Update 1.5 (21 February 2019)
We have just released Version 1.5 of Hero-U: Rogue to Redemption. This is a small change in nomenclature – We might have called it Patch 5 previously – but it contains some big quality of life improvements to the game.
Added a version label to the Start Menu, especially for GOG players who do not get automatic updates.
Fixes to the “pacifist” route against the Wraith King.
Using the Null runestone against the Wraith King will now behave more logically.
Thomas can only be given the One and Only Ring once.
Cleaned up an inconsistency with “Lockpicking” and “Tool Use” in the user interface.
Improved appearance of the Tentacle Monster.
Tweaked sound effects and particle effects on monsters.
Fix combat bug with traps and messages not reporting the same damage amount.
The Cloaker in the Catacombs now properly registers as magical.
Only allow Shawn to greet the Librarian once per day.
Fixes to bulk sales of the Dried Fish and Empty Wine Bottles.
Tweak to early game quests and sound effects.
Fix nonsensical tooltips for some late-game monsters.
Hundreds of typos and minor scripting bugs, fixing issues pointed out by our players. Thanks, everyone!
Patch 20190106.patch4 (15 January 2019)
We've updated Hero-U: Rogue to Redemption with several "quality of life" improvements along with dozens of game tweaks (mostly audio, along with a "final" fix to the long-troublesome Katie quest chain) to reported issues. GoG will automatically give you the new update when you play the game.
The biggest changes are in the Settings page - now also available from the main menu. A much-requested feature is the ability to speed up character (including monsters and other non-player characters) in the game. If you like a faster pace, this feature is for you. Character animation might look a bit strange at higher speeds.
Also added to settings are options for switching between full screen and windowed mode and some other options for the adventurous.
"Done" items in the Journal To Do list now show the most recently completed ones on top so you don't have to page to the end to see your progress.
Deleting game saves now works better.
The Boss Wraith battle is now slightly more challenging with the Wraith's ability to summon monsters to help him. The well-prepared player will still get through it just fine, but it's no longer a pushover.
Speaking of bosses, we've decided to make the Rogue to Redemption Bestiary a free download! This is a beautiful art book PDF with all of the Hero-U: Rogue to Redemption monsters and a few strategy tips. For now, click on "View the quick reference" on our store page to download it. We will make it available as Free DLC soon.
Also coming soon to
https://www.hero-u.com will be a free interactive Hint and Strategy Guide. We're making it a web page so that we can update it easily with new and improved hints.
Patch 2 (24 August 2018)
Upgraded Unity version, requiring some lighting changes
Fixed the Bossa Nova achievement so it is now achievable
Fixed sound volume problems with the cinematics
Added features including "overwrite" to Save and Load
Fixed problems that prevented romance with Thomas and Joel
Miscellaneous scripting and "wall collision" fixes
Quality of life improvements such as the ability to sell extra Fine Daggers
Patch 1 (1st August 2018)
This is a selected list (minor editing to redact spoilers and remove the most boring stuff) of changes made to Hero-U: Rogue to Redemption between the July 10 release and Patch 1. Warning: Some boring notes are still included for completionists. Further warning: Some fixes are in here more than once due to merges.
Put walk back to 1.1x (as the slow walk bug reports seem to not be animation related but video card bug related)
Play Pirate Shanty music when caught by the pirates in the Sea Caves.
Bug fixes from forums.
Turning off Graphics Jobs (Experimental)
Fix for Skatter collision box too large #1097
Fix for re-engaging sleeping enemies.
Minotaur is now Immune to [spoiler redacted].
Zombie Pirate Captain is now immune to [spoiler redacted].
Experimental Turn off GPU Skinning.
Distance required to travel before time is incremented has increased from 16 units to 24 units.
Increased walk and sneak animation speeds. 1.2x instead of 1.1x
Fix exploit with infinite lockpick skill increase on the Infirmary Door.
Increase speed of Tool Use increase in the Locks Room.
Require the [spoiler redacted] to display the option to unlock the chest with the Captain's Key in Sea Caves 2G.
Fix for gifting food and drink to Joel.
Gift fixes for the Library Room.
Fix exploit with the loop in Kyro's nightstand.
More tweaks to manuals I've decided just to bundle them directly in the output folders - makes more sense to me than clever content mapping. Plus that works for zip-only platforms on GitHub.
Gog: add tasks for the Manuals
Gog: basic mapping for manuals path
Steam: adding Manuals folder to Content repository Also renamed Manual to Manuals
Renamed manuals for clarity
Added game manuals to repository
Fester Fence fixes for #1095.
Fixed game lockup when interacting with Pyoter with the Gris-Gris
Typo fixes re Yendor, Sun Jul 08 2018
Typo fixes per NZ17 on the forum.
Do not display obsoleted Journal entries
Polish to dialogue notifications for Joel and Moira scripts.
Minor Tweaks to spot distances by inactive hostiles in combat.
Update text to reflect Demerits Book changes.
Fix Joel's store stock to be more in line with his dialogue.
Fine Dagger is available on Day 5, not Day 4.
Notification tweak to Hide and Go Sneak.
Get rid of Removed notification when adding equipment.
Fix interaction point with sconce in Hidden Hallway.
Update Movement panel to show disabled Run button.
Fixes #1102; shortcuts for movement modes behave correctly.
De-italicize the journal subheader.
Refactor of the Journal: break up entries into header, subheader, and footer.
Auto-end Find Map for Katie quest.
Adjust AddStoreStock node to have clearer text.
Adjust quality settings.
Adjust Vsync configuration in ProjectSettings.
Adjust sell price of Cloaker.
Fix to Darla's Wing stairs.
Darla's Wing event fix: make sure time-specific events don't occur too late if [spoiler redacted].
Tweak timing of Warrior Drat encounters in the Castle.
Fixed bad tag on looting Giant Proach
Renamed Crests, since bad heraldry. Fixed a typo.
Remove DEBUG text from message when failing to path to an object.
Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
Re-enabled vblank=1 (In order to minimise changes while investigating animation issues)
Fixed faculty lounge cabinet messages (typos) and letter from Donal (mismatched tags)
Removing Katie Lockpicking Task
Potential Fix for Shawn animation issue?
Re-enabled vsync=1
Adding damage types to the Change Health node and setting the Damage in the Phylactery scenario to be magical
Text cleanup to Apple Core pile.
Reset the camera after setting a trap on the apple cores in the Hall of Heroes.
Golem death position is now correctly saved/restored upon re-entering the golem room.
Fix for golem coming back to life bug.
Remove Minotaur and Sea Serpent from Bossa Nova and Perfect Prowler checks. Remove Wraith Tomb from Tomb Raider check.
Gog: fixed Mac manuals (also copy manuals inside mac app as well as outside for convenience of both zip and distribution)
Make sure the phylactery trap is not fatal.
Fix exploit with two Proach Brooches.
Require Trap Trapper to unlock the chest in the Marlin Spike.
Fix cursor flicker bug for issue #589.
Play Pirate Shanty music when caught by the pirates in the Sea Caves.
Bug fixes from forums.
Turning off Graphics Jobs (Experimental)
Fix for Skatter collision box too large #1097
Reverted intro video
Revert Al's new kitchen and sea monster video cut scenes
Al's new kitchen and sea monster video cut scenes
Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
Al's smoother intro movie
Reduce respawn rates of Catacombs monsters.
More Thomas conversation polish.
Fix Shawn's dialogue when looting the Marlin Spike chest.
Sound effect polish for the Tentacle Monster fight.
Fix Ship Stern music; polish to Tentacle Monster death sequence.
Fix 'pink some flowers' typo in the Courtyard.
Add back resolution dialogue to Player Settings.
Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
Fix formatting on Task Journal interface.
Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
Typo fixes, polish to Thomas Library dialogues.
Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
Update text to reflect Demerits Book changes.
Fix Joel's store stock to be more in line with his dialogue.
Fine Dagger is available on Day 5, not Day 4.
Notification tweak to Hide and Go Sneak.
Get rid of Removed notification when adding equipment.
Fix interaction point with sconce in Hidden Hallway.
Update Movement panel to show disabled Run button.
Fixes #1102; shortcuts for movement modes behave correctly.
De-italicize the journal subheader.
Refactor of the Journal: break up entries into header, subheader, and footer.
Auto-end Find Map for Katie quest.
Adjust AddStoreStock node to have clearer text.
Adjust quality settings.
Adjust Vsync configuration in ProjectSettings.
Adjust sell price of Cloaker.
Fix to Darla's Wing stairs.
Tweak timing of Warrior Drat encounters in the Castle.
Fixed bad tag on looting Giant Proach
Renamed Crests, since bad heraldry. Fixed a typo.
Remove DEBUG text from message when failing to path to an object.
Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
Fix Lock Room exploit reported in Steam.
Remove tasks for Aeolus/Katie romance from the Todo List after Day 29.
Fix eavesdropping bug with Katie's Door on Day 17-19; [spoiler redacted].
Polish to Settings menu.
Add disabled toggle to Settings UI.
Add a Delete All button and confirmation panel to the Load Game scene.
Changes to default quality.
Add a toggle for texture filtering.
Add a toggle to enable vsync.
Fix Double Poobah exploit by ending the Poobah game at 9:59.
GOG: Mark Mac uploader as executable
Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
make_release: Handle github authentication errors more gracefully
Reverted intro video
Revert Al's new kitchen and sea monster video cut scenes
Al's new kitchen and sea monster video cut scenes
Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
Al's smoother intro movie
Reduce respawn rates of Catacombs monsters.
More Thomas conversation polish.
Fix Shawn's dialogue when looting the Marlin Spike chest.
Sound effect polish for the Tentacle Monster fight.
Fix Ship Stern music; polish to Tentacle Monster death sequence.
Fix 'pink some flowers' typo in the Courtyard.
Add back resolution dialogue to Player Settings.
Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
Fix formatting on Task Journal interface.
Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
Typo fixes, polish to Thomas Library dialogues.
Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
Update text to reflect Demerits Book changes.
Fix Joel's store stock to be more in line with his dialogue.
Fine Dagger is available on Day 5, not Day 4.
Notification tweak to Hide and Go Sneak.
Get rid of Removed notification when adding equipment.
Fix interaction point with sconce in Hidden Hallway.
Update Movement panel to show disabled Run button.
Fixes #1102; shortcuts for movement modes behave correctly.
De-italicize the journal subheader.
Refactor of the Journal: break up entries into header, subheader, and footer.
Ensure the sidebar does not appear when skipping the intro movie. Fixes #1142
Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
make_release: Handle github authentication errors more gracefully
Reverted intro video
Revert Al's new kitchen and sea monster video cut scenes
Al's new kitchen and sea monster video cut scenes
Added a line to the Puzzle Floor in case [spoiler redacted].
Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
Al's smoother intro movie
Reduce respawn rates of Catacombs monsters.
More Thomas conversation polish.
Fix Shawn's dialogue when looting the Marlin Spike chest.
Sound effect polish for the Tentacle Monster fight.
Fix Ship Stern music; polish to Tentacle Monster death sequence.
Fix 'pink some flowers' typo in the Courtyard.
Add back resolution dialogue to Player Settings.
Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
Fix formatting on Task Journal interface.
Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
Typo fixes, polish to Thomas Library dialogues.
Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
Update text to reflect Demerits Book changes.