Aggressors: Ancient Rome
Genre: Strategy - Turn-based - Historical
Works on: Windows (7, 8, 10)
Languages: Audio and text: English
Features: Single-Player - Cloud Saves - Overlay
Released: August 30, 2018
Size: 1.2 GB
Company: Kubat Software / Slitherine Ltd.
Installer version: v1.0.2 (23605)
Store page: https://www.gog.com/game/aggressors_ancient_rome
About: Aggressors: Ancient Rome is a turn-based 4X strategy game that brings you back to the ancient world.
A mix of deep gameplay and rich historical flavor, Aggressors lets you relive history as the ruler of one of the mighty civilizations of the Mediterranean world. Will you bring glory to Rome and conquer the Mare Nostrum? Will you build an immortal trading empire with Carthage? Will you bring the light of Athens to the world? Or maybe you will restore the rule of the Pharaoh? Choose one of twenty available factions and conquer the world.
You can manage all aspects of your empire: war, trade, internal politics, diplomacy, cultural development. Play on your strengths, beware of your weaknesses. The ancient world is brutal, for no mercy shall be given to the defeated. Vae victis!
Rich historical flavor
A lot of time and many sleepless nights were put into historical research in an attempt to give a real historical feeling to the game. The game’s systems are tailored towards a faithful representation of history.
A world which feels alive
Twenty factions, from migrating barbarian tribes to advanced empires which interact with each other through an extremely detailed diplomatic system. Make use of more than ten available diplomatic agreements, including the possibility of forming Federations and Confederations as well as affecting nations and provinces in your Sphere of Influence.
Real strategic decisions
Experience the incredibly deep combat system, with each unit having its abilities and traits, and terrain truly affecting the war outcome in a meaningful way. Army morale and the supply system are crucial and need to be taken into account. You will need all your guile and strategic mastery to triumph on the battlefield.
Detailed political & economical representation
Rule your empire by managing its internal politics and developing its economy. Establish trade routes to reap wealth, ensure the loyalty of your citizens, manage demography, technological research, internal reforms, laws… the tools at your disposal are endless and seamlessly integrated with each other. Citizens react to the current situation and they can move to other places when they are not happy.
Customize your own world
You have complete freedom: you can decide to start with an advanced nation surrounded by newer civilizations, or you can decide to start as a young tribe, ready to take on an older and decadent empire… or you can decide to completely randomize the map and play in a randomly generated world. The choice is yours!
Easy to learn
Aggressors is very easy to learn thanks to the extremely clear tutorial and tool tips. Dive in the game gradually and explore all the options available to you.
Minimum system requirements - Windows: 7 / 8 / 10
Processor: Dual Core 2.0 GHz
Memory: 2 GB RAM
Graphics: DirectX 9 class GPU with 1GB VRAM
DirectX: Version 9.0
Storage: 1500 MB available space
Mouse, Keyboard
Recommended system requirements - Windows: 7 / 8 / 10
Processor: Quad Core 2.5GHz
Memory: 8 GB RAM
Graphics: DirectX 9 class GPU with 2GB VRAM
DirectX: Version 9.0
Storage: 1500 MB available space
Mouse, Keyboard
Game core
Autoheal is 2x faster (health increase is higher) when unit is located in it's production building (military unit in city, cavalry in stable, vessel in shipyard).
Recover is now calculated out of model defense and power, not current
Rules for desertion improved (it takes much more different aspects to the consideration of potential desertion - power of enemy, friendly units around, etc). UI
UI fully supports scaling 50%-200%.
Statistics about opponent in political map added to the banner tooltip.
Improved highlight of supplied and nonsupplied areas for selected unit.
History replay lagging fixed.
"Simple greeting sounds" option implemented (instead of listening "YES" or "What" you can hear just simple "click").
Autosave at the end of the turn is configurable.
Added damage indicator to the unit selector and map item detail window.
Default fog density lowered.
Tooltip of local happiness on hovered tile added.
In editor you can move units even when it is out of movement points already.
Data
Number of people working in mines decreased.
Modding
Msgs.cs file (with modded unit actions) was not loading correctly.
Bugs
Spacebar was not working during enemy moves to skip currently animated player's moves.
Weird trade offer was not giving player choice to answer.
Shield denoting stacked units was disappearing.
Capital lost window title corrected.
Few rarely happening CTDs fixed.
State menu was not flashing (in tutorial) when player was reading about it.
In generated maps, the first city always had the same first suggested name.
Issue with pressing Esc when autosaving at the end of turn and after AI moves (main menu was appearing but it shouldn't).
Editor - Unit properties window had an issue with number of defences for current turn.
When exporting scenario, it was incorrectly exporting also game resources (this should be only in mod file).
Number of other small bugs fixed.
Error handling window improvements.