix for a bug that could prevent mercenary ships from being properly captured.
Refitting a military transport to a design that lacks transport space should no longer cause an error.
Fix for an error that could be triggered by rushing a ship's production, then changing the underlying design.
Some 'End turn' and 'Load Game' UI transitions should be smoother.
Refitting a station that contains habitat modules will no longer cause any population living in those modules to disappear.
Workaround for a bug caused by destroyed Marauder companies that controlled captured outposts.
Fleets should no longer choose hyperspace anomalies as possible retreat destinations.
Fix for a bug triggered by scuttling captured stations.
Fix for a rare bug that could cause crashes inside the AI research logic.
Fix for a bug that could cause ship hulls from different races to share construction progress.
The "demand you stop trading with our enemies" event now has a cooldown to prevent excessive repeated demands.


I can see a future in which we will meet again.
► Hotfix
Patch day hotfix r38647
* The "Disable Arrow Panning" option should now work properly during AI turns.