Thief™ Gold GOG

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Tom a Jerry
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Thief™ Gold GOG

Post by Tom a Jerry »

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Thief™ Gold GOG

Genre: Action - Simulation - Stealth
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Audio and text: English
Features: Single-Player - Cloud Saves
Released: November 30, 1998
Size: 760 MB
Company: Looking Glass Studios / Square Enix
Installer version: v1.26 ND (21948)
Included goodies: manual + wallpaper + reference card + soundtrack + 2 avatars
Store page: https://www.gog.com/game/thief_gold

About: Having received training from an enigmatic organization known as the Keepers, Garrett leaves the order and goes back to the life of a thief on the streets of the City. Once you enter the underworld you have to deal with all the consequences - you are not the only one out there looking for decent loot. Hide in the shadows of the dark, savage city. Sneak into old ruins, haunted cathedrals and mansions of the rich. Incapacitate your enemies quietly or in an open fight. This unique sneak-em-up game provides you with a range of means to achieve your goal. Remember though - secrecy is your best friend.

THIEF™ GOLD is a first-person perspective stealth game. It was the first game to use light and sound gameplay mechanics – different surfaces cause varying noise (for example carpets are quiet and ceramic tiles are very loud). You can use sound to your advantage - it’s not only your main source of information on how close your enemies are but you can use it to distract them, for example by throwing objects. With unscripted levels, and objectives and paths altered based on difficulty settings, THIEF™ GOLD can give you hours of non-repetitive gameplay.

● THIEF™ GOLD includes THIEF™ THE DARK PROJECT and the GOLD update (three new campaign missions which deepen the plot and five new types of enemies).
● An immersive stealth experience from a first person perspective, allowing direct confrontation if desired.
● Pioneer of the stealth game genre for the PC and the first game to use light and sound gameplay mechanics.
● Unique atmosphere of tension powered by ubiquitous darkness and suspense.

Minimum system requirements - Windows: Windows XP or Windows Vista, 1.8 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), 2GB HDD, Mouse, Keyboard.
► Changelog
Patch 1.26 ND (05 July 2018)

squirrel script now in the root, as people may want to run FMs without using TFix
enabled smooth texture edges (by enabling ATOC, so requires vista+ and a DX10+ gpu to have any effect)
a few fixes to some misbehaved objects in a couple of missions
Patch 1.25 ND (03 April 2017)

fixed position on a few really badly placed objects
it's now not possible to bug out impassable (decorative) doors in the Training and Assassins missions
alarmlights in Cragscleft, Assassins and Undercover now work properly (red light when triggered)
Constantine was not using all of his attacks in the last level because of incorrect link settings, this is now fixed
Patch 1.24 ND (04 April 2016)

This is a hotfix for v1.23 that fixes a couple of things.

In particular the broken "sun_runtime_obj_shadows" has been fixed. In DromEd the crashes related to DXT
textures have also been fixed (if "dxt_to_rgb32" was enabled as a workaround for those crashes then it can be removed again).
General:

fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
fixed path priority order bug with subtitle files (was accidentally reversed)
reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should rotate but instead of rotating just float away into infinity)
added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Win10)
DromEd:

fixed DXT related crash (when running editor in HW mode)
fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects (objects internally flagged as doors despite not being doors)
fixed ambient sounds disappearing after playing in-game movie
fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and particle attachment links using vhots
fixed DML syntax error bug when working with links that have no data set
fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
fixed a few crashes that could happen in rare situations
fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
added "spew_stimulations" command to toggle mono output for stim events
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Thief™ Gold GOG

Post by ADMIN »

Thief Gold v1.25_nd_(10929) GOG + Goodies
Support the software developers. If you like this game, BUY IT!
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Tom a Jerry
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Thief™ Gold GOG

Post by Tom a Jerry »

Update!

- Added updated full installer - v1.26 ND (21948)
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ziyemi
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Thief™ Gold GOG

Post by ziyemi »

12 July 2018 gog added a distribution with French. If there is an opportunity, add to the download on torrminatorr please
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Thief™ Gold GOG

Post by SceneAddict »

Thanks, one of my favourite games of all time :)
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Thief™ Gold GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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