Hearthlands [Steam Early Access] (SG)

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chekov
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Hearthlands [Steam Early Access] (SG)

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Hearthlands [Steam Early Access] v0.8.4 (SG)
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What's new in 0.8.4
31 JANUARY - HEARTHLANDSGAME

You can now specify random seed when starting a new game (requested feature), so that you can play the same map again. If you leave the seed empty it will be generated randomly. You can see the current seed in the game menu (if the game was started after 0.8.4 update).
Fixed difficulty calculation depending on the amount of staring coins. Thanks for pointing that out.
Opponent's power now drops more significantly after they are defeated.
Trolls and ghosts should no longer wander into their dwellings, which used to make them invulnerable.
Barracks can now hold only one load of any weapon (or armor), which makes resource distribution between armorers and weaponsmiths more even.
Citizens can now spawn if your houses are level 3 or higher (another requested feature). They do nothing, just wander around along the roads, minding their own business. They can not be killed (otherwise one stray bogger would be able cover the streets with bodies within a few minutes).
Citizens can be either male:
Or female:
And the more advanced your houses are the better they dress up.
Immigrants and emigrants can now also be male or female.

Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world. You can not control your subjects directly; instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis.

The game is very flexible: you can build up a powerful realm and rule the lands with an iron grip, or establish a humble fishermen's village. Or create a trading empire. Or found a small, bur well-defended outpost or raider's camp. Or become a host of a wizard's manor.

All characters, from a hauler to a hero have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.

Implemented features:
Build a medieval city;
Play the game the way like it: experiment with sandbox settings or try to survive in harsh environment;
Keep your people happy by providing them with necessary resources and services;
Gather resources, produce goods and build industries;
See reports and tune up your economy;
Build an army and protect your city from monsters and invasions;
Trade and conduct diplomacy with neighbor realms, or go to war with them;
English and German languages with Spanish coming soon;
Achievements.

Planned features:
Magic and religion;
Heroes and quests;
Better music.
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