The Guild 3 GOG

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The Guild 3 GOG

Post by ADMIN »

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The Guild 3

Genre: Simulation - Strategy - Historical
Works on: Windows (7, 8, 10)
Languages: Audio and text: Deutsch, English Text only: Chinese, French, Italian, Japanese, Korean, Polish, Spanish
Features: Single-player - Overlay - Multi-player
Released: September 26, 2017
Size: 4.19 GB
Company: Purple Lamp Studios, GolemLabs / THQ Nordic GmbH
Installer version: v1.0.5a_(62807)
Store page: https://www.gog.com/game/the_guild_3

About:
We find ourselves in middle Europe of the year 1400. The dark middle ages, once
dominated through nobles and clergy, ends and a new era begins: the age of the free cities
of trading and of the free mind!

In The Guild 3 you create a family dynasty which can last for centuries. While the world around you
and your dynasty rearrange itself again and again - all non-player figures make their own decisions
- you have to prove your skills in handicrafts and trading, at social occasion and finally in politics
and in malicious intrigues.

The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation
and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack

● Beautiful world that looks and feels alive, with day and night cycle and the four seasons Spring,
Summer, Autumn and Winter, each with specific influences to the world.
● Many "Story Quests" offer hours of game fun!
● Multiplayer experiences with up to 16 players and more at once!
● Known and Secret Societies, e.g. the Freemasons and the Alchemists Guild! Join one of the
societies, support your fellows and get supported, get access to special powers of your society
and try to mold your city and whole scenario map according to your societies philosophy!
● 12 unique scenario maps that comprise one or more cities and their surroundings, based on
original historical locations in central and northern Europe.
● Mighty scenario editor that allow you to design your own scenarios.
► System requirements
Minimum system requirements - Windows: 7 or higher
Processor: 2.5 GHz Dual Core Processor
Memory: 4 GB RAM
Graphics: 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
DirectX: Version 11
Storage: 5 GB available space
Sound Card: DirectX compatible Sound card
Additional Notes: These are preliminary system specs that can and will change!
Support the software developers. If you like this game, BUY IT!

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sammuggleton
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The Guild 3 GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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vastyr
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[IN DEV] The Guild 3 GOG

Post by vastyr »

► ChangeLog
Patch EA 0.4.1 (28 February 2018)
New Content & UI
The interface elements and menus in the following list have been replaced or added to the game. Note that some elements are not finalized but will be as development continues.
Book of Dynasties, incl. a filter for marriageable characters;
Quests Menu window;
Family Tree Menu window;
Erect Building Menu incl. buildings on sale;
Politics Menu incl. the Office Tree, Office Information, Evidence & City Rules (you can apply for multiple office positions with a single character atm., but you will get just one of them. And the cutscene for office meetings is not yet implemented);
Dynasty Trade Menu window. Note that trading between dynasties is only accessible once a certain title is reached;
Book of Societies (the "relations pentagram" doesn’t show the real relationships atm. and there are all societies on the scenario maps instead of just 5);
Scenario Settings Menu for single player games (choosing the number of dynasties does not result in the desired number of opponents atm.);
Character Creation Menu;
System Menu Save / Load;
Options menu;
In-game options menu;
Level 2 tooltip (details tooltip) for items;
Layout of quick accesses to family members and henchmen modified and more information added;
Far Trade Market menu;
Trade Route window which is connected to the Production window of a business (clicking the cart wheel next to a transporters portrait still opens the old trade route menu, but changes here should not have any effect on the route);
Calendar window which will include important appointments of family members, like elections and trials;
Indictment window which can be viewed by selecting a trial listed in the Calendar's quick access panel situated on the right side of the HUD. The indictment window will display information about a trial & enable the possibility to choose a verdict before the trial if the player is a judge for the trial in question;
Replaced the temporary user interface used during a trial;
Replaced the area map with a lot of filtering possibilities;
Fixes
Fixed a crash that could potentially occur after completing a Far Trade, saving the game & reloading it;
Fixed a crash that would occur while purchasing a robber camp & one of its employees was doing an "Ambush" action;
Fixed a crash that could happen while saving a game during the process of selecting a building in the Erect Building menu;
Fixed a crash that would happen during a trade of a building that was simultaneously being destroyed in the process & the dynasty trade menu was opened;
Fixed a crash that would happen if a city district or village was missing a certain amount of "non-playable characters". If it is the case, the game will now adjust the population of the city district or village in consequence;
Fixed a crash that could sometimes occur while the game was updating itself & could not find specific assets;
Fixed a crash that would take place after moving to a new residence & the game was re-loaded;
Fixed multiple crashes that was caused by invalid windows;
Fixed a major issue that is connected to dx11! It was responsible for multiple crashes and prevented the game to start on certain computers;
Fixed a crash that could sometimes occur when displaying the second level 2 tooltip (details tooltip);
Fixed a crash that was caused by the AI when it searched for the best items to buy for buildings which did not have a front store;
Fixed multiple crashes that was caused by initiating a trial from found evidence;
Fixed a crash that could occur while saving a game during a combat & then loading the same game;
Fixed a crash that could occur after selecting a business which no longer held any items in its storage;
Fixed a crash that would happen after selling an item in a far trade market;
Fixed a crash that would occur while an employee was performing the pick pocket action & was not connected to a dynasty;
Fixed multiple crashes which are related to loading saved games;
Fixed a crash that could be initiated from an NPC (Non-Player Character) who was caught by a guard after completing the action pick pocket;
Fixed a crash that was caused by pressing shortcut keys while selecting options in the system menu, loading screen, etc. Shortcut Keys are now disabled until inside a game;
Fixed a crash which could occur while trying to steal off a corpse after a combat;
Fixed a crash that was caused by finding a piece of evidence in which the target was a building;
Fixed a crash that was caused by marrying a character that had no valid city district or village as origin;
Fixed a general crash that could occur in the main menu;
The Robber Camp Master AI now work as intended. It will hire & control the employees if this option is selected by the player;
The automation of the actions "Ambush" & "Jugglery" in the Robber Camp now work properly;
Multiple fixes concerning the ambush action when saved & a game is loaded;
When the player performs or orders an employee to do an ambush, the character will now place itself in the middle of the street near the location set by the player;
Multiple improvements related to the employee's AI of the Robber Camp;
The actions "Pick Pocket", "Burglary" and "Scan Wealth" which are associated to the Thief can now be set to continuous or "loop" through the business window;
AI: The actions Pick Pocket, Burglary and Scan Wealth associated to the Thief can now be performed automatically by the employees if the "AI Master" functionality is activated in the business window;
The action "Scan Wealth" will no longer include Resource Producers or Public Buildings;
Multiple improvements related to the collision boxes of characters;
Added a "piece" of evidence to each city district and village at the beginning of the game which can be found by Henchmen. Note that the Henchmen will not always be successful;
When selecting a family campaign in the System Menu, it will now appear in the in-game Quest Menu window as the default quest;
Fixed a bug which would stop the animations of a character who is joining a fight. The characters should no longer freeze during or once the fight has ended;
Fixed a bug in which a NPC transporter would possibly freeze after a combat. Now they will return doing their last action such as continuing their route;
Fixed a bug that would render the player's character frozen if the player would attack a nearby NPC;
Fixed a bug which disabled street view, by pressing the space key, after loading a game;
Added the possibility to "kick" members out from a society;
Employees can now be given an action through the business window even if they are not currently inside the business except for producing items;
Fixed a bug where a cart attached to a transporter would continue playing its animation after the transporter would detach itself of the cart in order to fight;
Fixed a bug which stopped the birds from playing their flying animation after loading a game;
General improvements to the targeting process when selecting a character to which the player wants to interact with, such as combat;
Applying for a leadership role for a society now works correctly if the position is available;
Fixed a bug that would display the information of the last selected character on a city guard when the city guard was selected;
Fixed a bug which disabled or hid the fire employee button in certain businesses. The fire button should now be present in all production windows;
Multiple translation fixes;
Additional UI Tweaks
In the Evidence window, after the link "Initiate Trial" is selected, the window will now refresh itself & the link will disappear;
Added feedback after a Trial has been initiated;
Far trade markets are now accessible via the area map - please note, that you need a certain title to be able to send a transporter to a far trade market. Sadly, the access to far trade markets via the quick access in the right of the HUD is still not possible;
An election will now be displayed in the calendar quick access menu;
Reminders for trials added to the calendar in the right of the HUD;
The election for the leader of a society is now displayed in the calendar;
Tooltips should not overlap the borders of the screen anymore;
Adjusted the size of the level 2 tooltip in the family tree menu to correctly display the values of a dynasty;
Art
Numerous LOD optimization for trees and buildings;
Clean-up of various animations;
Clean-up of the Jail scene animations;
Various correction to map elements;
IMPORTANT MESSAGE
Among others, this patch includes an extensive overhaul concerning the replacement of the obsolete art used in the user interface which also connects revised & added gameplay mechanics. Furthermore, this patch resolves numerous stability issues (crashes) as well as general fixes, solidifies multiple gameplay mechanics that are already in place as well as the AI that is attached to them and the optimization of the 3D world which includes the animations used in the game.
Please note: we are not done to 100% with most of the newly implemented UI elements and features, but we wanted to have them implemented as soon as possible. We continue with our efforts to finalize all features of the game. You will notice that the narration text during the camera flight at start of the scenario map is not displayed. We will fix that with a coming patch.
If you experience a low framerate on your computer, then we recommend to play in low to medium camera height with the camera angle down until the performance of the game was enhanced. Thank you for your feedback and your patience!

Patch EA 0.3.8.1 (08 February 2018)
Fixes
Fixed a major issue with dx11! This problem was responsible for some crashes and has prevented the game to start on a few computers;
Fixed a crash that could potentially occur after completing a trade, saving the game & reloading it;
Fixed a crash that would happen while buying a building & one of its employees doing an "ambush" action;
Fixed a crash that could happen while saving a game during the process of selecting a building in the Erect Building;
Fixed a crash that would happen during a trade of a building
Fixed a crash that would happen if a city district or a village was missing a certain amount of "non-playable characters". If it is the case, the game now wants to adjust the population of city districts and villages in consequence;
Fixed a crash that could sometimes occur while the game was updating itself & could not find a specific element;
Fixed a crash that would take place after moving to a new residence & the game was reloaded;
Fixed multiple crashes that were caused by invalid windows;
Adjusted the size of the details tooltip in the family tree to display the attitudes (values) of a family;
IMPORTANT MESSAGE
Just a reminder, if possible, please attach the "save game" with reports on Redmine since they have helped to pinpoint the cause of the problems you come across. Thank you!

Patch EA 0.3.8 (01 February 2018)
Fixes
Fixed a crash related to path finding that could happen while intercepting another NPC such as a combat, ambush, a chase, etc.;
Fixed crash that would occur when "dragging" & "dropping" an item into a character's inventory from the business menu;
Fixed a crash that would occur while using the Politics Menu;
Fixed a crash that was caused by a building which would not initialize their storage after a game was loaded;
Fixed a crash that would occur when a transporter would pick up items but was no longer connected to a valid route;
Fixed a crash that would occur when a building was destroyed while its menu was still open;
Fixed a crash that would occur when a building was destroyed while it remained selected. Now, in this case, once the building is destroyed it will no longer remain selected & the avatar will become selected;
Fixed a crash that was caused while purchasing a building in the Erect Building menu and the building was destroyed;
Fixed a crash that would possibly occur when trying to trade a building with another Dynasty;
It was possible to handover a dead family member to another dynasty ("Dynasty trade") which lead to a crash;
Fixed a crash that would possibly occur when trying to trade a family member in marriage with another Dynasty;
Fixed a crash related to the death of a character & their inventory would still be displayed;
Fixed crash that would occur when a character would return from a Far Trade;
Fixed a crash that would sometimes occur when selecting a saved game in the main menu;
Fixed a crash which would happen while the game was being loaded;
Fixed a random crash that would occur while creating a character in the character creation menu;
Fixed a crash that was caused by selecting keys on the keyboard that were connected to shortcuts while loading a game;
The save game message will now appear while saving a game [or quick save] & will disappear once the save is completed;
Pressing the "I" key while a building is selected will correctly display the appropriate menu;
After the avatar has entered a building, the blue circle which appears at the feet of the character, will now appear above the building if an object outside the building has been selected;
The price and quantity of items are now shown in the second level tooltip (hold right mouse button on item);
Fixed a bug that prevented players to select items while setting up a trade route for their transporters;
In the options menu, if the resolution was changed but was cancelled, it was still saved & it would be used when the game was restarted. This will no longer happen;
Fixed a bug that would permit the player to marry a character that was dead;
Building menus (like market menu or production menu) will now automatically open or close when the selected character arrives at or leaves the building, if "Open/close building menu when selected character arrives at/leaves the building" is checked in the options menu;
Important Message & Known Issues
You may notice a slightly longer loading time when loading a game, and possibly a slight loss of performance while you are in play. We are looking into it!
After you update to the latest patch, if the game recognizes old save games as "incompatible", they will be no longer be shown in the menu.
Just a reminder, if possible, please attach the "save game" with reports on Redmine since they greatly help to pin point the cause of the problems you come across. Thank you!

Patch EA 0.3.6b (26 January 2018)
Fixes
The Transport Route button will appear correctly in the business window

Patch EA 0.3.4 (15 January 2018)
Multiple crash fixes when trying to load a game after selecting it & those that were no longer compatible;
Multiple pathfinding fixes which would cause crashes or unexpected behaviors from NPC or after sending a playable character to various locations;
Resolved an issue that would cause a crash if an NPC would not display their inventory;
Fixed a crash that could appear when quitting the game.
Fixed a crash that was caused after selecting the keys "Alt-Tab" while in full screen.
Fixed a crash that was caused while looking into any building while the same or other building that was being destroyed.

Patch EA 0.3.3 (22 December 2017)
New Content
Added a "trash can" icon in the production menu top-right which can be used to destroy unwanted items (position of the icon is temporary);
New scenario map: Duchy of Mazovia;
Fixes
Fixed a crash that was caused when an employee did not have the necessary raw materials to produce an item;
Fixed a crash which was caused by selecting an older saved game that was no longer valid. Now, the player will be brought back to Main Menu to select another saved game. Invalid or older saves from previous patches should be deleted;
Fixed a crash that was caused when sending either your character or employee on a far trade;
Fixed a bug that causes the player to start as a Serf without any coins, raw materials and no starting skill;
Fixed a bug which would stop the avatar and employees from continuing their production cycle after loading a saved game. This bug forced herbs gatherers to gather around resource points and remain there doing nothing, and transporters to gather around businesses or markets;
In the in-game menu, the options "Load Game" & "Return to main menu" are available. Note: it may take a bit time until the loading screen appears;
Improved an issue which renders the in-game menu difficult to open by using the "Esc" key while playing on different speeds;
While in the market after selecting an item, the cursor no longer disappears while hovering over a character beneath the menu;
Henchmen can no longer be used as workers;
Fixed a bug where a henchman sent to conquer a building was stuck in a loop until he was dead. This no longer happens. We are aware that with the Mazovia map only, the Henchmen might not immediately follow the order. This will be looked at for a future patch;
The maximum of building add-ons for businesses has been adjusted as such: Level 1 now has 8, Level 2 now has 16 & level 3 now has 24;
Fixed a bug which did not allow the player to purchase a level 2 or 3 add-on if there was no level 1;
Balancing: the duration of time for pickpocketing has been shortened;
If a quick access number was typed in for the name of a save game, the selected character was sent to the location the quick access number was associated to;
Multiple text corrections;
UI
Various action icons replaced;
Almost all item icons replaced;
Art
Characters: Corrected textures of the chainmail & plague mask for female characters;
Various texture corrections for bridges & vegetation;
Shader adjustments of the vegetation;

IMPORTANT INFORMATION & KNOWN BUGS
There is an issue with the "Conquer Building" action in the Mazovia map. Reaching the in-game menu via the esc key after multiple game speed changes can still be problematically, and you can still use your henchmen as transporters. We will resolve this bugs with a coming patch.
As per usual, when a new patch is released, we highly recommend to start a new game rather than load a saved game from a former patch since you might experience issues that have been resolved before. Thank you.
The next patch will be ready in early January. We wish you pleasant holidays and a really great start into 2018!

Patch EA 0.3.2 (18 December 2017)
On Wednesday, we asked for your help in locating the (randomly) occuring crash. Many have participated in the hunt for these bug. Thank you for the participation, the hints and the savegames that we have received from you.
We were able to get a good picture of the problem and were able to pinpoint what causes the issue. The crash is no longer reproducible with us and should therefore be solved. Please let us know if the crash is solved for you as well. Thank you.
Fixes
Resolved a bug which caused the game to crash at a random time;

IMPORTANT INFORMATION & KNOWN ISSUES
There is a crash that is caused by loading a saved game while playing the game. Until we find the solution to this problem, you will have to restart the game and load the desired saved game in the main menu. We understand this can be unpleasant & appreciate your patience while we find the solution to the issue.
As per usual, when a new patch is released, we highly recommend to start a new game rather than load a saved game from a former patch since you might experience issues that have been resolved before. Thank you.

Patch EA 0.3.1 (13 December 2017)
Fixes
Resolved a crash that was caused by loading a game from the main menu;
Fixed an issue where the player would have their money reduced to 300 coins & XP was lost after loading a saved game from the main menu;
Resolved an issue that prevented the game from starting in full screen mode;
Fixed a bug which prevented characters to start gathering ingredients in groves, brushwoods or cemeteries;
Fixed a bug which prevented ingredients gatherers to continue with their work after reloading the game;
Fixed three different bugs with production menu and ingredients gatherers which each could block the production menu and/or the worker;
Employees are now automatically "Fired" if the building they were in has been destroyed;
The horse cart of dismissed transporters will no longer stay while the character is gone;
Henchmen can no longer conquer, sabotage, vandalize, spy, etc on city buildings;
Fixed a bug which enabled the player to send a worker to gather resources if their inventory is full. This is no longer possible. Note that if you try to send out the worker to gather more resources through the production menu & their inventory is missing space, you should receive a warning message. Either one of three actions must be taken to permit the worker to continue: empty or sell the worker's inventory or change the transport item being used by the worker with one that has more space such as a cart, etc;
Fixed a bug which prevented workers to appear in a resources building menu if their inventory was full;
UI
Fixed a bug which prevented the Add-on menu of the Warehouse to be refreshed after purchasing an Add-on;
The maximum of Add-ons in the warehouse are now correctly displayed & will allow for Add-ons to be purchasable;
Fixed a bug which enabled the player to gain access to the Add-ons menu of a building which was either conquered or purchased & did not have the required skills to do so by first opening the Add-ons menu of another building, keeping it open & then select another building;
The relationship bar should now correctly display the relationship between dynasties;
The relationship bar is now displayed correctly in the tooltip over a character or building;
Fixed a bug which would reset a selected screen resolution in the options menu & a button in the same menu was selected afterwards;
IMPORTANT INFORMATION & KNOWN ISSUES
There is a crash that is caused by loading a saved game while playing the game. Until we find the solution to this problem, you will have to restart the game and load the desired saved game in the main menu. We understand this can be unpleasant & appreciate your patience while we find the solution to the issue. The fix for the options/resolution bug might require you to delete the folder "C:\Users[user]\Documents\Guild3" before starting the game if the screen resolution bug persists.
Most of these fixes relate to the feature patch we sent out last week. Beside hunting the crash bug mentioned above, we are now focused on building the last content patch of the year. As per usual, when a new patch is released, we highly recommend to start a new game rather than load a saved game from a former patch since you might experience issues that have been resolved before. Thank you.

Patch EA 0.2.1 (17 November 2017)
UI - HUD
The Family Crest HUD
Pressing the Family Crest the character's portrait will now open the Family Tree Menu
Art
Scenario Map London: Added a brushwood, cemetery & grove near the Maidstone neighborhood to make the Poor Fellow more enjoyable
Scenario Map London: multiple corrections of streets which ensures NPCs no longer walk on water

Patch EA 0.2 (10 November 2017)
New Content
Winning Conditions: In addition to successfully ended family campaign, there are now more ways to win the game. For instance, you can now wiped-out all the opponent dynasties. Even if you have successfully completed one of the Winning Conditions, you can continue the game afterwards;
Master AI upgrade: he now wants to manage the limits of his assigned budget;
New scenario map: Vienna and Presporok;
Bug Fixes
Fixed crash when alt-tab is selected while in fullscreen mode;
Fixed a crash that was caused after loading a game that had a trial event;
The action Hire Henchmen should work properly now;
Only transport workers can be sent to the market or other stores to retrieve items. Production employees, which include Robbers, Thieves, Lansquenets & Henchmen, wants no longer to have access to that action;
Rogue employees, which are robbers, thieves and lansquenets, now give the correct comments;
Frame Rate Optimization: Fixed a bug that could occur when a NPC was "pushed" off a street during low frame rates. NPCs in between frames and to find the nearest street to place the NPCs on. The higher a population was on a given map and the faster the game was played, the more chance this could occur;
UI - HUD
Removed the title next to the avatar top left of the HUD; The tooltip of the business will no longer appear above the quick selection panel;
Building Status icons, search as "on fire" & Production Control icons seen in the Quick Selection panel now have tooltips;
Enlarged the quick selection buttons on the right side of the screen;

Patch 0.19 (03 November 2017)
Bug Fixes
Fixed a transaction exploit that could reward the player twice the amount of money selling items while using the "Unload All" button;
During a transaction, "double left clicking" with the mouse on an item will automatically display the amount connected to the highest slot capacity of the transport;
Cancelling "Go on a journey" will no longer give the player 10000 gold;

Patch EA 0.1.1 (31 October 2017)
Bug Fixes
Fixed a bug that stopped the player from opening menus after saving & loading a game;
Handcarts and Horsecarts should not "float" in the air anymore;
Balancing
The intermediate product Flax can now only be produced in the Herbs Hut & not in the Residence;
You will now receive 2 Wool from one Sheep instead of just 1;
Art
Texture and skinning corrections for some female noble character models;

Patch EA 0.1 (26 October 2017)
New Content
The new Market Menu has been integrated;
New item transfer window at the mouse cursor, supporting the mouse wheel to change the amount of the selected item;
New scenario map: Visby;
Bug Fixes
Windmill, Crude Craftsman's Hut & Herb Hut now have one transport for hire slot. You can still purchase the related Add-on to have an extra transport;
Character Creation Menu: Once the face is selected, it will not change after selecting different clothes;
Fixed a bug which did not permit the player to confirm an Heir, in the Select Heir pop-up, after the death of the player's character;
Fixed a bug where buildings transferred to another player would not display the correct flag after the transaction;
UI - HUD
Scrolling with mouse wheel in lists should be faster now;
Raw materials no longer have a level attached to them;
Added missing business icons related to items;
Dropping items in a transport after selecting items from the market menu works properly;
Art
Scenario map Archbishop Magdeburg: Modified the layout of the lumberyard & mine;

Patch 0.018O (19 October 2017)
Bug Fixes
The actions "Praise [...]" and "Denounce someone in front of the city council" should no longer cause the game to crash;
A baker sending out an employee to retrieve honey should no longer freeze;
The Master AI will continue working after loading a save game;
The Master AI will no longer hire more employees then the available space;
Switching off "Random Events" could prevent the player from using the menus on top of the hud, e.g. the skill book;
UI - HUD
Shortened the Life Candle near the character's portrait on the top left corner;
When character is in good health, the bar will now appear as green instead of red;
Adjusted the alignment of multiple text threads;
Added missing icons & replaced temp work icons;
The production menu in the residence no longer show the AI controls or the (empty) number of employees;
Added an indicator icon that shows where an item can be dropped during a transaction or transfer;

Patch 0.018N (17 October 2017)
Bug Fixes
Resolved another crash when a building is destroyed;
Fixed a bug which is related to the "drop downs" in the map selection window and the character creation window;
Collect Ingredients: Fixed a bug where either an employee or avatar would "freeze" if sent during a second errand;
Collect Ingredients: Fixed a bug which did not permit to change the order while the employee is out getting resources. It will now stop the first order & get the other one instead;
Collect Ingredients: The amount of workers on their way to collect ingredients are now correctly displayed;
Characters will now face the correct direction when going to a destination while the FPS (Frames Per Second) are low;
"Black Screen" temporary test solution: This fix only concerns those of you who get a black screen & can hear the sound when starting the game. STEAM users will receive the notification to start the game in "safe mode". If you have had a black screen problem, please accept. If not, you can decline. GOG users can reach the notification manually by starting the file "Guild3SafeMode.bat" in the installation folder. The options can be changed afterwards with a restart.

Patch 0.018M (16 October 2017)
Bug fixes
We have been reworking the number of boats and ships for a better performance in the advanced game;
Buildings that are being constructed is now on the area map;
Warehouse Menu: owned warehouses will now have the new production / storage menu;
The features "Transportation routes" and "AI Master" were transferred to the new production menu. Please note: We are not responsible for the content of this posting.
Balancing
Mines, Lumberyards & Quarries wants to start with 2 horse carts in order.

Patch 0.018L (13 October 2017)
Bug Fixes
Resolved a savegame crash while a game is loading;
Fixed multiple crashes that were related to cutscenes;
Fixed a bug which did not show certain business icons on the area map;
The action of courting or starting a liaison is no longer possible with an employee;
Transport items, such as the handcart, should now be more readily available from their producers, the Farmer, the Carpenter and the Tailor;
Transports that are not owned by players will now correctly reply their correct comments when selecting them;
Art
Characters: Corrected assignation of the Chainmail and Leather Armor for female characters;

Patch 0.018k (11 October 2017)
Bug Fixes
Destroyed buildings will no longer be displayed on the area map which caused a crash when selecting them;
If you receive the message "Could not initialize the graphics subsystem" when starting, the next time you start the game it will start in windowed mode at a resolution of 1280X768 in order to counter the problem;
The action "Go To Sleep" is available in the players' residence only;
Herbs and ingredients such as Jasmin or Bones will no longer be offered in the front store of buildings. These herbs and ingredients will only be available in groves, brushwoods, cemeteries and marketplaces;

Patch 0.018j (11 October 2017)
Bug Fixes
The features "Storage Rules" & "Transport Rules" are available in the new production menu;
The production menu will still be accessible even while a business is being upgraded;
Modifying the selling price of items in a business will now influence the amount of "consumers" in your front store
Balancing:
Scenario maps Magdeburg, Augsburg & London: Added three Mines, three Lumberyards & one Quarry to further balance the resources in a game

Patch 0.018i (09 October 2017)
Bug Fixes
Continued improving the Storage Keeper AI. The storage keeper will now buy from other shops as well if needed;
Camera Speed controls is enabled in the options menu;
Associated sounds to buildings will only play once when "double clicking" on a building;
The volume of the Building sounds have been reduced by 30%;

Patch 0.018h (05 October 2017)
Bug Fixes
If "Random events" are switched off in the options menu, no random events happen in the game;
When the player enters his/her residence & selects the "Train Ability" action, the resident scene will open & the menu will appear on the right side instead on top of the character;
We have done multiple changes to the Storage Keeper AI in order to improve its behavior & productivity;
Not supported screen resolutions for window mode and fullscreen removed, so that there is no offset of the cursor to the UI; IMPORTANT: if you face trouble with your resolution, please delete the folder "C:\Users[user]\Documents\Guild3" and then restart the game!
Art
Scenario map London: Adjustments to the roadways accessible to the carts, textures used on the map & corrected the placing of multiple elements in the map which caused collisions.

Patch 0.018g (04 October 2017)
Bug Fixes
Resolved a number of crashes caused by selecting various elements in the Employee Routes interface;
Employee Routes will not be reset after loading a game;
The action "compliment someone" in a residence will show the correct scene whether it is a poor house, city house or mansion;
The production menu will refresh while the game is on pause;
New resource fix: Farms will sell at the market;
Art
Characters: Corrected assignation of the platemail for female characters;

Patch 0.018f (03 October 2017)
Bug Fixes
Employee trade routes will no longer be accessible through the residence;
Scenario maps Magdeburg, Augsburg & London: new fix to allow more resources in the market;
Scenario map Augsburg: fixed the street connections between the lumberyard & market. This will allow more resources from the lumberyard to arrive at the market;
While the game is paused & the player is trying to sell an item in the market, the game will no longer crash when double clicking on an item;
New building quick access bugfix: if a building is destroyed & was assigned as a shortcut in the access bar, it will be removed & no longer lead to crashes;
If a building is on sale in the Build menu but was later destroyed, it will no longer crash if the build menu is opened;
The player will receive the correct feedback after giving a compliment instead of an empty message window;
While selling an item in the market, the player will receive the same amount of money whether the "Unload all" button is selected or "Drag & Drop" is used.
Art
General: multiple dark textures fixed

Patch 0.018e (02 October 2017)
Bug Fixes:
The building quick accesses will now update when a building is destroyed. Previously, when selecting a business that was destroyed in the access bar it would cause a crash;
The game will no longer crash when entering City Hall;
A crash caused during a marriage is resolved;
The keyboard & mouse input will be cleared when doing a "Alt+Tab";
Improved the responsiveness of actions with the mouse in the Business Menu;
Building quick access slots can now be reassigned;

Patch 0.018d (29 September 2017)
Bug fixes
You will now be able to see your transports in other stores that you own;
We are looking forward to your next visit!
We can not wait to see you.
Balancing:
For the following maps: Magdeburg, Augsburg & London. In order to increase the value of the product, the price of the product will be reduced.
Art
Characters: adjusted more textures and skinning fixes;
Animation: Committed the correct animation.
Performance
In order to enhance the game's performance, it will now use the graphics card first & then the onboard video card.
Patch 0.018C (28 September 2017)
Bug Fixes:
The business menu no longer closes after a non-selected employee leaves the business;
The game no longer remains in a Pause status after re-loading a game;
Enabled "+" & "-" buttons in the options menu for the sounds & textures quality & reconnected 3 levels of quality textures;
Modified the description of the extra "Front Store Slots" in the addon menu;
Corrected multiple misspellings for both German & English strings;
Balancing:
Selling items in the frontstore could generate too much xp in short time, if the demand for that item in the population was high
Art:
Characters: Textures adjustments & skinning fixes
Scenario map Magdeburg: Small road fix in a market
► bypass gdrive download quota
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jimmychan
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Post by GaleBosna »

pls update
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Post by p2minfo »

Screwie (Uploader from Olympus 8-) ) PLEASE (the magic word ;) ) up EA 0.7.5.1. :friends:
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Post by LegendFusion »

Hello, could you update this to version 0.8 please? Thanks in advance and for your time
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Post by screwie »

Hunter S Thompson wrote: 10 Jun 2019, 01:41 0.8.5.2 (30059) is on GOD. Please update the post. Thanks!
Done!
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Post by wolve »

Could you please update to EA 0.9.2?
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Post by eraz »

sammuggleton wrote: 14 Apr 2022, 22:13 ea_0.9.18.0_649344_(55062) one up
Thank you. It is an interesting fact that this game is in version ea_0.9 for a long time.
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Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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