► Patchnotes
WASTED Build 1000
Changelog for build 1000:
Added an in-game Mods menu that displays a list of all mods that're currently enabled!
Fixed an issue where player inputs were getting eaten up if they'd interacted with a UI element. Thanks to Ratha Wynter for helping me track this one down!
Sternly reminded the S.O.B. Purifier on the title screen that the big red light's supposed to come out of it eyes, not floating around nebulously around the back of its head. Guess someone wasn't too happy about having an entire game mode dedicated to getting rid of him.
Added a stack limit to the Chowitzer and Rotaway items. Sorry to all of you weirdos running around with dozens of pills and pizza sandwiches in your pockets.
Corrected some data entry errors (read: typoes) with the Alienator weapon that allowed it to somehow fire while it was already firing. Double firing. Oh my god. It's a double firing gun. All the way. Dude. Whoaaaaaaaaaaaaaaaaaaaaaa. (Are double rainbow jokes still cool?)
Corrected an issue with certain enemy attacks (such as the Tank boss's lasers and rockets) that would cause them to secretly double fire the first time they're used. Double fire. Whoaaa. All the way... Duuuuude. (Thanks to king bore haha for help finding this one!)
Modding API: Added a Register() function to EquipmentModification.
Modding API: Exposed ArmorModification and EquipmentModification to the API.
Changelog for build 1000:
Added an in-game Mods menu that displays a list of all mods that're currently enabled!
Fixed an issue where player inputs were getting eaten up if they'd interacted with a UI element. Thanks to Ratha Wynter for helping me track this one down!
Sternly reminded the S.O.B. Purifier on the title screen that the big red light's supposed to come out of it eyes, not floating around nebulously around the back of its head. Guess someone wasn't too happy about having an entire game mode dedicated to getting rid of him.
Added a stack limit to the Chowitzer and Rotaway items. Sorry to all of you weirdos running around with dozens of pills and pizza sandwiches in your pockets.
Corrected some data entry errors (read: typoes) with the Alienator weapon that allowed it to somehow fire while it was already firing. Double firing. Oh my god. It's a double firing gun. All the way. Dude. Whoaaaaaaaaaaaaaaaaaaaaaa. (Are double rainbow jokes still cool?)
Corrected an issue with certain enemy attacks (such as the Tank boss's lasers and rockets) that would cause them to secretly double fire the first time they're used. Double fire. Whoaaa. All the way... Duuuuude. (Thanks to king bore haha for help finding this one!)
Modding API: Added a Register() function to EquipmentModification.
Modding API: Exposed ArmorModification and EquipmentModification to the API.