Slime Rancher [Steam Early Access] (SG)

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chekov
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Slime Rancher [Steam Early Access] (SG)

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Slime Rancher v0.2.4b [Steam Early Access] (SG)
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Slime Rancher - v0.2.4
Postby Nick » Wed Jan 20, 2016 11:45 am

Version 0.2.4b is now live! This is largely a bugfix patch.

*You can keep your save files for this update*

Changes:
- Adjusted boom slime explosion timing to make it significantly less likely that several of them in an area explode simultaneously.
- Add an option to completely disable gamepad/joystick input. This may prevent your camera from spinning if other solutions did not.
- Increased the range of the mouse sensitivity slider.
- Add a "Safe Mode"/"Low Graphics" mode to force the game to start up with the lowest graphics settings. Right click on the Steam library entry and select 'Safe Mode.'
- Adjusted the position of the plort market slightly.
- Splash effect now used when a puddle plort is destroyed on hitting a solid surface.
- Made the key icon on the slime gate more clear.
- Added some extra under construction signs in the world for clarity.

Bugfixes:
- Fixed a bug allowing Slimes and chickens to disappear in Grotto
- Fixed a bug where corrals and gardens on the ranch could sometimes be seen floating in space from far away.
- Fixed a bug with formatting of the garden crop countdown text.
- Fixed a bug where silos sometimes lost their contents on game load.
- Fixed a bug where special characters were allowed in game names, leading to problems saving the game later.
- Fixed a bug where shooting puddle plorts and slimes with water would cause them to disappear.
- Fixed a bug where the range exchange offers would sometimes carry over into a new game.
- Fixed a bug where footstep audio sometimes played during a jump.
- Fixed a bug where several sounds were ignoring the Sound Effects audio volume setting.
- Fixed a bug where the game time could be stuck in fast-forward mode.
- Fixed a bug where the Emergency Return confirmation was not properly closing on Esc.
- Fixed a bug where Phosphor slimes when on low graphics settings did not have wings.
- Fixed a bug where Boom Rock Largos would eat fruit to transform into Tarr.
- Fixed some typos in slimepedia descriptions.
- Reduced game stutter when loading the first Slimepedia popup.
- Fixed a bug where the slimepedia sometimes didn't properly unlock the initial vac and ranch pages.
- Fixed a bug where controlling the view with mouse or gamepad didn't work until a button was pressed.
- Fixed a bug where Tabby slimes and Tabby Largos would get stuck staring at food.
- Fixed a bug where crops in gardens sometimes ripened early on game reload.
- Fixed a bug where objects could end up inside the plort collector's collection box.

v0.2.4b changes:
- Fixed a bug that was causing plort collectors and auto-feeders to lose their contents on game load.

What is Slime Rancher?
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.

Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:

You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.

Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.

With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.

With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.

But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?

Let’s get ranching.
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