Battlestar Galactica Deadlock + DLC GOG

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Battlestar Galactica Deadlock + DLC GOG

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Battlestar Galactica Deadlock

Genre: Strategy - Turn-based - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: Deutsch, español, français, русский
Features: Single-player - Overlay - Multi-player - Achievements
Released: August 31, 2017
Size: 4.7 GB
Company: Black Lab Games / Slitherine Ltd.
Installer version: v1.5.113_(43479)
Included goodies: Manual
Store page: https://www.gog.com/game/battlestar_galactica_deadlock

About:

The Cylons have rebelled!
Four years of war and a steep price in human lives have not been enough to unlock a deadly stalemate.
The Colonials have countered all of the Cylon’s offensives so far, but no decisive victory was achieved.
The deadlock is suddenly broken by a surprise attack from the Cylons and the brutal annihilation of the
Colonial Fleet High Command on Picon. The fate of mankind is now resting on the shoulders of Rear-
Admiral Lucinda Cain.

The secret, cunning plan she has conceived could turn the tide of the war forever…

The Game
BATTLESTAR GALACTICA Deadlock™ takes you into the heart of the First Cylon War, to fight epic 3D battles
that will test your tactical prowess. Take control of the Colonial Fleet from the bridge of the mobile
hipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. Build your fleets, protect the
Quorum alliance and prepare to dig deeper into the conspiracies of this heroic conflict.

Command the Colonial Fleet
Design and build fleets of powerful capital ships. Recruit officers to protect the Twelve Colonies. From the
Manticore corvette to the mighty Jupiter class Battlestar, you won’t be short on firepower.

Legendary Names
Continue the legacy of Battlestar Galactica™ with new characters and familiar faces, in an original story
set during the First Cylon War. Launch Viper squadrons and Raptor scouts and jump the Galactica in to
dominate the battlefield. An authentic Battlestar Galactica™ experience awaits. WEGO 3D Tactical Battles
Intense tactical space battles in full 3D. Give commands to your fleet of capital ships and watch the
explosive results play out in pause-able real-time across beautiful environments.

War Room Politics
From the bridge of the Daidalos shipyard you will command all the Colonial Fleet. Build up your forces
and jump them across the quaternary solar system of Cyrannus. Keep the Colonies safe and the Quorum of
Twelve unified, lest the alliance break and introduce a new age of Cylon dominance.

The Cylon Threat
Prepare to face relentless opposition. Defend against squadrons of Cylon Raiders and missile salvos from
Basestars. Trust in your marines to fight off Centurion boarding parties, while your firewalls slow down
the hacking attacks of the Wardriver electronic fighters. Unlock blueprints for new ships, munitions and
squadrons to help defeat your tireless foe.

Join Forces
Experience Battlestar multiplayer like never before! Outwit your opponent in fierce 1-v-1 fleet battles.

Review Your Battles
Review your battles from a cinematic point of view with the AutoCam replay, and then export them to
YouTube with our in-game tool!
► Reinforcement Pack DLC
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Released: December 6, 2017
Store page: https://www.gog.com/game/battlestar_gal ... ement_pack

About: War rages in the quaternary system of Cyrannus. It all started with a devastating surprise Cylon
attack, and the Twelve Colonies recoiled. But the Colonials struck back with all they had. Years of war
followed, years of sacrifice, heroism and massive bloodshed.

Victory is still beyond the grasp of each side. Both the Cylons and the Colonials develop powerful new
weapons and ships in an attempt to break this deadlock. New weapons and new strategies can turn the tide.
He who wants to survive will need to learn. It is the way of war, there is no other option. Adapt or die.

The Reinforcement Pack DLC brings new content to Battlestar Galactica Deadlock! With four new ships,
new types of ammo and some surprises, the Reinforcement Pack is a must for every Colonial or Cylon
admiral!

New ships!
Berzerk (Colonial) – A pocket-sized Assault Carrier, the Berzerk class carrier brings additional heavy
artillery to the Colonial ranks and is an effective force multiplier in Colonial Fleet strike groups.
The carrier is not designed to survive prolonged engagements by itself. However, when attached to a
Battlestar fleet or strike group, it provides powerful complementary firepower and squadron support.

Janus (Colonial) – A Heavy Cruiser, with high staying power and heavy armor plating. A really tough ship
for heavy firepower battles.
The Janus heavy cruiser is an old Gemenese ship, made popular during the later stages of the imperial
wars between Virgon and Leonis. Heavy armor playing provides it with enough staying power to remain
relevant in modern warfare, although its older fire control systems are considered outdated compared
to more modern cruisers.

Phobos (Cylon) – A High Impact Tech Cruiser specialized in Hacking; it possesses the unique ability to
perform high-accuracy, short-range Tactical FTL Jumps mid-battle!
The Phobos class tech cruiser has highly sophisticated DRADIS systems integrated into its FTL drives,
allowing it to make tactical-range jumps while engaged with the enemy. An array of missile tubes, a
forward-facing hangar and a powerful electronic warfare suite rounds out this high threat cruiser.

Cerastes (Cylon) – A Defensive Gunship, this small and fast vessel was created as a response to the rapid
escalation of Colonial Viper design. The Cerastes is fitted with high RoF point-defence turrets similar to
those found on the flightpods of Battlestars, and specialises in softening hostile fighter squadrons.

Mines!
Proximity mine – Standard proximity munition, DRADIS IFF and occlusion sensors determine when a
hostile unit breaches proximity, at which point the munition releases an explosive shrapnel payload,
damaging all ships within the blast area. EMP mine – Colonial Fleet’s attempt at brute-forcing an
advantage in electronic warfare. These mines release an EMP pulse when an enemy IFF comes within
proximity. It does high subsystem damage to all ships in pulse range, but no physical damage. Homing
Cluster mine – Cylon smart proxy mines use a combination of DRADIS and guidance systems to lock onto
any hostile ship that comes within range of its detectors. The mine then uses reactive control jets
to propel itself towards its target. The mine detonates on impact causing substantial damage.
► The Broken Alliance DLC
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Store page: https://www.gog.com/game/battlestar_gal ... n_alliance

About:
Tensions are rising during the First Cylon War.

Anti-Caprican sentiment threatens the Quorum alliance. Discontent and pessimism spreads throughout the
colonies. While politicians and diplomats frantically negotiate to keep the alliance together, Colonial
Fleet receives a strange request from Aquaria. It’s the start of a chain of events that could change the
tide of the war…

New Quorum campaign
“The Broken Alliance” DLC pack for Battlestar Galactica Deadlock™ presents players with 8 new story
missions that are integrated seamlessly into the single player campaign, and linked together into a brand
new plot that explores the intricate maze of Colonial politics. New characters enter the fray, disrupting
old pacts and forging new partnerships. The Broken Alliance expands the lore of the Battlestar Galactica
universe, and brings a new story of intrigue and backstabbing to Battlestar Galactica Deadlock™.

New ships
The expansion comes with four brand new capital ships and two new squadrons, bringing new functionality
and tactics to the First Cylon War.

Minerva-class Battlestar – The precursor of the Mercury-class Battlestar, the Minerva is a new addition
to Colonial Fleet that concentrates artillery, firepower and life support into a compact hull. Although it
has less staying power than other battlestar classes, the Minerva’s versatile gun placements and expanded
missile capabilities have provided it with a reputation as a devastating capital destroyer.
Celestra-class resupply ship - The Celestra class is a Colonial research ship that uses a suite of drones
to apply ablative armor plating to friendly units. A resupply depot has been retrofitted into the hangar,
allowing Raptor crews to make supply runs mid-mission to fleet cruisers and battlestars.
Assault Raptors – Assault Raptors are an aggressive variant of the trusted Colonial utility vehicle. The
external rocket pods on these ships are capable of significant anti-capital support, and the crews are
trained in live combat support, at the expense of their usual ECM suites.

Argos-class Basestar - As Colonials continue to push fighter space supremacy as a force in the war, the
Cylons continue to reply with their intent to overwhelm with numbers. Larger than the Cerberus and
Basestar Mk I, the Argos contains an overwhelming array of hangars and missile tubes, but hosts little in
the way of self-defense.
Hydra-class resupply ship - The Hydra is a Cylon resupply ship equipped with repair drones that are
launched and attached to friendly units. Despite having no armaments of its own, the Hydra has a
complex Fire Control system that is heavily integrated with its Tech Bay. This system allows it to
coordinate missile strikes with nearby friendly units, significantly increasing the efficiency of the
Cylon’s deadly missile tactics.
Scorpion Sentry – The Scorpion is a defensive sentry drone with high caliber guns and pin-point accurate
anti-missile capabilities. Although they excel at area control, they are unable to operate until they have
been stabilized after moving.

New music
Four new beautiful tracks composed by Ash Gibson Greig in a pure Battlestar Galactica style!
► Anabasis DLC
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Released: October 17, 2018
Size: 6 MB
Store page: https://www.gog.com/game/battlestar_gal ... k_anabasis

About:
They failed their mission. Now they must shepherd thousands of civilians home…

It started with a warning of a Cylon staging ground located at a distant mining colony. Samanta and Helena
Agathon volunteered to lead a pre-emptive strike – 10,000 Colonial soldiers who would bring the fight to
the Cylon. They were late. All they found was wreckage, the whole colony razed to the ground. No human
was left alive.
Now Praetor Agathon turns her fleet to the lonely frontier colonies beyond Cyrannus. No one is out there to
protect them, and no one else can reach them.
Drawn upon a CIC plotting table, Operation Anabasis is the only hope for the vulnerable colonists. The
Agathon sisters must evacuate every survivor they can find and shepherd them back to Caprica. They can’t
expect reinforcements and will find no shelter. They are greatly outnumbered and deep into enemy territory.
Lachesis will not hesitate to pursue. And it’s a long trip home…


Anabasis is the most significant expansion for Battlestar Galactica Deadlock to date, completely
revolutionising the game: it introduces a new game mode, Operation Anabasis, and also adds 11 new
skirmish maps, 4 new munition types and 12 new resource missions!

New survival mode
In the new survival mode called Operation Anabasis, you will be in command of a single fleet,
comprising of both military and civilian ships. Your task is to flee and survive, and lead your soldiers
and colonists back to Caprica. You will be hunted relentlessly. Jump after jump, you will find no
reprieve.

Your resources are limited, but you may be afforded the option to repair your ships and salvage
resources after every jump. Each playthrough will be unique and completely randomised: you can
choose the location of your next jump, and every location will have a different set of potential
bonuses and penalties. You can customise your fleet, but remember: to flee is to survive, and time
is against you. The Cylons will keep coming. Can you make it back home? How many will you save?

New Skirmish Maps
Anabasis adds eleven new maps, available in single player or multiplayer skirmishes as well as in
the new Operation Anabasis mode!

They are incredibly thematic and add great variety to the existing maps set. You can now fight in
orbit of Caprica, scrambling with Cylon ships above the upper atmosphere of the planet. Face
multiple clusters of dangerous neutral minefields in the new Vallum map, or hide in the gas nebula
of the Niflheimr map. These are just three examples of the new maps: each of them has a unique
theme, will provide new tactical situations and introduce new objects around which you’ll need to
tailor your strategy.

New munition types
New munition types that can be used in any game mode, for greatly increased tactical variety! Now
Colonial and Cylon admirals will have more tools than ever at their disposal.

Debris mine - The debris mine is a directional remote frag mine, a new style of area control tool
directed at controlling the airspace of squadrons. The munition deploys like a mine, however, once it
reaches its destination, it automatically detonates. It is usable by Colonials.

Comet PCM - The Comet PCM is an unguided ballistic projectile for Cylons, consisting of a modified
jamming suite and a homing device. The Comet is launched at an enemy ship and attempts to subvert
any guided missiles whose path it crosses. It reprograms the guided munitions to follow the Comet,
hopefully into the enemy ship. The name comes from the visuals of the Comet projectile followed by
its tail of converted missiles.

EMP Generator - EMP generators are a method of discharging an electromagnetic pulse under
“ideal” situations, damaging nearby Cylon capitals while minimising the damage to your own systems.
This is usable by Colonials only. When used, instead of launching a missile from a missile tube, the
launching ship instead winds up its generator for a period of 3 seconds, after which an EMP pulse is
released, centred on the launching ship.

Scrambler - The Scrambler is a defensive sentry munition that projects an ECM field, scrambling
the enemy’s DRADIS and target locks. Unlike other mines, the Scrambler will trigger if any unit - friendly
or hostile - crosses the detection border. When triggered, the Scrambler deploys an ECM field of a 400U
radius. All friendly units within the ECM field have their target lock removed, effectively making them
hidden against guided munition attacks. Additionally, any hostile units inside of the ECM field are
automatically identified and have the Maximum Strength of their Tech Bay reduced. This drastically
hinders their DRADIS capability and makes them susceptible to hacking attacks or early guided munition
launches.

New resource missions
Twelve new resource missions are now available in the campaign. This increases the single-player
campaign’s variety immensely, making you face plenty of new situations!

The new mission types are Interference, Station Purge, Hub Assault, Rescue Trade Minister,
Diplomatic Relations, War Tourism, Tactical Advantage, Coordinated Strike, President’s Aide,
Dropbox, Demolition Crew and Trojan. Each one of these presents a fresh new tactical goal you
will need to reach, from reaching intel data in satellite dropboxes before the Cylons beat you to
it (Dropbox) to seeding an experimental virus into a Cylon command ship (Trojan).
► Sin and Sacrifice DLC
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Released: March 19, 2019
Size: 5 MB
Store page: https://www.gog.com/game/battlestar_gal ... _sacrifice

About:
Never in the history of the Twelve Colonies have so many sacrificed so much. Even as Colonial Fleet
holds the Cylons at bay, the toll of the war continues to climb.
But something has changed. Rumors of an awakening, whispers of a name. Lachesis.

For Admiral Lucinda Cain and the crew of the Daidalos, the time has come to face their greatest threat yet.

Battlestar Galactica Deadlock is back with a new expansion! In Sin and Sacrifice, the epic story of
Deadlock continues, and brings with it an exciting conclusion to the Season One storyline.

New Campaign:
A brand-new story campaign with 11 story missions set after the original Deadlock campaign and
Operation Anabasis. Loyalties will be questioned. Resolves will be tested. And for Lucinda Cain,
Admiral of Colonial Fleet, not all threats come from outside. Sin and Sacrifice writes new pages in the
lore of the Battlestar Galactica universe and tells the story of one of the most critical junctures of the
First Cylon war.

New Radio Chatter:
Colonial Fleet radio chatter voice pack. A new radio chatter system featuring over 1100 unique
recordings injects more drama and tension into the combats of Battlestar Galactica Deadlock, bringing
your knife-edge encounters to life. Radio chatter is present both in combat, and during your cinematic
replays, making your Battlestar Galactica fleet experience even more immersive.

New Ships:
Colonial Heracles - Heavy Gunship
An Imperial Wars era gunship of Leonid descent. The Heracles is a heavy warship that emphasizes
power over finesse. Where it isn’t covered in layers of armor plating, it’s lined with point defense
turrets capable of sustaining high volume flak fields. Its spine is lined with heavy artillery and features
a set of “doorkickers” at its fore for direct head-to-head assaults. The Heracles brings a heavy toolset
of firepower to level any battle field.

Cylon Gorgon – Squadron Support
A mobile support carrier with advanced squadron repair and support functions. The Gorgon is an
advanced repair platform that enables rapid turnaround repairs for squadrons from any ship in the
fleet. Complex comm arrays house a sophisticated Machine Learning Matrix, which tracks the risk
profile of a single squadron, and dynamically updates the squadron’s evasive programming in response
to threats. A sophisticated support ship perfect for Cylon squadron tactics.
► Resurrection DLC
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Released: August 29, 2019
Size: 5 MB
Store page: https://www.gog.com/game/battlestar_gal ... surrection

About:
Battlestar Galactica Deadlock: Resurrection marks the beginning of the game’s Season Two and
introduces a plethora of new features and content.

The new content provides players with two new ships (including the much-awaited Jupiter MK II
Battlestar), two new squadrons and a new story campaign told from the CIC deck of the Galactica
itself.

New story campaign
The brand new story campaign kicks off Season Two of Battlestar Galactica Deadlock. Face Cylon
threats old and new, and battle side-by-side with the CIC crew of the Galactica. Play through ten
fully-voiced story missions, and thirteen Resource Missions that can be scouted for intel before
committing your forces. Features four new tracks from composer Ash Gibson Greig, two story
cinematics, and a cast of both new and familiar voices.

New war room
The Ministry of Defense relies on Galactica to lead the counter-offensive against the Cylons. Organize
and command BSG-75 from a meticulous reconstruction of the famous Galactica CIC. The Season
Two strategy layer has been revamped to get you straight into the fights that matter, while the new
Cylon Threat mechanic measures your overall impact on the First Cylon War.

New ships
The Jupiter-class battlestar you know and love has been overhauled. The Jupiter Mk II boasts enough
firepower and armour to become the most impressive vessel yet fielded in the war, with that
authentic familiar look fans have been waiting for.
The Cylons have not been idle during the ceasefire either. When taking the field, Cylon Command
have begun to exploit the raw firepower of the rare Cratus-class basestar , an impressive behemoth of
a ship that serves as a mobile operational base.

New squadrons
The Colonials have retrofitted an ancient fighter design with a mysterious origin. Dubbed the Taipan,
these hardy fighters are heavy hitting anti-capital strike vehicles. Meanwhile, the Cylons have
developed the Vespid , a swarm of dedicated bombers that quickly close the distance and release high
yield explosives on their targets.
► Ghost Fleet Offensive DLC
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Released: February 25, 2020
Size: 5 MB
Store page: https://www.gog.com/game/battlestar_gal ... _offensive

About:
The people of the Twelve Colonies believe that Colonial forces are keeping the Cylon threat in check.
In reality, the Ministry of Defense loses ground every day. Under Atropos’ command, Cylon attacks
have become precise and terrifying. Perfectly timed ambushes designed to cripple communications
and logistics. Efficient and methodical.
Commander Nash and the crew of the Galactica have to keep up the pretense of the good fight, never
revealing how close the people back home are to the knife’s edge. Meanwhile, Admiral Sarkis has one
last plan that could finally bring this war to an end, or doom them all. It is time to activate the Ghost
Fleet Offensive.

New Campaign
Ghost Fleet Offensive is a brand new 10-mission story campaign. Relive the infamous Ghost Fleet
Offensive, strike behind enemy lines and turn the tide of the war for the Twelve Colonies.

New ships:
  • Colonial Orion - Recon Frigate: A light frigate equipped with an experimental suite of ECM
    jamming and stealth technologies. Able to protect itself from hostile DRADIS sensors, the Orion
    can lay in wait, maneuver for the perfect torpedo angle, and then speed away while its stealth
    battery recharges.
  • Colonial Defender - Support Specialist: A support ship of Gemenese origin, the Defender is a
    mobile marine detachment platform. The Raptors from the Defender can both bolster the marine
    defense of friendly ships that have been boarded, and provide technical support to boost the
    strength of ally subsystems. Based on the ship design and used with permission of Todd Boyce.
  • Cylon Medusa - Central Command: A technologically advanced command ship lined with point
    defence cannons, and capable of overclocking the subsystems of multiple ships with its advanced
    transmission arrays. The Medusa pushes the capabilities of Cylon technology to its very limits.
New Cylon Munitions:
  • Cylon Cluster Nukes - A devastating multi-missile system capable of striking six individual targets
    with high yield nuclear warheads.
  • Cylon Virus Mines - A short-range ECM field generator that both hacks the subsystems of hostile
    ships, and compromises enemy squadrons.
► Modern Ships Pack DLC
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Released: September 24, 2020
Size: 5 MB
Store page: https://www.gog.com/game/battlestar_gal ... ships_pack

About:
From the behemoth Mercury class battlestar, to the iconic Modern Basestar, this ship pack contains
six ships of the modern era of Battlestar Galactica. These ships can be used in Skirmish, Multiplayer
and Anabasis.

Please note that these ships are not playable in the story campaigns.

Colonial Ships

Colonial Mercury - Heavy Modern Battlestar

The Mercury class battlestar is a pinnacle of Colonial Fleet naval engineering. Equipped with
unprecedented armour and firepower, the Mercury is perhaps best known for its stacked inverted
ventral flightpods for exceptional fighter support.

Colonial Valkyrie - Support Battlestar
The Battlestar Valkyrie is a type of battlestar that would prove popular in the years following the First
Cylon War. Its small frame is heavily armed, allowing for a highly maneuverable artillery package.

Colonial Viper Mk VII - Modern Space Superiority Fighter
The unparalleled Colonial fighter.

Cylon Ships

Cylon Modern Basestar - Command Ship
Unlike their predecessors, these basestars relied solely on missile and fighter deployments for
protection. These modern basestar utilised an organic hull resin, which allowed structural damage to
be repaired quickly.

Cylon Guardian Basestar - Basestar Prototype
Although the development of this basestar is shrouded in secrecy, it is understood that it escaped
Operation Raptor Talon with the prophetic Hybrid prototype, and a cadre of Centurions.

Modern Raider - Modern Cylon Fighter
The ultimate evolution of Cylon fighter technology.
► Armistice DLC
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Released: September 24, 2020
Size: 5 MB
Store page: https://www.gog.com/game/battlestar_gal ... _armistice

About:
Following the Ghost Fleet Offensive, the Cylons are losing their iron grip on the war.

But when whispers of a new super weapon reach the Colonial Fleet, BSG-75 embarks on a race against time
to uncover the Cylon secret, and prevent the annihilation of the human race...


The Final Chapter
Armistice is an explosive 8-mission story campaign that brings Season Two of Battlestar Galactica
Deadlock to a thrilling conclusion! Unravel Clothos’ plot for dominion, and take part in the legendary
Operation Raptor Talon.

New Resource Mission
Nine resource missions available for you to challenge in any Season Two story campaign.

New Music
Three epic musical pieces from award-winning composer Ash Gibson Greig that bring the world of
Battlestar Galactica Deadlock to life.
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10
Processor: 2.0GHz or higher
Memory: 4 GB RAM
Graphics: 1GB NVIDIA Geforce 460/ATI Radeon HD 5770 or better
DirectX: Version 11
Storage: 8739 MB available space
Sound Card: DirectX Compatible Sound Card
Mouse, Keyboard

Recommended system requirements - Windows: 7 / 8 / 10
Processor: 2.5GHz or higher
Memory: 8 GB RAM
Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
DirectX: Version 11
Storage: 8739 MB available space
Sound Card: DirectX Compatible Sound Card
Mouse, Keyboard
► ChangeLog
Changelog for Patch 1.5.108a (24 Sep 2020):

New
• Support for the Armistice DLC, an explosive new 8-mission campaign set in the closing days of the First Cylon War.
o Three new original tracks by composer Ash Gibson Grieg
o Nine new resource missions that can be played in any Season Two campaign
• Support for the Modern Ships Pack DLC, which contains 4 new capitals ships, and 2 new squadrons, predominantly from the era of The Fall. These ships can be used in skirmish, multiplayer and Anabasis. They are not used in any story campaigns. The Modern Ships Pack
contains:
o Mercury-class Battlestar. The largest and most powerful battlestar in Colonial Fleet, the Mercury is a marvel of modern Colonial engineering
o Valkyrie-class Battlestar. A small command ship with a generous complement of PDCs and munition options.
o Modern Basestar. The pinnacle of Cylon command ship evolution, including a regenerative hull
o Hybrid Basestar. An experimental basestar design with a specialised ability to automatically identify an enemy ship at any range.
o Viper MkVII. The peak of Colonial space fighter design.
o Modern Raider. Part synthetic, part sentient, all Raider.
• Photo Mode! Capture epic still shots from your battle replays. Included are a suite of composition tools, such as colour controls and depth of field. On PC, you can also use your captured images as loading screens.
• 3 new multiplayer modes:
o Demolition. In Demolition mode, one fleet is tasked with destroying a mission-critical station: the other with defending it at all costs. The attacking player wins if the station is destroyed
o Extraction. A refugee fleet of defectors is ambushed while their FTL drives are spooling.
In Extraction, the defending player wins when at least one civilian ship jumps out of the battle.
o Propaganda. A strategic satellite relay is ready to broadcast your political manifesto, but you will have to fight for control of the network. The more satellites you control, the faster your opponent’s counter decreases. The match ends when one player’s counter reaches zero. The player with the most points wins.
• Customisable team colours for multiplayer matches.

Changes
• Support for 12,000- and 16,000-point fleets with up to 10 ships for skirmish and multiplayer matches. (NOTE: Requires a more powerful system than minimum specifications)
• Enhancements to Co-op multiplayer battles.
o The host of the match can select the AI-controlled fleet to fight against.
• Additional enemy fleets have been created, meaning more variety of battles.
• Fleet Composer UI. Several adjustments have been made to the screen used to create fleets for multiplayer and skirmish battles to streamline the user experience.
• Accuracy printout in Focus Fire. When selecting a Focus Fire target, information is displayed
about which weapons can hit that target, and the chance to score hits.
• Pre-battle Fleet Ship List. When a potential battle is displayed in the Warroom/CIC, the list of
ships in the players fleet is displayed near the Postpone & Proceed buttons.
• In multiplayer matches, Tactical Jump locations cannot be within an exclusion range around enemies.
• Cluster bombs have been re-worked, and now spread damage over multiple subsystems, as well as giving a repair de-buff to damaged subsystems.
• EMP damage has been re-worked. EMP damage is now temporary, with a recovery rate that
starts repairing damage immediately.
• Defender Tech Support ability has an added boost to repair rates
• Raptors can now disable Virus Mines whilst they are arming.
• Changed "Video Browser" to "Media Browser" in the main menu
• The Multiplayer Pre-game HUD now displays the opponent's faction if it changes
• For gamepad users, panning speed is now proportional to the distance the stick moves from the centre (for better positioning, especially in Photo Mode)
• Graphics pass over all ships to balance texture levels, such as specularity and details masks.
Various texture adjustments
• Change environment asset "health bars" to be more readable
• Reduced the number of instances of some sound effects during a battle. e.g. gun fire for better performance and audio clarity
• Standardised slot hotkeys for Viper launch sides
• Numerous graphical and other performance enhancements
• Reduction in memory usage

Balancing
Colonial Ships
Colonial PDCs
• Changed range brackets from 100/200/300/400 to 200/300/400
Manticore
• DRADIS increased from 600 to 700
• Corvette Cannon Focus accuracy boost increased from 7 to 15
Celestra
• Plating rate increased from 0.1 to 0.2
• Max plating increased from 30 to 50
Orion
• Increased elevation rate from 50 to 56
• Munition Reload (Fire Control Subsystem) max increased from 125 to 150
Minerva
• Turret Range (FC subsystem) max increased from 105 to 110
• Increased max speed from 1.15 to 1.25
Jupiter Mk II
• Damage Reduction (Eng subsystem) max increased from 25 to 28
• Added to Battlestar artillery guns to the Jupiter MkII fore group
• Reduced cost of Jupiter MkII from 2700 to 2500
Cylon Ships
Medusa
• Decreased Hull value from 180 to 120
• Decreased R-SPAM overclock from 4 to 3
Argos
• Max Speed decreased from 0.7 to 0.65
• Size Class increased from 4 to 5
Cratus
• Cost decreased from 2650 to 2450
• Size Class increased from 4 to 5
Basestar
• Size class increased from 4 to 5
Hydra
• Drone stack increased from 24 to 40
• Drone lifetime increased from 20 to 26
• Drone salvo increased from 4 to 5
• Coordinated Reload cooldown reduction increased from 1 to 2
• Coordinated Reload cooldown decreased from 4 to 3
• Increased DRADIS & Coordinated Reload range from 500 to 650
Phobos
• Increased processing power of Phobos
Multiplayer Balancing
• Altered Scorpion Gun accuracy ratings, resulting in lower accuracy vs. squadrons
Cylon Tactical Jump Verticality
• Phobos decreased from 100 to 20
• Argos decreased from 40 to 10
• Cratus decreased from 40 to 20
Heavy Raider Boarding Party
• Heavy Raider boarding party strength raised from 25 to 50
Munitions
Munition Stack Size
• Colonial Guided stack increased from 20 to 40
• Colonial Torpedo stack increased from 60 to 100
• Colonial PCM stack increased from 8 to 12
• Cylon Guided stack increased from 36 to 70
• Colonial AP stack increased from 21 to 42
• Cylon Clusterbomb stack increased from 32 to 80
• Cylon Torpedo stack increased from 98 to 150
• Cylon AP stack increased from 35 to 70
• Cylon PCM stack increased from 8 to 16
• Cylon Comet PCM stack increased from 10 to 20
Nuke Damage Radius (Colonial & Cylon)
• Nuke damage range increased from 150 to 250
PCM (Colonial & Cylon)
• Cost reduced from 40 to 20
• Detonation range increased from 200 to 250
• Speed increased from 35 to 45
Proximity Mines (Colonial & Cylon)
• Cost reduced from 60 to 40
• Max damage increased from 40 to 60
Comet PCM
• Increased jam range from 150 to 180
Homing Cluster Mine
• Increased damage range from 20 to 50
• Detection range increased from 75 to 125
Cluster Nuke
• Sub nuke speed decreased from 60 to 50
Virus Mine
• Cost increased from 180 to 260
• Hack strength decreased from 0.6 to 0.4
• Detection and hack ranges decreased from 200 to 175
Scrambler
• Deployment range increased from 800 to 1000
• Detonation range increased from 150 to 200
• Speed increased from 45 to 60

Fixes
• Fixed Bug: Cluster nukes can be fired at unidentified enemies.
• Fixed Bug: In Co-op Multiplayer, AI is prevented from running on the non-host.
• FIX: Possible exception on non-host in multiplayer when missiles are launched
• Fixed fighters not being able to shoot missiles on non-host in multiplayer matches
• Fixed decals rendering on top of some objects they shouldn't appear on
• Fixed decals flickering at some angles
• Fixed "furtive" Revenants, due to AI bias towards hiding in dust clouds
• FIX: No loading image entering Multiplayer
• Fix: Prevented the flak from being displayed on a destroyed ship
• FIX: Missile target widgets is displayed on targets that have been destroyed or retreated
• FIX: Defender Reinforcement Raptors can no longer be given attack commands when included in
the multi-selection set
• FIX: Made the Arachne auto identified, and moved it out from the FTL injection zone in Deadlock
Mission 7
• Fixed ship stalk health not updating on squadrons after repairing in a Gorgon
• Fixed ships imported from a save game having FTL cooldown
• Fixed multi-selecting ships with flak uses distance of only the first ship
• Fixed launch point slot allocations so that one support squadron launches from each flightpod on
Jupiter MkII
• FIX: Reduced the chances of the Argos hitting itself with a missile if it launches and turns sharply in the same turn
• Fix: Helena voice playing in place of Alex after loading a mid-battle save game
• Fix: Missions involving SDU only spawn 1 ship at Fleet Admiral difficulty

Changelog for Patch 1.4.98 (08 May 2020):

- Fixed Bug: AI attacks with Defender Engineer Raptor Squads
- Fixed Bug: Missile occassionally de-synchronised on the non-host system in multiplayer games
- Fixed Bug: Mission does not complete (Ghost Fleet Offensive Mission 9)
- Fixed Bug: Unidentified targets are not showing tracers when shooting at squadrons
- Fixed Bug: Ghost Fleet Offensive save game cannot be reloaded when The Broken Alliance DLC is not present
- Fixed Bug: Capitals sometimes have lower accuracy against squadrons when using Focus Fire

Changelog for Patch 1.4.95 (30 March 2020):

- Fixed Bug: Possible progress block in tutorial in Fleet Admiral difficulty
- Fixed Bug: Mission does not complete (Ghost Fleet Offensive Mission 9)
- Fixed Bug: Unable to complete mission 10 of S&S
- Fixed Bug: Destroyed squadrons show unidentified symbols after saving and loading
- Fixed Bug: "Zombie" orion in replay
- Fixed Bug: Silas Nash gets incorrect portrait when importing a save in Ressurrection

Changelog for Patch 1.4.94 (25 February 2020):

New
- Support for the Ghost Fleet Offensive DLC, which includes a new campaign, Colonial and Cylon ships and Cylon munitions.
- Ghost Fleet Offensive campaign (DLC). A new 10-mission campaign. Colonial Fleet looks like it is winning the war, but a series of events draws the curtain back to reveal the real conflict happening behind the scenes. Separated from Colonial Fleet, Galactica faces new challenges as it joins the infamous Ghost Fleet Offensive.
- New Colonial Ships (DLC)
- Orion-class frigate. Fast, all-rounder frigate with a suite of stealth technologies. It features light armaments, munitions launchers and Viper launch tubes. It was once called the “pocket battlestar” due to its failed attempts to fulfill the role of a much larger and better equipped capital ship.
- Defender-class support. A support ship of Gemenese origin featuring a fast turnaround resupply bay for squadron groups. Moderately armed and armoured, it is often deployed with battlestar groups as a marine detachment support centre.
- New Cylon Ship (DLC)
- Medusa-class. A technologically advanced command ship lined with point defense cannons. It features the R-TPAM (Remote Transmission Processing Augmentation Matrix) system, which gives nearby Cylon vessels a notable overclocking bonus.
- New Cylon Munitions (DLC)
- Cluster Nukes. It's in the name.
- Virus Mines. A deployable mine the hacks any units that come within range, causing subsystem damage and loss of functionality
- New difficulty level - Fleet Admiral.
- Various mechanics, including reinforcements, enemy ship quantities, resupply costs and more have been used to create the most challenging Battlestar Galactica Deadlock experience yet.
- Additional loading screens. Several new images are displayed when the game is loading.

Changes
- Officer portraits art has been completely redone.
- Boarding mechanics have been changed
- Armoury now affects boarding party strength
- Raptor/Heavy Raider has to remain on the ship. Giving a recall command retreats the boarding party
- Cylon boarding parties no longer completely destroy the enemy CIC. This changes boarding to be about creating a window of opportunity, instead of a binary choice about eliminating a ship.
- You can now pick which ship in the fleet will be flagship (except for BSG-75 and Fleet Group Daidalos)
- Cinematic browser. Rewatch the opening and closing cutscenes from completed campaigns.
- The visualisation of weapon firing missing has been improved, with more variation of miss point locations.
- Leadership is the Officer value that has an effect on their fleet’s posture. Leadership is now clearly displayed in the Officer screen.
- Officer skills are now displayed during the pre-battle phase, in the Warroom/CIC, and by hovering over the officer portrait during battles.
- Veterancy bonus are now displayed in the Codex for Colonial ships.
- Cylon Threat level now has an effect on reinforcements during resource missions. The effect can be seen in the Cylon Threat panel when Cylon Threat levels have increased.
- Middle-mouse can now be used to pan the camera.
- Fighter DRADIS icons in the battle are now longer shown during the launch turn.
- Double-clicking on a ship will select all ships of the same class. (This is configurable option)
- Added a delay when a focus fire target is destroyed before the next target is selected.
- Consolidation of munitions of the same type when returned to a Celestra.
- Added support for two more squadron groups (i.e. preset squadron groups increased from 4 to 6)
- Made muting audio optional when the game is minimized
- Added more tooltips for the music player
- Made the default timer for multiplayer matches 180 seconds
- Increased vertical angle range of rear light turrets of the Manticore
- Increased the number of save slots from 12 to 24 (PC ONLY)
- Updated Adamant blueprint description to better match its actual role

Balancing
- EMP mine detonation radius has been reduced
- Various munitions have had cost changes
- Celestra plating has been increased
- Hydra repair drones have been buffed
- Ranger FPV decreased from 1050 to 950

Fixes
- Fixed [BUG] Can't complete SM14 if Agathons Raptor added to squadron group
- Fixed [BUG] Officer screen shows two different officer icons
- Fixed Bug: Inactive fleets are being used to determining the resource mission tier in season 2 campaigns
- Fixed [BUG] Cutscene in SM12 plays twice, possible mission lock
- Fixed [BUG] Nemesis self-hitting with munitions
- Fixed a hard lock on Mission 1 tutorial for gamepad
- Fix : Prevented Hydra's Tech Bay displaying Hack strength in Subsystem menu
- Fixed Bug: Boarded squadrons can be killed with flak. Also prevented boarded squadrons from being killed with debris mines
- Fixed Bug: Squadron prep progress widget is removed if Celestra is destroyed before delivery raptor launches
- Fix: Missiles desync in multiplayer in some circumstances
- Fixed Bug: Raptor engine plume is visible while docked
- Fixed Bug: Keyboard shortcuts for camera rotation not working in fleet deployment screen
- Fixed Bug: Multi-select ships during FTL jump can launch fighters
- Fixed Bug: Resupply Munitions UI intersects multiplayer timer UI

Patch 1.3.85a (29 August 2019)
Support for Resurrection campaign. A 10-mission campaign, set 3 years after the events of Sin & Sacrifice.

The legendary Battlestar Galactica -badly damaged during the battle to save Caprica after the betrayal of the Kobol Alliance - has been upgraded. The war against the Cylons continues to escalate, and BSG-75 is at the vanguard.

A new command centre. Command Colonial Fleet from the CIC of the Battlestar Galactica.

13 New Resource missions.

CNew Ships:
Jupiter MkII-class battlestar. A upgrade to the Jupiter-class battlestar, with more firepower then ever.

Cratus Basestar. The Colonials aren't the only ones bolstering their firepower. The Cratus basestar is a new evolution is Cylon ship design.

Taipan Fighter. A fighter deployed by the Colonials, with a powerful anti-capital cannon and a mysterious origin.

Cylon Vespid Bomber. A deadly Cylon squadron with the ability to launch devastating bombing runs.

Changes
User interface improvements. Numerous improvements and enhancements to make giving your fleet orders faster and easier:
Multi-select support. Select multiple ships at once and give them orders simultaneously.
Right-click context menus for hostiles. Right clicking on an enemy will show a context menu of actions available to the selected ship(s) in the players fleet
Faster squadron grouping. Select multiple squadrons and press CTRL+number to assign them to a squadron group.
All select. Pressing CTL+A selects all ships in your fleet.
Revamp of the projectiles (bullet) systems, so bullets can now be paused between rounds. The 2-second pause of firing at the end of a round has been eliminated.
Upgraded post-processing effects. A new full-screen effects system that refreshes the look of the game in battles.
Support for a choice of character (Helena or Alex) for barks in Skirmish and multiplayer if a Season Two DLC has been activated
Adjustments to AI targeting bias in escort missions to reduce targeting of ships under escort
Added a new squadron command "Defend At Location". Squadrons will move to a location and attack squadrons and munitions that come within range.
Added the ability to zoom in the fleet loadout UI (prior to battles, or when building Skirmish/Multiplayer fleets)
Added a search bar to the ship name selector
Added a search bar to the fleet selector (in Skirmish/Multiplayer)
Improved performance of Ionized nebula
Various balance adjustments
Various other performance enhancements and bug fixes
Mouse and Keyboard support for Xbox One and PlayStation 4
Fixes
Fixed Bug: Proximity mine placement UI visible in single-round replay

Fixed Bug: Crew veterancy not set if Daidalos is at starlane

Fixed Bug: PCMs aren't behaving as expected

FIX: Prevented exiting to the main menu or doing anything in the options panel while the game was saving (to avoid save file corruption)

Fixed Bug: If a mid battle save is loaded before the Cerastes is boarded, then a boarding attack will start on the Cerastes when it is converted

Fixed various rare issue restoring save games

Fixed Bug: Explosions do not reset if a single replay round is cancelled

Fixed [BUG] When less than 1 tylium's worth of damage is done to a ship, the Repair Fleet button doesn't appear

Fixed [BUG] Replay fighter cam offsets on pause

Fixed Bug: Berzerk show munition reload rate in build screen

Fixed bug that displayed two front firing arcs on Gorgon

Fixed Bug: Officer screen the line above "Promote' scrolls off screen.

Fixed Bug: Some war room post processing profiles don't have color grading

Fixed Bug: Fleet re-targets phobos before it jumps

Patch 1.2.77 (14 May 2019)
Updated ionized nebula visuals
Bug fixes
Fixed Bug: Duplicate commander (Silas Nash) in Sin & Sacrifice when importing a save game
Fixed Bug: S & S Mission 11 - Hangar subsystem issue
Fixed Bug: Unable to progress past post-mission breifing in some rare cases
Fixed Bug: Ships rotate 360 degrees in some rare cases


Patch 1.2.73 (02 April 2019)
Bug fixes
Fixed Bug: Text overlap in languages other than English
Fixed Bug: Russian subtitles not displaying correctly
Fixed issue whereby Mission 9 would not complete in some rare circumstances
Fixed minor issue with DRM for Sin & Sacrifice campaign

Patch 1.2.70 (19 March 2019)
DLC Support
Support for the 'Sin & Sacrifice' campaign.

This campaign features 11 exciting new missions set after Anabasis, and brings Battlestar Galactica Deadlock Season One to a thrilling conclusion! The new campaign includes the ability to import fleets and officers from any Deadlock or Broken Alliance campaign save game file

Colonial Fleet Chatter Pack. Over 1000 new voice recordings of additional barks that provide more atmosphere to battles

Two brand new combat ships
Colonial Heracles. A large heavy-duty gunship lined with point defense turret, and defended by a flak screen. Cylon Gorgon. A support vessel that features a number of new Cylon squadron support innovations: ++ An advanced Machine Learning Matrix to improve fighter evasion as a battle progress; ++ Fast Turnaround Fighter Repairbay that can repair any ally fighter squadron in the fleet

New Features & Changes
New Crew Veterancy System
A new campaign system that provides passive bonuses to ships the longer they survive in a campaign (including Cylons!)

Soundtrack selector. Play any music you have encountered in the game from the main menu, and change the music in any non-story mission
Ship Inspector. Overhaul of the Blueprints screen that allows players to view details about unlocked ships and enemies encountered in the campiagn. It also features a new model viewer
Save File Management. Delete unwanted save files from within the game.
New non-combat ship - Colonial Shuttle
Squadron movement improvements, including Flak evasion - fighter squadrons will now attempt to stay out of friendly flak fields - and made squadrons choose the opposite side to the mothership's active flak field to dock when recalled
Standardised how officer and ship bonuses are calculated and fixed a number of issues of consistency and bonuses not being applied properly.
Changes to Squadron Accuracy officer bonus, Damage Reduction officer bonus, DRADIS range (displayed value changes from percentage to units), Munition Salvo Size officer ability, Marine Strength officer bonus, and Firewall Regen officer bonus.

Adjustments to level of some sound effects to increase the overall level of the soundscape during battles
Environment generator changes:
Decreased number of hazards on generated maps Increased the subsystem bonus for captured satellites to +6 Increased the opacity of Dust Nebula for improved visibilty

Added more variety to Cylon fleets in resource missions and roaming encounters
Changed the Focus Fire UI target sorting logic. Capitals now bias towards enemy capitals over fighters, and fighters bias toward other fighters.
Made ship engines turn off for any ship that have Navigation disabled
New layout for the Options panel to facilite new settings, such as which music to play during battles
In the War Room, the environmental hazard risk (Low, Medium or High) is now displayed as part of the planet info UI
Added 90 second turn timer option for multiplayer matches
Various improvements to the post battle replay system to make replays more interesting to watch
A warning is now displayed when ending a turn if a collision is expected to occur
Replaced the system used to capture video when recording battle replays to improve system compatibility
Replaced the video playback engine for the intro/endgame sequences to improve system compatibilty
Added a warning dialogue in the main menu if the system is using an Intel integrated graphics chipset (which the game doesn't officially support)
Added ducking filter to Mine pings when character dialog is playing
Added a Mouse over tooltip for FTL countdown
Improvements to enemy AI
Numerous performance improvements
Bug fixes
Fixed issue in some skirmish maps where ships, missiles or bullets could pass through some asteroids.
Fixed Ranger firing more torpedoes than it has
Fixed Pressing "back" in Anabasis setup advances you to fleet selection
Fixed an issue that prevents playback of Mission 12 replay in some cases
Fixed Mid battle save removes armor from ships that FTL in later
Fixed During the Tutorial, saving and loading on the first turn causes voice asset errors
Fixed Mission 12, Cylon ships are targeting Galactica before it switches teams (seems to only occur if a mid battle save is loaded)
Fixed Exception occurs when Canceran Diplomatic Station is destroyed
Fixed In mission 12, fighters briefly show an unidentified symbol when launched from Galactica
Fixed In mission 12, "Hostile unit identified" bark plays when Galactica is detected
Fixed Replay auto cam looks at non moving ships
Fixed Assault raptors cannot cancel missiles properly while in squadron groups
Fixed Argos resupply slot errors after reloading a mid battle save
Fixed front turret positioning on the Jupiter
Fixed "Moving to Location" appears in the ShipInfoPanel while a scorpion is in sentry mode
Fixed FTL sound effect plays on the first round of multiplayer
Fixed an issues that caused the framerate to be capped at 30fps when using Ultra graphics settings
Fixed Loss of input focus when exiting Video Browser using gamepad
Fixed an issue in The Broken Alliance mission 5 that causes the mission to succeed if the player boards the freighter on turn five.
Fixed missing progress bars on some mines
Fixed an issue that made it possible to win a story mission with only NPCs surviving
Fixed the last autosave is used even if it has nothing to do with the current campaign when restoring after mission failure
Fixed Latest News panel appearring over video browser
Fixed unlimited characters allowed when renaming ships & officers. Ships are now limited to 20 characters, officers to 25 characters.
Fixed an issue that caused the Build Ships tutorial to get "stuck" if using a gamepad and an additional Manticore is purchased
Fixed an issue with the Strategy Index not opening correctly during the turorial is the control device is a gamepad
Fixed an issue whereby mission markers sometime didn't appear on the War Table
Fixed Cannot use ESC to skip briefing VOs during parts of war room tutorial
Fixed Jump location from previous jump displayed by default
Fixed Yaw doesn't recalculate when changing a ship's posture
Fixed A recall command can be used on a squadron when their mothership has retreated
Fixed Galactica is targettable in Story Mission 12
Fixed Fighters timing of fighters disappearring when destroyed
Fixed Subsystem offline SFX plays for enemies
Fixed Celestra plating UI overlaps Multiplayer turn timer UI panel
Fixed FTL sounds are deafening in at start of full battle replay
Fixed Names of ships renamed in the Build Ships Panel do not apply to built ship
Fixed Daidalos rings don't rotate during replay
Fixed Planet rings for Ophion glow to brightly
Fixed Exploit whereby jump costs can be avoided by detaching and reattaching ships
Fixed Subsystem repaired SFX plays for enemies
Fixed Incorrect Bark in Chapter 10 when Basestar is hacked
Fixed [BUG] Compromised Janus ships throw errors in Broken Alliance mission 3
Fixed Bug: Broken Alliance Mission 2 Fails if raptor squadrons destroyed after board objective complete
Fixed issue that prevented ships from casting shadows
Fixed Bug: Anabasis support squadrons don't always remember their squadron groups
Fixed Bug: Missing fighters after recall, repair and launch
Fixed : PDC guns can't hit anything at extreme up or down.
Fixed Atlas broadside turret positions
Fixed Bug: Other ships can be selected while turning on flak
Fixed Bug: Vipers chasing munitions off the map
Fixed [BUG] You can make a fire missile command for a scorpion and then move its location
Fixed Bug: Grouped Scorpions drain ammo when not deployed and unable to fire
Fixed issue where Phobos and Argos couldn't jump out of the way of missiles, because they detected a collision with themselves
Fixed Bug: Mine disarm working post-squadron-death
Fixed Bug: Retreating a unit from a battle in campaign cancels out persistent damage
Numerous other minor bugs

Patch 1.1.58 (03 December 2018)
Changes
Anabasis now has an option to set difficulty when starting a new operation.
Fixes
Fix : Unable to load save game due to DLC locks in some cases
Fix : Cannot equip PCM munitions in campaign
Fix : Incorrect label for Front sector in Deploy Plating UI
Fix : Comets go through ships in replay mode
Fix : "Moving to Location" appears in the ShipInfoPanel while a Scorpion is in sentry mode
Fix : AI Assault raptor missiles fire when out of range
Fix : Assault raptors cannot cancel missiles properly while in squadron groups
Fix : Empty newsfeed can be cycled through on gamepad
Fix : Replay auto cam looks at non-moving ships
Fix : Loss of input focus when exiting Video Browser using gamepad
Fix : Argos resupply slot issues after reloading a mid battle save

Patch 1.1.54 (09 November 2018)
Fix incorrect Scorpion Turret Accuracy Bonus
Fix for garbled audio in the Video Browser
Fix for fleets worth exactly 8000 always getting a score of zero in Anabasis
Fix for incorrect weapons listed on the Blueprint screen for the Minotaur, Ranger and Phobos
Fix for issue in multiplayer whereby discharging an EMP Generator could cause squadrons to never re-activate and all ships to freeze
Fix for civilian ships not appearing in the ship list when completing Anabasis
Fix for campaign intro/outro movie not displaying in some cases
► bypass gdrive download quota
► The Ninja-King

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Battlestar Galactica Deadlock + DLC GOG

Post by ADMIN »

Battlestar Galactica Deadlock + 8 DLC v1.5.113_(43479) GOG
Support the software developers. If you like this game, BUY IT!
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by genu »

Battlestar_Galactica_Deadlock_1.3.86_(32581)_win_gog-RGGOGFAN (7.77 GB)
Long live Torrminatorr!
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by Tom a Jerry »

Second post updated to v1.3.86_(32581) GOG
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by Tom a Jerry »

Second post updated to v1.4.94_(36083)
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by catastic »

Tom a Jerry wrote: 26 Feb 2020, 18:14 updated to v1.4.94_(36083)
► Changelog
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by MarY0 »

did the size of the game drop from 7gb to 4gb?
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by hallo51 »

Hi,

what happened to the rebirth DLC ?

Best,
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by Tom a Jerry »

Second post updated to v1.4.95_(37140)
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by catastic »

Tom a Jerry wrote: 01 Apr 2020, 13:43 updated to v1.4.95_(37140)
► Changelog
Battlestar Galactica Deadlock - v1.4.95 Update

We are rolling out a minor patch for Battlestar Galactica Deadlock, bringing its version number to 1.4.95.

It consists of a few fixes, and you can find the full changelog down below.

Changelog
=============

- Fixed Bug: Possible progress block in tutorial in Fleet Admiral difficulty
- Fixed Bug: Mission does not complete (Ghost Fleet Offensive Mission 9)
- Fixed Bug: Unable to complete mission 10 of S&S
- Fixed Bug: Destroyed squadrons show unidentified symbols after saving and loading
- Fixed Bug: "Zombie" orion in replay
- Fixed Bug: Silas Nash gets incorrect portrait when importing a save in Ressurrection
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by hallo51 »

Tom a Jerry wrote: 01 Apr 2020, 13:43 Second post updated to v1.4.95_(37140)
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by Tom a Jerry »

hallo51, Rebirth dlc was renamed as Resurrection.
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by JohnnyMic »

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Re: Battlestar Galactica Deadlock + DLC GOG

Post by Lukapolwart »

► Changelog v1.4.98

Patch 1.4.98 (08 May 2020)

Fixed Bug: AI attacks with Defender Engineer Raptor Squads
Fixed Bug: Missile occassionally de-synchronised on the non-host system in multiplayer games
Fixed Bug: Mission does not complete (Ghost Fleet Offensive Mission 9)
Fixed Bug: Unidentified targets are not showing tracers when shooting at squadrons
Fixed Bug: Ghost Fleet Offensive save game cannot be reloaded when The Broken Alliance DLC is not present
Fixed Bug: Capitals sometimes have lower accuracy against squadrons when using Focus Fire
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by Paperboy »

I greet all the participants of the topic, is there anyone who has the patches to update the installer from the initial version 1.3.85_ (31259) to the latest one currently released 1.4.98_ (38076)? If you can share them through the topic, thank you in advance.
Hi
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Re: Battlestar Galactica Deadlock + DLC GOG

Post by Gry »

Paperboy wrote: 15 May 2020, 23:29 I greet all the participants of the topic, is there anyone who has the patches to update the installer from the initial version 1.3.85_ (31259) to the latest one currently released 1.4.98_ (38076)? If you can share them through the topic, thank you in advance.
I'm sorry to tell you that since I've been downloading the game from here I've never seen a patch be published, it's your turn to download the whole game again :nono:
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Battlestar Galactica Deadlock + DLC GOG

Post by Nostalgic-Games »

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Re: Battlestar Galactica Deadlock + DLC GOG

Post by Lukapolwart »

► Changelog v1.5.108a (Taken from Steam) 24 September 2020

In around half an hour we are going to release the Daybreak Update, the accompanying update for Armistice and Modern Ships Pack.

This free update is the culmination of countless hours of work put by the developers into improving the game. Black Lab Games have always been committed to making Battlestar Galactica Deadlock the best Battlestar Galactica game available. We hope you will enjoy it.

Changelog:

New
• Support for the Armistice DLC, an explosive new 8-mission campaign set in the closing days of the First Cylon War.
o Three new original tracks by composer Ash Gibson Grieg
o Nine new resource missions that can be played in any Season Two campaign
• Support for the Modern Ships Pack DLC, which contains 4 new capitals ships, and 2 new squadrons, predominantly from the era of The Fall. These ships can be used in skirmish, multiplayer and Anabasis. They are not used in any story campaigns. The Modern Ships Pack
contains:
o Mercury-class Battlestar. The largest and most powerful battlestar in Colonial Fleet, the Mercury is a marvel of modern Colonial engineering
o Valkyrie-class Battlestar. A small command ship with a generous complement of PDCs and munition options.
o Modern Basestar. The pinnacle of Cylon command ship evolution, including a regenerative hull
o Hybrid Basestar. An experimental basestar design with a specialised ability to automatically identify an enemy ship at any range.
o Viper MkVII. The peak of Colonial space fighter design.
o Modern Raider. Part synthetic, part sentient, all Raider.
• Photo Mode! Capture epic still shots from your battle replays. Included are a suite of composition tools, such as colour controls and depth of field. On PC, you can also use your captured images as loading screens.
• 3 new multiplayer modes:
o Demolition. In Demolition mode, one fleet is tasked with destroying a mission-critical station: the other with defending it at all costs. The attacking player wins if the station is destroyed
o Extraction. A refugee fleet of defectors is ambushed while their FTL drives are spooling.
In Extraction, the defending player wins when at least one civilian ship jumps out of the battle.
o Propaganda. A strategic satellite relay is ready to broadcast your political manifesto, but you will have to fight for control of the network. The more satellites you control, the faster your opponent’s counter decreases. The match ends when one player’s counter reaches zero. The player with the most points wins.
• Customisable team colours for multiplayer matches.


Changes
• Support for 12,000- and 16,000-point fleets with up to 10 ships for skirmish and multiplayer matches. (NOTE: Requires a more powerful system than minimum specifications)
• Enhancements to Co-op multiplayer battles.
o The host of the match can select the AI-controlled fleet to fight against.
• Additional enemy fleets have been created, meaning more variety of battles.
• Fleet Composer UI. Several adjustments have been made to the screen used to create fleets for multiplayer and skirmish battles to streamline the user experience.
• Accuracy printout in Focus Fire. When selecting a Focus Fire target, information is displayed
about which weapons can hit that target, and the chance to score hits.
• Pre-battle Fleet Ship List. When a potential battle is displayed in the Warroom/CIC, the list of
ships in the players fleet is displayed near the Postpone & Proceed buttons.
• In multiplayer matches, Tactical Jump locations cannot be within an exclusion range around enemies.
• Cluster bombs have been re-worked, and now spread damage over multiple subsystems, as well as giving a repair de-buff to damaged subsystems.
• EMP damage has been re-worked. EMP damage is now temporary, with a recovery rate that
starts repairing damage immediately.
• Defender Tech Support ability has an added boost to repair rates
• Raptors can now disable Virus Mines whilst they are arming.
• Changed "Video Browser" to "Media Browser" in the main menu
• The Multiplayer Pre-game HUD now displays the opponent's faction if it changes
• For gamepad users, panning speed is now proportional to the distance the stick moves from the centre (for better positioning, especially in Photo Mode)
• Graphics pass over all ships to balance texture levels, such as specularity and details masks.
Various texture adjustments
• Change environment asset "health bars" to be more readable
• Reduced the number of instances of some sound effects during a battle. e.g. gun fire for better performance and audio clarity
• Standardised slot hotkeys for Viper launch sides
• Numerous graphical and other performance enhancements
• Reduction in memory usage


Balancing
Colonial Ships
Colonial PDCs
• Changed range brackets from 100/200/300/400 to 200/300/400
Manticore
• DRADIS increased from 600 to 700
• Corvette Cannon Focus accuracy boost increased from 7 to 15
Celestra
• Plating rate increased from 0.1 to 0.2
• Max plating increased from 30 to 50
Orion
• Increased elevation rate from 50 to 56
• Munition Reload (Fire Control Subsystem) max increased from 125 to 150
Minerva
• Turret Range (FC subsystem) max increased from 105 to 110
• Increased max speed from 1.15 to 1.25
Jupiter Mk II
• Damage Reduction (Eng subsystem) max increased from 25 to 28
• Added to Battlestar artillery guns to the Jupiter MkII fore group
• Reduced cost of Jupiter MkII from 2700 to 2500
Cylon Ships
Medusa
• Decreased Hull value from 180 to 120
• Decreased R-SPAM overclock from 4 to 3
Argos
• Max Speed decreased from 0.7 to 0.65
• Size Class increased from 4 to 5
Cratus
• Cost decreased from 2650 to 2450
• Size Class increased from 4 to 5
Basestar
• Size class increased from 4 to 5
Hydra
• Drone stack increased from 24 to 40
• Drone lifetime increased from 20 to 26
• Drone salvo increased from 4 to 5
• Coordinated Reload cooldown reduction increased from 1 to 2
• Coordinated Reload cooldown decreased from 4 to 3
• Increased DRADIS & Coordinated Reload range from 500 to 650
Phobos
• Increased processing power of Phobos
Multiplayer Balancing
• Altered Scorpion Gun accuracy ratings, resulting in lower accuracy vs. squadrons
Cylon Tactical Jump Verticality
• Phobos decreased from 100 to 20
• Argos decreased from 40 to 10
• Cratus decreased from 40 to 20
Heavy Raider Boarding Party
• Heavy Raider boarding party strength raised from 25 to 50
Munitions
Munition Stack Size
• Colonial Guided stack increased from 20 to 40
• Colonial Torpedo stack increased from 60 to 100
• Colonial PCM stack increased from 8 to 12
• Cylon Guided stack increased from 36 to 70
• Colonial AP stack increased from 21 to 42
• Cylon Clusterbomb stack increased from 32 to 80
• Cylon Torpedo stack increased from 98 to 150
• Cylon AP stack increased from 35 to 70
• Cylon PCM stack increased from 8 to 16
• Cylon Comet PCM stack increased from 10 to 20
Nuke Damage Radius (Colonial & Cylon)
• Nuke damage range increased from 150 to 250
PCM (Colonial & Cylon)
• Cost reduced from 40 to 20
• Detonation range increased from 200 to 250
• Speed increased from 35 to 45
Proximity Mines (Colonial & Cylon)
• Cost reduced from 60 to 40
• Max damage increased from 40 to 60
Comet PCM
• Increased jam range from 150 to 180
Homing Cluster Mine
• Increased damage range from 20 to 50
• Detection range increased from 75 to 125
Cluster Nuke
• Sub nuke speed decreased from 60 to 50
Virus Mine
• Cost increased from 180 to 260
• Hack strength decreased from 0.6 to 0.4
• Detection and hack ranges decreased from 200 to 175
Scrambler
• Deployment range increased from 800 to 1000
• Detonation range increased from 150 to 200
• Speed increased from 45 to 60


Fixes
• Fixed Bug: Cluster nukes can be fired at unidentified enemies.
• Fixed Bug: In Co-op Multiplayer, AI is prevented from running on the non-host.
• FIX: Possible exception on non-host in multiplayer when missiles are launched
• Fixed fighters not being able to shoot missiles on non-host in multiplayer matches
• Fixed decals rendering on top of some objects they shouldn't appear on
• Fixed decals flickering at some angles
• Fixed "furtive" Revenants, due to AI bias towards hiding in dust clouds
• FIX: No loading image entering Multiplayer
• Fix: Prevented the flak from being displayed on a destroyed ship
• FIX: Missile target widgets is displayed on targets that have been destroyed or retreated
• FIX: Defender Reinforcement Raptors can no longer be given attack commands when included in
the multi-selection set
• FIX: Made the Arachne auto identified, and moved it out from the FTL injection zone in Deadlock
Mission 7
• Fixed ship stalk health not updating on squadrons after repairing in a Gorgon
• Fixed ships imported from a save game having FTL cooldown
• Fixed multi-selecting ships with flak uses distance of only the first ship
• Fixed launch point slot allocations so that one support squadron launches from each flightpod on
Jupiter MkII
• FIX: Reduced the chances of the Argos hitting itself with a missile if it launches and turns sharply in the same turn
• Fix: Helena voice playing in place of Alex after loading a mid-battle save game
• Fix: Missions involving SDU only spawn 1 ship at Fleet Admiral difficulty
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mainpost updated
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Post by Nostalgic-Games »

Update
  • Added v1.5.109a to my previous post
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