Fear Equation (SG)

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chekov
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Fear Equation (SG)

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Fear Equation v1.5.0 (SG)
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Fear Equation v1.5.0 - Spirits, Witches and Snakes, oh my!
6 FEBRUARY - SCREWFLY STUDIOS


Think you have the fears of the last Nightmare Pack under control? Well, now you'll have to contend with another five fresh ones in 1.5.0!

So, what's in store for your train and its passengers?
Witches: No matter what you do, you can't heal your wounds.
Buried: The train is your coffin.
Spirits: Fallen comrades come back to life.
Wasps: An experiment gone wrong.
Snakes: Why'd it have to be snakes?
Details for previous Nightmare Packs can be found on the forums[forums.screwflystudios.com].

1.5.0 also comes with a new loss condition: Stranded. As of this update, the train starts with just three beacons. If you use them all and run out of both passengers and fuel, it's game over. Don't worry, if you prefer the old way of doing things, a new modifier is available that provides unlimited beacons.

For users with less powerful system configurations, we've added a low-quality lighting mode, which can be set in the Graphics options. This should provide a healthy framerate boost, at the expense of visual fidelity.

We've also tweaked a few balance dials behind the scenes. The biggest change is that engine upgrades now boost the train's speed. However, damaged carriages will slow you down. To help you keep track of these bonuses and penalties, a new card with all the information you need has been added to the route plotting notepad in the front cabin.

Next up, Fearless are now much more of a threat. If you happen to experience a fear attack in the same sector as a Fearless unit, your train's defences against that attack will be halved. All the more reason to give the Fearless a wide berth...

Finally, hungry passengers will last longer before perishing and upgrades at higher tiers now require more time to complete.

For the nitty-gritty of 1.5.0, check out the full changelog:
Added: Five new fears: Witches, Buried, Spirits, Wasps and Snakes.
Added: "Stranded" loss condition. As of 1.5.0, the train starts with three signal beacons instead of an unlimited supply. Once these are expended and the train has no fuel and no passengers, the game will end in a loss. Modifiers are available for custom engineers to alter the beacon limit. This change does not affect games currently in progress.
Added: A card on the route plotting notepad that show the bonuses and penalties currently affecting the train's speed.
Added: Lighting Quality graphics option. This changes the rendering pipeline from deferred shading to deferred lighting, which results in a loss of lighting fidelity, but can substantially improve performance on low-end systems. Note that on the "Low" setting, directional occlusion is replaced with ambient occlusion.
Added: A detailed explanatory note regarding fear attacks now appears after the first such event. Players will find it positioned near the bed.
Added: Ambient noises from the first carriage can now be heard in the Engineer's cabin.
Added: Epilogue text is now exported when the game ends. On Windows, epilogues are stored in "My Documents\Fear Equation\Epilogues". On OS X, epilogues can be found in "Users/<USERNAME>/Documents/Fear Equation/Epilogues", where "<USERNAME>" is your OS X user name.
Balance: Increased the time it takes to complete upgrades at higher tiers.
Balance: Engine upgrades now increase the train's speed, but damaged carriages now reduce speed.
Balance: Fear defense effectiveness is significantly reduced when the train occupies the same sector as a Fearless unit.
Balance: Hungry passengers now live longer.
Tweak: Mission equipment -- by default, all are drawn from lottery carriages; added modifier to allow mission items to be drawn from any carriage.
Fixed: OpenGL platforms now use Fast Approximate Anti-Aliasing (FXAA) instead of Subpixel Morphological Anti-Aliasing (SMAA) due to ongoing rendering issues.
Fixed: Carriages containing passengers with a desired power setting of zero will always be set to low power when the train is refuelled after a "power out" event.
Fixed: Incorrect gender pronouns sometimes appearing on messages.
Fixed: Technology and Passenger concerns were not being calculated correctly.
Fixed: Cargo items not being saved correctly, resulting in items changing when loading a game.
Fixed: A few workarounds to try and fix sound issues on some systems.
Fixed: Randomly-generated passengers not having portraits assigned properly.
It is recommended you start a new game after updating, as saved games may not be compatible between versions.

The world is covered in fog. Most who enter the fog disappear, and those who survive say it brings their nightmares to life.

No-one knows where it came from, but they all have ideas. Some say it's an experiment gone wrong, others believe it's divine judgement. And you? All you know is that the Sun is rumoured to shine just over the horizon.

You are The Engineer. You have designed the perfect system: a train, sealed off from the fog, ready to rescue survivors and take them to salvation.

If only they'd listen...
Fear Equation is a turn-based strategy with rogue-like elements where you must take control of a modified freight train in an end-of-the-world scenario. The landscape has been overrun by a thick, deadly fog that manifests the nightmares of those inside it. Your survival depends on tactical planning and careful resource management.

As the Engineer, you'll need to rescue survivors, analyse their dreams and build defenses to protect them from their own imaginations. Complicating matters, passengers have their own theories as to how the fog was created and will form inter-carriage factions based on their beliefs.

Every game is unique and you can customise your Engineer to dramatically change how the game is played.
Your passengers bring their nightmares with them. When the fog attacks, it will make their worst fears come alive. Read your passengers’ dream logs to help prepare defenses.

The train needs resources and there's only one way to get them: send your passengers back out into the fog. Listen to radio broadcasts for hints and equip your scavengers well. But don’t stay too long because they’ll disappear into the fog.

Passengers will group into four factions based on where they think the fog came from. Different factions are associated with different nightmares, skills and concerns. You’ll need to maximise their talents, handle their disputes and meet their needs.

Create your own Engineer with special modifiers - both good and bad - that determine your individual train's starting conditions, overall difficulty and the different courses the game can take. Personalise your Engineer further by importing photos of yourself (or others) for use with your character.

Populate your train with passengers of your own design using the custom passenger creator. Name, vital statistics, occupation, factional tendencies and influence can all be modified. As with Engineer customisation, you can import photos from outside the game to give each passenger a life of their own.

Explore a richly detailed 3D cabin and interact with computers, train controls, maps and consoles. All interaction points feature an in-game manual so you’ll never get lost.

With squabbling passengers, limited resources and wandering foes including the cult-like "Fearless" and powerful military, the fog might be the least of your concerns...
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