Children of Zodiarcs Collector's Edition GOG

Post Reply
User avatar
Tom a Jerry
T-Meg
Posts: 1916
Joined: 15 Feb 2016, 15:36
Has thanked: 4265 times
Been thanked: 15616 times

Children of Zodiarcs Collector's Edition GOG

Post by Tom a Jerry »

Image

Children of Zodiarcs Collector's Edition

Genre: Role-playing - Strategy - Tactical
Works on: Windows (7, 8, 10)
Languages: Text only: Deutsch, English, español, français, italiano
Features: Single-Player - Achievements - Controller Support - Cloud Saves - Overlay
Released: July 18, 2017
Size: 1.1 GB
Company: Cardboard Utopia / Cardboard Utopia
Rating: PEGI Rating: 12+ (with Bad Language, Violence)
Installer version: w1.0.3.7-2f11118c226f (21162)
Included goodies: soundtrack (MP3) + artworks
Store page: https://www.gog.com/game/children_of_zo ... rs_edition

About: In addition to the core game, Children of Zodiarcs Collector's Edition includes the game's digital
soundtrack, alongside a PDF artbook containing imagery from throughout the game's development
process.
Image
Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world
divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new
deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst
for profit.

Story
Professional thieves on the trail of an ancient relic, the group infiltrates the glittering halls of a corrupt
noble’s private chambers in pursuit of their target, narrowly escaping the wrath of the city guards at every
turn. Desperate to find an escape, they seek refuge in the city’s seamy slums and brave the sunless pits of
the underworld. Out to get them are heavily armed city guards, rival gangs and psychotic families of
subterranean cannibals. Abandoned by the system and used by selfish criminals, these young companions
will be forced to come to terms with their own reality. But be warned - in the world of Children of
Zodiarcs
, no one escapes unscathed!

KEY FEATURES:
Combat Cards
Each of your party members’ attacks & abilities are bound to combat cards. Drawing different cards
during battle provides you with ever changing combat possibilities every time you fight!

Empower Cards through Dice
Once you’ve chosen your attack, physics based dice allow you to roll for bonuses! Favoring symbols
over numbers, these dice deliver attack, defence, healing, and special ability modifiers.

Influencing Lady Luck
To add yet more layers of stratagem to Children of Zodiarcs, you can craft dice to favour your play
style, and re-roll up to two dice every time you throw. You need not fear being at Lady Luck’s mercy!

A World Full of Characters
Along the way you’ll come to learn about Nahmi - stolen from her homeland as a child, Brice - forced to
survive on the mean streets of Torus; Zirchhoff - a charismatic bandit leader who employs young orphans
to do his bidding: as well as many more mischief makers.

Building Decks
Each playable character comes with their own customisable deck. This allows you to tailor their skillset to
the types of attacks and abilities you want to have in your hand during the heat of combat.

A Fully Orchestrated Score
Children of Zodiarcs’ music captures the feel of tactical RPG classics with its fully orchestrated soundtrack
composed by the award winning team at Vibe Avenue.

Join Nahmi and her team in a harrowing tale of the downtrodden’s struggle for survival in a world where
mystical forces are overlooked; and the people in power are solely concerned with profit. Do you have
what it takes to overthrow a corrupt system?

Minimum system requirements - Windows: 7 / 8 / 10 (32-bit or above)
Processor: Pentium G4400 /AMD Phenom II X2-550
Memory: 2 GB RAM
Graphics: NVIDIA GT 630 /AMD HD R7 250
DirectX: Version 9.0c
Storage: 3 GB available space

Recommended system requirements - Windows: 10 (64-bit Version)
Processor: Intel i3-6300 / AMD A10-7850K
Memory: 4 GB RAM
Graphics: NVIDIA GTX 560 1GB /AMD HD 7850
DirectX: Version 9.0c
Storage: 3 GB available space
► ChangeLog
Patch 1.0.2.1 (12th September 2017)

CONTROLS

Feature: Added the ability to fast-forward hero attack animations by holding LMB or A (X360 controller)
Feature: Added the ability to change the pitch of the camera by holding RMB and moving mouse up/down, or R-Stick up/down (X360 controller). Zoom on controller is moved to LT and RT
Feature: Separate options to invert camera Y-axis or X-axis can be found in the Options Menu
Feature: Added the ability to browse a unit's cards while viewing their stats when playing with a controller
Feature: You can scroll the World Map with the arrow keys when playing with mouse+keyboard
Feature: You can now cycle through your heroes with TAB when playing with mouse+keyboard
Feature: Wrap around list of cards in deck builder when playing with controller

BALANCING

Feature: Added an option that adjusts the levels of enemies in Story Mission to your party level to alleviate grinding. Available only in Normal Mode.
Feature: Scaling of enemy levels is now set to average between your highest and lowest hero levels
Tweak: Adjusted the way XP is given when using multiple cards in a row. Nahmi will no longer sky rocket in levels ahead of the other team members!
Tweak: Adjusted the difficulty of Side Missions 2, 3, and 4
Tweak: Adjusted the difficulty of some Skirmishes that were near-impossible to beat without 1 or 2 heroes dying

SAVE SYSTEM

Feature: Suspend is now called Mid-Battle Save and returns you to the ongoing battle instead of the Title Screen
BUGFIX

Fixed Game Ending being sometime triggered at the end of a Skirmish of map 11
Enemies in Skirmishes are 1 level higher so now they give proper XP. Before they were giving 50% of the XP they should have been giving.

Patch 1.0.1 (24th July 2017)

Tweaks and adjustments

Fast forward enemy turn feature has been added. Hold the buttons down shown in the top-right corner to speed up the game during Enemy Phase.
Difficulty adjustments in Story Missions 4 and 5. Be aware that if you have Suspend saves in missions 4 or 5, these difficulty changes will not show up. Your manual and Auto save slots are fine so if you want these changes, start missions 4 or 5 from the beginning.
Tweaked XP system so it's now easier to level-up your under-leveled heroes. Now when you do 0 HP damage, you will get proper amount of XP.
Reduced the strength of the beige background during dialogue

Bug fixes

Fixed the bug where enemies in Story Mission 8 do not level scale in Hard difficulty
Fixed the bug where if Xero is heavily under-leveled and he gains XP from attacking /counter-attacking an enemy, he gains thousands of XP and it takes several minutes for all of it to count up. However, if he has massive amounts of XP overflow, it will still count it each time but it will slowly deplete each time he gains XP and levels up. It's not a perfect solution, but with this bug fix it'll eventually end and he'll return to normal.
Fixed duplicate text in the art book (Collector's Edition / Upgrade only)

If you encounter any problems or bugs with CoZ ver1.0.1, please post the issues in the game's forum!
User avatar
Tom a Jerry
T-Meg
Posts: 1916
Joined: 15 Feb 2016, 15:36
Has thanked: 4265 times
Been thanked: 15616 times

Children of Zodiarcs Collector's Edition GOG

Post by Tom a Jerry »

:!: New release
User avatar
Tom a Jerry
T-Meg
Posts: 1916
Joined: 15 Feb 2016, 15:36
Has thanked: 4265 times
Been thanked: 15616 times

Children of Zodiarcs Collector's Edition GOG

Post by Tom a Jerry »

Update!

- Added patch - from w1.0.3.3-5d416b8b7d8f (17808) to w1.0.3.7-2f11118c226f (21162)
- Added updated full installer - w1.0.3.7-2f11118c226f (21162)
Post Reply
  • Similar Topics
    Replies
    Views
    Last post