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DROD RPG: Tendry's Tale GOG

Posted: 25 Nov 2016, 17:57
by vastyr
Image

DROD RPG: Tendry's Tale GOG

Genre: Role-playing - Turn-based - Puzzle
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Audio and text: English
Modes: single-player
Released: September 12, 2008
Size: 109.2 MB
Company: Caravel Games / Caravel Games
Installer versionS: 2.4.0.10
Store page: https://www.gog.com/game/drod_rpg_tendrys_tale
Included goodies: N/A

About DROD RPG: Tendry's Tale takes the DROD franchise in a new direction by combining the
puzzling elements of DROD with the RPG fare of player stats, one-on-one monster duels, and loads
of treasure for the taking. Tendry's Tale is an innovative concept that is not your typical RPG
at all, but a puzzle game!

Join Tendry, a member of the Stalwart Army, who is trapped far beneath the surface after battling
a menacing Underground Empire. He might not be the ideal warrior, but he's got a lot of panache to
make up for his lack in prowess.

What makes DROD RPG different from the typical role-playing experience is that it contains no
randomness. Enemy encounters, items, areas and treasures are all carefully designed to bring you a
series of engaging, well thought-out puzzles that are a joy to solve. There is no grinding and each
area is a completely unique experience. Movement is turn-based, and you may play as quickly or
slowly as you want. Play this game to relax and contemplate, or take advantage of its large depth
and optional elements of challenge and replayability.

-Includes a powerful campaign editor!
-13 interlocking puzzle levels with over 350 rooms, filled with traps, secrets, and surprises.
-25 swords, shields and special items to find, each with unique capabilities.
-Dozens of monster types and boss enemies with varying abilities and behavior.
► System requirements
Minimum
1.8 GHz Processor,
512MB RAM (1 GB recommended),
3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended),
500 MB HDD,
Mouse, Keyboard.

DROD RPG: Tendry's Tale GOG

Posted: 20 Jul 2020, 03:47
by JohnnyMic
reup!
  • added new link to mainpost..

DROD RPG: Tendry's Tale GOG

Posted: 03 Aug 2021, 22:58
by Dreamer1971

DROD RPG: Tendry's Tale GOG

Posted: 04 Aug 2021, 18:20
by catastic
Dreamer1971 wrote: 03 Aug 2021, 22:58 DROD RPG Tendry's Tale 1.2.8.398_(48931)
► Changelog
I've published version 1.2.8.398 to the Caravel Games RPG web page and the forum Downloads page.

The build number is updated beyond the previous patch to match the current posted PR version of the codebase, but there should be no additional changes beyond the fixes that were made and discussed for 1.2.8 last year.

------------------------------------------

Below is the list of changes included in version 1.2.8 of DROD RPG.

A big thank-you to hyperme for developing many of these fixes and additions!

Legend:
+ Addition
* Bug fix
! Change in behavior

Editor:
+ Expose multi-use pressure plates in editor menu (rotate to select). PR
+ Expose Hard Wall as a script command Build/Wait for item option. Topic PR
+ Expose NPC defeated as a script event check. PR
+ Playtesting: Support modifying custom variables in F4 dialog. Topic PR
* Room editor: Cut-and-pasting armed entities doesn't track sword positions correctly. Topic PR
* Update editor placement restrictions PR

Scripting:
! Imperative Die now processes immediately following a Wait For Defeat script command triggering. Topic PR
! Wait For Defeat is now satisfied when an NPC on tarstuff is defeated. Topic PR
! Apply Goblin and Wyrm weakness for Accessories Topic PR
+ Add command coloring, alphabetized ordering, and hotkeys to scripting. PR
* Script var changes to player position now work. Topic PR
* _ItemHPMult (etc) could have floating point imprecision when applied, potentially resulting in values one less than intended. Topic PR
* Fixed scripts becoming global (a) not being migrated to global list immediately on room entrance, and (b) running twice at once when converted on a later turn. Topic PR
* Make predefined vars _X, _Y, and _O accessible outside of an NPC script. PR

Game play:
! Fix any monster on tarstuff will now maintain a tarstuff tile underneath it while alive, and the tarstuff is removed when it is killed, just like how a tarstuff mother operates. Topic PR
* Fix monster stats resetting on room re-entry after loading game Topic PR
* Fix monster HP might not be set properly when exploring a room that was being previewed on the minimap. Topic PR
* Fix previewed rooms disappearing from the minimap in multiple cases (e.g., after picking up a map item, then undoing/restoring game). Topic PR1 PR2
* Prevent script setting player HP to 0 on room entry Topic1 Topic2 PR
* Prevent scripted explosion on turn 0. Topic PR
* Scripted token activation, questions, and event checks not occurring on turn 0 when (re)initializing the room. Topic PR
* Minimap room preview should use player's current stats for combat resolution. Topic1 Topic2 PR
* Fix player tweening effect when restarting room after entering with Player Role None. Topic PR

UX changes:

+ Add mirror movement animation. PR
+ Add new INI options for alternative full screen app management under SDL2. PR
+ Level editor screen: Now F3/F4 summary stats display shows red and black gate counts, as well as tallies for open doors. Topic PR
* Fixed light rendering glitches and artifacts.
* Multiple weapons on same tile had fluctuating display. Topic PR
* Fix armed monster flickering with weather effects. PR
* Fix some minor light rendering glitches and subtly changed certain properties of how the light and shadow rendering are animated. PR
* Falling entity's weapon now displayed. Topic PR
* Fix assertion when player falls to his death with sword pointing out of the room. Topic PR
* CaravelNet: Fix potential hangs and missed updates when uploading demo scores and server is not responding properly. Topic PR
* Bump effect fixes. Topic1 Topic2 Topic3 PR
* Play Video display glitch following video playback. Topic PR
! Vision token tarstuff opacity decreased from 80% to 65%. Topic PR
! Now stagger timing of when vermin disappear. Topic PR
! Anti-alias the white font on the game and room editor screens. PR
! Orb activation flash now fades out smoothly. PR
! Restore Screen focus now begins on save game list box. Topic PR

Third-party libraries
* Now using SDL2 instead of SDL for the GUI.