Airship Dragoon (SG)

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chekov
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Airship Dragoon (SG)

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Airship Dragoon v1.6.2 (SG)
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Uber-Hardcore Turn-Based Steampunk Squad Tactics.

Conquer the super-continent of Pangea with an invasion of Airships!
Battle Dastardly Pirate Insurgents!
Keep the locals happy or they will be revolting!

Game Features:
Turn-based squad tactical combat with emergent gameplay
Hardcore and Streamline gameplay modes
Environmental Realism Mod for high poly environments.

2 massive strategic campaigns featuring resource, technology and population management
Campaigns are randomized on creation for infinite replayability
Single Battle Mode for getting straight into tactical action
No two games the same

20 battlefields
Randomized deployment on battlefields
5 types of environment with environmental modifiers
3 types of battlefield objectives
4 types of weather

Enemy Ai with 11 different combat tactics
5 Ai campaign strategies
7 classes of troops, each with 4 upgrades of weapons/equipment
Troops have unique attributes which are upgraded with experience ... if they survive combat ...

6 playable Steampunk factions
Austro-Hungarian Empire
British Royalists
Chinese Dynasty
Peoples Collective
US Republic
Zulu Nation

How big is the game?
Average battle time ~ 30 minutes
Average campaign time > 100 hours

System Requirements
MINIMUM:

OS: Windows XP/Vista/7/8.1
Processor: 1.7 GHz or better
Memory: 2 GB RAM
Graphics: 256mb VRAM Shader 3.0 supported, Nvidia 6800 or 7300 or better, ATI Radeon X1300 or better
DirectX: Version 9.0c
Storage: 583 MB available space
Sound Card: DirectX 9 Compatible

Airship Dragoon Update 1.62 Changelog
19 JANUARY - STEVE_YORKSHIRE

Airship Dragoon has been updated to version 1.62.
This is in line with the Steam Client being update to 1.35a.

Changes to the actual game are that some particle effects have been tweaked for minor aesthetics (mainly making smoke softer), and that "Battle Mode" now has a new time limit.

During original development I had considered implementing a turn limit, but eventually decided to leave it out - well, now it's back in.

I had received reports that defensive battles could go on and on if the last surviving enemy trooper could not make it to the flag. Whilst I could not replicate this event during testing, battles are now limited to 20 turns.
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