8-Bit Hordes GOG

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8-Bit Hordes GOG

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8-Bit Hordes

Genre: Strategy - Real-time - Fantasy
Works on: Windows (Vista, 7, 8, 10)
Languages: Audio and text: English. Text only: Português do Brasil, 中文, Deutsch, français, magyar (BETA), polski (BETA), русский
Features: single-player - multi-player - co-op - achievements
Released: August 12, 2016
Size: 1.4 GB
Company: Petroglyph Games / Petroglyph Games
Installer version: v0.93.746274_(41759)
Included goodies: Wallpaper + Avatars + Soundtrack (FLAC) + Soundtrack (MP3)
Store page: https://www.gog.com/game/8bit_hordes

About: Includes the Units Voice Pack.

The Hordes are Coming!

From the team that brought you 8-Bit Armies comes a new fantasy RTS as fast-paced and friendly
as the original! 8-BIT HORDES is a colorful strategy-arcade game that is easy to learn for players of
all skill levels. Collect resources, build up and defend your base, amass your army of orcs or
humans and ultimately crush your opponents! 8-Bit Hordes features offline single-player missions,
two-player cooperative missions, AI skirmish mode, and Player-vs-Player Multiplayer modes running
on dedicated game servers.

8-Bit Hordes is for anyone that enjoys RTS games but felt overwhelmed by complicated game
mechanics and mysterious unit controls. With hours of solo and co-op gameplay included, there's
something here for everyone!

● 2 Factions - The Dark Orcs and their Deathsworn allies versus the Humans, Dwarves and Elves of
the Lightbringers.
● 24 offline campaign missions
● 12 co-op missions to play with your friends
● 10 multiplayer/skirmish maps that support up to 8 players online
● Full interoperability with 8-Bit Armies' factions and maps providing endless crossover combat
opportunities
● AI with multiple difficulty options to play with cooperatively or fight against
● Classic Base-Building mechanics let you construct the ultimate HQ from which to launch attacks
against your foes
● Destructible environments on maps ranging from small to very large
● A fun and friendly art style
● An awesome new soundtrack by Frank Klepacki
● From the same team that brought you RTS classics such as Star Wars: Empire at War, Universe at
War, and Grey Goo

Image
8-bit Hordes Soundtrack
About: 8-Bit Hordes game soundtrack from renowned Command & Conquer composer, Frank Klepacki.
► System requirements
Minimum system requirements - Windows: Vista / 7 / 8 / 10
Processor: 2.6 GHz Dual Core Processor
Memory: 4 GB RAM
Graphics: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
DirectX: Version 11
Storage: 2 GB available space

Recommended system requirements - Windows: 7 / 8 / 10
Processor: 2.6 GHz+ Quad Core Processor
Graphics: Nvidia GeForce 550 Ti or AMD Radeon HD 6800 Series
DirectX: Version 11
Storage: 2 GB available space
Support the software developers. If you like this game, BUY IT!

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Post by ADMIN »

updated to latest version v0.93.660084_(19460)
Support the software developers. If you like this game, BUY IT!
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Post by vastyr »

► ChangeLog
Patch 0.93.662390 (10 May 2018)
Welcome to all our new players and all our die-hard fans!

We've just released a patch to re-enable harvester crushing, something many of you remember from our launch and have asked for. Harvester crushing now works in the following way...

Multiplayer Quickmatch / Ranked games preserve the no-crushing rule for Guardian and Renegades Harvesters
Skirmish and Custom Multiplayer Games now provide a checkbox option for turning harvester crushing on/off.
Single & Multiplayer Co-Op campaigns have Harvester Crushing Turned on by default.

Patch 0.93.660409 (28 March 2018)
Hey everyone!

Thanks for the heads up on our March Update. It seems our custom map loader in the game was disabled. That issue is now fixed as of today.

Patch 0.93.660084 (21 March 2018)
GENERAL BUG FIXES:
Fix for jump jet infantry being order-locked when a save then load is performed while they are mid-flight.
Added a map validation check that looks for too many stacked structures and warns the user of such on save.
Fix for crashing when pressing shift while the instance tab is active (in the terrain editor).
Adding a warning message on save that displays if resource nodes are found near any start markers (can potentially break the AI by placing resource nodes around the starting points).
Limiting playable bounds setting to 11 and above when creating a new map with the public terrain editor.
Fixed a case of the camera constraint function oscillating between two values when the playable bounds is small in the map editor.
Fix for replanning failing when the target area is covered by too much stuff (movement failed to reach clicked destination despite there being a path to get there).
Optimization attempt #2 at reducing CPU load when pruning producing objects (server could run slow when a lot of units are queued up and buildings are being destroyed).
General Save/Load fixes to handle rare cases where continuing a battle would not work properly.
Timeout a lobby join after 10 seconds so that players don’t hang forever waiting to join.
General bug fixes to AI to optimize performance and handle a few strategic situations better.
Correction to allow for correct country code to be set when quickmatching.
Various back-end improvements for performance and frame-rate.
Improved data transmission between server and client
Fix for soft-lock when someone disconnects before joining a multiplayer game.
Fix for showing weapon FX under unexplored fog of war which would reveal other player’s weaponry and location of battle.
Player names in lobby should update a little more frequently.
Steam “Played with Users” should be updated now.
Handled an issue where some custom maps could fail to launch in Multiplayer.
Fix for getting disconnected when connecting to an instance if the instance takes a long time to load. For example, when downloading a custom map for the first time.
Fix for not being able to launch a multiplayer game with everyone is assigned to a random team.
Prevent players having blank multiplayer game names.
Fixed three separate issues which would have manifested itself to players as a “random crash”.
Battlecam tweaks to improve angles and identify the highest priority events.
Fix for flickering load screen on some systems.
Re-enabled Anti-Aliasing on ATI cards. Also, removed AA slider if AA isn’t available.
Improved memory usage. Game optimized to use less.
► bypass gdrive download quota
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Post by JohnnyMic »

reUp!
  • new links at mainpost..
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Post by ADMIN »

main post updated to 0.93.746274_(41759)
Support the software developers. If you like this game, BUY IT!
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