Update v1.84.144.923:
CHANGELOG
Added: USS Liberty (Destroyer)*
Added: MK45 Hammer Naval Gun*
Added: MK41 VLS (Missile System)*
Added: Venator Cruise Missile*
Added: Boat Rack*
Added: Briefing Room Screen*
Added: Briefing Room Desk*
Added: R-750 Cronus Radar*
Added: AN/MPQ-105 Radar*
Added: S-750 Rhea SAM System*
Added: MIM-145 Defender SAM System*
Added: AGM-88C HARM Anti-Radiation Missile*
Added: KH58 Anti-Radiation Missile*
Added: Small Diameter Bomb (SDB)*
* Free Jets DLC bonus content for all Arma 3 players
Added: Camo selection to Tank Coverall
Added: Terrain awareness (TAWS-like) color-coded navigation panels to all vanilla aerial vehicles
Added: A "Breakwater" user animation to Gorgon
Added: A small aiming dot on the AH-9's front windshield
Added: A new respawn template where tickets can be decreased either on player death or on player spawn
Added: Lock-on after launch / "Maddog" capability for the radar-guided (AMRAAM, R77, MIM-145, S-750) and anti-radiation (AGM-88, KH58) missiles
Added: An ability to export editor scenarios to SQF script. Calling such script will dynamically recreate the scenario (known issues: waypoints cannot be attached to objects / position randomization of objects by connecting them to markers doesn't seem to work correctly).
Added: A new RscControlsTable base class
Added: Front lights for the pilots of the WY-55 Hellcat
Tweaked: A new look of the AAN overlay to match the campaign videos
Tweaked: Vehicle threat and cost values were adjusted (AI target prioritization)
Tweaked: The commander display in Mora would show the azimuth of the gunner instead of the commander
Tweaked: Elevation text was changed to Lased Distance for the Slammer and Slammer UP MBTs
Tweaked: Magazines can now be hidden in Virtual Arsenal by setting their scope to 1
Tweaked: In Virtual Arsenal, launcher accessories are no longer attached to the primary weapon if they fit there too
Tweaked: Zamak trucks should now all have the same radius for accessing the inventory (2.5 meters)
Tweaked: Added featureType=2 to several large structures that used the 'old' featureSize parameter before
Tweaked: Slightly increased the splash damage radius of HEAT munitions
Tweaked: AI will now stick more to the right side on roads
Tweaked: AI may drive a tiny bit smoother when crossing bridges
Tweaked: It's now possible to attach things to a drawer of the Office Table via the attachTo command and they will move along with it
Tweaked: The "ELEVATION" text was changed to "LASED DIST" in the Kuma, Panther, Bobcat, Cheetah and Scorcher vehicles
Tweaked: Ifrit & Strider durability against 7.62 mm small arms (
https://feedback.bistudio.com/T127889)
Tweaked: The appearance and behavior of chemlights on sloped terrains were improved (
https://feedback.bistudio.com/T127992)
Tweaked: Radar-guided missiles are now slightly less immune against countermeasures
Tweaked: Info Panel actions were removed from the action menu
Tweaked: Improved predictability of HEAT penetration damage
Tweaked: ATGM LG, FireFist and SAAMI missiles now have properly working flame and fin animations
Tweaked: Aeroport de Tanoa (main) and Saint-George Airstrip approaches and departures are now both seawards
Tweaked: Returned the laser spot tracker to the Rhino so it doesn't have to rely on Data Link only (
https://feedback.bistudio.com/T128036)
Tweaked: Visuals of missile flames were improved
Tweaked: Van door actions were adjusted so it's now possible to use them also when remotely controlling a unit (i.e. via Zeus)
Tweaked: Minor increase of 105mm HEAT splash damage
Tweaked: IR masking tents' behavior was improved
Tweaked: Remote designators now transmit their laser target coordinates via Data Link
Tweaked: Medal times for Tanks Trials TT16 / TT17 / TT18
Tweaked: Penetration materials of the industrial shed were adjusted
Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly
Tweaked: Lowered priority of the "Unload Incapacitated" action
Tweaked: The opened message box is now stored in the uiNamespace under the "openedMsgBox" variable
Tweaked: AI will now fire vehicle-mounted SPG and Vorona with appropriate delays between individual shots
Tweaked: Improved config inheritance of default environment spatial sounds (Tanoa / Malden)
Tweaked: AK-12 hand animations were improved
Tweaked: Detection ranges against terrain background of vanilla ground-based radars were adjusted
Tweaked: The fuel capacities for Sentinel UAV, Falcon UAV, and Caesar plane were adjusted
Tweaked: The fuel capacity for the SDV was increased
Tweaked: AI on some sensor-equipped ground vehicles and aircraft should better utilize target info from sensors
Tweaked: AI controlling SAM sites, CIWS and launch systems will now track targets faster
Fixed: Incorrect sound when firing from the AT variant of the Offroad
Fixed: Some voice over lines were not playing correctly
Fixed: RPT file errors related to FFV turrets and their (duplicated) hitpoints
Fixed: BIS_fnc_arrayShuffle was not giving balanced results
Fixed: Hand grenades were using an incorrect LOD when thrown
Fixed: Typo in ShotgunBase hit effects causing RPT errors for community addons
Fixed: Some vehicles (Zamak, Van and HEMTT) were clipping when being unloaded from the Blackfish VTOL
Fixed: Mechanized compositions used an obsolete version of the Marid APC (
https://feedback.bistudio.com/T128193)
Fixed: The turret of the Marid APC was missing its damaged texture when damaged
Fixed: The commander display in Mora now says "COAX" instead of "AA MISL" (
https://feedback.bistudio.com/T128226)
Fixed: Commander Picture-in-Picture feeds would not show Elevation values
Fixed: Camo selections for the armed MB 4WD were not working correctly (
https://feedback.bistudio.com/T128155)
Fixed: The PM 9mm sidearm would be created with an incorrect magazine in the Editor (
https://feedback.bistudio.com/T127915)
Fixed: AI soldiers would not engage previously incapacitated hostile units after they revived / respawned
Fixed: The T-140 MFD ammo indicator had swapped HE & HEAT indicators (
https://feedback.bistudio.com/T128150)
Fixed: Assassins Helmet chin strap selection (
https://feedback.bistudio.com/T128507)
Fixed: Display name of the Sharur ATGM in the To-199 MFD (
https://feedback.bistudio.com/T128191)
Fixed: Inconsistent missile sounds after the introduction of missile fire modes
Fixed: Vehicle Titan AT missile fins were not fully extended in some cases
Fixed: CSAT SF Rifleman (AT) icon was missing (
https://feedback.bistudio.com/T128726)
Fixed: AI in Nyx spammed missiles too fast
Fixed: Offroad's external view offset was incorrect
Fixed: The rear mirrors of the Tempest Repair truck were not working correctly (
https://feedback.bistudio.com/T127912)
Fixed: An incorrect texture was assigned to the Tank Coveralls
Fixed: The Placeables VR Training would not finish properly due to a tank not running over a mine in some cases
Fixed: The Vorona missile had incorrect transparency when AO was enabled
Fixed: The Titan on Prowler (AT) was not able to lock targets over nearby barriers
Fixed: The format of ordinal numbers in Russian was incorrect
Fixed: The A-143 Buzzard model was missing parts behind the cockpit (
https://feedback.bistudio.com/T129036)
Fixed: PCML penetrator submunition wasn't always reliably triggered in the direct mode
Fixed: It's no longer possible to add a link to custom code to the text of diary and task modules in Zeus (the resulting entry will be replaced by an empty string)
Fixed: RPT file error connected to the SPG-9
Fixed: The IDAP skin for Zamak Water Truck was not localized properly
Fixed: The Car-95 GL reload sound was incorrect (
https://feedback.bistudio.com/T131104)
Fixed: There were some rogue components in the AH-9 PhysX LOD
Fixed: Camo selections in the pilot & cargo LODs of the unarmed Hellcat were incorrect (
https://feedback.bistudio.com/T130858)
Fixed: Incorrect camo selection in the 2nd resolution LOD of Zamak MRL
Fixed: AI didn't want to use SPG against nearby targets
Fixed: Vanilla transport helicopters should no longer do dive attacks
Fixed: The collision lights action for the pilots of the WY-55 Hellcat was missing
Fixed: A leg of the T-100 driver was clipping (
https://feedback.bistudio.com/T127779)
Eden Editor
Added: Weapon tooltips in vehicle Dynamic Loadouts settings in Eden Editor
Added: Eden Editor attributes for door & solar panel hiding to Medical Tent
Fixed: The Object Inventory cargo attribute was saved even when nothing changed after opening and confirming the attribute window
Fixed: Editor previews for Tanks DLC dirt patches were missing
Fixed: Tank Engine (Used) had an incorrect Editor preview picture
Vanguard
Added: Vanguard is now marked as official MP mode (also featured in the Quick Play menu)
Tweaked: Server lobby parameters localization was improved
Tac-Ops Mission Pack (potential spoilers)
Tweaked: The truck route at the beginning of the LZ Nowhere scenario of the Steel Pegasus operation was optimized
Tweaked: Waiting time of one of the Gorgon APCs at the start of the Avenging Furies scenario of the Beyond Hope operation
Fixed: An Offroad had disappeared in the Avenging Furies scenario of the Beyond Hope operation
Fixed: Incorrect scenario dates in the Stepping Stone operation
Fixed: A friendly Gorgon APC could get stuck when trying to get to the defensive position in the Avenging Furies scenario of the Beyond Hope operation
Fixed: One of the friendly Gorgon APCs could get destroyed by a Strider MRAP explosion in the Avenging Furies scenario of the Beyond Hope operation
Fixed: Inaccurate CAS in the Fait Accompli scenario of the Stepping Stone operation
Fixed: Players could be forced out of the APC at the start of the Avenging Furies scenario of the Beyond Hope operation
Fixed: Lines for switching seats were not voiced in the Avenging Furies scenario of the Beyond Hope operation
Fixed: It was possible to kill Lt. James in the Avenging Furies scenario of the Beyond Hope operation
Fixed: Script error during the Disintegration Point scenario of the Stepping Stone operation
Fixed: It was possible to kill AI teammates in the Avenging Furies scenario of the Beyond Hope operation
Fixed: The convoy area was not considered secured if Hoplite squad got lost on the way in the Avenging Furies scenario of the Beyond Hope operation
Fixed: A retreat task was incorrectly assigned after Houdan was seized, in case that some armored vehicles were destroyed in the Disintegration Point of the Stepping Stone scenario
Showcases (potential spoilers)
Tweaked: Showcase Jets will no longer fail after 1 minute of not getting the helmet
Tweaked: Enemy artillery (including ammo trucks) is now visible on radar (their engines remain started) in Showcase Gunships
Tweaked: Data Link is now used in Showcase Gunships to make revealing enemy vehicles easier
Tweaked: Asset compositions of Showcases NATO and CSAT were updated
Tweaked: Difficulty and behavior of CSAT tanks were improved in Showcase Armed Assault
Tweaked: Minor changes to compositions in Showcase Armed Assault
Tweaked: Behavior of the CSAT tanks in Showcase Armed Assault
Tweaked: Darter UAVs on the table in Showcases NATO, CSAT, and AAF are no longer connectable in any way
Fixed: There were some barriers missing in Showcase Armed Assault
Fixed: The Orca helicopters at the start of Showcase Helicopters could crash in some cases
Fixed: The Buzzard airplane would crash in some cases in Showcase AAF
Fixed: The Buzzard airplane in Showcase AAF would fly away and never come back in some cases
The East Wind (potential spoilers)
Tweaked: The final combat of the Resurgent West scenario was rebalanced
Tweaked: Difficulty across several scenarios was rebalanced to reflect the past many updates
Tweaked: The final combat of the Preventive Diplomacy scenario was rebalanced
Tweaked: Several campaign HUBs (Gori, Topolia, Bomos) were improved (Simple Object integration, glitches in placement, performance, etc.)
Tweaked: Compositions improved in the Situation Normal scenario
Tweaked: Fog density in the Paradise Found scenario was lowered
Tweaked: More AT ammo provided for the defensive segment of the Resurgent West scenario
Fixed: Progress of the Moral Fiber scenario could get stuck due to incorrect assigning of group leadership
Fixed: Incorrect passenger position of Kerry in the HEMTT Truck in the Air Superiority scenario
Fixed: Missing jets at the end of the Tipping Point scenario
Apex Protocol (potential spoilers)
Tweaked: The number of tickets now corresponds with the number of available respawns (ticket is removed upon spawn, not upon death)
Fixed: Incapacitated players now resurrect after the first live feed video ends in the Heart of Darkness scenario
Fixed: There would be some objects left levitating after destroying a few ammo boxes in the Heart of Darkness scenario
Fixed: Subtitles were overlapped by the video layer in case a player Joined-in-Progress to a running scenario
Fixed: Some links to markers in the Keystone scenario were not working
Added: A new "UImodel" parameter for compass and watch items that will replace the models in the UI / Map
Added: New ctrlAnimateModel and ctrlAnimationPhaseModel script commands
Added: A new "deleteIfEmpty" magazine parameter (-1 will remove the magazine from the weapon when it is empty and maxAmmo is set to 1 - old & default behavior; 0 means that the magazine is never removed; 1 will always remove the magazine when empty)
Added: A new "activeSensorAlwaysOn" ammo parameter
Added: A new "takeOffReversed" airport parameter changing the direction of taking off from an airport
Added: New animation source "inWater" for all vehicles
Added: New model property "cratercolor" (example: cratercolor=deadff00 format: AABBGGRR)
Added: New calculatePlayerVisibilityByFriendly and getCalculatePlayerVisibilityByFriendly script commands
Tweaked: The "hitpoint" parameter in vehicle optics now works even for drivers
Tweaked: The "maxHoldsterValue" animation source now works on vehicles with Dynamic Loadouts, but only for non-pylon weapons (e.g. the HMG)
Tweaked: Interaction with inventories of dead characters was improved
Tweaked: Negative "minimalHit" in a hitpoint works as a flat damage reduction now
Tweaked: AI is no longer able to see or shoot through fallen trees (
https://forums.bohemia.net/forums/topic ... tries-bug/)
Tweaked: The fire & view geometries are now enabled for fallen walls
Tweaked: Air-to-surface missiles with LoalDistance flight profile will now get lost when fired above the horizon
Tweaked: When locking after launch the autoseeking missiles will no longer home in on targets that are hidden behind a terrain feature
Tweaked: The next target action no longer skips targets if the missile has manual control or autoseek enabled
Tweaked: Grass is no longer obstructing missile locking
Fixed: Potential deadlock during player server disconnection
Fixed: Server CTD
Fixed: Pilot camera would not always work
Fixed: Placing crew into vehicles as Zeus was sometimes working incorrectly
Fixed: Missing proxy mag when a weapon is on the ground or in FFV
Fixed: FPS drop and performance degradation caused by the direct speech channel (
https://feedback.bistudio.com/T124746,
https://feedback.bistudio.com/T130564)
Fixed: Gunner turret searchlights would not follow turret movement (
https://feedback.bistudio.com/T118330)
Eden Editor
Fixed: Incorrect returned values when a group (get3DENAttribute) or waypoint (get3DENEntityID) is in a layer
Fixed: Loading a scenario in Eden Editor could misalign vehicles loaded in other vehicles
Fixed: Vehicle crew was misplaced in Eden Editor preview after a recent fix
Updated: Stand-alone Windows Dedicated Server (1.84)
Updated: Stand-alone Linux Dedicated Server (1.84)
Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut