Enter the Gungeon Collector's Edition GOG

User avatar
Tom a Jerry
T-Meg
Posts: 1916
Joined: 15 Feb 2016, 15:36
Has thanked: 4265 times
Been thanked: 15617 times

Enter the Gungeon Collector's Edition GOG

Post by Tom a Jerry »

Image

Enter the Gungeon Collector's Edition

Genre: Shooter - Action - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Text only: Português do Brasil, Deutsch, English, español, français, italiano, 日本語, 한국어, polski, русский
Features: Single-Player - Co-Op - Controller Support - Cloud Saves - Overlay
Released: April 5, 2016
Size: 340 MB / 6 MB
Company: Dodge Roll / Devolver Digital
Installer version: v2.1.9_(29557)
Included goodies: wallpaper + soundtrack (FLAC) + soundtrack (MP3) + comic (42 pages) (English)
Store page: https://www.gog.com/game/enter_the_gungeon / https://www.gog.com/game/enter_the_gung ... on_upgrade

About: Enter the Gungeon is a gunfight dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past. Select a hero and battle your way to the bot¬tom of the Gungeon by surviving a challenging and evolving series of floors filled with the dangerously adorable Gundead and fearsome Gungeon bosses armed to the teeth. Gather precious loot, discover hidden secrets, and chat with opportunistic merchants and shopkeepers to purchase powerful items to gain an edge.

The Gungeon: Enter the Gungeon – a constantly evolving bullet hell fortress that elegantly blends meticulously hand-designed rooms within a procedurally-generated labyrinth bent on destroying all that enter its walls. But beware – the Gungeon responds to even the most modest victory against its sentries and traps by raising the stakes and the challenges found within!

The Cult of the Gundead: The Gungeon isn’t just traps and chasms – calm your nerves and steady your aim as you face down the gun-totting Cult of the Gundead. These disciples of the gun will stop at nothing to put down the heroes in their tracks and employ any tactics necessary to defend their temple.

The Gungeoneers: Choose between one of several unlikely heroes, each burdened by a deep regret and in search of a way to change their past, no matter the cost. Filled with equal parts courage and desperation, these adventurers won’t hesitate to dive across flaming walls, roll through a wall of bullets, or take cover behind whatever is around to make it to their goal alive!

The Guns: Discover and unlock scores of uniquely fantastic guns to annihilate all that oppose you in the Gungeon – each carrying their own unique tactics and ammunition. Unleash everything from the tried and true medley of missiles, lasers, and cannonballs to the bizarrely effective volley of rainbows, fish, foam darts, and bees! Yep, bees.

Image
THE MTX GUN
A powerful, and normally late game, unlockable gun that fires collectible statues, plushies, and art books for a nominal fee! - it uses Gungeon money as ammo, so you can pay to win!

Image
ORIGINAL SOUNDTRACK
The Enter the Gungeon soundtrack by Doseone provided as high quality MP3 files and FLAC for pure lossless goodness.
The soundtrack features 30 tracks, all the better to ensure that while you are killing the Gundead, you can get your groove on!

Image
DIGITAL COMIC
Enter the Gungeon digital comic by Dayjob Studio.

Minimum system requirements - Windows: 7 / 8 / 10
Processor: 2.0GHz i5 or better
Memory: 4GB RAM
Hard drive space: 600 MB
Graphics: 1 GB of Video RAM
► Changelog
Patch 2.1.7 h1 (19th April 2019)

* Fixed an issue where the Trank showed up twice in the Ammonomicon
* Unlocking Number 2 is no longer required to unlock the Finished Gun
* Charged guns now work for Gatling Gull's intro like other bosses
* Fixed a number of exceptions, silent errors that can caused undefined behavior

Patch 2.1.7 (16th April 2019)

* Killing the new secret boss while flying over a pit
* Fixed an issue where [REDACTED] couldn’t pet the dog!!
* Fixed an issue where crash recovery didn’t track the most recent two secret floors correctly
* Saved turtles from player explosions
* Fixed an issue where the portable turret could trip players
* Nerfed Knight’s Gun. It’s still good, just not ridiculous
* Fixed an issue where the new unlock condition for Sunlight Javelin didn’t work if the player had already unlocked Turtle Problem
* Fixed an issue where you couldn’t enter the new secret floor with some shop configurations
* Katana Bullets VFX will now properly despawn and not slow down your game
* Fixed an issue where some Polish glyphs would not render correctly
* Fixed a rare issue caused by the Turtle Problem
* Gave the Beholster shrine purple lanterns
* The Ticket now works like other active items and cannot refund its own cooldown by default
* Languages that were missing translated strings for the Sprun and the Table Tech Heat should now have them
* Fixed a rare softlock caused by two players being dragged to Hell at the same time
* Fixed an issue causing some synergies that aren’t triggered by the [REDACTED]’s passive item to appear as if they were activated
* Fixed several issues that could cause the Sprun’s transformed state to persist
* Fixed an issue where a Glaive synergy combined with the Bumbullets would let you shoot infinite Glaives forever for free
* Fixed an issue where the third form of the Triple Gun drained ammo too quickly
* Fixed an issue where Paradox didn’t benefit from starting with the Briefcase of Cash
* Fixed an issue with Bowler’s text being cut off in Spanish
* Fixed the custom win pictures for Junkan with the two new secret characters
* Fixed a typo in Mr. Accretion Jr
* The Ruby Bracelet (upgraded) will no longer trigger in the Aimless Void
* Fixed an issue caused by starting Winchester’s game while equipped with the transformed Sprun

Patch 2.1.6 (10th April 2019)

* Added a heart dispenser to the Forge
* Added an additional unlock condition to the Sunlight Javelin
* Paradox can now drop starting passives
* [REDACTED] (character) is no longer sent to the past even without the BTCKTP
* Fixed an issue where reviving with the Gun Soul would lock the player out of the boss room on the new secret floor
* Fixed an issue with unlocking the Finished Gun
* Fixed a possible soft lock while entering the new secret floor
* Fixed an issue where the Trank Gun wasn't dropping correctly
* Fixed an issue where Paradox could start with some unintended items (including the Old Crest)
* Fixed music issues with the Resourceful Rat fight and Gunsling King's room
* Fixed (hopefully) some weapons leaving behind pink rectangle corpses
* Fixed some missing Chinese translations
* Fixed some typos in the Ammonomicon

Patch 2.1.5 (8th April 2019)

Patch 2.1.4

* Fixed an exception caused by certain mimics in Rainbow Runs (could cause bullets to hang in the air)
* Fixed an exception caused by dropping the Rat Boots
* Fixed a possible softlock during boss intros
* Fixed the hitbox on the alternate art Blasphemy
* Fixed an issue where players couldn't leave the new secret floor while holding an item that grants flight
* The new characters can now use the legendary hero shrine for cursed runs
* Fixed several issues with Duct Tape
* Fixed some issues with the broken state of the Glass Cannon
* Fixed an issue with the Bait Launcher's tigers failing to track targets
* Fixed an issue with the combination of Clone and Super Hot Watch
* Fixed and issue where the Magazine rack could adjust ammo incorrectly
* Damage numbers from the Scouter no longer show up on the pause screen
* Fixed some synergy interactions with the [REDACTED] character
* Fixed visual depth issues with pushed tables
* Fixed another duplicate Ammonomicon entry
* Fixed an issue with minibosses music

Patch 2.1.5

* Fixed the Cosmic Horror synergy
* Fixed an issue where the Evolver would lose its progress after loading a midgame save
* Added a quick restart option to Boss Rush mode
* Fixed a crash caused by dropping the Chamber Gun on the new secret floor
* Fixed a control issue which could cause the first "change gun" input to be lost after changing guns using the slow motion gun select menu
* The Paradox can no longer start with the Bullet That Can Kill The Past (lol)
* Fixed an issue where the Sunlight Javelin couldn't be unlocked and gave it an alternate unlock case
* Bowler will no longer float over destroyed chests
* Fixed an issue with the Sprun's out-of-ammo trigger
* Fixed an issue where the Sprun transformation was droppable
* Fixed an issue with the Hellhole synergy
* Fixed an issue with the Cloranthy Ring and Ring of Fire Resistance synergy in coop
* Fixed an issue with combining multiple Lil' Bomber synergies

Patch 2.1.2 (5th April 2019)

New Features

* New guns, items and synergies
* Two new playable characters to unlock
* A new secret floor with unique enemies and a new boss
* Rainbow mode - A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items
* A new Beholster shrine
* Unlockable alternate art for starting weapons
* You can pet the dog!

Gameplay Changes/Improvements

* Increased the boss DPS cap slightly (making it more lenient for players)
* Boss health bars now fade out when drawn over players
* The Robot can now use shrines that cost health by spending armor instead
* The empty bottle now works properly with more items
* Radial traps will give the player more time to react upon entering the room
* Critical shots should no longer be blindingly bright
* Increased the dropped rewards for defeating the Old King
* Pedestal and wall mimics now drop rewards on death
* Wall mimics will no longer spawn in boss rooms unless you are particularly cursed
* Increased the chances of spawning some special rooms
* Red chests that reward health up items will now also drop one key
* Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun)
* Many balance changes to guns and items, which should make red chests more consistently good

Bug Fixes

* Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted
* Fixed an issue where the speedrun timer counted down during some portions of the loading screen
* Fixed an issue where duplicate resolutions could show up in the Video options menu
* Fixed some missing or erroneous strings in several languages
* Fixed a crash issue caused by the payday drill
* Fixed an issue where the chest teleporter could sometimes cause chests to never reappear
* Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor
* Fixed an issue where some companions' bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire)
* Fixed an issue where the dark room effect could persist unintentionally

Patch 2.0.12 (17 August 2018)

The Empty Bottle can now be directly used on the heart dispenser
Removed torch colliders in Winchester's room
Improved performance for long-lived scaled projectiles
Updated our input library to fix some control issues on Mac & Linux
Custom keybinds can now use the mouse wheel
Added more data to save files to prevent the new secret path from changing when computer configuration changes slightly (i.e. some Windows Updates)
Fixed an issue with the minecart leading to the new secret floor
Fixed some issues that could make the entrance to the new secret floor harder to reveal while flying
Fixed some issues with Winchester’s game and some of the new items (specifically, Bumbullets and a new gun)
Fixed a dungeon generation issue that could cause hallways to connect to rooms in odd locations
Fixed an issue where chests in the same room could drop the same item
Fixed an issue where the chancellor could become invulnerable after killing the Bullet King with Casey
Fixed an issue where the player could teleport while still in a conversation
Fixed some ammo count issues caused by transforming guns
Fixed issues with the Gun Queue challenge modifier and some synergies
Fixed an issue where replacing the Rat Sack could cause some items to drop and become impossible to pick back up
Fixed the interaction between the Crisis Stone and Blasphemy
Fixed the interaction between active reload and gun formes
Fixed render layer issues with the map on some floors with some graphics settings
Fixed a case where a new NPC could appear twice on the same floor
Fixed visual artifacts in Challenge Mode on some graphics settings
Fixed an issue where monitors with a near-square aspect ratios wouldn't render correctly
Fixed some issues with how Turbo Mode is handled in the player's save file
Fixed some errors in the French localization
Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior

Patch 2.0.11 (17 August 2018)

The Spread Ammo type now affects both players in coop
The Drill can no longer be used on the new secret floor
Changed the Beholster's alternate room to prevent the column exploit
Fixed an issue where the Hot Rolls synergy could stop working
Fixed some issues with duct tape combining poorly with some synergies
Fixed an issue where synergies that cause guns to float could fire faster than intended
Fixed an issue where chests on the new secret floor could drop duplicate items
Fixed some issues with the mirror chest
Fixed some text errors in the Ammonomicon
Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior

Patch 2.0.10 (30 July 2018)

Fixed an issue where guns/items/ammo near certain walls couldn't be picked up
Fixed an issue with how Duct Tape interacted with many synergies
Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda
Fixed an issue where some mimics weren't being tracked for the Frifle and the Grey Mauser quests
Fixed an issue where players could continue taking fire damage during an intro on the new secret floor
Scrambler shots will no longer try (and fail) to hit the Mine Flayer's mines
Fixed an issue where the new "advanced boss" didn't count as a win in certain modes
Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases
Fixed more issues with the Gun Soul and multi-stage bosses
Fixed an issue where a secret entrance could appear in locations that made it inaccessible
Fixed an issue where miniboss intros could teleport the player in coop
Fixed a visual issue with the Nitra's spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!)
Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior

Patch 2.0.9 (30 July 2018)

Fixed an issue where Turbo Mode status could change when reloading midgame saves
The Fightsaber + Knife Shield synergy is no longer hilariously OP
Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle
Fixed an issue where the audio in the GTCKTP room wasn't respecting the volume sliders
Fixed an issue where synergy names didn't appear in some languages
Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior (including the Life Orb crash)

Patch 2.0.8 (24 July 2018)

Fixed an issue which could prevent some save files from loading
Fixed an issue where you could still take damage while in a certain part of the new secret floor
Fixed an issue with duct tape and leveled weapons like the Polar Star
Fixed an issue with the Grappling Hook on the new secret floor
Fixed some interactions between a new baby companion and other companions
Fixed a soft lock caused by exiting a mine cart in a certain place
Fixed an issue where the teleporter icon could be in the wrong place
Fixed an issue where a persistent first floor mimic could appear
Fixed a visual issue which could occur after falling into a trap during coop
Fixed the death message when killed by a Tarnisher
Fixed some typos in the Ammonomicon

Patch 2.0.7 (23 July 2018)

Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
Put more restrictions on a new type of mimic (to protect precious Master Rounds)
More sound polish and improvements
Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Patch 2.0.6 (23 July 2018)

Fixed a visual glitch caused by flipping a table while sliding over it
Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
Fixed the ammo count issue with the Trigger Twins synergy
Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
Fixed an issue where a new item could make the player invulnerable
Gripmasters can no longer show up in the Drill room
Fixed some odd behavior involving the Leaf Buster synergy
Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
Fixed an issue where one of the new rat items could persist if active during level load
Fixed an issue with the Japanese text for the Life Orb
Reduced the damage of one definitely overpowered synergy
Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
Fixed an issue with some transformed guns ammo and cooldown
Fixed an issue where Winchester could award the wrong type of chest
Paying Synergrace will now break the Ring of Miserly Protection
Fixed an issue with some hovering weapon synergies
Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
Fixed an issue where the cheese wheel could be hilariously cheesed
Put some limits on the Elder Blank / Luxin Cannon synergy
Reduced the occurrence of some of the new mimics in some room types
Fixed a typo in the Gripmaster ammonomicon entry
Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes

Patch 2.0.5 (23 July 2018)

Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
Fixed a soft lock caused by interactions with some of the new NPCs
Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
Fixed an issue with dual wield synergies in coop
Fixed an issue where Turbo Mode didn't persist correctly across player death
Fixed an issue with the Claw and Angry Bullets
Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working
Patch 2.0.4 (20 July 2018)

Fixed an issue where a few synergies could make the player invulnerable
Fixed an issue where a hidden enemy could prevent the DraGun's door from opening
Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon
Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock
Fixed an issue where VFX could remain stuck on certain transforming guns
Fixed an issue where Synergrace could grant Master Rounds
Fixed an issue where flying could prevent certain actions on the new secret floor
Fixed the Ammonomicon picture for a new gun
Fixed a generation issue where a certain room could have a gap near the southern door
Fixed a sound issue with the Shotgun Executioners
More audio balancing

Patch 2.0.3 (20 July 2018)

Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand)
Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table)
[REDACTED] mimics can no longer spawn in hallways
"Move faster out of combat" no longer affects the player while fighting a mimic in an unsealed room
Fixed an issue where shops with additional shop NPCs could still be locked
Lowered the volume in the GTCKTP room slightly

Patch 2.0.2 Advanced Gungeons and Draguns Update (19 July 2018)

New Features

New guns, items, enemies, shrines, NPCs, rooms, and secrets
Tons of new and powerful synergies - look for the blue arrow and improved item notification
New minibosses (Blockner's Ghost and the all-new Fuselier)
New Spread Ammo box - adds a small amount of ammo to all equipped guns
Slide over tables by dodge rolling toward them!
Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)
Added teleporters to more rooms (including chest rooms and exit rooms)
Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode
Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast)
Added additional aim assist options (particularly for those who can’t or don't like using the right stick)
Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)

Gameplay Changes/Improvements

Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shopws of the first two floors. There should no longer be any benefit to leaving a key uncollected.
Removed locked shops
Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens)
Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
Reduced the required kills on some of the longer Frifle hunts
Gave the smash tent and lost adventurer their own minimap icons
Added a new type of challenge for the Gunsling King
Glass Guon stones will no longer be stolen by the Resourceful Rat
Bullats can now drop casings if killed before they fire themselves
Charge guns can now be charged before entering a boss room and will keep their charge through the intro
Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)
Removed player-damage from several explosive items
Players now drop all items when killed in coop
Gave the Chaingunner a new attack with some range (watch out!)
Placed limits on boss attacks that leave the boss invulnerable for extended period of times (High Priest and Cannonbalrog can each only use their immune attacks twice)
You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)
Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly
Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)
Made balancing changes to many guns and items (too many to list here)
Probably some other things we’ve forgotten about!

Bug Fixes

Fixed an issue where firing very large bullets could fail when the player was standing near a wall
Fixed an issue where Lead Maidens did not remain open when frozen
Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)
Fixed an issue where starting weapons/items couldn't be dropped by any character (should only be locked on the character that starts with that item)
Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse
Fixed an issue where ammolets failed to give extra blanks when loading a midgame save
Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)
Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
Fixed an issue where purple lanterns didn't appear for some NPCs
Fixed an issue where aim assist behaved unpredictably on the Kill Pillars
Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock
Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions
Fixed an issue where debris would hover in the air after falling on a moving platform
Fixed an issue where the Yellow Chamber could fail to remove enemies
Fixed an issue where curse values didn't persist on death in coop
Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room
Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons
[Switch] Fixed an issue where an active item was missing from the Pilot's past
[Switch] Fixed an issue where the right stick wasn't zooming the minimap correctly
[Switch] Fixed some phantom Ammonomicon entries
[Switch] Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state
[Switch] Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects
[Switch] Fixed a crash caused by using the Sense of Direction in the shortcut shaft
[Switch] Fixed an issue that causes the game to become choppy after resuming from a long sleep
[Xbox] Fixed an issue where achievement catchup code was not properly running
[Xbox] Fixed a rare issue that could cause save corruption

Patch 1.1.4h3 (09 October 2017)

Fixed several drill issues (softlock in co-op, glitchy orbital movement, and chickens counting as enemies)
Fixed a bug that prevented the bank bag from working correctly (dropped money should disappear after a short time and wont automatically move toward the player)
Fixed an issue where the Lead Maiden could be stunned and remain in the closed state by PAYDAY followers
Fixed a physics issue that could cause extreme slowdowns and erratic projectiles
Fixed an issue that prevented character sounds from playing while wearing the PAYDAY mask

Patch 1.1.4 (06 October 2017)

Major

Added three new items based on PAYDAY 2

Bug Fixes

Fixed an issue where the player could become soft locked by the Cop's dialogue (... again)
Fixed an issue where WASD would switch weapons in the slow motion gun select menu (which was an unintended side effect from the previous patch)
Fixed an issue where some unlock messages were popping at the wrong time
Fixed an issue where the grappling hook could be used in the GTCKTP room
Bloodied Scarf: Fixed several input bugs which could cause blinks to fail or the "hold" teleport to trigger even when the dodgeroll button was only clicked briefly
Bloodied Scarf: Fixed an issue that was preventing input queueing from working with the blink teleport
Bloodied Scarf: Fixed an issue where forge hammers and gatling gull rockets could damage the player during the blink animation
Fixed an issue with Duct Tape and guns with very large clips (e.g. Cactus)
Fixed an issue where the Chest Teleporter could break chests upon teleporting them
Fixed an issue where the Resourceful Rat wouldn't take Sunglasses
Fixed a typo in the Ammonomicon for the H4MMER
Fixed a number of exceptions, silent issues that can cause all sorts of random behavior

Patch 1.1.3 h2 (27 March 2017)

Hotfix 1

Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)

Hotfix 2

Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette
Fixed an issue where the shortcut elevators could become inoperable
Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.

Patch 1.1.3

Major

Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produces performance gains across the board

Improvements/Balance Changes

The Elder Blank is now usable while dodgerolling
Continue is now the default title screen option if you have an available midgame save
Table Tech Rockets and Melted Rock explosions no longer damage players
Bullets are no longer stopped by torches
Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
Hegemony credits will now drop when doing a Blessed + Double Challenge mode run

Bug Fixes

Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
Fixed an issue where the blank shrine would spawn reward chests on top of each other
Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
Fixed a soft lock caused by the Devolver and the Blobulord boss
Fixed multiple issues with Lament Configurum spawning enemies in odd places
Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
Fixed an issue where Mine Flayer could get stuck in walls
Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
Fixed an input issue with the Directional Pad
Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
Fixed an issue which caused Casey to drop in odd locations
Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
Fixed an issue where you could get stuck in the Wallmonger if you used certain items
Fixed an issue with Bullats and the Final Attack challenge modifier
Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly
Fixed the Unsteady modifier
Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles

Patch 1.1.2 (24 February 2017)

Improvements/Balance Change

Reduced Glass Guon shop chance
Updated input library for better handling of new controllers and OS updates
Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)

Challenge Mode Changes

All Floor 4 bosses now have a single, unique challenge
Zone Control - Number of boxes now scales up with room size
Gorgun's Gaze - Timing is a little more forgiving
Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
Hammer Time - Increased time between attacks slightly and removed attack timing variation
Adrenaline Rush - Reduced increased and max speed in boss fights
The challenge mode cost is now reduced after 30 attempts

Bug Fixes

Fixed an issue where players could be teleported out of bounds in the GTCKTP room (finally tracked this one down!)
Fixed an issue where players could be on fire in the GTCKTP room
Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
Fixed an issue where the Chest Teleporter could place chests in the incorrect room
Fixed an issue where launching the game outside of Steam would delete your midgame save
Removed a Shadow Magician room that was causing soft locks
Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
Fixed an issue with the Sixth Chamber not affecting coolness
Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
Alt-tabbing while watching the DraGun intro will now pause the game
Fixed a bug where quick restarting from the Pilot's past could load an invalid character
Blank damage items no longer affect enemies in rooms that have not yet been activated
Fixed an exploit which allowed repeated use of the Supply Drop item
Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
Fixed several localization issues
Fixed a word wrap issue in Chinese

Patch 1.1.1 h1 (09 February 2017)

Fixed an issue with glass guon stones that could cause a soft lock when falling into a pit
Fixed an issue with glass guon stones that could cause the player to take repeated damage nearly instantly
Fixed an issue with the grappling hook when stealing from the shop

Patch 1.1.1 (07 February 2017)

Improvements/Balance Changes

Secret Characters can now be chosen as your quick select character (once unlocked)
Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)
Added an options file line to toggle smooth camera mode
Added an options file line to toggle gun hotkeys
Ash Bullet Kin now have a short firing delay when spawning near the player
Chaos Bullets is no longer mega OP with beam weapons

Bug Fixes

Fixed an issue where the new secret character costumes had 1 fewer i-frame than other characters
Fixed an issue where the Ammoconda could be damaged before entering the boss room
Fixed several issues with the Prototype Teleporter's room selection
Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths
Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended
Fixed an issue where some spawned chests weren't showing up on the minimap
Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended
Helix Bullets now works correctly with the Polaris and Rad Gun
Fixed an issue where the Dueling Laser would be reset when dropped
Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue
Fixed performance issues caused by electrifying very large pools of water
Fixed a visual issue with Daisuke
Fixed an issue where Lament Box was spawning challenge waves in certain rooms
Fixed an issue where the Microtransaction Gun could cost varying amounts per shot
Fixed an issue where options file manipulation could be used to play as secret characters that were still locked
Fixed a soft lock caused by dying to the Demon Door as the Robot
Fixed an issue with the Super Hot Watch and some floor transitions
Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned
Fixed a rare save issue that could prevent further progression
Fixed an out of memory error caused by leaving the game paused for a long time
Fixed a freeze caused by grabbing an ammo box with the grappling hook
Fixed some issues with the Bloodied Scarf's teleportation
The Chest Teleporter can no longer create chests inside of the maintenance shaft
Flak Bullets now handles spawned bullets better
Fixed an issue where some items could give the player flight even in the area with the GTCKTP
Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter
Fixed a visual issue caused by the Com4nd0 and Helix Bullets
Fixed some weird beam behavior caused by having the Metronome and Helix Bullets

Patch 1.1.0 h2 (30 January 2017)

Fixed an issue where players could get stuck in the Bullet's past if they had a flying item before entering the past
Fixed an issue where players could get stuck in a pillar in one of the Shadow Magician rooms
Added more safety checks for the Prototype Teleporter to prevent players from getting stuck
Co-op: Fixed an issue caused by player ghosts falling down the maintenance elevator shaft
Fixed a freeze caused by using the Ammo Synthesizer with an infinite ammo weapon
The "continue" button on the title screen is now correctly localized
Fixed a STRING_NOT_FOUND error in a line of dialogue in the Robot's past
Fixed an issue that caused the Blasphemy unlock notification to appear a second time
Fixed a tiny entryway on the west side of a new room in the Mines
Fixed a visual issue with one of the new shrines

Patch 1.1.0 h1 (27 January 2017)

Fixed an issue causing a soft lock in the Bullet's past.

Patch 1.1.0 (26 January 2017)

Major

New content! (guns, items, room, synergies, NPCs, etc)
New boss in the mines: Mine Flayer
New pasts and alt costumes for both secret characters
Added three new Achievements
Added an option to save and exit at the end of each floor, resuming the run at a later time

Improvements/Balance

Added a Tiny UI option
Added "Allow Unknown Controllers" and XInput toggles to the gameplay options (formerly required launch options to change)
The High Priest will no longer spawn "wall bullets" inside the room; these spawn offscreen and float into view
The Gunsling King will no longer ask players to clear a room without dodgerolling if the room can't be traversed without rolling over pits
Made Limited less harsh
Blasphemy can no longer reveal secret doors
Damage to Shelletons *after- they've regenerated twice no longer recharges cooldowns
Moved Muscle Relaxant's damage bonus to synergies, also removed some of them
Buffed Gamma Ray, Charmed Bow, Gold Ammolet, Lodestone Ammulet, Bullet Idol, Cat Claw, Luxin Cannon, Demon Head, Honeycomb, Plunger, Yari, and Zilla Shotgun
Increased ammo for Ice Breaker and Polaris
Iron Coin now also gives you a discount at the shop
Slightly nerfed Bloody 9mm, Cursed Bullets and Gunbow
Gave the Betrayer's Shield more health
Raised tier of Cog of Battle and Medal of Valor
Lowered tier of Heck Blaster, Brick of Cash, Honeycomb, Iron Coin, and Smoke Bomb
Added some new synergies
Increased the odds of the Lost Adventurer appearing on a floor if it's the last floor needed for the achievement

Bug Fixes

Fixed a bug where the Evil Muncher's dialogue didn't match its actions
Fixed an issue where getting hit with only half a heart in the Gunsling King's "no hit" challenge caused a soft lock
Fixed a tinting issue with some Bosses's VFX
Fixed a text issue with the Hero's Bandana in French
Fixed an issue where Aged Gunsingers didn't have an animation for falling into pits
Fixed a bug where the Bullet Bore could leave hanging bullets when killing the Revolvenant
Fixed an issue where Lore Gunjurer's bullets weren't immediately destroyed by Blasphemy
Removed the hallway cheese spot in the High Priest fight
Fixed an issue where the Lord of the Jammed could kill you during the DraGun's death animation
Fixed an exploit which allowed players to pass through some locked doors
Fixed collider issues on the Heroine projectiles that made them likely to hit walls when fired with Stout or Heavy Bullets
Fixed a soft lock caused by grabbing an item off the ground at the same time as the Resourceful Rat
Fixed an issue where hitting a chest with a Black Hole would result in the sound looping forever
Fixed a bug that could cause no reload bar to appear when the player reloaded quickly after triggering an active reload with the Cog of Battle
Fixed a UI issue caused by dropping the Backpack
Triggering a targetted item (e.g. Big Boy) then taking an elevator no longer breaks the item
Dropping the Old Knight's Flask no longer clears its charges
Chests spawned from clearing the challenge shrine now show up correctly on the minimap
Fixed a bug with some duct tape combinations that could result in a special final round (e.g. the Mailbox's package) being fired every shot
Fixed a rare bug where falling into a pit could result in the character being stuck behind the floor
Reflecting the stationary projectiles in the Kill Pillar fight no longer results in them remaining in place permanently
Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

Patch 1.0.11 (08 November 2016)

Major

Another round of engine updates to solve some crashing issues and glitchy/fast/slow audio playback

Improvements

Rainbow chest drops will no longer spawn in walls
Fixed a bug which caused Flame Hand shots to hit walls behind the player when fired
Fixed a bug which could cause Bullet Hell to fail to generate
Fixed a soft lock during boss intros that could be caused by some duct tape combinations
Coolness now correctly reduces the chances of chests having a fuse (instead of increasing it)
Fixed a crash caused by device model checks
Fixed an issue where the Old Bullet King was showing normal Bullet King text
Fixed an issue where teleporting onto and unlocking the first secret floor entrance could fail to transition properly
Fixed an issue where two minimaps could appear on the first secret floor in coop
Fixed an issue where the Heroine VFX could persist after reloading or rolling
Fixed an issue where teleporters could spawn outside of some rooms' normal bounds
Fixed a rare issue which could cause electrifying goop to create an extreme slowdown
Fixed a problem with unbinding some controls
Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)

Patch 1.0.10 (28 September 2016)

Major

Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility
Improved VRAM usage (should prevent some crash bugs)
Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
Gungeon will now default to DirectX 11 if available

Improvements

Added a more reliable way to encounter Brother Albern and his Lies
Brother Albern's chest can no longer spawn as a Mimic or have a fuse
Flying players can now access the maintenance room (for unlocking shortcuts)
Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
Improved the Yari's damage output to bosses
You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
Corpses will no longer vanish on low quality settings if the player has the Melted Rock
Players can no longer take fire damage while in a conversation
Improved the Big Boy item
Greatly improved the Flame Hand
The Gunboots' shots will no longer be blocked by orbitals
Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
The iBomb Companion App should now destroy all enemy exploding projectiles when activated
Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
Pressing Left Alt no longer makes the game blurry (... lol)
Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
The Bullet Bore can now kill Lead Maidens
Gave the RC rockets a very small delay before tracking to reduce rocket overlap
Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
Secret characters can now use the shrine in the first room
Blasphemy is now affected by more passives (Scattershot, Double Vision)
The Owl will no longer attempt to blank the player's bullets
The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
Added the Gungeon font to the game in a way that makes it more accessible to modders
Rainbow chests can no longer be mimics
The Ring of Chest Friendship now - actually- increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)

Bug Fixes

Fixed a memory leak caused by using the slow motion gun select menu frequently
Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
Fixed multiple situations where chests could drop items into pits
Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
Fixed the Zilla Shotgun's ammo usage
Fixed a crash during dungeon generation caused by the Sense of Direction
Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
Fixed an issue where followers wouldn't shoot mimics if they left their initial room
Fixed an issue that could prevent players from saving
Fixed several issues caused by certain items combined with the Polaris
The Metronome is no longer broken by gun swaps in Blessed Gun runs
Fixed an issue where the Gun Cultists had several unintended i-frames
Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
Fixed several issues with the fight (final final final boss)
Phase 1/2: Fixed a freeze caused by having a dead player in co-op
Phase 2: Fixed a freeze caused by falling into the pit during the transition
Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
Fixed a bug where dying in the mine cart with a gun soul caused control issues
Fixed (another) issue where players could become stuck while talking to the dying cop
Fixed a visual issue with jammed bullets while using Fast Scaling mode
Fixed a bug caused by blowing up the mirror chest
Fixed an audio bug caused by chests with fuses
Fixed several bugs involving the transition to the second secret level
Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
Fixed a bug caused by spamming the Use key with the Air Strike item
Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
Fixed misleading UI when resetting the save progress for Slot D
Fixed a bug where Mimics would drop double loot when pushed into a pit
Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
Fixed a UI bug caused by items that increase the player's ammo capacity
Fixed a bug where teleporters could spawn outside of room bounds
Fixed an issue where the Frifle hunt achievement would unlock one step early
Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
Fixed a minor visual bug in the Sorceress's room
Fixed a bug which could prevent Mimic's from animating (while still hidden)
Fixed a bug that prevent the Treadnaught from dropping money like other bosses
Fixed an issue where the DraGun's rocket attack could damage the player - during- his phase transition
Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
Players can no longer teleport to teleporters that are not visible in the minimap
Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
Gunsling King can no longer require you to clear a room with "Spice"
Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
Fixed a bug where using alternate blank layouts didn't work in the Pilot's past

Patch 1.0.9 (20 May 2016)

Fixed a bug which could cause level generation to hang indefinitely
Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms
Explosions can no longer hit players through walls
Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him
The Compass now works in Bullet Hell
Fixed input issues when using the left stick in the slow motion gun select mode
Improved the feel of using the left stick to navigate menu options
Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes)
Angering the main shopkeeper will no longer cause other shop types to have no inventory
The dog will no longer damage the portable turret on contact
Projectile traps are now affected by the Aged Bell
Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. DraGun, )
Fixed an issue where Table Tech Sight (and similar items) combined poorly with shotguns and similar weapons
Fixed an issue where some players couldn't retry the tutorial
Fixed a bug caused by dying to flames while holding the Clone item
Changing characters in the Breach after purchasing a round of Blessed Gun mode no longer breaks the mode
Gatling Gull's melee attack no longer ignores the Ethereal state
Fixed a bug which caused some rooms to spawn with no enemies if the player is cursed
Young Beholsters spawned by the Eye of the Beholster will no longer attack (secret character unlock)
Fixed an issue which could cause players to get stuck in a conversation with the Cop when he dies
Receiving the Gunsling King reward now immediately increments your number of wins (it's no longer necessary to speak directly to the King afterward)
Fixed a bug where some table tech effects would persist forever if you dropped the item while they were active
Homing bullets caught by the Red Wizard now behave correctly
Fixed a bug where the first attack of the DraGun's second phase could be skipped
Fixed an exploit where the DraGun fight could be cheesed with flight items
Damaging companions no longer restores the player's active item cooldowns
Fixed an exploit where players could hide in boss doors that spawned to the north of boss rooms Shotgun Full of Love no longer takes 2 ammo per shot
Fixed a problem with the Gunknight Armor set when used by the Marine
Fixed the death animation for the Gunknight Armor set
Fixed a UI bug which could prevent ammo for displaying for Mahoguny
Fixed some Fast Scaling visual bugs (Jammed effect on projectiles now shows, fixed some issues with boss transitions)
Fixed some string issues in several translated lines of dialogue (heart symbols, wavy text for the Ledge Goblin)
Fixed some animation issues when (secret character) has a flight item
Left click will now always work in menus, even if the default keyboard shoot button has been rebound
Fixed a bug caused by using an escape rope while riding in a mine cart

Patch 1.0.8 (07 May 2016)

Fixed a bug where holding an infinite ammo gun when the last enemy in a room is killed prevented normal ammo crates from spawning
Water drums will now always spawn in the room if you've used them before
Sticky crossbow bolts will no longer damage players when detonated
Enemies now immediately drop currency when transmogrified
Orbital items will no longer shoot (secret character unlock)
Improved performance of the Pilot's past considerably
Fixed a dungeon generation bug where short hallways could intersect with other rooms
Fixed a bug where transitioning levels while in a conversation would break player movement (e.g. boss rush elevator)
Updated input code handling in an effort to resolve multiple controller bugs
Added the option to display an aim cursor while using a controller
Coolness's cooldown reduction is now capped at 50%
Fixed an exploit where some guns could be fired extremely quickly by switching weapons between shots (e.g. the sword Blashphemy)
Killing mimics in reward rooms no longer has a chance to spawn room clear rewards
The balloon can no longer attach to dogs or other companions
Improved one method of traversing the giant pit in the fourth Chamber
Improved bee performance
The end-of-floor elevator will now come even if the player is stealthed
Discount items will now work correctly when acquired by the coop player
Changing items while using the grappling hook no longer breaks player movement
The Dog item is no longer invisible when popping out of chests
Added a faster uniform scaling graphics option (Fast Scaling)
Fixed a visual bug with the Lost Adventurer's movement
Fixed a text issue which displayed "%META_CURRENCY" in some languages
Fixed a bug which could cause the pause menu to display incorrectly when returning to the Breach
Fixed multiple bugs caused by dying while inside a minecart
Fixed a visual bug which could cause the Bullet King to show up as two thrones
Fixed a problem with the Shopkeeper's dialogue when players enter/leave the shop
Fixed a typo in the Ammonomicon for the BSG
Fixed a bug where the Gunsling King could keep adding icons to your minimap
Glitch chests can no longer spawn in the tutorial
Players can no longer open the gun select menu while the full map is shown
Fixed an issue where specific combinations of guns could double all gun capacity

Patch 1.0.7 (28 April 2016)

Added a new gun inspired by our trip to PAX East, the Poxcannon
Collecting Master Rounds with the (secret character) now gives 1 armor instead of nothing
Fixed an issue which could cause hangs during dungeon generation
The High Priest's wall bullets will no longer spawn on top of players
Companions will no longer shoot (secret character unlock)
Players can no longer take contact damage while using the Ring of Ethereal Form and Potion of Lead Skin
Fixed an issue which could prevent the Gun Soul from dropping
Transmogrified enemies will now correctly drop currency
Fixed an issue where some summoned enemies were dropping currency
Fixed an issue where players could get stuck in the door when skipping the Door Lord intro
Dying in the Pilot's past now properly unlocks the Time Paradox achievement
Keyboard bindings are now used for Player 2 as well
Mimics can no longer be transmogrified
Added a fourth save slot (Slot D)
Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to pause the game for long periods of time
The Clone item will now work properly in Boss Rush mode
Fixed an issue involving turrets and the Rolling Eye
Fixed a rare issue where angering the shopkeeper in coop could result in both players being locked out of an active room

Patch 1.0.6 (20 April 2016)

Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)
Performance improvements for the Forge
The Lead God achievement now correctly unlocks the Super Hot Watch
The Linux version now includes 32-bit and 64-bit executables
Map zoom level will no longer reset each floor
Fixed an issue where enemies could spawn inside of sarcophagi
Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets
Chests and health pickups now have more descriptive icons on the map
Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)
Pushing a table into another room will no longer cause it to become invisible
Fixed an issue with reflected bullet directions for some enemy projectiles
Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms
Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor
Blizzbulons that die in pits will no longer reappear when you reenter the room
Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever
Fixed a visual bug that occurs when completing (final secret floor)
Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach
The cop will no longer immediately die if acquired in the Forge
Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)

Patch 1.0.5 (15 April 2016)

Made secret room spawns slightly more predictable
The Mac version is now a Universal App (32-bit/64-bit)
Fixed a crash bug related to Gunther
Fixed a rare bug involving elevators and the Bloody Scarf
Wiping a save slot's progress will no longer wipe the slot once again when the game closes
Fixed a bug which prevented the Great Hall achievement from unlocking properly
Conversations can no longer be interrupted by projectiles
Fixed more issues which could cause dropped controller inputs or odd vibration behavior
Fixed some cases where the Lord of the Jammed could cause damage to the player in unfair moments
Fixed an issue where the caped wouldn't escape when some invulnerable enemies remaining in the room
Fixed various issues when entering the Oubliette in coop
Fixed a positioning issue with the television toss that could cause it to unfairly fall into pits
Fixed an exploit where the hip holster could to fire extremely rapidly Gave Gatling Gull's melee attack a cooldown (no more cheesing!)
The Molotov gun no longer puts out fires
The Boomerang is no longer usable in empty rooms

Patch 1.0.4 (13 April 2016)

Made key acquisition more reliable
Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
Added d3d11 support (which may help some players with black screen and map issues)
Fixed an issue where enemies could spawn in unreachable locations
Players can no longer teleport in coop while one player is interacting with a shrine or NPC
Players can no longer be set on fire while ethereal
Increased quality tier of the Fightsabre (less likely to spawn in low level chests)
Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key
Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire
Fixed an issue where Lost Adventurer progress was not being tracked correctly
Fixed an issue where Gunsling King progress was being tracked twice per success
Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded
Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)

Patch 1.0.3 (11 April 2016)

Added the version number to the title screen
Small adjustment to early game key balance
Added a DirectX dependency that may solve black screen issues for some players
Added D3D11 support to address pink screen and map issues for some players
Fixed a rare freeze while generating dungeons
Meta currency and NPC cell keys will now be auto collected when the player leaves the room
Fixed an issue where players could respawn inside walls after falling into a pit
Added safety checks to prevent players from dying to poison and fire just after boss death scenes
Fixed another issue where players could get stuck in elevators
Tiger projectiles will no longer break boss death scenes
Fixed a bug which could cause the Singularity to loop audio forever
Flying no longer prevents the player from entering the first secret floor
Fixed an issue where the Wallmonger would get stuck on the dying Cop
Shield of the Maiden now correctly stops the Beholster's beam
Fixed an issue where Snitch Bricks would reveal secret rooms which could not be opened with blanks
Limited the maximum aim assist value
Further reduces memory usage in the main menu
Fixed an issue where some Mac users had a different save location than intended

Patch 1.0.2 (08 April 2016)

Fixed a bug which could cause a corrupted save file
Fixed multiple issues which could cause dropped controller inputs or inconsistent controller vibration
Hegemony credits will now be auto-collected if they would otherwise be stuck inside a wall
Fixed an issue where having too much armor could break a shortcut quest
Fixed an issue with the Red Bandana
Respawning with the Clone item after dying in some boss fights will no longer prevent player movement in some directions
Fixed an issue where acing Winchester games could cause the player to be stuck in a conversation

Patch 1.0.1 (07 April 2016)

GOG Galaxy: Fixed an issue with achievement unlocks
Fixed an issue which prevent some users from saving games
Fixed an issue where players could get stuck in elevators
Further optimized RAM usage for low end systems
Fixed some memory related audio issues and crashes in the foyer.
Fixed an issue where Gatling Gull rockets would fire forever at decoys
Player can no longer teleport from minecarts
Enemies can no longer spawn inside of fireplaces
Fixed an issue with Beast Mode
Fixed an animation error with the Lil' Bomber
V-SYNC setting should now be correctly saved
Fixed missing diacritical marks in non-English languages.
Fixed an options file error which caused black screens at startup for some users.

Tags:
User avatar
ADMIN
Администратор
Администратор
Posts: 6152
Joined: 18 Feb 2015, 15:06
Location: из будущего
Gender: Male
Has thanked: 10033 times
Been thanked: 33376 times

Enter the Gungeon Collector's Edition GOG

Post by ADMIN »

Enter the Gungeon Collector's Edition GOG + DLC v2.1.9_(29557) + Goodies

Included goodies: wallpaper+ soundtrack (FLAC)+ soundtrack (MP3)+ comic (42 pages) (English)
Support the software developers. If you like this game, BUY IT!
User avatar
art3
Mini-Hunter
Posts: 7
Joined: 30 Nov 2016, 22:06
Location: Россия, Киров
Has thanked: 75 times
Been thanked: 5 times

Enter the Gungeon Collector's Edition GOG

Post by art3 »

Что за размер такой 17,6мб
User avatar
jimmychan
Модератор
Модератор
Posts: 1847
Joined: 16 Mar 2017, 14:04
Has thanked: 2721 times
Been thanked: 3832 times

Enter the Gungeon Collector's Edition GOG

Post by jimmychan »

User avatar
jimmychan
Модератор
Модератор
Posts: 1847
Joined: 16 Mar 2017, 14:04
Has thanked: 2721 times
Been thanked: 3832 times

Enter the Gungeon Collector's Edition GOG

Post by jimmychan »

User avatar
Tom a Jerry
T-Meg
Posts: 1916
Joined: 15 Feb 2016, 15:36
Has thanked: 4265 times
Been thanked: 15617 times

Enter the Gungeon Collector's Edition GOG

Post by Tom a Jerry »

Update!

- Added updated full installers - v2.0.12 (23029)
Deleted User

Enter the Gungeon Collector's Edition GOG

Post by Deleted User »

Changed download size - Installer, Enter the Gungeon, Linux, en - 240.1 MB ⇒ 253.8 MB (+13.6 MB) 2019-04-05
Changed download version - Installer, Enter the Gungeon, Linux, en - 2.0.12 ⇒ 2.1.2 2019-04-05
Changed download size - Installer, Enter the Gungeon, Mac, en - 246.4 MB ⇒ 260.0 MB (+13.6 MB) 2019-04-05
Changed download version - Installer, Enter the Gungeon, Mac, en - 2.0.12 ⇒ 2.1.2 2019-04-05
Changed download size - Installer, Enter the Gungeon, Windows, en - 356.5 MB ⇒ 376.4 MB (+19.9 MB) 2019-04-05
Changed download version - Installer, Enter the Gungeon, Windows, en - 2.0.12 ⇒ 2.1.2 2019-04-05
User avatar
urfmoon
Moto-Terminator
Posts: 40
Joined: 02 Dec 2018, 19:11
Has thanked: 28 times
Been thanked: 30 times

Enter the Gungeon Collector's Edition GOG

Post by urfmoon »

User avatar
MWH
Moto-Terminator
Posts: 165
Joined: 13 Dec 2018, 22:44
Location: Retro City
Has thanked: 250 times
Been thanked: 613 times

Enter the Gungeon Collector's Edition GOG

Post by MWH »

urfmoon wrote: 05 Apr 2019, 20:49 Enter the Gungeon v2.1.2 is out on April 4.
lol do some of you guys ever sleep!? :D
you only live twice. work in the first for the last.
Deleted User

Enter the Gungeon Collector's Edition GOG

Post by Deleted User »

Nope. I'm either at the gym, at work (which allows me to check the sites every now and then), or i'm at home on the computer gaming or looking for updates. :popcorn:
User avatar
Sonansyach_10
Moto-Terminator
Posts: 56
Joined: 28 Dec 2017, 02:29
Location: indonesia
Has thanked: 249 times
Been thanked: 11 times

Enter the Gungeon Collector's Edition GOG

Post by Sonansyach_10 »

please update it to "enter the gungeon farewell to arm" ..

thanks...
User avatar
Chrisb-270
Moto-Terminator
Posts: 122
Joined: 30 Mar 2019, 03:28
Has thanked: 2986 times
Been thanked: 77 times

Enter the Gungeon Collector's Edition GOG

Post by Chrisb-270 »

Added in 1 minute 23 seconds:
urfmoon wrote: 05 Apr 2019, 20:49 Enter the Gungeon v2.1.2 is out on April 4.
https://www.gogdb.org/product/1456912569#builds
https://www.gogdb.org/product/1456912569#downloads
Now it's 2.1.3 :dash:
Deleted User

Enter the Gungeon Collector's Edition GOG

Post by Deleted User »

At least this game isn't as bad as Grim Dawn. Fuc* they update that damn game every 10 minutes...
User avatar
Chrisb-270
Moto-Terminator
Posts: 122
Joined: 30 Mar 2019, 03:28
Has thanked: 2986 times
Been thanked: 77 times

Enter the Gungeon Collector's Edition GOG

Post by Chrisb-270 »

This is funny though:
Even though Grim Dawn was updated 12 times
The CHAMP has to be Pathfinder-Kingmaker 46 TIMES (Just for Windows) :sarcastic: Not fun at all considering how large the game is
According to Gogdb
User avatar
nordman
Moto-Terminator
Posts: 110
Joined: 05 Feb 2017, 18:59
Has thanked: 2374 times
Been thanked: 544 times

Enter the Gungeon Collector's Edition GOG

Post by nordman »

setup_enter_the_gungeon_2.1.2_(64bit)_(28554) + setup_microtransaction_gun_2.1.2_(28554) + patch_enter_the_gungeon_1.1.2_(10078)_to_1.1.3_h2_(10800)
Deleted User

Enter the Gungeon Collector's Edition GOG

Post by Deleted User »

While greatly appreciated, tomorrow will probably see 2.1.3. :(
User avatar
Tom a Jerry
T-Meg
Posts: 1916
Joined: 15 Feb 2016, 15:36
Has thanked: 4265 times
Been thanked: 15617 times

Enter the Gungeon Collector's Edition GOG

Post by Tom a Jerry »

Update!

- Added updated full installers - v2.1.3 (28583)
User avatar
jimmychan
Модератор
Модератор
Posts: 1847
Joined: 16 Mar 2017, 14:04
Has thanked: 2721 times
Been thanked: 3832 times

Enter the Gungeon Collector's Edition GOG

Post by jimmychan »

User avatar
Colony2Beta
Moto-Terminator
Posts: 10
Joined: 29 Mar 2019, 19:50
Has thanked: 10 times
Been thanked: 2 times

Enter the Gungeon Collector's Edition GOG

Post by Colony2Beta »

That thing in the spoiler is kind of disconcerting though.
User avatar
casper
Moto-Terminator
Posts: 63
Joined: 01 Sep 2018, 17:58
Has thanked: 752 times
Been thanked: 236 times

Enter the Gungeon Collector's Edition GOG

Post by casper »

I have the same problem with Battletech by the way. If I block it with my firewall, it crashs.
Post Reply
  • Similar Topics
    Replies
    Views
    Last post