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Tank.Warfare.Tunisia.1943-RELOADED + Updates
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- vastyr
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Tank.Warfare.Tunisia.1943-RELOADED + Updates
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- vastyr
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Tank.Warfare.Tunisia.1943-RELOADED + Update
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~~~~~~~~
Tank.Warfare.Tunisia.1943-RELOADED
► Change Log
1) Fixed a bug with incorrect showing of dirtying on some aqueduct pillars.
2) Added German heavy tank battalion to QB organizational structure.
3) Fixed the trigger mechanism on M1918 howitzer.
2) Added German heavy tank battalion to QB organizational structure.
3) Fixed the trigger mechanism on M1918 howitzer.
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- vastyr
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- Posts: 10852
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Tank.Warfare.Tunisia.1943-RELOADED + Updates
Required:
~~~~~~~~
Tank.Warfare.Tunisia.1943-RELOADED
Tank.Warfare.Tunisia.1943.Update.v6.00.35987.Hotfix-BAT
► Change Log
1) Added circles on the water from swimming soldiers.
2) Adjusted the algorithm of applying shading.
3) Fixed a bug with PgUp and PgDown keys not working.
4) Increased the resolution of the German vehicles textures.
5) Fixed a bug with locking on a unit when switching to the map mode.
7) Some adjustments in the pathfinding algorithm on rough terrain.
8) Removed the exit dialog when saving is enabled.
9) Extended the zoom range of the map in the operational phase.
10) Area of sight automatically switches depending on unit type and the location of the commander.
2) Adjusted the algorithm of applying shading.
3) Fixed a bug with PgUp and PgDown keys not working.
4) Increased the resolution of the German vehicles textures.
5) Fixed a bug with locking on a unit when switching to the map mode.
7) Some adjustments in the pathfinding algorithm on rough terrain.
8) Removed the exit dialog when saving is enabled.
9) Extended the zoom range of the map in the operational phase.
10) Area of sight automatically switches depending on unit type and the location of the commander.
► View NFO
► bypass gdrive download quota
► The Ninja-King
art by skullkiller21
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