CrossCode + DLC GOG

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CrossCode + DLC GOG

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CrossCode

Genre: Action - Role-playing - Sci-fi
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Text only: Deutsch (In development), English
Features: single-player - controller support - in development
Released: June 17, 2015
Size: 240 MB
Company: Radical Fish Games / Deck13
Installer version: 1.2.0-4_(64bit)_(32612) / 1.2.0-4_(32bit)_(32612)
Store page: https://www.gog.com/game/crosscode

About: This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit
SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle
mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays!

Take the best out of two popular genres, find a good balance between them and make a great
game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque
dungeons and are rewarded with the great variety of equipment you know and love from RPGs.
During the fast-paced battles you will use the tools you find on your journey to reveal and exploit
the enemies' weaknesses and at the same time will be able to choose equipment and skills for a
more in-depth approach in fighting your enemies.

● Enter the fictional MMO CrossWorlds and get thrown back into the times of the SNES-era with
challenging puzzles and a well balanced fast-paced combat system
● CrossCode is a story driven Action RPG where you will meet dozens of characters, solve an
uncountable amount of quests and explore a vast world
● Experience a massive skill tree which allows you to play the game your way. Do you prefer to
be the tank, the fighter or the one who fights from the distance? Everything is possible here

Image

Released: September 20, 2018
Included goodies: ♫ Soundtrack (MP3)
Store page: https://www.gog.com/game/crosscode_soundtrack

About:
► Full Tracklist
  1. Title 01:29
  2. Mysterious Place 01:36
  3. Fierce Battle 01:12
  4. Distant Future 00:26
  5. Awakened 02:12
  6. Cargo Hold 02:23
  7. Battle 1 01:15
  8. M.S. Solar 01:53
  9. Welcome to CrossWorlds 01:26
  10. Challenge 1 01:45
  11. Taking What Does Not Belong 01:30
  12. Boss Battle 01:21
  13. CrossCounter! 01:42
  14. Escape 01:12
  15. Newcomer's Bridge 01:16
  16. Rhombus Dungeon 01:11
  17. Challenge 2 01:23
  18. Valse d'Ahoge 01:16
  19. The Path of Justice 01:48
  20. Rookie Harbor 2:13
  21. Autumn's Rise 0:51
  22. Battle 2 02:17
  23. Travelling Together 02:13
  24. Lea! 02:13
  25. Bergen Trail 01:39
  26. Bergen Village 01:51
  27. Briefing 01:34
  28. First Scholars 01:40
  29. Temple Mine 01:46
  30. Improvising 01:59
  31. Maroon Valley 01:45
  32. Ba'kii Kum 01:58
  33. Shocking Reveal 02:24
  34. Temple of the Valley 02:12
  35. Lucid Dream 02:56
  36. Autumn's Fall 02:32
  37. Raid 04:19
  38. The Experience 02:49
  39. Imprisoned 02:08
  40. Vermillion Wasteland 02:30
  41. Battle 3 02:00
  42. Confrontation 04:03
  43. Sadness 01:50
  44. Infiltration 02:07
  45. Separated Again 01:38
  46. Hack Your Way! 01:48
  47. Escape Again 01:58
  48. Exponential Growth 02:00
  49. Exponential Conclusion 02:31
  50. Past Events 02:21
  51. Gaia's Garden 02:09
  52. Basin Keep 01:56
  53. Temple of the Lake 02:28
  54. Temple of Thunder 02:14
  55. Temple of the Grand Tree 02:08
  56. Sapphire Ridge 02:12
  57. Rhombus Square 02:28
  58. Old Hideout 02:17
  59. Shizuka 03:19
  60. True Intention 03:14
  61. Vermillion Dungeon 03:04
  62. The Ultimate Experience 05:13
  63. Ending 04:10
  64. Promo Trailer 01:26
Image

Ninja Skin DLC

Released: December 20, 2018
Size: 6 MB
Store page: https://www.gog.com/game/crosscode_ninja_skin

About:
This downloadable content is a cosmetic change for the protagonist of the game, Lea. It offers no
specific benefits besides looking rather cool. It has been a reward for Indiegogo backers and is now
also available for purchase.
► System requirements
Minimum system requirements
System: Windows: XP / 7 / 8.1 / 10
Processor: 2 GHz dual core
Memory: 2 GB RAM
Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
Recommended system requirements - Windows: XP / 7 / 8.1 / 10
Processor: 2 GHz dual core
Memory: 4 GB RAM
Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
► ChangeLog
1.2 Hotfixes (23 September 2019)

HOTFIX(1): Added missing Chinese translation for New Game Plus menu.
HOTFIX(1): Slightly adapted point requirements for new Arena Cups.
HOTFIX(1): "Get on my Level" NG+ option will now set enemy level based on your average stats, making for a much more balanced experience.
HOTFIX(2): 4x Enemy Damage didn't work. Now it does.
HOTFIX(2): Potentially fix crash in statistics menu (hopefully)
HOTFIX(3): Fixed damage number display with enemy damage x1.5 scaling.
HOTFIX(3): Self inflicted damage with Sergey-Hax won't immediately kill you.
HOTFIX(3): Regen items work outside of combat when "Classic Heals" is enabled.
HOTFIX(3): EXP scaling slightly modified to scale after level scaling.
HOTFIX(3): Fixed music playback issues in the arena.
HOTFIX(3): Fixed softlock when skipping intro and solving a still unsolved puzzle later in the cargo-hold.
HOTFIX(3): Shredder detection will ignore wave duplicates because otherwise you can easily break/softlock things.
HOTFIX(3): Fixed a few more crash issues in the arena.
HOTFIX(3): Element Load is now active again when you skipped the intro in NG+
HOTFIX(3): Boosters work properly now together with "Get on my Level".
HOTFIX(3): Several smaller dialog fixes, especially when "Get on my level" is activated.
HOTFIX(3): Apollo's level won't be scaled despite "Get on my level" because he's a honorable Spheromancer that doesn't cheat!
HOTFIX(4): Fixed broken Healing at Landmarks.
HOTFIX(4): Fixed crashes related to attacking Kamikater in ways you really shouldn't attack it.
HOTFIX(4): Fixed some more arena music issues.
HOTFIX(4): Make sure all descriptions of HP Regen specify healing every 60 seconds.

Update 1.2 (13 September 2019)

Greetings everyball,

the time for version 1.2 has finally arrived! And with it come new arena content and, of course, the New Game Plus!
New Game Plus is out!

The long promised New Game Plus is finally available! And it packs a ton of options that can modify your playthrough for additional challenge, experiments or pure silly fun. As long as you have earned enough Trophy Points to unlock them!

For additional challenge you can, for example, increase the damage you receive and the cooldown of your consumables, give enemies (including bosses!) more challenging attack patterns or reduce the effect of the popular HP Regeneration.

For perfectionist gamers there is even a mode that has poor Lea die after just one hit...

Dashing experts and fans of fancy witches can also activate Witch Time, which (heh...) will slow down time whenever you execute a Perfect Dodge!

And if you just want a fun time as an all-powerful avatar of destruction you can activate Sergey Hax and deal ridiculous damage with every attack.

Of course it'll also be possible to transfer your progress from the old game into the new one, like items, levels, botanics and more.

These are not even all of the modifications you can use. You better take your time to check it out yourself to craft your unique kind of CrossCode experience!

Lastly, some of those options, like Sergey Hax or keeping your old level, will also trigger a few special changes to the game's dialogue. Certain suspicions may seem very justified all of the sudden...
New Arena Content

As for the game itself, three more cups are now available in the Arena of Rhombus Square:

Faction Rookie Cup, Faction Advanced Cup and Faction Team Cup.

As the names imply, those cups center around revisiting battles from the quests that you have solved for the Factions of Shadoon. How well can you handle them at a high level, with top scores on the line?

Of course to access the cups you will first need to solve all the quests related to the fights.

With 3 more cups and their precious Arena Coins being available, the Arena Shop has extended its offers as well. You can now also find 4 pieces of unique equipment and also 3 precious pets. Ever wanted to have Death itself under your command?

Well, it won't really help you here but it makes for a cute companion, doesn't it?

And that's it for this update! Have fun with the new content and look forward to more in the future!

Until next time!

Update 1.1 (15 May 2019)
Hello everyball!

The new update is finally ready and with it you can now enter the arena in Rhombus Square and take on several combat challenges! Also, more quests! Oh and in case you're wondering about the version number: we decided to call this one version 1.1 instead of 1.0.4, because the arena is a pretty major feature!

Rhombus Square Arena
The arena in Rhombus Square is finally open! In it you can take on several Cups each featuring a list of combat challenges!

The Rookie Cup with regular enemies you'll meet in the field all over CrossWorlds
The Seeker Cup with dungeon enemies as well as several smaller boss fights
The Dungeon Boss Cup with all the boss enemies of the temples!
In all cups, the enemies and bosses are upgrade to level 55-60 to still pose a challenge to your end-game character! Additionally, the Rookie Cup can also be played with the whole party in Team Mode!

Each cup features a list of rounds that can be fought individually as well as a rush mode where you can take on all the round in one go.

Your performance in each round and rush mode will be evaluated with a score and rewarded with medals. For each medal you will then collect Arena Coins that you can exchange for rewards such as new equipment, but also decorative add-ons like...

Fancy auras!

And... PETS!

Yes. CrossCode now has pets. They will follow you around. You can even pet them. But that's it.

New S-Rank Mode + Quests
For this update we enhanced the Combat Rank system, adding a couple more effects when changing rank as well as a special S-Rank mode + combat theme! Also, enemies will now respawn faster during S-Rank making it easier to keep up a long combat streak.

Note: If you don't like the new effects and music and would like to have things as they used to be, you can disable everything in the options menu under interfaces!

As for quests, you will find more in this update as well! One is in the final Arid Breeze Quest in Ba'kii Kum, the other one you will find in Sapphire Ridge - check the bulletin board!

Additionally, there is a new challenge mode for the Turret Defense mini game, complete with a few new rewards to collect!

And finally, you'll find a couple more NPCs hidden throughout CrossWorlds!

Oh, and this update also comes with a couple new music tracks! Here a little preview:



That's it! Have fun with the new version!

... let's hope there are not too many bugs this time.

Update 1.0.3 (1 February 2019)
Hello everyball! It's time for another CrossCode update! Version 1.0.3 adds a couple new quests, more NPC dialogs and a few small details here and there.

New Quests
With this version we fulfill our long-standing promise to finally conclude "A Promise is a Promise" quest line! And here it is, complete with a new boss fight and a fair bit of plot development! Have a look around Rhombus Square and you might spot D'kar in a new building you can enter!

In other news: The Last Minute Heroes guild headquarters is finally open to everyone! And they even have a quest for you! However, you'll actually find that one in Sapphire Ridge towards the end of the game. Check out the bulletin board in the Cave Inn!

More NPC Dialogs + More
All the NPC dialogs of the recent contest have been implemented, so now you can finally find out what they have to say!

You might also notice that a new consumable item is dropped by the Moon bugs in Sapphire Ridge - you'll also find it in the Backer Store of Rookie Harbor.

And finally, if you'd like to see Lea acting out a very, very dated meme, try the new Caramelldansen bonus code.

Have fun! Until next time!

HOTFIX: 1.0.2-2 (28 November 2018)

Fixes:
Added missing Chinese translation!
Untracked a certain item, so you can get 100% of all items as well.

HOTFIX: 1.0.2-1 (27 November 2018)

Fixes:
Untracked an unfinished enemy so you can get 100% of all enemies again.

UPDATE: 1.0.2 (27 November 2018)

Fixes:
Fixed bug where names of unvisited rooms have been visible in the map menu.
Fixed annoying collision issues in the bamboo maze challenge.
Fixed bugs where projectiles were stuck in mid-air.
Fixed issues where you could pull enemies with certain attacks that were suppose to be immovable.
Analyzable symbols that are supposed to stick at the edge of screen are now more easily visible.

Changes:
+ Steam Achievement support! Your achievements should automatically synchronize with your trophies.
+ The Last Minute Heroes HG has opened! Well... somewhat. Expect more content in future releases!
+ Added time stat tracking the use of Assist Mode, so you can show your stats screen to proof you played the game without Assist Mode.
+ You can now also reset all your circuits at once... at a discount!
+ A new little cameo from a fellow Indie Game can be found in Bergen village!
~ Slightly changed assist mode damage scaling to only go down to 20%.
~ Updated Backer Credits list!
~ A few tweaks for the So'najiz temple boss to make some puzzle mechanics easier to understand.
~ Assist mode puzzle speed now scales the time you have to catch that bug in the bamboo maze.
~ Minor changes to some equipment, mainly the Gloves.
~ Riposte Modifier not works as intended. You now only have to hold down the guard button to Perfect Guard attacks with multiple attacks.

HOTFIX: 1.0.1-1

Fix: Small AR Box messages work again, in particular for the chest detector.

UPDATE: 1.0.1 (23 October 2018)

Fixes:
Removed problematic FORCE_COMBAT in the Bergen goat caves on repeated visits.

Changes:
+ New Assist Mode added, allowing you to tweak the difficulty for puzzles and combat.
+ Joern now has elemental melee attacks! Yes, he only used Neutral attacks before. Did anybody notice?
+ A new hidden guest role in Rookie Harbor! There might be more in the future!
~ Screen shake option is now applied on all screen shake effects.
~ Strongly increased the duration of most food buffs.
~ Food-related SP/Overheat-buffs got stronger.
~ Removed distracting camera movement during the brewing process in Ba'ki Kum.
~ Elemental barriers in final dungeon now kill you instead of making you stuck. That's better, right?
~ Less annoying camera movement for some of the elemental turret boss fights of the final dungeon.

CrossCode 1.0.0-10 (09 October 2018)
fixes
HOTFIX(10): Fixed favorite items getting mumbled up. Now not mumbled anymore.
HOTFIX(10): Fixed issues with wrong items ending up in your favorites.
changes
HOTFIX(10): Skins will now disappear during cutscenes, but also with a nice transition effect.

CrossCode 1.0 Out Now! (20th September 2018)
It's here. The day has come. After 7 years of development, CrossCode 1.0 finally releases!

Well, what can we say? What a crazy long journey it was. When we started out with CrossCode we've been a small team of inexperienced indie developers. So obviously, we decided to create a fully-featured RPG. Which was stupid ambitious. Yet still... we somehow did it.

And that's because of you! All you amazing people that backed us on Indiegogo or bought the Early Access version, supported us through the years with feedback, suggestions, tons... TONS of typo fixes or just by cheering us on over all this time. You made it possible for us to not only develop all the content we originally planned, but also to improve the game even further, suggesting features and improvements we never originally thought of.

We want you to know that this means a lot to us. It's really hard to describe how we feel right now. Especially since we had to write this text 3 days in advance. It's probably a mixture of extreme happiness and total exhaustion.

We would also like to thank all of our publishers who greatly helped us getting the word out all across the world.

And now the game is out. So it's up to you to play and hopefully enjoy this game of ours. Let us know what you think!

Missing Content

Just because CrossCode hit full release, doesn't mean it's complete...!

NPCs, quests, enemies, and food items that we need to implement for our Indiegogo Backers
A New Game+ Mode
The Last Minute Hero Guild
More Quests and proper NPCs for Rhombus Square
The Arena in Rhombus Square with more combat challenges
A Ninja Skin for Lea that we promised some of our Indiegogo backers is still in development. It will become available within a few weeks!
Again, thanks so much for all your support. Now go play the game already!

Meanwhile, we'll try to squeeze in a little break to recover from the crunch.

Unless there are too many bugs.

Please... no more bugs...

Until next time!

Your CrossCode Team

CrossCode 0.9.8 (20 December 2017) [win + mac - Linux will follow soon]

Japanese and Korean translations added
added all level 3 combat arts
new quests
several small quality-of-life improvements

------------------------------

CrossCode 0.9.7 - The Last Area! (13 October 2017)

It's due time for another update! Today we finally release CrossCode Version 0.9.7 with a bunch of new content and features!

New Area: Sapphire Ridge

With Sapphire Ridge we now added the final outdoor area of CrossCode! It's a medium sized area, comparable to Autumn's Fall, but stuffed with lots of caves and crazy environment puzzles! You will also find a total of 4 new enemies, ready to be fought! Including new bugs. Be warned, Emilie. Sapphire Ridge also includes the Cave Inn - it's not a full fledged town or village, but still a fairly large building. Inside you'll find a lot of new offers for equipment and more! Of course, Sapphire Ridge still isn't entirely finished. We still plan to tweak things and add more quests and NPCs to the area in future versions. But otherwise it's ready for exploration!

Trophies

With this version we finally release Trophies, which are essentially achievements! You find a list of all the trophies within the Synopsis menu.

You get Trophies for reaching certain points in the game, defeating certain enemies, mastering certain feats and more! Currently there are a total of 171 trophies that can be collected... at least partly!

Note: Trophies are currently not connected to Achievements, but we plan to do so in the future (at least for some trophies). Once it's done, your trophies will automatically synchronize with achievements. So getting the Trophies now means you'll get the Achievement in the future!

Second Note: Some of the Trophies might still be buggy and might not correctly synchronize with old saves. Sometimes, doing certain things in the game might trigger an evaluation so you'll get the trophies at that point. Otherwise, you can report those issues and we'll see how we can fix it.

More Quests

As always, there are more quests! This time we have 3 new quests for you that you can find in Rookie Harbor and Ba'kii Kum. Each of them features unique gameplay mechanics or even boss fights! So make sure to check them out! Here some impressions: A very unique quest featuring a floating "ball" in Autumn's Fall! Fighting Turrets. Again. This time on the ocean. A boss fight featuring the most popular type of enemies: Sharksters.

Upgraded Portraits

With this version we finally got around upgrading a lot of the portraits from older versions, including Captain Jet, that Blue Avatar, and Satoshi: Additionally, we improved all the dark shaded portraits of generic NPCs, adding more details and variations to more closely match the NPC: We still plan to add more variations in the future.

More Stuff

This update features a couple more smaller changes:

The info/nerd hub in Rookie Harbor has been overhauled and features new NPCs to explain all the things to you!
Lots of sound improvements especially for enemies. Try fighting the Faj'ro Temple boss again!
Improved German Translation extended - all main story dialogues until Temple Mine have been overhauled!
You can finally enter the Pub in Rookie Harbor right next to the teleporter at the sea.
You can now adjust some new graphic settings in the video options section. Those include toggling particle effects, weather and lighting.
More map pins variants have been added for arrows. Also the padding between pins has been decreased.
Various map adjustments to Autumn's Rise.
More Stuff... but HIDDEN! Just in case you wonder why this update is relatively small: we've been working on a lot more content in the background. Content that's relevant to the final plot. Since we don't want to release any more story until version 1.0, the current update turned out rather small. The same will be true for the next update to version 0.9.9. However, in turn you can expect a huge update once we release the complete story. That way, you can enjoy the rest of the story in one go!

In other words: Sorry for the small update, but hopefully it will all pay off once we release version 1.0!

And that's all for this update! We hope you have fun with CrossCode version 0.9.7!

And now let the bug hunt commence! You know... the one in Sapphire Ridge... and the one in the code. x_x

------------------------------

V0.9.5-5 (12 July 2017)
The newest version should fix another batch of smaller issues, including:

Weird AI problems with Apollo just standing around doing nothing.
A certain boss was not supposed to be defeatable, but some of you still managed to defeat him, resulting in breaking the game. You monsters.
A huge amount of spelling issues fixed, as we finally went through months worth of reports by the community! Thanks everyone for the great help!
But that's not all! We also worked on a few new additions that also made it into this hotfix release:

There is a new Bulletin Board accessible via the Quest Hub of each town, listing most available quests of the area!
Item Consumables now show (more or less) individual graphics on consumption!
Activating circuit skills now shows a fancy effect!
We added a proper label + image for Chapter 6 which is after Faj'ro Temple.
The German translation for the whole beginning of the Cargo ship has been improved! - We'll keep working on the German translation, trying to catch up with the English text and improving the quality along the way.
Certain ricochet puzzles have been extended with ball-destroying entities, giving a clear hint on which path the balls are not supposed to fly.
► bypass gdrive download quota
► The Ninja-King

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Re: CrossCode + DLC GOG

Post by ADMIN »

CrossCode v1.1.0-3_(29562) GOG
Support the software developers. If you like this game, BUY IT!
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Re: CrossCode + DLC GOG

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Thank You Guys
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Re: CrossCode + DLC GOG

Post by menro »

The game has been updated to version 1.2.0.

https://www.gogdb.org/product/1252295864#downloads
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Re: CrossCode + DLC GOG

Post by Nighted »

menro wrote: 13 Sep 2019, 20:17 The game has been updated to version 1.2.0.
Where you up early this morning hitting the F5 button? hee hee! :ahaha:
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Re: CrossCode + DLC GOG

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Nighted wrote: 13 Sep 2019, 20:23
Where you up early this morning hitting the F5 button? hee hee!
Nah, I just saw the PLAZA release :boast:
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Re: CrossCode + DLC GOG

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Re: CrossCode + DLC GOG

Post by kuilkorv »

Can someone please share the ninja skin?
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Re: CrossCode + DLC GOG

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kuilkorv wrote: 14 Sep 2019, 00:59 Can someone please share the ninja skin?
Look up! ^ :popcorn:
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Re: CrossCode + DLC GOG

Post by kuilkorv »

Big thanks :victory:
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Re: CrossCode + DLC GOG

Post by Nighted »

Update!

» CrossCode 120-1 (x86) (x64) (32444) + Ninja Skin DLC GOG....forgive the multiup links....feel free to pick out the choice links and post them.
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Re: CrossCode + DLC GOG

Post by casper »

Why the modified date is set at 01/01/2100 ? It's pretty inconvenient for various reasons. And weird.
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Re: CrossCode + DLC GOG

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casper wrote: 16 Sep 2019, 20:57 Why the modified date is set at 01/01/2100 ? It's pretty inconvenient for various reasons. And weird.
Change it to whatever you want or go download it from GOG. :declare:
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Re: CrossCode + DLC GOG

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That's not really an answer...
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Re: CrossCode + DLC GOG

Post by Nighted »

casper wrote: 16 Sep 2019, 21:14 That's not really an answer...
I don't think it would be wise to upload a file with a date stamp that correlates to the time it was downloaded from the server thus telling which account it was downloaded from.
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Re: CrossCode + DLC GOG

Post by casper »

Ah ok, I understand. Maybe it would be wiser to set it to a "proper" date, like I don't know 01/01/2019 ? Linux doesn't like a lot that kind of trickery.
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Re: CrossCode + DLC GOG

Post by Nighted »

Not sure why you can't change it yourself (I'll try it on Linux if I have the time later). You're welcome BTW. :dontmention:
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peanutra45
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Re: CrossCode + DLC GOG

Post by peanutra45 »

casper wrote: 16 Sep 2019, 20:57 It's pretty inconvenient for various reasons. And weird.
Btw you can check the signature and see that the file is safe. I think Nighted bought the game and he is so nice and share it with us. Be happy and play :)

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Re: CrossCode + DLC GOG

Post by casper »

Oh, I do but it takes me like 2 min to figure out why I getting errors and I was WTF ?!
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SVDRed
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Re: CrossCode + DLC GOG

Post by SVDRed »

Just a tip: STEAM had two hotfixes (1.2.0-2 and 1.2.0-3) that haven't appeared yet on GOG.
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