Chroma Squad GOG

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Chroma Squad GOG

Post by ADMIN »

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Chroma Squad

Genre: Role-playing - Turn-based - Tactical
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Text only: Português do Brasil, English
Features: single-player
Released: April 30, 2015
Size: 154.8 MB
Company: Behold Studios / Behold Studios
Installer version: v1.12b_(15290)
Store page: https://www.gog.com/game/chroma_squad

About: Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and
start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades
for your studio, craft weapons and giant Mechas out of cardboard and duct tape.

● Customize your TV studio: hire actors, upgrade your gear, do marketing, craft weapons, costumes
and giant cardboard robots!
● Tactical RPG combat with a twist: combine your heroes’ abilities with Teamwork maneuvers!
● In-Depth RPG systems with skill trees, random equipment, crafting, and branching storyline with 3
different endings!
● A love letter to Power Rangers, Tokusatsu and the Japanese series of our childhoods!
► System requirements
Minimum system requirements - Windows: Windows XP / Vista / 7 / 8 / 10
Processor: 2 GHz
Memory: 512 MB RAM
Graphics: 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)
DirectX: Version 9.0c
Hard Drive: 250 MB available space
Sound Card: 2D sound compatible card
Support the software developers. If you like this game, BUY IT!
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Chroma Squad GOG

Post by vastyr »

Latest release!
► ChangeLog
Patch 1.12b (02 October 2017)
Fixed an issue where multiple pop-ups would stack on top of each other;
Fixed an issue where changing resolution in-game would freeze the game;
Fixed an issue where NG++ Bosses had more health and damage than intended;
Fixed an issue with Cloud Saving on MacOS;
Fixed an issue with camera movement not working properly with the mouse;
Fixed an issue where the game would rarely crash when launching the last episode of Season 5;
Fixed an issue where some gamepad labels would show up when playing with the mouse;
Fixed an issue where the mouse cursor would disappear if you used a touch-screen-enabled PC;
Fixed an issue where some Achievements were not working on Steam;
Fixed an issue where the Chromatize button label would disappear after failing an episode;
Fixed an issue where the final boss would freeze on its second transformation;
Fixed an issue where trying to Resume a paused Mecha Fight would result in the game freezing;
Fixed an issue where the Options menu would not close on the Studio screen;
Fixed the "Save My Telly" and "Episodes Hero" achievements;
Fixed an issue where the game would rarely crash on the final Mecha Fight;
Fixed an issue where you could skip an episode in Season 5;
Fixed several other minor bugs;

Patch 1.12 (02 October 2017)
Interface/Combat

Full Controller support;
Drastically improved performance on combat, removed lag spikes that would occur in large maps;
Mecha Fights

Random chance removed, replaced with reflex-based mini-game;
“Hit Chance %” now represented as the difficulty of the mini-game (as Hit Chance gets smaller, click area diminishes and cursor speed increases);
Old Defense mini-game replaced with a different one with new "Shield" art;
Buff/heal skills now have a unique mini-game involving holding down and releasing the button;
All animation times and intervals between actions reduced by 50%;
“Defense” mini-game is now played only once per turn, instead of 3 times;
Director’s Instructions have been implementend for Mecha Fights;
New surprise features on Mecha Fights depending on the story branch you take (wink,wink);
New Difficulty: Heroic

Enemies have slightly increased Health and Damage over previous Challenging difficulty;
Enemies no longer try to “spread” their attacks across multiple Actors;
Enemies focus their attacks on the weakest Actors;
NewGame+

After completing Season 6, players can Load the save file to start over with the same party;
It is possible to play the whole game 3 times (Regular, New Game+ and New Game++);
All Studio Upgrades and access to Marketing agencies go back to Season 1 status;
Studio Upgrades have increased acquisition and maintenance costs;
Marketing agencies have increased hiring costs;
Players keep their Income and Fans, but Shop and Fan Power costs scale up;
Players keep all their Actors, Skills, Materials and Items (yes, even that bike you may or may not have!);
All enemies are randomized on the episodes (except the Bosses);
Director’s Instructions are randomized on the episodes;
Enemy health and damage gain a base increase per Season;
Items are only updated twice on the campaign (Season 1 and Season 4), have higher costs;
New Item Rarity Tiers: Legendary+ (white), Legendary++ (green) and Heroic (red);
80 new items to buy and Craft;
Difficulty and Game Rebalance

Mecha Fight Kaiju Life reduced by 25% across the board;
Mecha Fight Kaiju Damage increased by 20% across the board;
Challenging Difficulty Enemy HP reduced from 1.7 to 1.5;
Challenging Difficulty Enemy Damage reduced from 1.65 to 1.4;
Heroic Difficulty Enemy HP set to 1.7;
Heroic Difficulty Enemy Defense set to 1.2;
Heroic Difficulty Enemy Damage set to 1.7;
Heroic Difficulty Kaiju HP set to 1.2;
Heroic Difficulty Kaiju Damage set to 1.7;
Transitmancer HP reduced from 1500 to 1100;
Transitmancer Dodge reduced from 0.05 to 0.02;
Transitmancer Damage reduced from 30-35 to 25-30;
Transitmancer no longer summons Ranged minions, only Melee ones;
Huengel The Devourer's HP reduced from 3000 to 2225;
Huengel The Devourer's damage reduced from 72-80 to 54-60;
Sewer Turtle damage reduced from 80-120 to 60-90;
Sewer Turtle HP reduced from 1900 to 1500;
Grimmgarl damage reduced from 150-190 to 112-142;
Grimmgarl HP reduced from 1500 to 1200;
Muligahn damage reduced from 250-300 to 190-225;
Muligahn HP reduced from 1200 to 1000;
Degijon damage reduced from 70-82 to 52-62;
Degijon HP reduced from 1500 to 1200;
Villain X's HP reduced from 9000 to 6200;
Villain X's Teleport cooldown increased from 4 to 6 turns;
Villain X's Bring Me A Weapon cooldown increased from 1 to 2 turns;
"Colin's Bear" HP on the Night Rider's story path reduced from 4000 to 2400;
"Colin's Bear" damage on the Night Rider's story path reduced from 120-150 to 85-100;
Sewer Turtle's Damage on the Night Rider's story path reduced from 60-80 to 42-56;
Muligahn's Damage on the Night Rider's story path reduced from 150-170 to 100-120;
Grimmgarl's Damage on the Night Rider's story path reduced from 75-90 to 52-62;
Degijon's Damage on the Night Rider's story path reduced from 50-62 to 35-45;
Starting income on Season 2 reduced from 2000 to 1000;
Starting income on Season 3 reduced from 4000 to 2000;
Starting income on Season 4 reduced from 6500 to 3200;
Starting income on Season 5 reduced from 9500 to 5000;
Base Income Conversion Rate increased from .25 to .40;
Starting Skill Regen increased from 10 to 16;
Skill Regen scaling from Gear decreased from 3,6,6,6,6,6,6 to 3,5,5,5,5,5,5,5;

Patch 1.11 (26 April 2016)
Added new languages to the game. Now we have English, Brazilian Portuguese, French, German, Spanish and Japanese!
Fixed a bug that ocassionally destroying bombs and doors would cause a soft crash during the episode.
Added Automatic Crash Report. If the game throws an error, we will automatically receive it in our cloud service and be aware of it.

Patch 1.075 (19 February 2016)
Fixed all passive atributes that actors had, such as Shop Discount, Global Audience, and some others.
Fixed issue on MacOS that some users couldn't write text on input fields. Problem with a plugin that we use in the game, now it's fixed.
Optimization through the whole game
Updated sprite rendering and animation scripts
A lot of small bug fixes

Patch 1.074 (22 December 2015)
some minor fixes for the OS X version.

Patch 1.073 (22 December 2015)
fixes a gray screen issue

Patch 1.072 (22 December 2015)
Now in Unity 5! Everything working smoothly \o/
Hid mouse cursor when not in players round and character is acting
Fixed same character appearing on studio's background
Fixed invisibility attack bonus
Fixed unwanted white cells staying in the scene
Health percentage on HUD
Better feedback for fast forwarding
Performance Optimization and better Loading time
Removed fps hiccup when creating a new game
Load balloon texts on loading screen, improved loading time and reduce hiccups during episode
Localization fixed and updated
Touch Input improvements
Fixed problem on missing buttons for Mobile (touch based input)
Removed resolutions configs in Settings Screen for Mobile platforms
Questions dialog fixed for Joystick input
Joystick sensitivity increased a little bit
Cancel Skill by choosing Joystick Back button
Hide cursor with joystick when on Story Mode
Any joystick button pressed skips Cinematics
Challenge Screen before combat also has joystick input now
In-Combat Menu button hidden for joystick input
Fix bug when closing popup Menu with joystick, that made the cursor disappear in battle
► bypass gdrive download quota
► The Ninja-King
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