Hob
Genre: Action - Adventure - Platformer
Works on: Windows (7, 8, 10)
Languages: Audio and text: 中文, Deutsch, English, español, français, italiano, 日本語
Features: Single-Player - Controller Support - Cloud Saves - Overalay
Released: September 26, 2017
Size: 2.2 GB
Company: Runic Games Inc. / Runic Games Inc.
Installer version: 1.17.3.0_(16560)
Store page: https://www.gog.com/game/hob
About: From the team that brought you Torchlight and Torchlight II comes Hob: a vibrant, suspenseful
action-adventure game set on a stunning and brutal world in disarray. As players delve into the mysteries
around them, they discover a planet in peril. Can it be mended, or will the world fall further into chaos?
● WORDLESS NARRATIVE: Presented without text or dialogue, Hob’s story is revealed as you explore
the planet and interact with the strange lifeforms that inhabit it.
● TRANSFORM THE WORLD by solving puzzles and repairing the planet. The landscape will change
before your eyes, opening new areas to uncover and explore.
● GRAPPLE, PUNCH, and WARP through the world! Use your mechanical glove-arm abilities for
traversal as well as combat.
● ADVENTURE in an open world, explore ruins, befriend sprites, and battle the rogue creatures that
threaten their extinction.
► System requirements
N/A at time of posting
► ChangeLog
Patch 1.16.3.0 (27th October 2017)
Adjusted map in electric area to accurately reflect terrain
--------------------------------------------
Patch 1.15.3.0 (20 October 2017)
PERFORMANCE
Reduced micro stutters most prevalent on Nvidia 10-Series GPUs*
GAME
Made it easier to knock enemies off cliffs
Improved camera position during some grapple points
Adjusted sounds on various units and events throughout the game for a better experience
Fixed some event saves to avoid being stuck if you quit in the middle of the event
You can no longer grapple in the middle of a warp
Added a higher quality shadow detail level
LOCALIZATION
Fixed some incorrect Arabic translations and controller UI
ACHIEVEMENTS/TROPHIES
Hunter achievement should now include warp and down-punch attacks
LAUNCHER
Reconfigured Shadow Detail dropdown for three settings: Low, Medium, High (previously only two settings)
-------------------------------------------------
Hotfix (1.13.3.3) 07 October 2017
Fixes a scenario in which the game stops saving progress after triggering a specific world shift.
Note: We didn't increment the version number for this one on Steam, but on GOG the version increments to 1.13.3.3. We promise we will sync all these versions up in the next patch!
-------------------------------------------------
Patch Notes (1.13.3.2) 07 October 2017
LAUNCHER
- Monitor dropdown detects monitors correctly
- Added Graphics Adapter selection to launcher so players can explicitly select their GPU
GAME
- Fixed various crashes throughout the game
- Adjusted save states on various events to avoid blocked save games
- Added blocking volumes in various places to prevent players from getting stuck
- Adjusted death planes in various places to make sure players die when they are supposed to
- Adjusted collision in various places so players can no longer walk through things they should not
- Fixed places where music was not playing in the world
- Invisible robot in water dungeon no longer invisible
- Menu UI easier to navigate with gamepad
Note: Issues reported with Nvidia 10-Series graphics devices have been inconsistent and difficult to track down. If you have one of these cards, please try the latest patch. If you are still having trouble, see our Performance troubleshooting KB article and if that doesn't resolve the issue, please contact us at support@runicgames.com with specific additional information.
--------------------------------------------------
Patch Notes (1.12.3.1) 03 October 2017
Resolved issues with snap points for blocks.
Fix for punch soft lock.
Adjustments to camera angles to make it easier to see in some areas.
Fix for an issue where the game state would be broken if the player exited during a world shift event.
Localization fix for controller layouts.
Note: We are still investigating issues with Nvidia 10-Series graphics devices. Thanks for your patience!
--------------------------------------------------
Patch Notes (1.12.3.0) 29 SEPTEMBER
Stability improvements.
Butterfly collection should increment properly.
Added a ladder in electric zone for easier return traversal.
Adjusted deathfall sound volume.
Improved camera angle during certain puzzles to make it easier to see.
Updated vista map markers.
Note: We are very close to tracking down the launching crashes folks are getting with Nvidia 10-Series graphics cards. If you're running into this issue, try reinstalling your MSVC++ redistributables (see Launching Issues[support.runicgames.com] for more info on how to do this.) If you receive an assert message at this point, let us know via support@runicgames.com which one you received. Removing one or more of the microcodecache.bin files (info also in Launching Issues[support.runicgames.com]) may resolve the issue. If not, rest assured, we are working round the clock to resolve the issue. Thanks to everyone in the community who has taken time to help us track this issue down!
--------------------------------------------------
Patch Notes (1.11.2.0) 28 SEPTEMBER
Crash fixes
Fix for terrain race condition
Note: We are actively investigating launching issues for Nvidia 10-Series GPUs. Resolving it is our top priority.
----------------------------------------------------
Patch Notes (1.10.2.0) 27 SEPTEMBER
This patch addresses several major crashing issues.
Thank you to all the folks in the community who helped us beta test it!
Special shout-out to Wanderbot, whose assistance singularly made this patch possible.
Adjusted map in electric area to accurately reflect terrain
--------------------------------------------
Patch 1.15.3.0 (20 October 2017)
PERFORMANCE
Reduced micro stutters most prevalent on Nvidia 10-Series GPUs*
GAME
Made it easier to knock enemies off cliffs
Improved camera position during some grapple points
Adjusted sounds on various units and events throughout the game for a better experience
Fixed some event saves to avoid being stuck if you quit in the middle of the event
You can no longer grapple in the middle of a warp
Added a higher quality shadow detail level
LOCALIZATION
Fixed some incorrect Arabic translations and controller UI
ACHIEVEMENTS/TROPHIES
Hunter achievement should now include warp and down-punch attacks
LAUNCHER
Reconfigured Shadow Detail dropdown for three settings: Low, Medium, High (previously only two settings)
-------------------------------------------------
Hotfix (1.13.3.3) 07 October 2017
Fixes a scenario in which the game stops saving progress after triggering a specific world shift.
Note: We didn't increment the version number for this one on Steam, but on GOG the version increments to 1.13.3.3. We promise we will sync all these versions up in the next patch!
-------------------------------------------------
Patch Notes (1.13.3.2) 07 October 2017
LAUNCHER
- Monitor dropdown detects monitors correctly
- Added Graphics Adapter selection to launcher so players can explicitly select their GPU
GAME
- Fixed various crashes throughout the game
- Adjusted save states on various events to avoid blocked save games
- Added blocking volumes in various places to prevent players from getting stuck
- Adjusted death planes in various places to make sure players die when they are supposed to
- Adjusted collision in various places so players can no longer walk through things they should not
- Fixed places where music was not playing in the world
- Invisible robot in water dungeon no longer invisible
- Menu UI easier to navigate with gamepad
Note: Issues reported with Nvidia 10-Series graphics devices have been inconsistent and difficult to track down. If you have one of these cards, please try the latest patch. If you are still having trouble, see our Performance troubleshooting KB article and if that doesn't resolve the issue, please contact us at support@runicgames.com with specific additional information.
--------------------------------------------------
Patch Notes (1.12.3.1) 03 October 2017
Resolved issues with snap points for blocks.
Fix for punch soft lock.
Adjustments to camera angles to make it easier to see in some areas.
Fix for an issue where the game state would be broken if the player exited during a world shift event.
Localization fix for controller layouts.
Note: We are still investigating issues with Nvidia 10-Series graphics devices. Thanks for your patience!
--------------------------------------------------
Patch Notes (1.12.3.0) 29 SEPTEMBER
Stability improvements.
Butterfly collection should increment properly.
Added a ladder in electric zone for easier return traversal.
Adjusted deathfall sound volume.
Improved camera angle during certain puzzles to make it easier to see.
Updated vista map markers.
Note: We are very close to tracking down the launching crashes folks are getting with Nvidia 10-Series graphics cards. If you're running into this issue, try reinstalling your MSVC++ redistributables (see Launching Issues[support.runicgames.com] for more info on how to do this.) If you receive an assert message at this point, let us know via support@runicgames.com which one you received. Removing one or more of the microcodecache.bin files (info also in Launching Issues[support.runicgames.com]) may resolve the issue. If not, rest assured, we are working round the clock to resolve the issue. Thanks to everyone in the community who has taken time to help us track this issue down!
--------------------------------------------------
Patch Notes (1.11.2.0) 28 SEPTEMBER
Crash fixes
Fix for terrain race condition
Note: We are actively investigating launching issues for Nvidia 10-Series GPUs. Resolving it is our top priority.
----------------------------------------------------
Patch Notes (1.10.2.0) 27 SEPTEMBER
This patch addresses several major crashing issues.
Thank you to all the folks in the community who helped us beta test it!
Special shout-out to Wanderbot, whose assistance singularly made this patch possible.