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HYPERGUN GOG

Posted: 24 Aug 2018, 21:12
by Tom a Jerry
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HYPERGUN

Genre: Action - FPP - Roguelike
Works on: Windows (7, 8, 10)
Languages: Audio and text: Português do Brasil, 中文, Deutsch, English, español, français, italiano, русский
Features: Single-Player - Controller Support - Cloud Saves - Overlay
Released: August 23, 2018
Size: 767 MB
Company: NVYVE® Studios / NVYVE® Studios
Installer version: v1.1.0.7 (24156)
Store page: https://www.gog.com/game/hypergun

About:

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Build the HYPERGUN!
Save the world as DevTech Labs' fearless intern, Dewey Owens in HYPERGUN! A fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness, it's up to Dewey to master the ultimate combat simulator. Fighting through waves of alien interlopers in a simulation designed to create the ultimate weapon, players will unlock exciting new classes all while gaining powerful abilities in their journey to create the HYPERGUN

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Features
• Fast paced, FPS Rogue-lite gameplay
• Create the HYPERGUN - With over 150 weapon modules to collect, no two runs in the simulation will be the same. Each module you pick up will change your weapon in exciting and sometimes questionable ways, all in the name of determining the ultimate weapon to defeat our alien oppressors.
• Procedural Levels - Fight through increasingly difficult simulated arenas which are randomly generated with each playthrough.
• Alien Horde - Take on a host of (simulated) vicious alien invaders, recreated in immaculate detail.
• Badass Bosses - Throw down against epically powerful bosses at the end of each level to put your skills and weapon to the test.
• Unlockable Classes and Abilities - Unlock your co-worker's simulation profiles to gain access to a selection of more than 40 unique abilities to gain the upper hand in the simulation.
• Office Politics - Explore the DevTech offices as the intern Dewey Owens, who's somehow managed to sneak in over the weekend. Even at the end of the world, there's time to track down passive aggressive post-it notes from coworkers.

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Your Mission
The year is 2038, and a highly advanced alien race has occupied planet Earth. Humanity is at its breaking point, and the fate of the human race now depends on the top-secret HYPERGUN program: a highly advanced simulation that is designed to create the ultimate weapon to combat the alien oppressors by combining weapon components across countless simulations.

The intern at DevTech Labs, Dewey Owens, has managed to sneak into the facility over the weekend (even at the end of the world, we still need weekends!). Is he trying to prove himself to Roger, the hard-nosed CEO, or is he up to something nefarious? We may never know, but he just might save the world along the way.

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► Changelog
Update 1.1.0.6 (12 September 2018)

Features

One Attachment per Slot - only one attachment may be equipped per slot (for a maximum of 8 at a time); attachments have been greatly increased in their effectiveness to make the decision of what to pick up vs what to ignore more impactful
Enemy Mutators - enemies have a chance to spawn in with various special effects:
Double Damage - orange aura
Double Speed - yellow aura
Double Attack Speed - purple aura
Double Health - green aura
Champion (double everything) - white aura
Elemental exploding barrels!
Minimap is now shown during combat, displaying enemies as red dots on the map
Balancing

Every single attachment's values have been pushed significantly to make them more impactful
Fisherman's Arm projectiles move much faster
Viewmaster 6000 homing effect has been increased
Tiny Gun projectiles move much faster
Bulwark's bombs more slightly slower
Extradite ability now correctly passes through obstacles
Reduced the number of rooms per level on lower levels (Lab and Factory)
Enemies are introduced more gradually throughout the levels
Bulwark's swipe attacks spawn projectiles slightly sooner
Bulwark's health has been lowered to 5000
Rollback ability cooldown has been reduced
Spheros armor plates HP has been reduced
Hivemind floor-blast attack charge times are slightly slower
Hivemind health has been reduced to 12000
Summoners now spawn in tougher enemies
Bombfire secondary fire gravity has been reduced
Sniper damage and projectile speed has been increased
Shambler movement speed and damage has been increased, health has been slightly decreased
Wasp movement speed and fire distance has been increase, Wasp projectile damage, speed, and fire rate has been increased
Mage health has been decreased, damage has been increased, fireball projectiles have more randomness in their trajectory and move faster
Fungus health reduced and movement speed increased
The Twins health is now skewed more towards the sword Twin, rather than an even 50/50
Scourge's missile fire rate has been decreased, and HP has been decreased to 6000
Crawler movement speed increased
Summoner moves and spawns enemies more frequently, health has been decreased
Caps on damage per shot and fire rate have been increased to accomodate more extreme builds
Attachments that add additional projectiles now reduce fire rate
Explosions now deal less damage to targets not directly hit by the projectile
Flame traps no longer damage NPCs
Removed banner meshes from certain Class Abilities to reduce view obstruction
Cost of attachments in the Meta Shop has been decreased
Stronger enemies now have higher thresholds for elemental effects to trigger, i.e. it will take more fire damage for a Bomber to burst into flames than it would a Shambler.
Class Ability cost has been reduced to 15 Hypercoins
Tacticool attachment bullet trails are more visible
Freeze Ability freeze time increased to 6 seconds
Cold as Ice freeze time increased to 6 seconds
High Speed Chase cooldown reduced to 13 seconds
High Blood Pressure max damage boost increased to 35%
Brace for Impact damage reduction decreased to 85%, duration increased to 4 seconds, reduced cooldown to 25 seconds
Surveillance Camera duration increased to 60 seconds, cooldown increased to 70
Take a Breather damage boost increased to 20%
Bullet Proof Vest damage block reduced to 20%
Donuts shield reduce rate increased to 2.5 per second, cooldown reduced to 50 seconds
Take the Stand, Travel Restriction, and Tariff zone sizes increased
You've Been Served distance increased to 13
Appropriate Attire zone size increased, burn damage now lasts 7 seconds
Hands Off damage block increased to 40%
Personal Space zone size increased, reduced the damage boost to 5%
BRB speed boost increased to 20%
Nervous Breakdown cooldown increased to 20 seconds
Adrenaline initial time reduces to 3 seconds, max speed boost increased to 20%
Fixes

Damage flytext now has an random offset so multiple simultaneous projectile impacts are legible
Certain Class Ability projectiles were not correctly being destroyed on impact
Warp point on The Jungle boss arena now functions correctly
Certain secondary fire attachments with AOE damage were not scaling correctly
Fixed a UI animation timing error on the cause of death screen
Fungus animations now play correctly on all stages

HYPERGUN GOG

Posted: 12 Sep 2018, 20:57
by Tom a Jerry
Update!

- Added updated full installer - v1.1.0.6 (23632)

HYPERGUN GOG

Posted: 10 Oct 2018, 17:53
by ADMIN
HYPERGUN v1.1.0.7_(24156) GOG