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COSSACKS.THE.ART.OF.WAR-DEViANCE

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777
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COSSACKS.THE.ART.OF.WAR-DEViANCE

Post by 777 » 31 Mar 2018, 11:03

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  Deviance                                                          ▀▀▀▀▀▀▀

˙ ─ ─˙-────────────────────────────────────────────────────────────────-˙─ ─ ˙

                   COSSACKS - THE ART OF WAR (c) CDV

˙ ─ ─˙-────────────────────────────────────────────────────────────────-˙─ ─ ˙
┌────────────────────────────────────┬───────────────────────────────────────┐
│  Supplier....: Team Deviance       │  CD Count.......: 01 CD(s)            │
│  Protection..: SAFEDISC 2          │  Date...........: 02/2002             │
└────────────────────────────────────┴───────────────────────────────────────┘
                                                          
    ALWAYS READ THIS NFO PROPERLY
    
                         ** Release Information ** 
                         
    *NOTE*
    ~~~~~~
    This addon requires the original "Cossacks - European Wars".
  
    Game Notes:
    ~~~~~~~~~~~
    
    After the worldwide hit Cossacks: European Wars comes the expanded 
    Cossacks: The Art of War. The focus is on an improved and more dynamic
    single player mode with adjustable difficulty. In addition to that the
    internet play and community features were greatly improved allowing
    players to check out each others histories and review recorded games. 

    New units, nations, ships, a map editor, joining forces with the
    computer and exchanging resources all together take Cossacks to a new
    level.

    Game Features:
    ~~~~~~~~~~~~~~
    
    - 5 new campaigns (with more than 30 missions in total): Prussia,
      Austria, Saxony, Algeria, Poland

    - New massive maps with different terrains

    - 2 new nations (Bavaria & Denmark)

    - 6 new ships

    - 6 new single missions

    - 6 new historical battles

    - 4 different difficulty levels

    - New multiplayer game mode: Territory Capture

    - Giving orders in pause mode

    - New orders: guard, patrol, attack ground command for cannons ...

    - A virtual camera records the game

    - Improved AI (workers automatically enter mines), improved controls
      (new hotkeys)

    - Map editor

    - Global Rating System (World ranking list)

    - Alliances with AI nations

    - Up to 16 times larger maps


    Install Notes:
    ~~~~~~~~~~~~~~
    1) Unrar.
    2) Burn the .cue and .bin with CDRWin or Fireburner.
    3) Install the game.
    4) Copy over the cracked dmcr.exe into your Art of War-installdir.
    5) And then play :)
    
    Read this NFO properly!
  
˙ ─ ─˙-────────────────────────────────────────────────────────────────-˙─ ─ ˙

                         DEViANCE Application Information
                         ────────────────────────────────

    You think you can contribute to the scene too? You have one or more
    talents in:
    
    - supplying NEW unreleased games (maybe you work at a game/util
      magazine, courier delivery firm, newspaper, game press/marketing
      company, distributor, publisher, duplicator, tv/radio show, shop, 
      warehouse, store etc.) You do not need a fast internet connection
      for the above!
    
    - supplying unreleased NEW store/shop games & have a fast UPLOAD
      300k+ internet connection and time to spare on weekday mornings.
      Of course we shall reimburse you for the costs of the games you
      buy.
    
    - you are a coder with lots of experience in Debugging/ASM & C/C++.
      You also can code your OWN tools to automatically remove
      commercial iso protections like the latest versions of any of the
      following: SafeDisc or Securom or TAGES or VOB or Laserlok or
      Copylok. Using tools created by others does NOT count and we
      check! You will also need advanced knowledge of PE File Formats.
 
    - you are a Unix guru with good ansi-c software developing knowledge
      and understanding how to prevent network security vulnerabilities.
      That means you must be able to code to ansi-c guru level. And you
      must also have a good coder perspective of hostbase and network
      based intrusion detection systems. You should be able to code tools
      to generically prevent stack and heap buffer overflows on unix in
      Ansi-c. And Be able to code tools to look after a group of systems
      and code sniffing avoidance tools. And you can configure a system 
      in ways to prevent packet sniffers and "man in the middle" attacks.
      No window's lamers ;p   

    - supplying linux/BSD eggdrop/bnc shells to the group (for free).
      They should have 2mbit MINIMUM link. We shall require flexible
      control over the shell. Root access on the box with dynamic
      ident such as midentd for bncs, but just normal shell accounts
      are fine for eggdrop shells. All boxes must have legitimate
      IP's, they should not be running NAT or a firewalling system
      that will constantly interfere with the link. Ideal shells will
      have multiple vhosts, reasonably good uptime (20+ days), and a
      low system load. Public shells such as JEAH.NET or similar with
      25+ load averages and 3 day uptimes are not acceptable. The more
      reverse ips you have the better. We are only interested in LEGIT,
      NON-HACKED/CARDED shells. These shells will be used only for the
      purposes listed above and will NOT be used for any kind of
      'dump site' or for spreading any kind of releases. We are NOT
      interested in modem, cable, or DSL shells. The shells should be
      up 24/7 with minimum downtime for upgrades, etc and should not be
      overloaded with processes.

    - If you know the difference between reindexing and unpacking
      large files. Or if you can identify ANY major file formats by
      looking at the hex byte code of the header. Or if you can tell
      and show the difference between MPQ & HAPI.
      And can code your own tools to rip apart the above technologies
      (to show you fully understand them) then apply at once.

    - making trainers for newly released games (menu driven, must work
      in Win9x and Win2K/WinXP).
  
    If you can meet one or more of those requirements and want to join 
    the finest active group in the scene today, e-mail us.
    Use the contact information given below.

    And always remember: we do this just for FUN. We are against any
    profit or commercialisation of piracy. In fact, we BUY all our
    own games with our own money, as we love game originals.
    And if you like this game, BUY it. We did!

˙ ─ ─˙-────────────────────────────────────────────────────────────────-˙─ ─ ˙

                          How to Contact DEViANCE
                         ─────────────────────────

  READ BELOW FIRST OR YOU WILL BE IGNORED: 
  
  DEViANCE DOES NOT PASSWORD FILES, OTHERS DO THAT!   
  DEViANCE DOES NOT MAIL OR FTP OR SEND MISSING DISKS OF OUR RELEASES!
  DEViANCE DOES NOT PUBLISH FILES ON WEB SITES, NEVER!
  DEViANCE DOES NOT USE IRC TO PUBLISH FILES, NEVER!
  DEViANCE DOES NOT DO TECHNICAL SUPPORT, NEVER EVER! 
  DEViANCE DOES NOT HAVE, WANT OR NEED ANY WEB SITES!
  DEViANCE DOES NOT GIVE OUT ANY LINKS OR NAMES FOR FILES!     
  SO DO NOT ASK!!

  Via the WWW   : WE DO NOT USE OR WANT ONE, THANKS
  Via E-Mail    : apcsupply@hushmail.com (READ NOTES ABOVE FIRST)

                 DEViANCE: ALWAYS FASTER THAN LiGHT!
 
˙ ─ ─˙[NFO UPDATED 14/DEC/2001]───────────────────────────────────────-˙─ ─ ˙

       Support the software companies. If you play this game, BUY it!
COSSACKS.THE.ART.OF.WAR-DEViANCE (427 MB)

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