Wizard of Legend
Genre: Action - Adventure - Fantasy
Works on: Windows (7, 8, 10)
Languages: Text only: 中文, English, español, 日本語, 한국어
Features: Single-player - Co-op - Controller Support
Released: May 15, 2018
Size: 486 MB
Company: Contingent99 / Contingent99
Installer version: v1.23.4a_(50157)
Store page: https://www.gog.com/game/wizard_of_legend
About: Wizard of Legend is a fast paced dungeon crawler with an emphasis on dynamic magical combat.
Quick movement and even quicker use of spells will allow you to chain spells together to unleash
devastating combinations against your enemies!
Unlock over 100 unique spells and discover powerful spell combinations! A wide variety of elemental
spells allows you to create a hand best suited to your play style. Dive head first into the fray or stand
back and let your minions do the work for you. The choice is yours!
● Fast-paced, spell-slinging combat with solo and local co-op play
● Use powerful spell combinations to destroy your enemies!
● Procedurally generated levels mean a new challenge every time!
● Endless customization with hundreds of spells, relics, and outfits to unlock!
Original Soundtrack
Included goodies: Soundtrack (MP3)
Store page: https://www.gog.com/game/wizard_of_lege ... soundtrack
About: Contains the following tracks:
01. Wizard of Legend (Title)
02. Lanova's Treasures (Museum)
03. Prepare for Chaos (Plaza)
04. Freiya's Cage (Ice)
05. Atlas's Terrace (Earth)
06. Zeal's Forge (Fire)
07. Shuu's Spire (Air)
08. Arcane Refuge (Home)
09. Duel (Boss)
10. Duel of Legend (Final Boss)
11. Magical Merrymaking (Ending)
12. Legendary Deeds (Credits)
13. Conjurer's Call (Debut Trailer)
14. Wizard's Wail (Launch Trailer)
Memory: 4 GB RAM
DirectX: Version 9.0
Hard Drive Space: 1 GB
Mouse, Keyboard
Recommended system requirements - Windows: 7 / 8 / 10
Memory: 8 GB RAM
DirectX: Version 9.0
Hard Drive Space: 1 GB
Mouse, Keyboard
Update v1.22 (6 June 2019)
Boss Training Dummy added to Lanova Plaza
Bugfix for C-99 Piggy Bank
Bugfix for Albert's Formula
Update v1.12 + v1.21 (15 May 2019)
v1.21 - Bugfixes
Fixed issue with relics not properly being cleared from inventory. This fixes the following reported issues:
Softlock with Pazu's Favorite Hat
Adorable Mimic not properly clearing inventory on pickup
Randomized runs that improperly show extra relics that should've been removed
Critical Placebo effects not resetting on death
Ressurect relics were all probably a bit wonky and now should be fixed
Nox's cursed relics in Lanova Plaza should now properly reset if you visit the museum
Fixed full health chime with Fall outfit
Fixed relic icons incorrectly showing up as activated in the UI
Fixed issue with Taffy not opening a red portal when defeated offscreen
Health is now restored at beginning of Boss Rush mode so that any removed relics don't affect the run
Fixed issue with Covert Ops Mask forcing zero crit chance
v1.12 - New in This Update
Boss Rush mode now available via an NPC in Lanova Plaza (Requires completion of Chaos Trials)
Hard mode is now available via an NPC in Lanova Plaza and the Insignia of Legend relic no longer activates hard mode
21 new relics added
Various minor bug fixes
Quality of Life Changes
Relics now show number values when applicable in the equip menu
Insignia of Legend now makes Chaos arcana available for purchase during the Chaos Trials
End of run summary screen updated to show the full player build
Treasure chests now show an indicator icon in the minimap
Doctor Song and Nocturne now prefer to take standard arcana before enhanced arcana when you request their services
Increased chance to complete combination relics during the Chaos Trials
Conga Drum Set cursed relic updated to make all players immune to exploding barrels
Flashy Boots cursed relic updated to allow dash arcana to activate up to three times per charge
Aegis Charge arcana has been reworked to be more effective overall
Stone Shot (Basic) arcana activation speed increased
Wind zone enemy visuals have been updated to look more like an enemy rather than a hazard
Update 1.11 (05 April 2019)
Note: We’re working on the console patches for these changes and they will go live as soon as we can port them and get the patches approved.
Hey everyone! Here’s a quick rundown of changes in this patch which mainly consist of bug fixes related to the Sky Palace update. Thank you to everyone who let us know about the various issues they’ve encountered!
Bug Fixes
Shearing Chain’s signature version can no longer be looped indefinitely
Fixed a few arcana that were giving signature charge when using the signature version of the spell
Better positioning logic added for Engulfing Fissure around pits and obstacles
Fixed bug with Bouncing Bubble that prevented it from being held down while signature bar was full
Added better wall detection on Gale-Force Alignment
Fixed issue where Shock Nova’s effects could linger after getting interrupted
Fixed issue with dashes where the skill would not execute but the cooldown would be initiated
Fixed Frost Wing dash interaction with Magsphere
Fixed bug that caused Wave Front to occasionally spawn a water explosion
Fixed issue with Magician’s Hat stripping empowered status from Piercing Void
Fixed issue with Magician’s Hat relic and certain arcana that grant shields
Fixed issue with Resurrect Ring and Fall pausing regeneration
Fixed bug with final boss and resurrection relics that would cause him to constantly cast spells
Fixed Freiya’s infinite guard issue as well as other bugs with all bosses and enemies at high levels of endless runs
Airborne zoner enemies can now properly path over pits
Fixed Knights and Lancers using dash skills through root status
Fixed issue where the enemies remaining indicator would sometimes show that there are more enemies remaining than possible
Fixed issue with treasure chest rooms spawning more than once per floor
Fixed small artifacting issue with the player’s run animation while signature was available
Fixed issue where hats sometimes would not properly align with players in post boss PvP sequences
Fixed some spelling and grammatical errors in item descriptions and dialog
Adjustments
Tectonic Drill no longer can fling you into pits
Hammer of Atlas’ initial spin speed increased
Heroic Leap’s landing delay shortened to bring it in-line with other jumps
Lowered SFX volume for Blurring Falconry
Added missing SFX to mini drill projectiles
Nocturne now tries to take unempowered arcana first
Roller Blob enemies now speed up based on difficulty
Increased speed of Stone Shot basic and you can now hold the button to complete the basic sequence
Volt Disc basic range lowered by 1 unit
Fleet Lancer now occasionally dashes in for a basic attack
Lowered Raffle Ticket proc chance from 30% to 25%
Lowered icicle visuals for Perfect Storm
Lowered prices for basic and dash arcana
Update 1.1 (20 March 2019)
Hey Everyone!
We’re happy to announce that the free Sky Palace update will be going live today! Please note that if the update does not immediately show up for you, try restarting your Galaxy client. You can verify that the update was applied by checking the version number in the corner of the titlescreen (should be v1.1).
Here’s a quick overview of what new things you can expect in the update:
New Sky Palace stage
Wind Sovereign Shuu joins the Magic Council
Over 20 new arcana and 20 new signatures
Endless Mode
Over 35 new relics
3 new outfits
New enemies
And more!
Update 1.033B (04 July 2018)
Hey Everyone!
We're back with another patch and this time we've added a familiar NPC to Lanova Plaza that will help you randomize your runs through the Chaos Trials! Also, we've added French, German, and Russian language support to the game!
This update also includes a few minor tuning and quality of life changes:
Obsidian Cascade: This arcana is now much more fluid to use and activates / exits roughly 20% quicker. The signature has also been tuned and is easier to aim, has a tighter spread, and throws 17 daggers instead of 15. The cooldown for this spell has been increased from 5.75 seconds to a flat 6 seconds.
Tomi, Ward, and Mimi will now only speak to you once per scene before making their services available to you. This was mainly so you don't have to keep skipping through dialog when trying out various magical artifacts.
Fixed a few minor bugs involving some unforeseen edge cases with a few of our relics.
That's all for this time! Cheers!
Update 1.033 (19 June 2018)
Hey Everyone!
We're back with another patch and this time we've added a familiar NPC to Lanova Plaza that will help you randomize your runs through the Chaos Trials! Also, we've added French, German, and Russian language support to the game!
This update also includes a few minor tuning and quality of life changes:
Obsidian Cascade: This arcana is now much more fluid to use and activates / exits roughly 20% quicker. The signature has also been tuned and is easier to aim, has a tighter spread, and throws 17 daggers instead of 15. The cooldown for this spell has been increased from 5.75 seconds to a flat 6 seconds.
Tomi, Ward, and Mimi will now only speak to you once per scene before making their services available to you. This was mainly so you don't have to keep skipping through dialog when trying out various magical artifacts.
Fixed a few minor bugs involving some unforeseen edge cases with a few of our relics.
That's all for this time! Cheers!
Update 1.031 (11 June 2018)
Quality of Life:
Added "Lock Controller Aim" option that will lock the last aim position even when you return the analog stick to a neutral position
Gameplay:
Neve's Emerald now also lets you completely ignore hit stun and knockback when activated
Greased Boots now lowers all cooldowns for dash arcana by 25% and adds an extra dash charge
Evening Gloves now also adds 20% increase in attack speed for basic attacks
Overpriced Insurance now heals you for 50% of your total gold instead of 25%
Time that Atlas is vulnerable after he performs his signature increased 40%
Freiya's Ice Lances adjusted to have a slightly wider spread
Sales on items are now set to 10% discounts and can be stacked with the Relic/Arcana Rewards Card relics
Sound effect for Chaotic Rift lowered slightly
Master Sura's stun duration is now more aligned with that of the other bosses
Bug Fixes:
Fixed issue with co-op dropping partner into pits on locked room activation
Fixed issue with Boots of Frenzy and Circuit Line
Disabled crits on invulnerable targets
Disabled ability to pause during the end of floor summary and fixed a bug that allowed level generation with the wrong tileset
Fixed a bug where Neve's relics could be activated without a full deck of applicable arcana
Turned off loot drops for a few destructibles in Lanova Plaza and Home
Fixed some errors in Japanese and Spanish localization
Update 1.02E (01 June 2018)
Enabled option for resolution select dialog (hold ALT when launching game)
Adjusted some logic for enemy teleport skills (fixes Mentis Imperium in locked room bug)
Added backup recovery save system for corrupted files
Aiming with the Gamepad now maintains last input position when the analog stick is returned to neutral while using multiuse arcana
Changed how locked room colliders are generated to help prevent accidentally using Chaotic Rift to exit the room
Wizards have learned to not hurl themselves into pits while using Blazing Lariat
Fixed a few edge cases where Wallet of Vigor had ambiguous interractions with other items
Fixed outline on dialog portrait for Jade the Jeweler
Update 1.02C (25 May 2018)
Bug Fixes:
Added a failsafe to prevent getting stuck in walls
Fixed an issue that sometimes caused invisible walls in levels
Fixed improper colliders for some spike hazards
Fixed a bug with picking up combine items when inventory is full
Fixed issue with incorrect icon showing up for dropped relics in minimap
Fixed issue where Taffy could be easily defeated using the Cobalt Firestone
Fixed store pricing issue where some spells cost 0 gold
New Features:
Added an additional portal to the the mini boss room that leads to the start area
Gameplay Changes:
Taffy now drops only enhanced arcana instead of standard arcana.
Locked elemental treasure chests will no longer drop standard arcana, and only drop gems, gold, health, and relics.
Final Boss attack timings slightly adjusted:
First form now activates spells roughly 0.25 seconds quicker and the time between spells has been reduced by roughly 1 second.
Second form is 1 unit more accurate with wind slash and flame breath arcana.
Health orbs now recover a flat value of 25 hp. All other healing sources will still heal for a percentage of the players max health.
Counter Rogues and Grand Summoners now only heal after using their summon spells instead of blindingly healing whenever they wanted to.
Burst Mage heal spell removed.
Arcana Tunings:
Spark Contact (Basic) buff: Burst added to last hit of spell and enhancing it will cause the burst to apply shock status to all enemies.
Spike Track buff: Enhanced version now travels much further than before.
Arc Sphere buff: Activation time reduced and forward movement removed for better aiming.
Absolute Finale buff: Cooldown lowered by 1.5 seconds.
Explosive Charge tuning: Damage and range increased significantly. Stores 2 uses instead of 3.
Shattering Strike tuning: Initial hit has less knockback for more consistent burst damage.
Storm Draft tuning: Wall collider size reduced to work more reliably near walls.
Phantom Brigade tuning: Standard version now honors Pop-up Primer’s effects, adding an extra knight to its summon.
Relic Tunings:
Charming Teddy Bear buff: Activation chance significantly increased and duration of confuse increased.
Boots of Frenzy buff: Duration of effect increased.
Absorption Coil buff: 100% of damage is converted to signature energy instead of 50%.
Bladed Buckler buff: Signature energy gain changed to flat 15% for each projectile blocked.
Bracers of the Beast buff: Signature energy gain changed to flat 15% for each parry and works more reliably while making quick turns.
Elven Ears buff: Added cooldown reduction to first arcana used when leaving stealth. Price also reduced by 50 gold.
Spiked Emergency Kit buff: Activates and heals up to 30% of max HP instead of 20%.
Thesis of Defense nerf: Now stores a maximum of 600 pages for a damage reduction of 3 instead of 5.
Mirror Shield nerf: Cooldown increased to 18 seconds after breaking.