Ashbourne-PLAZA + Updates

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vastyr
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Ashbourne-PLAZA + Updates

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Ashbourne-PLAZA + Updates

Post by vastyr »

This patch requires:

Ashbourne-PLAZA
► Patch Notes
update v1.0.056:
General:

Interior lighting should now be much brighter. (Post process effects need to be turned on for this to take effect)
Fixed a bug which prevented custom depth from being shown correctly (usables, hints/clues, lootables should now outline correctly)
Added clue UI element for 'An Undying Hunch'
Adjusted some audio compression values.
Added light sources to Longford.
Addressed incorrect positioning of a couple of world objects.

update v1.0.048:
World:

Increased world lighting brightness slightly.
Added a few extra lootable barrels.


UI:

Added an option in Graphics Options to toggle motion blur.
Added an option in Input Options for mouse smoothing.
Added an option in Graphics Options for brightness/gain.
Added a horse mounting UI hint.
FOV options now set consistently.
World map view now shows lootable barrels
World map now prioritises bandit camps icons over the lootable barrel icons.
Added a death screen. (The previous lack of a death screen is the 'bug' a lot of people were getting where they were sent back to the main menu on the opening quest)
Improved cursor interaction.


Bug fixes:

Key rebinding menu no longer allows escape as an input.
Slightly slowed horse movement speed.
Updated collision on wooden fences to prevent players getting stuck on them.
Addressed an issue where the horse didn't register Alexander dismounting which caused a bug in the 'In Honour of Alderth' quest.
Fixed an issue with FOV sliders using the same slider value, they should now be all independent of one another.
Fixed inconsistency between handling of resolution scale, it now caps properly at 100%.
Addressed inconsistency of animations between combat and death, death animation should now play regardless of the player's previous state.
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Ashbourne-PLAZA + Updates

Post by vastyr »

This patch requires:

Ashbourne-PLAZA
Ashbourne.Update.v1.0.056-PLAZA
► Patch Notes
update v1.1.045:
World:
Modified Alderth Castle keep layout to better direct players during the opening quest.
Removed south gate ramp, replaced with a climbable ladder.
Modified fog values for different weather patterns.
Modified overall landscape in multiple areas.
Removed and replaced all invalid foliage.
Adjusted positioning of some bandit camps.
Removed foliage instances opposite Alderth Castle.
Added exterior walls, towers and entrance gate to Alderth Castle.
Moved Alderth Castle fast travel point to the exterior gate.
Improved shadowing performance throughout the world.
Improved navigation.
Lighting sources now trigger between the hours of 9:30am and 5:00pm.

Quests:
’Uncovering Shadows’: Slightly adjusted objectives.
’Uncovering Shadows’: Added new dialogue and adjusted scripting.
’In Honour of Alderth’: Adjusted AI count and target rules.
’In Honour of Alderth’: Adjusted positioning of enemy archers.
’In Honour of Alderth’: Changed positioning of enemy dialogue to match new Alderth exterior.

UI:
Changed the method of setting UI input mode in the main menu.
Overhauled all menu UIs. (Main menu, options menus and pause menus)
Replaced dropdown menus with new, more readable version.
Added an fps counter which can be toggled through with ‘Show FPS’ in the options menu.
Added foliage density option in options menu.
New camera mode UI.
Added exit UI element to camera mode.
Added blood splatter for damage taken.
World objective UI text positioning adjusted.
Adjusted quest log completion tracking.
Improved consistency between interfaces with drop down menus/sliders.
Improved consistency of font, colour and font size between interfaces.
Adjusted promotion UI element.
Adjusted quest complete UI element.
Added XP to next level in PlayerState UI element.
Cursor should no longer be locked to the game when out of focus.
Adjusted received UI element.
Adjusted completed activity UI element.
Fixed font inconsistencies in parchment UIs.
Adjusted world time UI element.

Misc:
Enemies now drop a loot bag upon death.
Horse stamina has quicker regen time.
Added ladder climbing animations.
World NPC clothing should now be more unique between each instance.
Removed unused values from item types.
Adjusted Arrow projectile to be more accurate and slightly easier to successfully hit.
Jewellery moved to Miscellaneous item type.
Made intro movies skippable.
Fire sources now check if the player is controlling Alexander before damaging the actor.

Camera mode:
Values are now saved.
Added saturation modifier.
Players are now able to modify camera processing effects on the fly.

General/Bug fixes:
Fixed discovery/saving issues with fast travel posts.
Removed fast travel posts from saved classes.
Added variables for death puppet class to tie in with loot dropping of corpses.
Any UI scaling issues should now be fixed with the roll out of the new menu UIs.
Improved lighting inconsistencies throughout the world.
Adjusted world post processing effects.
Adjusted grass type and non-conifer foliage to use foliage density values.
Fixed LODs on non-conifer foliage.
AI are now only updated if recently rendered, which should marginally improve frame times, especially in busier locations.
Updated to latest engine version.
Removed all actors from network replication list.
Updated AI avoidance values.
Fixed a rare bug with global fade in/out.
Fixed a bug which caused AI to transition into an incorrect animation state when in panic mode.
Screen resolution percentage should now default to 100% instead of 66%.
Adjusted positioning of interior props in the farms.
Blood hit UI now consistently shows regardless of state.
Improved loading screen consistency.
Replaced depreciated functions which came with engine upgrades.
Toned down arrow damage slightly.
Blood splatter should now be more consistent.
Blood splatter effects toned down.
Fixed incorrect resale values on a couple of items.
Damage taken SFX will now play consistently regardless of state.
All background images should now scale correctly with aspect ratios wider than 16:9.
Ladder climbing is now slightly improved, there’s still some work to do to smoothen it out.
Fixed armour disappearing from Alexander’s body in certain cutscenes.
Addressed bandit camp AI issues.
Fixed quest log logging issues.
Merchant UI content sizing issues addressed.
Addressed an issue where AI kill volume would be ignored if the player had low fps.
Fixed several instances of potential UI element creation looping.
Foliage should now properly take advantage of per instance fading.
Foliage now supports dithered LODs.
Adjusted culling settings.
Improved culling on small foliage, specifically in the farm areas.
Fixed misaligned border in world map UI.
Fixed alignment of death screen.
Fixed incorrect/broken LOD2 on multiple props.
Addressed a potential issue which could have caused certain mission events to trigger incorrectly.
Fixed an issue with the action error UI which would allow said UI elements to be overlapped.

Optimisations:
World map real-time rendering disabled, it will now render for one frame when called and every frame that the player moves within the world map. The capture component is completely destroyed when it is not active. Frame time decreased by around 10ms.
Decreased shadow cascades on the world’s main light source from 3 to 1. This essentially decreases shadow quality but increases performance, the trade off is worth sacrificing some of the small foliage shadowing for. Frame times decreased by 2-3ms.
Removed shadowing from ambient sky lighting. Frame times only really affected areas with large amounts of foliage.
Added max draw distances for street lights, house lamps and fire sources. Frame time decreased by 0.5-1ms.
NPCs now only update when they have been recently rendered. Frame time slightly decreased, mostly noticeable in towns or other scenes with large amounts of NPCs rendered at once.
Tightened up culling values. Frame time wasn’t measured, however it should have slightly decreased.
Added max draw distances to particle effects, not sure why they weren’t in place before but such is life. Frame times increased marginally, mostly in places heavily lit by fire sources.
► View NFO
' ░░▒▒▒▒▒ ▒▒ ░▒▓▓▓▓▓▓▓▓█████▓░ ▓████ ▓▓▒ ░▓███░ ███ ▓▓ ░█░ ▓██▒ ███░ ▓██ █ █░ ░███ ░███ ███ █▒ ░█ ███ ░███ ▓██ ▓█ ██ ███▒ ███▓ ██▓▒█ ░██▓░ ███ ███▓ ▒████ ░▓██▓░ ▓▓▓▓█▓█▓███▓ ░▓██▓ ████ ▓███ ▒▓████░ ████▒ ███████▓ ▒████████████ ███████▓ ▒▒ ███▒ ▓███▓░ ███▓ ███░ ██░ █░ ███▓ ███░ ██▒ ░███ ███ ███ ▓██ █ ▒██▒ ███ ▓██ ███▒ ██▒ ▒██ ▒███ █▒ ▒██▒ ▓██ ▒███ ▒ ▒░ ░███ ██▒ ██▒ ███▒ █▒ ▓█▓ ▒▓▒██▒ ███▒ █▓ █▓ ███ ██▓ ▒███ ░████ ▒█▓ ██▒▓▓▒ ██ ░████ ░█▓ ▓██████ ▒█████░▒████░ █████▓ ▓▓▓▓██ ▒████▒ █████▓ ▓▓▒ ░▓█▒ ░▓▓ ░▓█▓░ ▓█▓░ ██ ░▓▓ ▓█▓░ ██ ▒██ ██░ ▒██▓ ▒██████▓ ▓▓▓▒ -P-R-E-S-E-N-T-S- Ashbourne Update v1.1.045 (c) Endemic Interactive Release Date : 06/2017 Protection : Steam Discs : 1 Genre : RPG ▄▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀█ █▀▀▀▄ ▄▀▀▀█ █ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █▀▀▀█ █▀▀▀█ █ █ █ █ █▀▀ █ ▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄█ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀ For list of changes read included patchnotes.txt ▄▀▀▀▀▀▀▀▀▀ ▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ ▄▀▀▀█ █ █ ▀ ▀ ▀▀▀▀▀▀▀▀▀▄ █ █ █ █ ▀▀▀▀█ █▀▀ █▀▀▀█ █ █ █ ▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █ ▄▄▄▄▀ █▄▄▄▀ █ █ █▄▄▄▀ █▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀ 1. Extract release 2. Run setup.exe 3. Install update 4. Copy crack from the PLAZA folder 5. Play! This patch requires: Ashbourne-PLAZA Ashbourne.Update.v1.0.056-PLAZA General Notes: - Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead ▄▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀▀ ▄▀▀▀█ ▄▀▀▀▀ ▄▀▀▀▀ █ ▄▀▀▀▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▄ █ █ ▀▀█ █▀▀▀▄ █▀▀▀▀ █▀▀▀▀ █▀▀ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▄▄▄█ █ █ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀ CODEX - CPY - ENiGMA - SiMPLEX - ACTiVATED - ADDONiA ▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ █ █ ▄▀▀▀▄ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █ █ █▀▀▀▀ █ █ █ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄▀ █▄█▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Coming soon...
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