Objects in Space GOG

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Objects in Space GOG

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Objects in Space

Genre: Action - Adventure - Stealth
Works on: Windows (7, 8, 10) and Mac OS X (10.11+)
Languages: Text only: English
Features: Single-player
Released: March 1, 2019
Size: 362 MB
Company: Flat Earth Games / 505 Games
Installer version: 1.0.8_(64bit)_(29325) / 1.0.8_(32bit)_(29325)
Store page: https://www.gog.com/game/objects_in_space

About: You've been detected…
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”


Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of
star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in
order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt
governments and shady laws.

A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories
rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative
you want in your game.

Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be
running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse
with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay
attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted
areas of space where greater numbers of pirates lurk.

It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have
to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s
scanners as you traverse some of the most dangerous shipping lanes in space.

To make your money, there are over fifty employers and your reputation with each one will dictate how
many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to
complete a contract might see your rep plummet with that employer. So when you get an SOS signal from
a nearby ship but have a deadline to keep, what will you do?

Your ship is completely customisable down to the tiniest component of each module. If your battery dies,
it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of
your stubbornness that you thought a Connext Hap Node when the mechanic recommended a Xiao Sa
brand model. Silly you.

You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-
hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey
as predator in deep space…

Features List:

• Massive open world to explore full of NPCs to interact with
• Complex contract-based economic system with over 50 employers
• Time-based open world - opportunities, stories and events happen at certain times as well as certain
places, so each play through will be different
• Tense submarine-influenced combat
• Fully customisable ships - design your vessel for combat, shipping, stealth and more
• Mostly avoidable combat for more pacifistic players
• A world of side quests - no single linear story players are required to follow
• Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and
treasures
• Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
• Be a trader, bounty hunter, explorer, pirate or all of them at the same time
• Sandbox mode - play the game without narrative content in an endless version of the game (coming
soon)
• Scenarios - tense combat scenarios task the player with overcoming impossible odds and testing their
skill (coming soon)
• Multi-player Scenarios - compete or cooperate in a variety of multiplayer modes and situations (coming
soon)
• Build your own DIY controllers at home using Arduinos - anyone can construct their own ship bridge with
physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!
► System requirements
Minimum system requirements - Windows: 7 / 8 / 10 64-bit
Processor: Intel i5 Processor or faster
Memory: 2 GB RAM
Graphics: 1GB Graphics Card
Storage: 1 GB available space

Recommended system requirements - Windows: 7 / 8 / 10 64-bit
Processor: Intel i7 Processor
Memory: 4 GB RAM
Graphics: 2GB Graphics Card
Storage: 1 GB available space
► ChangeLog
Patch 1.0.6 (27 March 2019)
Alterations:
Added ability to bind any commands open to serial protocol through the config file.
Added ability to bind keys to increase/decrease main drive power.
Added a warning message when docking at higher than safe speeds.
General:
Fixed a crash when jumping out of a sector using a jumpdrive with a torpedo inbound.
Stopped the ability to manually hail starbases or ships when comms are disabled - emergency or incoming only.
Fixed a bug where you could dock at high speeds.
Fixed a bug causing spawn issues in the story 'Bad News Betty'.
Fixed a typo when talking to Heather Price.
Fixed a bug where authority ships would sometimes engage each other when one was attacking a pirate.
Fixed a bug which allowed you to undock by typing 'burn off' on your ship's system terminal.
Fixed a bug where the player's name was not being displayed on the Mechanixx terminal after loading game.
Fixed a bug where Mona Al Ajwi would still attack you even after you paid her back.
Fixed a bug where ships would attack you in Maru for too long after you'd helped Casey Croma escape.
Fixed a bug which caused you to never be able to drop off Gursharan Cass if you'd never encountered the SS Platypus.
Removed a spot on the Narail Space Station where you could click on a wall near the mechanic and it'd take you back to your ship.
Corrected several news articles' which had duplicate names.
Added many additional news stories.
Fixed a bug where Sofia Lang would send you an email for having failed her mission prematurely.
Doubled the amount of time you're allowed to take to complete Scud de la Vinci's sand deal.
Added a conversation with Scud de la Vinci for when you've taken too long to complete his mission.
Moved an NPC on Port Dava Sobel which was blocking the use of the Wire terminal there.

Patch 1.0.5 (18 March 2019)
Alterations:
Allowed mapping of backspace in the configuration screen.
Allowed de-selecting of icons from trade terminals, power screen, engine room, etc, by clicking against on the selected tile/module.
Flagged that buying a new ship would sell all your existing contents and cargo more clearly.
World map uncovering / knowleding now stays when you buy a new ship.
Arduino:
Fixed a crash when calling the CAN_TAKE_SHIP and CANNOT_TAKE_SHIP functions.
Linux:
Fixed a library error affecting some Linux distributions.
General:
Fixed a bug when sending emails to the player after they purchase a new ship.
Fixed a bug where RCS rotation speeds were inaccurately depicted on sales screens.
Fixed a bug which could cause a crash when destroyed with time compression active.
Fixed a bug which could cause a crash when general attrition was applied to an invalid module.
Fixed a bug which could cause a crash in the sound system if you are destroyed while listening to music.
Fixed a bug where autopilot would continue when the helm, RCS or main drive systems were disabled.
Fixed numerous spelling errors in the text.

Patch 1.0.4 (12 March 2019)
Arduino:
Now stripping CR characters from incoming lines so that libraries sending CRLF instead of LF should still be legible by the hardware interface.
Added ‘hardwarecrlf’ option to use CRLF as the line delimeter.
General:
Fixed a bug causing bounties to commit suicide in asteroid fields.
Fixed a contract payment bug.

Patch 1.0.3 (11 March 2019)
Alterations:
Hitting escape when zoomed in on a monitor now simply takes you back to the main view, and does not bring up the tablet in case you press it again.
Changed the repair functionality so if you repair any part of your ship’s hull, any broken/damaged monitors are also fixed, instead of only when you repair the bow.
Moved the emergency alert messages to the top third of screens.
Arduino:
Added TUBE_6_SELECTED, TUBE_7_SELECTED and TUBE_8_SELECTED
Windows:
Fixed a problem where the game would sometimes honour extremely low valid resolutions for the game.
Mac:
Removed ‘tab’ menu option which could crash the game.
Permanently hide dock and menu bar when fullscreen is selected from options.
General:
Fixed a bug where transitory star bases were appearing in the PDA map when they shouldn’t be.
Fixed a crash when being hit by a torpedo with an empty / destroyed module in place.
Fixed a bug where an intercom message while using a station BBS could freeze up your comms terminal.
Fixed a bug where completing a contract would sometimes result in the wrong contract being completed instead.
Fixed a bug where you could crash the game by clicking repeatedly at the precise point your ship is destroyed.
Fixed a bug causing issues when you jumped out of a system while a torpedo was flying in the sector.
Fixed a bug where Betty would remain on your ship indefinitely after you complete her mission.
Fixed a bug where probing the moon of Alm wouldn’t complete Mirza Susic’s mission.
Fixed the PDA Note in Betty’s story so it gets removed properly when you take her out of the Union.
Fixed a bug where Betty would remain standing on the space station where you drop her off indefinitely.
Moved the January Hernandez and Black Annie Bolan missions to take place later in the game so it syncs up with the Rolond Consortium being opened.
Fixed a bug which caused a crash whenever the player tried to interact with Mariska Howarth.
Fixed a bug causing some story ships to not appear more than once after dying.
Fixed a bug where Betty would remain on your ship indefinitely after you complete her mission.
Fixed a bug where probing the moon of Alm wouldn’t complete Mirza Susic’s mission
Fixed the PDA Note in Betty’s story so it gets removed properly when you take her out of the Union
Fixed a bug where Betty would remain standing on the space station where you drop her off indefinitely
Moved the January Hernandez and Black Annie Bolan missions to take place later in the game so it syncs up with the Rolond Consortium being opened
Fixed a bug which caused a crash whenever the player tried to interact with Mariska Howarth
Moved the SS Platypus to be more likely to intercept the player during Hilary Tempkin’s mission
Altered the game logic so players can deliver Gursharan Cass even if they never encounter the Platypus
Fixed bugs in the interaction with the SS Platypus
Decreased the difficulty of the mission to destroy the SS Hammerhead
Allowed players to buy/use as many weapons as they want during the SS Hammerhead mission
Changed position / orientation / hailing range of the SS Hammerhead to increase the likelihood that it’ll interact with the player
Fixed a bug where Qingqi Farr would sometimes congratulate you on a job well done before you’d completed his mission

Patch 1.0.2 (06 March 2019)
Windows:
Fixed a bug with mods.
Fixed a bug with the in-game InfoPedia.
General:
Fixed a bug where authority and pirate ships sometimes didn’t respond to a player after loading game.
Fixed a bug which sometimes caused a crash when the player was threatened by a pirate.
Fixed a bug which caused a crash when moving your mouse over a weapons module when your ship is destroyed.
Fixed an issue causing changes to the ad shells on space stations to sometimes crash.
Fixed an issue where bounties wouldn’t clear when going back to main menu.
Rolond Consortium can now be exited
Rolond Consortium no longer appears until it’s narratively meant to during mid-November
Altered the welcome email from the Developers
Fixed a bug where you could accept the contract from Mahuika Ngata and it wouldn’t appear on the Orai Contracts terminal.

Patch 1.0.1 (06 March 2019)
Alterations:
Made the tablet-in key force the tablet to move back into position if you are mid-conversation.
Darkened the default conversation font colour.
General:
Fixed a bug causing a crash sometimes when you die in a scenario.
Fixed a lighting bug on the Remora-class shuttle from the tutorial.
Fixed a bug where the power draw/generation metres were not showing correctly on Remora or Enceladus class vessels.
Fixed a bug causing problems rendering ads on space stations periodically.
Fixed a bug where the delivery bonus for contracts were not shown correctly in the Notes section of the PDA.
Notes app on the tablet were incorrectly listing old contract features no longer relevant.
Fixed a bug where the EMCON and Main Engine lights on the Christmas Tree on the Proxima were reversed.
Fixed a bug where having an advanced new game pane open and selecting a save game did not show the correct scenario text.
Removed erroneous mention to VASIMR drives.
Fixed a bug where an SOS beacon and tow could drag you to a non-commercial station with no repair facilities.
Fixed a bug where number of the seconds taken after a scenario was sometimes incorrect.
Removed erroneous ‘Time taken’ text at the end of scenarios.
Mac:
Fixed an NPC rotation issue on Intel-GPU based macOS machines.

Objects V1.0 is OUT NOW! (01 March 2019)
The game has finally reached 1.0!

We want to thank everyone who played Objects in Space during its time in games in Development.

When we think about the game on 21st June last year to the game on 1st March this year, there’s light years of difference, and in large part that’s thanks to people jumping in early and taking a chance on a new and strange title.

We’re at 1.0 as of today, with all major features and content in the game.

That said, we don’t plan to stop there.

While we’re sure there will be many small housekeeping and quality-of-life fixes which will come to our attention as we launch, here’s a short list of the things we know we’re going to add ourselves in the coming weeks and months:

We’re going to release our wiki – The Objects in Space internal wiki is a massive sprawling history of the Apollo cluster, a vital tool for anyone looking to mod the game
Construction guides for Arduino enthusiasts – For those wanting to build their own bridges at home
Procedurally-generated derelicts – Ships adrift in space which can be raided for spare parts and leftover cargo
Merchants in uncharted systems – Piracy is currently very hard to engage in, what with so many authority ships all over the place. This will ensure you can prey on merchants who are a little more off the beaten track
Extra multiplayer stuff - we'll expand the existing scenarios and add new ones, possibly increasing the player count
Components adrift in space – Loot which directly benefits your engineering room
Bounty Hunters - so more devious players don't get a free ride, they'll now pay for their crimes
Rebalancing effort – We want to add a much harder difficulty setting for those who want a real challenge

Patch 0.9.9.1 (25 February 2019)
Alterations:
Attack logic altered to open the AI attack ranges a bit more.
Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.
AI vessels react better to being fired upon when they are stalking a target.
Characters turn to face you when you talk to them.
Nerfed the Ceres MkIII a tiny bit in its stock variation.
General:
Fixed a bug where optimised modules were cheaper than they should have been.
Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
Fixed a bug where airlocks would sometimes appear invisible.
Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.
Corrected the colour of cones on green and blue tone navmaps to match the main display.
Fixed a bug which meant ads would always be fading in when you enter a room.
Fixed some text rendering bugs in the module sales screen.
Fixed a graphical glitch in the “Sell Module” button on the module sales screen.
Many clipping and graphical glitches with space station rooms fixed

Patch 0.9.9a (22 February 2019)
Alterations:
Added support for mods.
Enabled alpha version of LAN support with numerous scenario types (information in the game forums).
Added multiple configurations of modules.
General:
Fixed a bug where the ‘P’ key on navcom did not operate as it was intended.
Fixed a behavioural bug with pirates in single-player.
Numerous non-critical bug-fixes.
Mac:
Fixed a few issues running on macOS Mojave

Patch 0.9.8.3 (27 December 2018)
Alterations:
Commerce menu now highlights selections if they have items in them - for instance bounties, licenses, contracts...
Set up factions so licenses can be bought for "narrative-only" trade factions while in sandbox mode.
General:
Fixed a bug which caused sporadic crashes when a pirate vessel lost contact with its intended piracy targets.
Fixed a bug which sometimes made authority vessels not fire on a belligerant.
Fixed a bug where sometimes merchant or authority ships might run with their IFF off.
Fixed a bug where Authority vessel weapons would show as blue (player-launched).
Fixed a bug where the number of contracts for a given faction could be incorrectly calculated for a trading station.
Patch 0.9.8.2 (18 December 2018)
General:
Fixed bug where ships would sometimes hail you in EMCON mode and carry out conversations as if you hailed them.
Fixed a bug when attempting to moor with cargo pods using autopilot with very slow ship configurations.

Patch 0.9.8.1 (18 December 2018)
Alterations:
General speed-up of in-space private comms.
Added ability to look at buy prices when hailing space stations.
General:
Fixed a bug when loading player armanents.
Fixed a bug where selling an old module could sometimes erroneously disconnect a replacement you had previously bought for it.
Fixed a bug where final waypoint ETA was not being calculated correctly on the nav map.

Patch 0.9.8 (10 December 2018)
Alterations:
Contracts are now streamlined - taking a contract loads the cargo, and you now deliver the cargo from the destination station’s contract terminal.
You can now move cargo from your tablet by dragging it from pod to pod, while docked at a station.
Added ability for players to engage in piracy by hailing merchants and threatening them.
Added ability for players to use their hack modules to find smugglers, and report them for a profit to authority ships.
Added ability for players to report possible pirates to authority vessels, who will investigate the area.
Added ability to begin with no fog obscuring any point in the map.
Added an estimate of time to next waypoint and to final destination on the top-left of the nav map.
Added ‘skipintro=true’ option to config files to go straight to main menu.
Removed ‘Time Compression Cancelled’ message when beginning docking procedures.
Re-balanced the emissions rating of all components
Arduino:
Added a feature where a hardware_commands.txt file showing the current accessible boolean checks, numerical gets and ship commands (along with descriptions where available) are dumped to a file when the game is executed with hardware support on.
Fixed the TOGGLE and CONNECT commands.
General:
Fixed a bug where spinning up your jump drive or having your IFF off were not responded to by authority ships escorting you back to a base.
Fixed a bug where torpedos were not being saved sometimes in campaign mode.
Fixed a bug where clicking ‘hail’ on certain NPC ships would cause a crash.
Fixed a bug which could cause a crash while moving about in some derelicts.
Fixed a bug which sometimes caused a crash when undocking from space stations.
Fixed a bug which caused text clipping errors on the cargo screen while docked with some derelicts.
Fixed an exploit where a ship with no pods would re-load with two new ones no matter what.
Fixed a bug which could sometimes cause duplicate authority or military ships to appear in a sector after loading game.
Fixed a bug which caused custom graphic signage to not appear correctly on windows sometimes.
Fixed a bug where quitting back to menu would leave cargo from previous sessions there, allowing cargo duplication.
Fixed a bug where mooring with a cargo pod didn’t re-set your currently selected pod on the moored object.
Fixed some visual glitches with the cargo/pod screen.
Fixed a bug where loading game on a space station sometimes made the UI appear the wrong colour.
Fixed a bug where hack and grappling modules incorrectly showed the percent-complete when in use.
Fixed a bug where PDA Note about Aya Grant contract remained indefinitely if you failed to get to the contract in time
Fixed a bug where colour was not being used correctly in the hack result emails.
Fixed various rendering issues with the waypoint ETA part of the nav screen.
Fixed a bug where a ship’s own torpedo will count as a ‘threat’ when determining AI behaviour and detecting whether time compression should be allowed.
Optimised debug print routines to speed up game on machines with lower hard drives.
Fixed a bug where sometimes a contract could be taken when your cargo hold could not hold all the required goods.
Fixed a bug which sometimes caused non-steam versions to not run on Mac.
Fixed a bug where the tutorial notes still appeared in sandbox mode sometimes.
Fixed a freeze in the conversation with Black Annie Bolan
Temporarily removed an extraneous conversation with Sheng Xu which was causing crashes
Fixed a bug where a PDA Note to hack a ship for Avelina Dembo would stay indefinitely if you failed the hack
Fixed a freeze in the conversation with Mary Devlin
Fixed a freeze in the conversation with Jackson Farlane
Fixed a freeze in the conversation with Liam Ong
Fixed a freeze in the second conversation with Sharmilla Singh
Fixed a crash in the conversation with Marchelline Smith
Fixed a freeze in the conversation with Marie Marks
Fixed a freeze in the conversation with Angela Reddy
Fixed a freeze in the second conversation with Jinghua Wong
Fixed a freeze in the conversation with Sylvia Garcia
Fixed a bug where Tuisin Brown would appear constantly at any given airlock even after you’d already completed his mission
Proxima:
Fixed the hitbox issues with the Proxima’s airlock buttons.
Fixed the camera position on the comms room’s computer terminal.
Fixed the screen in the airlock and the bug when you click on it.
Fixed the lack of sound bug with one fo the proxima airlock doors.
Fixed a camera angle bug when using the component & terminal screen on the proxima.

Patch 0.9.7.1a (06 November 2018)
Alterations:
Shifted descriptions of for-sale ships to a more natural order.
Shift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set.
Re-balanced the amount of damage a second-hand module can contain.
Allowed binding of “Full Stop” command to a key.
Allowed filtering of module categories when in sell mode.
Set component purchases to keep top-left component selected to allow bulk-purchases more easily.
General:
Fixed a bug where some scene extras could be clicked on for a conversation, causing a crash.
Fixed bug where jump drive spin-up state was shown incorrectly.
Fixed a bug where torpedos could damage your ship while you were docked and not in freespace.
Sounds were not playing when changing selections for filters, etc.
Fixed a bug which caused AI ships following player to continue indefinitely under certain conditions.
Fixed a bug which sometimes caused actions in conversations to trigger more than once.
Fixed a bug where having a filter for modules on in buy mode would break being in ‘sell’ mode until you left it.
Fixed some bugs to optimise rendering speed of various trade terminals.
Fixed a bug where module types not used by playable ships (or at all any more) were still selectable as options when buying modules at a space station.
Removed some extraneous objects from the Ceres-class cabin.

Patch 0.9.7c (29 October 2018)
Alterations:
Sandbox mode is now a thing - various options for starting a new game are now available, from starting location to difficulty options to disable tutorial or even story content.
Second-hand ships are now purchasable.
Provided more details on the selected nav map location/object.
General:
Fixed a bug where Authority and Military ships sometimes turned their IFF off.
Fixed a bug sometimes causing crashes when the player is hit by a torpedo.
Made text fields respond on key down rather than key up to make text input feel less laggy.
Fixed a bug where selection boxes wouldn’t update correctly if the underlying data changed.
Fixed a bug where hitting ‘Sync’ in the comms room when you were already syncing would restart the process.
Fixed some issues chatting to people aboard ceres-class ships.
Fixed some issues with various story ships not hitting destinations correctly.
Fixed a bug where some story ships were not given the right look on the navmap.
Fixed various bugs with text rendering

Patch 0.9.6.1a (06 October 2018)
Alterations:
Increased minimum spawn distance of pirates to reduce “attacked the moment you undock from the station” incidents a little.
General:
Fixed a bug potentially causing periodic crashing after a non-player ship is destroyed.
Fixed bug where merchants were trying to keep their reactor off sometimes, slowing them down.
Fixed a bug where ships could sometimes fly off into the middle of nowhere.
Fixed a bug where finishing an intercom call with your comms module disconnected could crash the game if you then tried to hail someone.
Fixed a bug where trade prices were not being shown correctly under some circumstances.
Fixed a bug where ships with IFF on were not showing motion angle/speed lines.
Fixed bug where map zoom level wasn’t being reset when starting a new game.

Patch 0.9.6 (01 October 2018)
Alterations:
Added ability to skip introductory NPCs on new games.
General:
Changed pirates to have a finite amount of time they will hunt for or chase a target.
Enabled mouse cursor on the on-ship engineering terminal.
Re-wrote the Black Annie mission to more clearly explain time limits
Re-wrote conversation with the SS Tchaikovsky and had her fly back to base once the conversation is complete
Fixed a bug where Angela Reddy would get off your ship upset with you even after you’d completed her transport job.
Fixed a bug where if you requested a tow, Casey Croma would still be aboard your ship after you next jumped to a new system.
Removed the PDA Note for Angela Reddy’s second passenger job if the timeout had been reached.
Added further information about the time limit for Angela Reddy’s second passenger job.
Added an email if you pass the time out limit for Angela Reddy’s second passenger job.
Fixed a burn-correction bug which sometimes caused pirates or authority ships to fly off into outer space rather than pursue a target correctly.
Fixed a bug where the main menu could crash if an invalid/corrupt save game was in the game folder.
Fixed a bug where RCS burning in autopilot on slow machines at high time acceleration levels could cause problems.
Fixed a bug which could cause crashes when authority ships scan certain kinds of vessels.
Fixed a bug where sometimes, after loading game, you could no longer connect any disconnected modules iny our ship.
Fixed a bug where ship were rotating either too fast or two slow due to a double application of the efficiency modifier to RCS modules.
Fixed another bug which could send ships spiralling forever when it high time compression on slow computers.
Fixed a bug which could cause a crash when rendering certain kinds of monitors in specific conditions.
Fixed a bug which caused pirates to continue on into the void while tracking targets they have lost contact with.
Fixed a small pathing bug for story-related ships.
Fixed a bug where manual burning of main drive or RCS when under autopilot wouldn’t fully cancel autopilot correctly.

Patch 0.9.5.4b (21 September 2018)
Alterations:
Module and Component purchasing screens can now be filtered by type and quality.
< and > symbols on helm changed to clockwise/counter-clockwise symbols.
Plotting course now clears previous course first by default.
Toggle Tablet and Switch Tab keys are now re-mappable, and by extension so are the tab and tilde/grave keys.
Contraband for the destination sector is listed when docked at jump gates.
General:
Fixed bug where clicking on the wall in a Remora could exit via the airlock.
Fixed bug where you could sometimes not buy countermeasures.
Fixed bug where tilde didn’t switch tabs in the tablet, while in the power room.
Fixed issue where ship sales, modules and component sales were not saved.
Fixed an issue where certain components had an invalid socket type selected, so could not be used.
Added a PDA note to Survival Scenario 3
Removed references to an erroneous scenario mode from main menu

Patch 0.9.5.3 (13 September 2018)
General:
Some fixes to the autopilot code.
Fixed bug where Escape scenarios were not being shown correctly.
Fixed a periodic crash when undocking.
Fixed bug where scenario screens were being re-populated incorrectly when going ‘back’.
Fixed Confirm Delete button size being too big at main menu.
Fixed save games screen not updating after save deletion.

Patch 0.9.5.2 (12 September 2018)
Alterations:
Scenarios are now selected via submenus.
Can now drag a working component from inventory into a full slot and the components will simply be switched.
More in-game ads and space station art.
General:
Fixed various autopilot bugs which could result in ships heading to random places or fail to accelerate to full speed under certain circumstances.
Fixed a crash when switching back to bridge after a communication got forcibly cancelled.
Fixed a bug where time compression would stop working if you left a sector or docked while being hailed.
Fixed power storage bar on ship bridges to reflect total possible power of all batteries, not just connected ones.

Patch 0.9.5.1 (11 September 2018)
General:
Fixed a crash when moving a module that had a selected slot in the engine room.
Fixed a graphical bug when syncing comms modules from the comms room.
Mac:
Fixed a periodic crash when returning to menu.

Patch 0.9.5 (07 September 2018)
Alterations - General:
Time compression now indicated separately from emergency messages, and shown in the top bar of every screen.
Number of save slots increased to 5.
Authority and Military vessels now communicate with each other, and respond in kind of violent force they see a player (or any other ship) engage in. In short - expect to get torpedos heading your way from government vessels if you’re caught shooting in inhabited systems.
A post-game screen has beeen added to the main menu, describing your final moments and giving you information about the outcome of the scenario, if relevant.
Pirates now have different loadouts depending on their skill levels.
Main menu has been redesigned with additional functionality.
Can now skip intro with escape/enter/space, or permanently through the config file.
Movement mechanics have been overhauled for efficiency.
Alterations - Engineering:
Brand new Power Management screen has been implemented on all ships, along with the ability to alter the module power priority.
Massive overhaul fo the component and module system, with components individually affecting power usage, efficiency and emissions of the module they’re in.
Component management screen added to engineering, with ability to scrap/destroy components.
Module screws now visibly rotate when unscrewing/tightening.
General:
Fixed pathing issues that sometimes caused pirates or bounties to path through dangerous asteroid fields, etc.
Fixed some crashes relating to using low-quality navmap modules with green or blue displays.
Fixed a sound glitch when burning or using RCS modules on low power.
Fixed a bug where torpedos out of power would not correctly self-destruct
Fixed travel bugs sometimes causing stuttering and lack of motion.
Fixed bug where ship would attempt to rotate/burn when they had nowhere near enough power to do so.
Fixed a bug where damaged RCS modules did not reduce the actual efficiency of turns.
Fixed a bug where the “turn ship to 50 degrees” part of the tutorial had problems running on very slow computers.
Fixed a bug where after the player was scanned in ANY sector by authority ships, they would never be scanned again until they restarted theg ame.
Fixed a crash when hitting enter on certain conversation options.
Fixed some aesthetic issues with the Enceladus.
Fixed an error with the offset of the wrench mouse cursor in the module repair screen.
Removed points on Etna Mining Outpost where players could click and be teleported back to their ship
Story-Specific:
Fixed a bug where the PDA Note to help Benny on Etna Mining Outpost wouldn’t disappear after you’d failed the mission.
Fixed a bug where the PDA Note to deliver Victoria Marks’ clone wouldn’t disappear after successfully completing the mission.
Fixed a bug where Qingqi Farr and Dr Sparks would get off your ship disappointed even after you’d completed the mission or Liam Ong
Fixed a bug where Ray Zee would get off your ship disappointed even after you’d completed his passenger trip
Fixed a bug where Jinghua Wong would appear to get off your ship even after you’d successfully transported him out of Parssus
Fixed a bug where Ray Zee would send you an email about not picking him up even after you already had.
Fixed a bug where it was possible for Candra Alatas to email you after she’d died
Made Buffalo Hargreaves’ PDA Note disappear properly if you failed to reach him in time
Stopped players from being able to email Charlotte Brian about Dr Nicholas Reiffel after already having dropped him off
Fixed a bug where Dr Nicholas Reiffel would force your passenger status to remain on
Fixed a bug where the PDA Note for Dr Nicholas Reiffel wouldn’t disappear if you let him go
Fixed a bug where Avelina Dembo would email you upset even after you’d hacked the Orson’s End for her
Changed emails to Charlotte Brian to be sending to the correct person
Fixed a ‘stuck’ passenger bug after saving the refugees for Tuisin Brown
Fixed a crash when trying to view all trade prices on Zaragoza while carrying a plasma cannon
Fixed a bug where John James Salomon would message you via the intercom about how long his trip was taking even after you’d dropped him off at a location
Fixed a bug which allowed you to accept the Buffalo Hargreaves passenger job after he’d already cancelled it

Patch 0.9.4.4 (16 August 2018)
Alterations:
Changed component stats from a star system to a text system.
Altered ‘damaged’ calculations to avoid modules being low-efficiency but seemingly having no damaged components.
General:
Fixed a crash when jumping from PUP-9010 to The Two Sisters.
Fixed a bug where certain factions for contracts were not unlocking for various stories.
Fixed a bug where sensor objects being removed and a pirate tracking them could cause a crash.
Fixed a bug where buttons were not visible for the jump drive when docked sometimes.
Fixed a few clipping errors for character models.
Fixed the Arakaki Hapnode’s broken look.
Fixed some clipping errors on the Enceladus monitors.
Fixed a bug where Michaelson would never appear in the mission for Benny
Fixed a bug where Henrietta Arcade would email you upset even after you picked her up
Fixed a bug where players could accidentally appear on their ship if they misclicked while aboard Etna Mining Outpost
Fixed a bug which left the PDA Note to pick up Henrietta Arcade stuck open in your PDA
Relocated Fanbrigo Labres Lagrange spawn point
Added jump spawn locations to quadrant C in the Two Sisters

Patch 0.9.4.3a (10 August 2018)
Alterations:
Components are now described with star ratings for minimum damage, sturdiness and efficiency. These are displayed when looking in your engine room, and at component purchase screens.
General:
Fixed a sporadic crash when certain ships are destroyed and do not have a weapons module aboard.
Fixed a problem causing a crash when clicking the down/up buttons the cargo screen on certain kinds of docked synthetics.
Fixed a bug where going to the trade screen on a starbase when there’s a contract with bad information, usually from an old save, could cause a crash.
Fixed an issue where selling your weapons system while leaving a tube selected could cause a crash when going back to your engine room.
Fixed an error where registration changes weren’t costing money.
Fixed an error where selling pods did not earn you money.
Enceladus Comms Status creen was not showing the number of emails ready to download.
Fixed a bug where if Qian Block agreed to pay you 600, you couldn’t complete his mission.
Fixed a bug where Liam One’s mission displayed the wrong destination in your PDA.
Fixed a crash in one of Harry Vuong’s conversations.
Fixed a bug where Harry Vuong would start his second mission while you were still in his first.
Fixed a bug where Fernando would appear to cancel his passenger job while it was technically still available.
Fixed a bug where pirates would sometimes refuse to spin up a second torpedo after hitting a first target.
Fixed a bug where pirates would sometimes continue trailing a target forever instead of giving up on them.
Fixed a bug where the alert messages weren’t appearing properly, or were frozen on some monitors.
Fixed a bug where after engaging course, sometimes the ‘distance to target’ would show garbage information on the Nav Map.

Patch 0.9.4.2a (06 August 2018)
Alterations:
You can now remotely access space stations via the ‘hail’ function to view current prices, contracts and passengers before docking.
Increased value of passenger contracts.
General:
Fixed a bug where destroying a ship that was hailing you or in conversation with you would crash the game.
Fixed a bug where an incoming hail was not properly reset between scenarios.
Fixed a bug where quitting back to menu did not reset the camera position on the nav map.
Fixed a power issue sometimes causing merchants to lose control of their vessel.
Fixed a bug where some menu states were kept between games.
Fixed a bug causing NPCs to spin up weapons and give away their positions at incorrect times.
Fixed a bug where you could jettison cargo while docked with existing cargo, thereby doing it instantly.
Fixed a bug where natural objects were not appearing on sensor lists in Galileo and Devass’ Star.
Fixed a bug where the maximum cargo you can hold was not displaying properly in the system terminal.
Specified when you should sell goods to complete a contract on trading terminals
Fixed a bug where dropping Rami Ravachandran off didn’t remove the PDA note.
Fixed a bug where Avelina Dembo would spawn at Mr Li’s Bar on Assayer before you’d completed her job
Removed all references to the Plum Bar (which doesn’t exist)
Fixed a bug where Tuisin Brown would never get off your ship
Fixed a bug where Avelina Dembo’s second mission would start even if you’d never finished her first
Removed ‘welcome’ emails for contract-givers which were actually just NPCs
Fixed a bug where Maja Lindqvist would message you about having stolen her goods even when you hadn’t picked them up yet
Updated Maja Lindqvist’s PDA Note to be more descriptive
Re-balanced Maja Lindqvist mission
Fixed a bug where your PDA Note for the final Kesta Jones mission wouldn’t disappear
Fixed a bug where Kesta Jones would message you to complain that you hadn’t delivered the cargo when you had

Patch 0.9.4.1 (27 July 2018)
Alterations:
Hacking a vessel shows you its modules and their states.
General:
Fixed a bug where if you owed money (due to a fine, etc) to a faction that doesn’t loan money, the game would crash when interest was calculated.
Fixed bug where passengers were being retained after you quit back to menu and began or loaded another game.
Fixed a crash when you entered EMCON mode while calculating a jump solution.
Fixed a bug where disconnecting your jumpdrive when it was fully charged wouldn’t auto-discharge the unit.
Jump drive retains any selected destination after being discharged.
Fixed a bug where the first tutorial message from Wendy in space didn’t trigger the audio indicator when it was complete.
Fixed bug where the comms screen was unusable if you were zoomed in on it when someone hailed you.

Patch 0.9.4 (26 July 2018)
Major:
Room-change crash on Mac 64-bit systems fixed.
Alterations:
When modules are sold to a station, they are now repaired and put back on sale.
News articles are now shown in reverse order.
Previously-selected emails and news articles are kept after viewing them.
General:
Clicking on countermeasures after launching showed graphics glitches.
Fixed a periodic crash when moving between two very large space station rooms.
Fixed a sporadic weapons-related crash.
Fixed text glitch on the countermeasure panel.
Fixed a bug where scroll-wheel to zoom in on monitors was sometimes zooming in on the wrong monitor.
Fixed bug where weapons functionality could still be used while weapon module was still booting up.
Fixed a bug where authority ships sometimes identified ships without their IFF being on.

Patch 0.9.3.3 (25 July 2018)
General:
Fixed some memory-related crashes.
Fixed a crash when loading save games that have no-longer-valid contracts.
Fixed a crash when loading save games that had cracked consoles.
“ROT” command on ship terminal didn’t cancel autopilot before rotating your vessel.
Implemented INV and MODULE terminal commands.
Fixed word-wrapping and text-padding issues.
Fixed a crash when starting the game on certain space stations when owning an Enceladus.
Fixed a bug where some blockade zones were being erroneously triggered.
Fixed a periodic crash when disembarking from derelicts.
Fixed bug where shift key was getting stuck.
Fixed a bug where an open module got ‘stuck’ open when docking or toggling EMCON mode.
Nick Fourier mission now correctly removes the torpedoes and pays you
Fixed bug where Nick Fourier would email you angrily even after you completed his mission
Changed the PDA Note description of the Nick Fourier mission
Fixed bug where Nick Fourier promises you a Galilean Minerals license then gives you a Rahimi Agricultural one
Fixed a bug which caused Mona Al Ajwi to remain angry with you even after you explained the loss of her artworks
Fixed a bug where Jacqui Engels would send you an angry message even after you successfully dropped her at Feni
Fixed a freeze in the first Kesta Jones conversation
Fixed a bug where John Milgram would never leave your ship unless you took him to Adari
Increased time limit on two Leon Aerospace contracts going from Tega to Prefect
Fixed a bug where Avelina Dembo would email you about having taken too long to find her beacon even after you’d found it
Fixed a series of bugs where the game would freeze if you clicked on a passenger in your passenger cabin in story missions
Fixed a bug which allowed Agnes Pelettier to spawn anywhere after your first conversation
Fixed bug where Jacqui Engels would email you saying you took too long even after you completed her mission.
Fixed bug where Qian Block would email you saying you took too long even after you completed his mission.

Patch 0.9.3.2b (20 July 2018)
Mac Users:
A great many of you have reported the game is perfectly stable now, but some are still experiencing memory crashes. PLEASE do keep sending those crash log files to objectsbeta@gmail.com. It’s all very helpful!
Alterations:
Change logs now appear in-game.
Massively increased the difficulty of the third Angela Reddy mission.
Massively increased the difficulty of the Casey Croma mission.
Massively increased the difficulty of the Karol Zima mission (if you betray him).
Massively increased the difficulty of the Victoria Marks mission (if you betray her).
Massively increased the difficulty of the Mona Al Ajwi mission (if you betray her).
Added ability to change your ship name and player account name.
Added ability to turn off anonymous game analytics.
Wrote all possible options to options file for ease of hand-modifying.
Batteries charge in serial as before, but in sucha way as not to stop at a broken battery.
Modules for sale are generated to maximise chance of at least one of each module type being on sale at any given space station.
Added docking fees for space stations.
Changed jump gate fees to be more varies and more expensive in central systems.
Added new employer reward for completing Mona Al Ajwi mission successfully.
General:
Several memory crashes fixed.
Fixed a bug where loading games would sometimes fail after a monitor had been damaged in a specific way.
Fixed possible crash when NPCs detect player under specific circumstances.
Fixed a crash when your ship gets destroyed.
Fixed a crash when having a module open as it gets destroyed.
Fixed a sporadic crash when generating names for buyable ships.
Fixed a crash when docking with certain moored targets.
Fixed a bug where sometimes incorrect draft sets would become available at the wrong times.
Fixed rooms in Port Pisa.
Fixed a problem where options screen wasn’t always updating correctly.
Jump drives can no longer be used when docked.
Point Defence Systems are now shut down when you docked with something.
Added manual dock button to Enceladus corvette.
Point Defence Systems were not showing their range correctly at the buy screens.
Fixed bug where towing fees were not being configured properly.
Countermeasure and cargo jettison sounds were audible to player even if an NPC performed the action.
Fixed a bug where pirates IFF was not being set correctly after loading game.
Scrolling to the bottom of an infopedia article sometimes meant not being able to view smaller articles later on.
Made the Aki Hasagawa second conversation happen after you’ve left the station and re-docked so she doesn’t block you picking up Fernando Gutierrez.
Fixed a bug allowing the D4-SNS sensor system to work without all its components.
Fixed a bug where the Parssus Union said it was giving you a license to work it but didn’t.
Standardised all quadrant references to be alphabetical and not numerical.
Added WAY more paragraph breaks to the John Milgram beacon emails.
Fixed an issue which caused some of John Milgram’s emails to cut off one line before the end of the text.
Scud de la Vinci now correctly states how much money he will give you as a bonus.
Fixed a bug where Casey Croma would pay you twice for helping her.
Fixed a bug which caused your decision regarding the fate of John Milgram to not be reflected in your choices of emails to send to Adem Fish afterwards.
Fixed a contract for Threadbare taking clothes from Douros to Dadra which was hugely unprofitable.
Fixed a bug which caused a crash in the second Mona Al Ajwi conversation.
Removed temporary wording from Victoria Marks’ clone conversation.

Patch 0.9.3.1a (14 July 2018)
General:
Major memory usage updates, numerous memory leaks and crashes fixed.
Fixed a crash when closing modules after repairs sometimes.
Fixed some visual / text-overlap issues with the trade terminals.
Fixed a bug where the UI would change to the wrong colour sometimes on loading game.
Fixed a bug where some text-based UI elements that had odd heights would sometimes glitch a bit when rendering

Patch 0.9.3 (10 July 2018)
Alterations:
Sensor objects that haven’t been detected in 2 minutes now get removed automatically.
The SS Tchaikovsky no longer hails you unless you approach it.
General:
Fixed a crash when hacking certain kinds of ships.
Fixed a crash when a slot with an addon but no component was selected under certain circumstances.
Fixed a crash when mooring with some cargo pods.
Fixed a crash when jumping away from a sector with a synthetic object in it.
Fixed a crash when closing a module and opening another one where a now-invalid slot number was selected.
Some components were inaccurately listed as damaged on the main engineering screen, even when they weren’t.
Stopped dropping out of time compression when a weapon was fired in the sector, instead only doing it when you DETECT a weapon near you.
Time compression wasn’t being cancelled correctly when a pirate threatens the player.
Fixed a bug where you could always upgrade pods even if you didn’t have the money.
Relocated Aki Hasagawa so she doesn’t conflict with the Fernando Gutierrez.
Windows:
Fixed a bug where “Hours Left” sometimes showed as random garbled numbers.
Fixed a bug where the “Heading” section on the sensor screen was sometimes garbled for certain ships.

Patch 0.9.2.5 (06 July 2018)
Alterations:
MANUAL DOCKING is now possible. Be within 5Gms of a dockable space station, and below the catch threshold of 0.3Gm/s.
IFF is automatically turned off when you enter EMCON mode.
All emails now come via remote sync - none appear magically in your inbox.
Made manual docking procedure a command bindable to a key.
General:
Fixed a bug where taking the last good from floating cargo could cause a crash.
Fixed a bug where the top message bar was getting stuck if you were zoomed out of a monitor.
Fixed a bug where goods could all be sold at max price if you sold them in small amounts.
Fixed a bug where transferring cargo from your hold into floating cargo in space would lose the goods but keep the pod.
Fixed a crash when selecting empty slots in engine room.
Fixed a crash when selling your default navcom.
Fixed a bug where contracts that had a delay between appearance were appearing too frequently.
Fixed a bug where a broken module open in engineering could be connected from the power room.
Fixed a problem where some contract & email information was not being stored correctly in save games.
Fixed a pagination bug with the infopedia’s table of contents.
Fixed a bug where Buffalo Hargreaves would never get off your ship.
Fixed a bug which caused the Mahuika Ngata contract to appear again even after the mission was complete.
Fixed a bug which kept the Angela Reddy PDA note active after the second transport job for her.
2 new stories added.
Fixed 3 bugs which prevented you from taking passengers after completing passenger missions for John James Salomon, Qian Block and Ravi Ramachandran.

Patch 0.9.2.4 (05 July 2018)
General:
Fixed a bug which caused a crash sometimes when a ship takes damage.
Debug log now shows which component was selected in the engine room.
Ship Status screens in cabins now work properly on all ships.
Had Dr Liam Ong alert you about the dangers of the mission to come.
Relocated the derelict out of the asteroid belt in the Dr Liam Ong mission.
Relocated Buffalo Hargreaves so he doesn’t clash with Mona Al-Ajwi’s spawn point.
Alterations:
Added ability to turn off tooltips.
“No Camera Motion” now turns off all camera shake as well.

Patch 0.9.2.3 (03 July 2018)
General:
Fixed a crash when changing rooms away from the ship’s cabin sometimes.
Fixed various crashes related to pirate attemping to pick up dropped cargo.
Fixed a crash sometimes caused when an email was downloaded.
Fixed a crash when moving through broken modules in the engine room.
Fixed a bug where you couldn’t click on stars, even if they were visible over ‘fog’.
Fixed a bug where sometimes generating a new bounty would crash.
Fixed a bug where the date/time in the year 44a was shown during tutorial with the tablet open.
Fixed a bug where the EMCON physical toggle-switch on the Proxima-class wasn’t working.
Fixed a bug where UI beeps, especially on space stations, didn’t always play.
Fixed a bug where loading a game when you are docked with a jumpgate sets the wrong UI border colour.
Fixed a bug where buying a second sensor, weapon or other similar modules will leave them disconnected at first.
Allowed pagination of selected note in player’s PDA.
Fixed a bug where engineering screens would say UNKNOWN instead of CORE when you’d clicked on a module containing a reactor core
Fixed a bug which made a Hap Node in a Remora RCS module unclickable
Fixed a bug which prevented you from progressing in the Qian Block conversation.
Fixed a bug causing Okwui Ways to never appear (a different one - there was more than one)
Fixed export which allowed you to sell certain goods infinite amounts of times
Modified the DH30 Comms module so that a component on one arm can go down without breaking the whole module
Fixed a bug where you could sell the weapons you retrieve for Nick Fourier infinite times
Fixed a bug where Buffalo Hargreaves would remain at the Douros airlock after you’d already dropped him off
Fixed a bug which made the Nick Fourier mission to find the wreck of the SS Pamir unfinishable
Prevented Harry Vuong from appearing on Assayer if you’d continued the Nick Fourier thread of the mission instead
Fixed crashes in the Sam Kasrils mission and Herschel Li / Martha Meitner mission
Fixed a crash when you read the PDA note about the first mission from Avelina Dembo
Fixed a crash which would sometimes happen when reading the ship logs of the Caliban
Updated Infopedia entry for the Christmas Tree
Added Infopedia entry for the PCE Master Alarm
Fixed bug where Asterin Allas would complain about taking too long to get to Crassus after you’d already dropped him off
Alterations:
Changed the order of tabs on the PDA based on most-used.
Slight improvement to the ship’s log screen.
Made pirates react if you try to steal cargo they are attempting to collect.
Made space stations sell more components by default.

Patch 0.9.2.2 (02 July 2018)
New Stuff:
NEW COMBAT SCENARIO - A highly manoeuvrable Enceladus with 8 torpedoes but no defences up against 6 pirates in an uncharted star system
General:
Fixed a crash when loading some older save games.
Fixed a bug where infinite money could be obtained by opening certain emails multiple times.
Fixed a bug where SOS beacons could be used outside of the campaign.
Fixed crashes when using NavMap modules with older in-game software versions.
Proxima airlocks now produce sound effects.
Temporarily removed adapters & component shields for sale.
Made NPC ships travel more tightly, to avoid accidental asteroid/hazard issues.
We now store OiS version numbers in save metadata for easier tracking down of issues.
Ensured consistent naming for grappling arms.
Made all components work in all module types (until the ‘socket types’ mechanic is properly implemented)
Adjusted the camera on the Wire terminal on Crassus so you can see the whole monitor
Fixed a few broken signs on space stations
Removed a defunct module type from stock model Enceladus ships
Changed wording of Buffalo Hargreaves mission to specify Bhola Station and not Bhola Prime
Added a message telling players when the Buffalo Hargreaves mission is no longer available
Updated instructions in Nick Fourier mission to be clearer about where to take his weapons
Updated PDA Notes in Annie Bolan mission
Increased the price of chocolate by a factor of 50 (tasty)
Added new animation for Jacqui Engels conversation

Patch 0.9.2.1 (28 June 2018)
General:
Fixed a bug causing save games to crash on load sometimes.
Fixed a bug causing some save games to incorrectly save out which emails had been downloading or read.
Updated Infopedia on mooring to be clearer about how to find the cargo screen on your bridge.
Changed Katya Antonov’s name to Katya Antonova in accordance with Russian naming conventions
Fixed bug where the ‘Sell Module’ button said ‘Sell Pod’.
Fixed visual bug in CNM2 Nav Map module.
Fixed bug where the PDA Note about taking Buffalo Hargreaves to Cansa appeared before the mission was ready to start.
Updated Infopedia section on autopilot to be more accurate to how it currently works.
Made the Armando Proctor conversation happen whether or not you’d promised Avelina Dembo you’d speak to him.
Fixed bug which caused Filip Monroe to never appear - stopping progress in the first Avelina Dembo mission.
Fixed a bug where Avelina Dembo didn’t pay you for her first job.

Patch 0.9.2 (27 June 2018)
General:
Fixed bug where hitting SOS too close to a starbase wouldn’t work correctly.
Fixed crash when using SOS.
Fixed scrolling on Infopedia articles and some other multi-page text widgets (Infopedia still doesn’t paginate the topics properly - we’ll get to that soon).
Added 5 Infopedia entries: Countermeasures, Grappling Arms, Hacking Modules, Point Defence Lasers, Solar Panels.
Made Unknown Space Platform in The Two Sisters only appear during the mission it’s supposed to.
Made Unknown Space Platform allow the player to undock properly.
Made standee and Seph monitor spawn on space stations only during their assigned story mission time.
Relocated several beacons which were overlapping.
Adjust spawn points for the second Ballad of Celia House mission (were duplicating).
Added option to say no to helping Michael Rangsikitpho.
Tweaked flags to Michael Rangsikitpho wouldn’t appear again immediately after your first conversation ends.
Fixed bug where Michael Rangsikitpho would never spawn.
Changed wording of SOS to be clearer that you’re requesting a tow back to base when you use it.
Fixed a bug where the cargo near the SS Tchaikovsky in the first star system would always re-appear whenever you re-entered that system.
Fixed a bug where you could get weapons from the cargo pods in RSC during the Nick Fourier mission indefinitely.
Fixed an issue in the Sam Cowart conversation where you could ask for 25 credits per key for Scud’s sand and it registered as you having asked for 15.
Mac:
Altered how windows work on Mac, so fullscreen and granular resizing is possible.

Patch 0.9.1.4 (27 June 2018)
General:
Fixed bug where tabs were not refreshing correctly on monitors right after undocking from a starbase.
Fixed UI issues with Enceladus’ nav map.
Corrected airlock button hitbox aboard Enceladus.
Corrected resolution of terminal in Enceladus’s cabin.
Corrected comms terminal camera in Enceladus’ bridge.
CMSs and PDLs appeared on wrong terminal on Enceladus’ bridge.
Added email screens to Enceladus and Proxima vessels.
Relocated Loni Guard in Mahuik Ngata Mission.
Nerfed KIJD-20 Jump Drive.
Increased reward for helium contract from Loni to Adari for Diwalinese Republic.
Fixed a bug where the Aya Grant contract said it had a time limit of 6 hours but timed out after 4.
Edited the DEVELOPER NOTE in one of the intro emails to correctly reflect how contracts work.
Made Mona Al Ajwi PDA note correctly disappear if you sold Bron’s art to Ezra.
Fixed a bug where a PDA note from Avelina Dembo wouldn’t disappear.
Extended the time limit of the Adem Fish mission.
Stopped Mona Al-Ajwi from emailing you aggressively even after you completed her mission.
Fixed a bug where Lester F Ward’s PDA note wouldn’t disappear when you finished his mission.
Fixed bug where Adem Fish would email you about failing his mission after you’d completed it.
Gave Proxima a sensor system by default.

Patch 0.9.1.3 (27 June 2018)
General:
Enceladus comms screen camera alignment was fixed.
Enceladus cargo screen was broken.
Enceladus lacked email screen.
NPCs were erroneously spawning at Crassus’ airlock in the last build.

Patch 0.9.1.2 (27 June 2018)
General:
Fixed a crash in the first Mona Al Ajwi conversation.
Pirate ships trying to spin up weapons after taking damage sometimes caused a crash.
Fixed a crash where jumping to a system with a bounty after you’ve saved and loaded game.
Leaving a module open sometimes resulted in a crash when returning to your engine room.
Save games did not save the number of countermeasures currently in a CM module correctly.
Trying to change tabs on the power screen caused a camera break.
Being towed after firing SOS beacon from uninhabited star systems failed to dock correctly with the new space station, and could cause crashes.
Goods were not being valued correctly when trading on the wire.
Ensure all pirate classes have weapons modules.
Infopedia page wasn’t working on power screen.
Fixed a problem which sometimes caused bounty targets to not appear.
Fixed UI bug meaning the “Take Loan” button sometimes didn’t click right.
Fixed bug where John Milgram would get stuck having the same ending conversation again and again on Adari.
Fixed bug where John Milgram would have both mission success and failure conversations regardless of where you dropped him.
Changed headline of an article about the destruction of Jansky to match the content.
Fixed a bug where Lester F Ward would keep on popping up at every space station even after you’d dropped him off.
Fixed bug where Maja Lindqvist would appear on Crassus even after you’d completed her mission and seen Okwui Ways.
Fixed bug where Ant would never appear to buy your sand.
Allowed sale of sand to Ant.
Fixed bug where you can sell sand to Ant and he doesn’t take the cargo but you get the money.
Fixed bug where Okwui Ways never appeared after Maja told you to go meet him.
Port Pisa mistakenly had two trading screens and no component screen - fixed.
Infinite loop in Jackson Farlane’s conversation no longer possible.
Updated Infopedia entry on jump drives to mention that you need to remain still in order to calculate a jump solution…

Patch 0.9.1.1 (27 June 2018)
General Bugs:
Fixed a crash when pirates trying to spin up weapons after taking sudden damage.
Extended time limit on Adem Fish mission.
Fixed bug where Adem Fish would reward you for failing his mission.
Fixed bug where John Milgram would remain on your ship indefinitely if you ran out of time.
Gave John Milgram a language.
Fixed bug where Maria Cupelli conversation could repeat indefinitely.
Made the Cupelli’s and Celia House space stations only appear when missions start.
Re-worded first John Milgram email to make it clearer where you have to go.
Re-balanced a contract for the Molucca Mining Company which earned you a loss.
Fixed bug where Mona Al Ajwi would email you about failing her mission after you’d completed it.
Delayed fourth Artem Kovalevsky conversation so it didn’t take place immediately after jump.
Increased time limit on contract taking medical supplies from Penitent to Sterling Industrial for Leon Aerospace.
Relocated Scud de la Vinci for final conversation in his mission.
Fixed bug where Buffalo Hargreaves PDA note would remain forever if you missed his pickup time.
Fixed infinite loop in Biming Yang conversation.
Correctly ensured you get an email when you fail to make the pickup on time for the Aya Grant mission.
Fixed bug where Agnes Pelettier would remain in position after conversation ended.

Patch 0.9.1 (27 June 2018)
General Bugs:
Fixed a crash when selling a module which was currently open in your engine room.
Fixed a crash when switching rooms under certain circumstances.
Fixed the ability to hail other vessels in the tutorial and crash the game.
Fixed a crash when visiting the passenger cabin on the Ceres-class when you’ve got a passenger aboard.
Fixed a bug where the game did not always pause correctly at the PDA Options screen.
Fixed bug where Cluster mode did not work on PDA.
Fixed several crashes which occurred as you opened / read news articles.
Modules open for repair are automatically closed when you disembark your ship.
Usable objects glow ever so slightly when they your mouse hovers over them.
Stopped scroll wheel from zooming out from the PDA at the wrong times.
Made the selected tablet tabs brighter / more colour to make the current tab more obvious.
Fixed an issue with emails being sent too early.
Corrected the Enceladus-class Corvette’s airlock problems.
Windows:
Fixed a crash when viewing binary files on your ship’s PC.
Alterations:
Made instructions in Jackson Farlane mission clearer.
Removed reference to the Valdez from the crew cabin.
Additions:
Gave various planets and stellar objects unique looks.
Components now take very slow attrition over their lifespan.
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Objects in Space v1.0.8_(29325) GOG
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updated to v0.9.5_(1)_(64bit)_(23526)
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updated to v0.9.5.1_(64bit)_(23545)
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updated to v0.9.5.2_(64bit)_(23638)
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[IN DEV] Objects in Space GOG

Post by ADMIN »

updated to v0.9.5.3_(64bit)_(23665)
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[IN DEV] Objects in Space GOG

Post by ADMIN »

updated to v0.9.6.1a_(64bit)_(24194)
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[IN DEV] Objects in Space GOG

Post by deltaone »

ADMIN wrote: 13 Oct 2018, 21:41 updated to v0.9.6.1a_(64bit)_(24194)
gog installer broken, maybe have previous version + update ?
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[IN DEV] Objects in Space GOG

Post by ADMIN »

deltaone, I've rolled back installer to 0.9.5.3_(64bit)_(23665)
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[IN DEV] Objects in Space GOG

Post by deltaone »

https://www.gog.com/forum/objects_in_sp ... 1a_64_bits

if possible, 32bit installer please ...

TY!
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[IN DEV] Objects in Space GOG

Post by ADMIN »

updated to v0.9.7c_(64bit)_(24780)
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[IN DEV] Objects in Space GOG

Post by vastyr »

Update!
  • added latest version, 0.9.7.1b_(64bit)_(25464).
► bypass gdrive download quota
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[IN DEV] Objects in Space GOG

Post by WURGLOR »

There have been a bunch of updates, anyone can update this?
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Post by vastyr »

Update!
  • added v1.0.2_(27850).
  • updated ChangeLog.
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Post by rblb »

Where could we download just the patches from 1.0 (27708) GOG version? There's also 1.0.3 patch out today!
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Post by Tom a Jerry »

rblb, Hello. There no avaiable any patches https://www.gogdb.org/product/1538068873#downloads
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Post by rblb »

Hi, Tom a Jerry. What is the procedure then? Should I install over already installed 1.0 version or what?

EDIT: the reason why I'm asking is because I don't want to lose all the progress. The patches / updates never touched progress, but I'm not sure about overwriting a game that is already installed with a new installation. Doesn't seem right to me. Can you please tell me how to backup the progress?
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Post by Ravinius »

Uninstall your version but remember to choose yes when it asks you to keep folders. Then install the new version in the same folder and that's it.
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Post by rblb »

Ravinius, thanks!

EDIT: Um, there is 1.0.3 GOG version and even patch file for 32bit version. I have GOG 1.0 version, still haven't downloaded other because I'm downloading something else. I was wondering if uninstalling 32bit and installing 64bit would render current save progress unusable? Can someone help me, please? I really progressed a lot.
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Post by chipra »

rblb, It should work, as 32/64 are only execution instructions, saves wouldn't be affected as they are generally stored as Application data.
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