Page 1 of 2

Into the Breach GOG

Posted: 18 Aug 2017, 22:03
by vastyr
Image

Into the Breach

Genre: Strategy - Simulation - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Audio and text: English
Features: Single-Player
Released: February 27, 2018
Size: 446 MB
Company: Subset Games / Subset Games
Installer version: v1.2.93_(71867)
Store page: https://www.gog.com/game/into_the_breach

About: The remnants of human civilization are threatened by gigantic creatures breeding beneath the
earth. You must control powerful mechs from the future to hold off this alien threat. Each attempt to save
the world presents a new randomly generated challenge in this turn-based strategy game from the makers
of FTL.

● Defend the Cities: Civilian buildings power your mechs. Defend them from the Vek and watch your fire!
● Perfect Your Strategy: All enemy attacks are telegraphed in minimalistic, turn-based combat. Analyze
your opponent's attack and come up with the perfect counter every turn.
● Build the Ultimate Mech: Find powerful new weapons and unique pilots as you battle the Vek
infestation across Corporate-Nation islands.
● Another Chance: Failure is not an option. When you are defeated, send help back through time to save
another timeline!
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10

Processor: 1.7+ GHz or better
Memory: 1 GB RAM
Graphics: Intel HD 3000 or better
Storage: 300 MB available space
Mouse, Keyboard

Into the Breach GOG

Posted: 18 Aug 2017, 22:03
by Nighted
  Hidden text. You must be registered and have messages: 3

Into the Breach GOG

Posted: 27 Feb 2018, 18:01
by ADMIN
► ChangeLog
Patch 1.1.22 (08 November 2018)
There was a bug causing the screen to go yellow for players using a controller. That has been resolved in the 1.1.22 patch.

Patch 1.1.21 (02 November 2018)
Added controller support

Update (09 August 2018)
Added the Mac version of Into the Breach to everyone's accounts.

Patch 1.0.22 (05 May 2018)
Better support for Touch Screen / Tablet PCs (See note below)
Viscera Nanobots will now trigger on minor enemies (Spider Eggs, Blobs, etc.)
Deadly Environment / Unit effects are made more clear to the player
Potential fixes for some system compatibility issues
Satellites are now immune to Smoke effects
Fixed rare bug where a single game could be stuck resisting every Grid Damage
Fixed some rare token failures in pilot/CEO barks
Fixed bug where Mechs without weapons could become inactive
Small changes to the save backup system to prevent corruption
Phase Cannon will no longer damage buildings on the edge of the map
Mech falling down a hole will now negate the "Perfect Battle" achievement
Fixed various strange behaviors that can be triggered by the Blob Boss splitting
Unstable Mechs will no longer explode incorrectly if using the Psionic Receiver
Archimedes/Rong save and reload exploit fixed
Mission where Vek spawn from ACID tiles will no longer spawn units on Frozen ACID tiles
Losing every Mech in the final mission will correctly result in a Game Over
Viscera Nanobots will no longer revive units that fell down holes
Fixed: Info Overlay hotkey sometimes displayed wrong enemy unit info
Fixed: Rare bug where a repaired unit lost its weapons
Fixed: Secret Pilot / Ralph pilot skills could be attributed as "environment" for xp
Fixed: Health bars with 10 (or more) won't look ridiculous
Attack Order UI fixes
Minor art/UI/animation fixes
Minor text fixes

Touch Screen Support: We have not created a full touch friendly UI, as that would take months. But I have improved general capabilities along with some touch friendly improvements so it's all very playable using nothing but touch on tablet PCs like the Surface. Ultimately I would like to design and include a full touch UI for the game, but there is no time line on that. This is just a stop gap measure.

Patch 1.0.20 (12 March 2018)
More fixes for older Intel machines
Fix for some players experiencing stuttering/lag since 1.0.17
Enemies spawning from Water/ACID can no longer land on pods
Spawn logic from Robot Factory, ACID, or Spiders improved
Fixed some incorrect predicted damage on weapons
Fixed repeated SFX when a unit in lava is also in smoke
Fixed UI bugs at lower resolutions
Some missions will no longer be valid for certain secrets that could be impossible
Sidestepping onto a mine and undoing will no longer reset your attack ability
Fixed: Silica and Archimedes would lose their post-attack bonus if they are saved from death by Nanobots
Note: Units that die and are repaired later by a separate action will remain inactive

Patch 1.0.17 (07 March 2018)
Fix for many run problems, especially for Intel machines
Additional logging for diagnosing problems
Secret Pilot will no longer get useless skills
Burrower can now be "flipped" by Confuse and Shield Bash
Forest "light on fire" animation won't be present if the attack also makes smoke
Abe Armor will correctly register as Corroded w/ ACID
Minor SFX fixes

Patch 1.0.16 (06 March 2018)
New Options in Menu:
Disable Frame Limiter
Disable Screen Shake
Enable "Grid Overlay" (chess-like coordinates)
Fixes:
Save / Profile backup system improved reliability
Potential fixes for some launch failure issues
Potential fix for minor stutter every couple minutes
"Emergency Medical Supplies" will work between phases of Final Mission
Numerous "Order Overlay" fixes to be more accurate
Fixed minor tooltip errors (text, placement, etc.)
Minor SFX bug fixes

Patch 1.0.14 (05 March 2018)
Save and Profile backup system to prevent corruption after catastrophic failure (BSOD, power loss, etc.)
Glittering C-Beam fixed (hopefully)
Critical Shields Passive fixed for Final Battle
Additional logging to diagnose startup crashes
More potential fixes for save issues
Fixed crash when using End Turn hotkey during the tutorial
Preventing early End Turn with hotkey before Player Turn starts
Fixed "Glittering C-Beam" from triggering incorrectly
Final Mission will no longer randomly remove shields from units
Fixed: Terraformer mission would count as a failure if you froze the terraformed land
Game Timer UI bugs fixed (would show HH:MMM:SS)
Potential fix for infinite teleport bug

Patch v1.0.10 (1 March 2018)
Fixed bug where you wouldn't have enough tiles to deploy to
Fixed crash when shielding the damaged train
Potential fix for people experiencing crashes when the game is loading

More potential fixes for save failures
Patch v1.0.08 (27 February 2018)
Fixes save issues

Into the Breach GOG

Posted: 05 Mar 2018, 19:35
by nordman
vastyr wrote: Update!

- added latest version, 1.0.14 (19018).
- updated ChangeLog.
Hi, google drive dl link doent work.
Please fix it.
Thanks.

Into the Breach GOG

Posted: 05 Mar 2018, 20:11
by vastyr
nordman, thanks for the info. Fixed, used mailru instead.

Into the Breach GOG

Posted: 13 Mar 2018, 01:28
by Soni091090
no patch only?

Into the Breach GOG

Posted: 03 Nov 2018, 03:11
by jimmychan

Into the Breach GOG

Posted: 21 Apr 2020, 20:50
by Lukapolwart
► Changelog 1.2 (20 April 2020)

Localization:

Into the Breach is now fully localized in 9 new languages! These are:

French, Spanish, German, Italian, Russian, Polish, Brazilian-Portuguese, Simplified Chinese, and Japanese.

Into the Breach has a shocking amount of text. It’s been a long process to get it all localized and adapt the interface for new languages. We’re excited to be welcoming new players from around the world to play. Big thank you to Riot Loc, Emilia, and 8-4 for their work in translating the game!
Linux Version:

There is now a fully native Linux version of Into the Breach! You may already be playing with the Proton version through Steam, but the native Linux version should now be available.

Touch Interface:

There is now a specifically designed touch interface integrated into the game. Anyone playing on PC touch-screen devices will be able to use it -- just tap the screen to swap over at any point.

Weapon Reputation Cost:

Prior to this patch, all Weapons in the Store cost 2 Reputation, with one randomly selected to be ‘on sale’ for 1 Reputation. From now on, all weapons will always cost 1 Reputation. We wanted to encourage more risk-free experimentation of weapons during a run, and felt this opened up that opportunity to players.

Engine Update:

This part of the update will hopefully be invisible. The tech that Into the Breach was built on was ancient, and in order to help guarantee support far into the future we spent some time modernizing the backend engine.

Mod Compatibility:

This update might break some mod functionality in the immediate future. But we've been in contact with some members from the modding community to help smooth the way for a quick fix to any potential problems. There will need to be an update to the Mod Manager in order to re-load any mods, which will hopefully be available soon.

Thank you to everyone who played and continues to play Into the Breach!

Into the Breach GOG

Posted: 28 Apr 2020, 00:33
by Lukapolwart
► Changelog 1.2.2 update (27 April 2020)

1.2.2 update (27 April 2020)

Linux Save Location is now in ~/user/.local/share/IntoTheBreach
Now appropriately crediting those involved in the translation work (thanks everyone!)
Fixed: Non-English characters for name input did not work outside of the Hangar
Random Pilot names will no longer reset on reload
Fixed: Stores would incorrectly state you don't have a Mech Class in some circumstances
Fixed: Stores "Undo All" would remove the wrong weapon from your inventory sometimes
Removed excess Power Icons placed on NPC / Allied weapons in battle
Conveyor Belt Environment Icon/Tooltips/Name was not properly working
(Secret Squad) Names will no longer repeat
Removed debug language swap
Fixed: Objective Text reset on reload
Restored some missing unit names (Disposal Unit, etc.)
Fixed numerous cases of translated text being too long for the UI boxes



Into the Breach GOG

Posted: 19 May 2020, 20:30
by Lukapolwart
► Changelog Version 1.2.23 (15.05.2020)

Update: Version 1.2.23 (15.05.2020)

- Crash Fix: Game would crash if you beat the game w/o any living pilots in your mechs
- Linux Fix: Hardware cursor was causing crashes for some users
- Linux Fix: Audio driver selection improved
- Stats Fix: "Most Destructive" was no longer tracking properly
- Fixed: Laser Snow Bots would inappropriately cancel their attacks
- Various minor graphical glitches fixed
- ACID will no longer apply to shielded units
- On-Screen keyboard bug fixes (for Gamepad play)
- Various minor UI fixes to fit localization
- Reputation value correctly resets when you leave an island

Into the Breach GOG

Posted: 02 Jun 2020, 10:40
by Lukapolwart
► Changelog 1.2.2.4

1.2.2.4 update (28 May 2020)

- Fixed bug where repairing a shielded mech would create A.C.I.D. on the tile.
- Fixed Laser-Bot tooltip

Into the Breach GOG

Posted: 02 Jun 2020, 10:42
by zorglub8778
Could you also upload the MacOS version please ? Thanks

Into the Breach GOG

Posted: 20 Jul 2022, 02:10
by MIC132
I think Advanced Edition just dropped. Anyone got that?

Into the Breach GOG

Posted: 20 Jul 2022, 09:35
by Cheefy

Into the Breach GOG

Posted: 20 Jul 2022, 11:41
by Jesseisasnitch222
The link your requested is expired.
Getting a message that it's expired :help:

Into the Breach GOG

Posted: 20 Jul 2022, 12:48
by Crush
Jesseisasnitch222 wrote: 20 Jul 2022, 11:41 The link your requested is expired.
The above link works fine for me...

Into the Breach GOG

Posted: 20 Jul 2022, 13:00
by Odennati
Here's another mirror:

setup_into_the_breach_1.2.71_(57323).exe

Into the Breach GOG

Posted: 20 Jul 2022, 15:23
by Jesseisasnitch222
Crush wrote: 20 Jul 2022, 12:48 The above link works fine for me...
I think it's to do with my countries provider blocking it, It works on a VPN but shows up as expired link, don't know what fuckery is going on in this country lately. Most the links I use on this site are being blocked lately or being false flagged by malwarebytes :scared:

Into the Breach GOG

Posted: 22 Jul 2022, 19:12
by catastic
bugg wrote: 21 Jul 2022, 22:02 Updated the game from 1.2.71 to 1.2.75.
► Changelog
Into the Breach: Advanced Edition Update - Now Available!

Advanced Edition is a free major content update that will be available on all platforms today!

Image

The following is the primary change list, but there’s a lot of small bug-fixes and tweaks here and there.

Major Additions

5 New squads & 15 new squad achievements!
7 new Vek, 3 new Psions, & 10 new boss battles!
12 new missions & 3 new bonus mission goals!
4 New pilots & 10 new random pilot abilities!
39 New weapons & equipment!
2 new music tracks from composer Ben Prunty!
Even more challenging difficulty mode, Unfair Mode!
7 New Languages! (Arabic, Thai, Swedish, Korean, Traditional Chinese, Turkish, and Latin American Spanish)



Other Changes

Optional Content Toggles - All of the new content (enemies, pilot skills, etc) other than balance changes are possible to turn off if you would like the base-game content experience.
Weapon reactor usage reduced - We wanted to encourage players to immediately try out equipment they find, so we reduced the reactor power to equip most gear.
Store Changes - Since you can now instantly equip most weapons without needing an additional reactor core, the reputation cost to purchase weapons has increased by 1 and the store options are limited in the first 2 islands.
New weapon mechanic: KO effects - Certain weapons will trigger an additional effect if the primary target is killed by the attack.
New tile mechanic: Cracking - Certain weapons will cause the ground to crack. If the tile is damaged again, it will shatter, destroying the tile and anything standing on it!
New status effect: Boost - This will increase the next attack’s damage by 1. Highly effective for AoE attacks!
Unlocking Squads with Coins Change - The cost of unlocking squads with coins has been reduced to account for the extra squads.



Unfair Mode Tips

This mode is for veterans looking for even more of a challenge but it might require different strategies than you're used to.
---There will be many more situations where damage is inevitable so it’ll be more important to take losses strategically - depending on the situation, it might be better to lose grid power, sacrifice a pilot, or fail a mission objective.
---Grid power gains are doubled which means it’s much easier to pull back from the brink of defeat. Don’t give up after a few setbacks.
---There is a limit to how many Vek can spawn so sometimes it’s more advantageous to leave some weak Vek alive rather than wiping them out early.

Into the Breach GOG

Posted: 29 Jul 2022, 22:45
by jimmychan