Turok 2: Seeds of Evil GOG

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Tom a Jerry
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Turok 2: Seeds of Evil GOG

Post by Tom a Jerry »

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Turok 2: Seeds of Evil

Genre: Shooter - Combat - Sci-fi
Works on: Windows (7, 8, 10)
Languages: Audio and text: English. Text only: Deutsch, español, français, italiano
Features: Single-Player - Multi-Player
Released: December 10, 1998
Size: 725 MB
Company: Iguana Entertainment, Nightdive Studios / Nightdive Studios
Installer version: v1.5.9.1 (24288)
Store page: https://www.gog.com/game/turok_2_seeds_of_evil

About: Turok 2: Seeds of Evil now also features multiplayer with GOG Galaxy crossplay – enabling
you to jump into the fray with the worldwide Turok community regardless of platform.
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Turok 2: Seeds of Evil returns to the PC! The sequel to the hit game Turok is now available,
featuring a host of enemies, weapons, missions, and locations. Remastered for today’s computers
using a new engine with improved graphics, Turok 2 will transport players into sprawling
environments with vicious enemies lurking behind every corner.

Image

The Dinosaur Hunter Returns
● Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes,
stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your
final battle with the Mother of all beasts— you’ll want to defeat all of them!
● Enemies are intelligent! They’re smart enough to attack in groups, to flee when they are
outgunned, and to take cover during a firefight.
● Enemies flinch and spasm differently depending on which body part you hit.

Remastered Locations
● Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marshes and the Lair of
the Blind Ones.

Over 20 Weapons
● Unload multiple ricocheting shotgun shells with the Shredder.
● Send brains flying with the skull-drilling Cerebral Bore, a fan favorite.
● Stomp enemies flat while riding an artillery-mounted Triceratops!

New Game Engine
● Ported to the Kex Engine 3.4.
● Full 64-bit compatibility.
● Brand new UI system.

New Graphics System
● Modernized deferred renderer.
● Shadow maps and compiled light maps.
● Screen-space reflections on textures and materials.
● Dynamic and fixed-resolution sub/super-sampling.
● New decals and effects

Enhanced Gameplay
● Improved character speed and manoeuvrability, including the ability to grapple ledges.
● Updated maps.
● Improved AI.
● "Quick warp" feature allows instant travel to any previously visited portal.
● Save and load anywhere.

Minimum system requirements - Windows: 7 (64-bit required)
Processor: Intel Quad Core 1.7 GHZ CPU
Graphics: Any GPU that supports a minimum of OpenGL 3.2
Storage: 1 GB available space
Sound Card: 100% DirectX compatible sound card or onboard sound
Additional Notes: Intel CPUs rendering graphics may not be OpenGL 3.2+ compatible.

Recommended system requirements - Windows: 10 (64-bit required)
Processor: Intel Quad Core 1.7 GHZ CPU
Graphics: Any GPU that supports a minimum of OpenGL 3.2
Storage: 1 GB available space
Sound Card: 100% DirectX compatible sound card or onboard sound
Additional Notes: Intel CPUs rendering graphics may not be OpenGL 3.2+ compatible.

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Tom a Jerry
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Turok 2: Seeds of Evil GOG

Post by Tom a Jerry »

Updated information only:
Turok 2: Seeds of Evil now also features multiplayer with GOG Galaxy crossplay – enabling
you to jump into the fray with the worldwide Turok community regardless of platform
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Turok 2: Seeds of Evil GOG

Post by Tom a Jerry »

► Patchnotes
1.5.9 Patch Notes
===========

Renderer / Graphics
====================
* Motion blur fixed in DirectX 11

Local and Network Multiplayer
=============================
* Made network retransmission vastly less agressive
* Netspeed no longer necessary and has been removed
* Reduced memory footprint of delta tables

User Interface
==============
* Added Crouch Toggle option

Misc
==============
* Linux and MacOSX support
* Generic fixes and changes from the Xbox One updates

1.5.7 Patch Notes
===========

Renderer / Graphics
====================
* Fixed issue where alt-tabbing in DirectX fullscreen mode could become stuck switching back to desktop
* Shadow maps are now disabled if uniform buffers are not supported or disabled in OpenGL

Single-Player Gameplay
======================
* Hub intro cinematics can now be skipped
* Primagen's head model is no longer fullbright during the intro cinematic

User Interface
==============
* Violence option implemented that toggles either red or green blood, or disables gore effects

Audio
====================
* Music volume now dynamically reduces volume during cinematics

1.5.5 Patch Notes
===========

Renderer / Graphics
====================
* Instanced rendering for particles (Direct X optimization)
* Shadow map optimizations (batched actor shadow casters)
* Uniform buffer optimizations (Direct X)
* Fixed cloaking effect not rendering
* Fixed explosions changing color when making contact with 'alien flesh' surface types
* Particles and trails can now be occluded by geometry (optimizations)

Single-Player Gameplay
======================
* Destructibles now flash red when shot
* Fix turrets in River of Souls not firing at player
* Some components of the AI is now multi-threaded (optimizations)
* Dead enemies in water now sink to the bottom

Local and Network Multiplayer
=============================
* Dedicated server support (self hosted with included binary, server list browser built in)
* New InstaRok ("Instagib") game mode
* New Raptor-Fest (survival co-op/competitive) game mode
* Improved handling of large amounts of object synchronization
* Restored 3 N64 maps; Escheria, Endangered species and Moonlit Mayhem
* Stability updates
* Added 'playername' cvar to act as the local player name incase no social service (Steam/GOG Galaxy) is avalible

User Interface
==============
* New quick weapon select feature

Misc
==============
* Optimized collision detection with static meshes
* Fixed floating blood splats from shotgun bullets

1.5.4 Patch Notes
===========

Renderer / Graphics
====================
* Fix darkcity and rainbow cheat crash
* Improved render resource management
* Fix random DX11 crash on application startup
* Fixed viewport/scissor issues for UI elements
* Uniform buffers option for OpenGL is now disabled by default for new users
* DirectX is now the default graphics API for new users
* Tranclucent surfaces in superrok mode are no longer affected

Single-Player Gameplay
======================
* Cerebral Bore sound now loops properly
* Correct music is now played for the first Oblivion cinematic
* All cinema camera models are now hidden
* Failsafe check for final stage for Blind Boss
* Turning while riding is now faster/responsive
* PFM death animations now works
* Can no longer mantle into water regions

Local and Network Multiplayer
=============================
* Any tracking cerebral bores are destroyed when the targeted player respawns

1.5.3 Patch Notes
===========

Renderer / Graphics
====================
* Direct X support (can be set in graphics option menu)
* Animating models can now have vertex color buffers: this fixes the lighting on the queen pods in the queen boss level
* Deferred lighting and decals now display correctly in splitscreen
* New option to set anisotropic filtering quality
* Reworked how the credits screen is rendered. This should resolve rendering artifacts for some users

Local and Network Multiplayer
=============================
* Players on the same team as the local player have their name highlighted green
* Players on the same team can no longer trigger each others PFMs
* Players on the same team can now spawn next to each other
* Crossbow should now damage in water
* Balance tweaks to Firestorm Cannon: minor damage reduction and increased ammo consumption

1.5.2 Patch Notes
===========

Single-Player Gameplay
======================
* Show both ammo types in the HUD for weapons with alternate ammo types
* Bug fixes for particle splash damage (non-explosive) setting off event link triggers
* All generators that should spawn random ammo now work
* Minor collision fixes in first Death Marsh level
* Fixed situation where player could become trapped in the spider-health trap chamber in River of Souls
* Fixed a crash when switching levels while enemies are being triggered by an event
* Charge dart now consumes 2 to 3 ammo based on charge level
* Wasp enemies are now more aggressive and will become responsive after being spawned
* Added fog effects to graveyard levels
* Tweaked razor wind to be more effective against enemies with metallic parts
* Trap doors in the crystal rooms in Lair of the Blind Ones now closes instantly, preventing sequence breaks
* Turrets will now cease firing if the target is obstructed

Renderer / Graphics
====================
* Major performance gain in the main world deferred shader
* Addressed the 'checkerboard pattern' rendering glitch by avoiding depth buffer blitting
* Non-deferred blood decals now adopt the proper red or green coloration depending on their source

Local and Network Multiplayer
=============================
* Improved situations where protocol commands would become over-throttled when sending to latent nodes.
* Multithreaded packet transmission (which is on by default)
* New multiplayer chat message system
* Fixed issue with connecting to lobbies from startup
* Rebalanced damage curve of charge-dart against players
* Added mod and version filters to the multiplayer server lists
* Added support for changing the network transmission speed of the client/server (lower speeds reduces bandwidth requirements)
* Added support for custom map rotations
* Fixed an issue where team-games wouldn't clear their scores properly on map change
* Improved the reliability of sending information such as the scoreboard when a player connects to a game
* Numerous weapon balance and tweaks
* Three N64 multiplayer maps added (Bullseye, Crazy Eight, Experimentata)

Audio
====================
* Voice volume setting is now independent of sound effect volume
* Support added for German localized voices

User Interface
==============
* Ability to delete save games

Misc
==============
* Fixed collision detection issue when shooting at an object that is up against a wall


1.5.1 Patch Notes
===========

Single-Player Gameplay
======================
* Actors scheduled to trigger when a level ends will be immediately triggered
* No more crash or multiple teleports when entering Adon's checkpoints
* A clipping error was repaired in River of Souls
* The Tek Bow can now snipe with normal arrows after loading a saved game
* Improved player clipping near bridges
* Sunfire Pods can now set fire to and kill Blind Ones
* Improved behavior when unlocking levels, may fix game-breaking glitch with missing keys
* The Primagen can no longer become stuck in mid-air between phases 2 and 3 of his battle
* An infrequent crash during the Primagen boss fight has been fixed
* Player skin sounds no longer carry over from multiplayer games
* Quicksave slot can now be loaded from the Load Game menu, including from the titlescreen
* Blind One and Queen boss warp cheats are no longer reversed
* It is no longer possible to save the game when dead or when at the game over screen
* Shredder is now treated with higher selection priority than the shotgun
* A crash when re-entering a specific area of Lair of the Blind Ones has been fixed
* Queen Boss mite spawning rate has been limited
* Improved AI leashing behavior - enemies will not return to their idle locations if they can currently see the player or their target
* Hidden enemy appearance particle effect will occur less often with partially hidden enemies
* It should no longer be possible to become stuck in the Death Marshes due to missing ammo bunker door locks
* Changing weapons is no longer possible while riding the Styracosaur
* Death animation now fully stops instead of looping. This addresses a bad looping behavior in one of the flesh eater models

Local and Network Multiplayer
=============================
* Stability improvements
* Bandwidth usage improvements
* Local player setup will always be fully completed for splitscreen
* Private lobbies now function properly
* Player radius is properly restored when becoming or ceasing to be the Monkey in Frag Tag
* The nuke weapon will appear more rarely in Rok Mix mode
* Local players in splitscreen can now independently change their ammo types
* A point where the player could get stuck in the Port of Adia MP map has been repaired

Audio
====================
* Volume of ambient lava sounds reduced
* Adon now announces the finding of Primagen keys
* Tek arrow wind-up sound is no longer global, and is more consistent
* Unique Raptoid sound effects from the N64 version have been imported
* Turok now has unique pain sounds when taking damage from low oxygen while swimming
* Shredder and shotgun firing sound effects improved
* High-pitched noise eliminated from sound samples

Renderer / Graphics
====================
* Shader language version 4.00 is now properly accepted
* Bloom: Opacity and intensity can now be set by the user
* Optimizations for masked texture rendering and deferred shadow maps
* AMD-specific fix for flashlight, deferred decals, and SAO
* Pipeline synchronization is now an end-user option and is no longer enabled by default
* Actor outlining effects now cooperate properly with resolution scaling
* Fixing shadow flickers when uniform buffers are disabled

User Interface
==============
* Video resolution setting will be saved without having to exit the game
* Font size increased on Bindings menu
* Clearer distinction between Exit to Title and Quit in English and French languages
* Support for AMD GPU memory queries on the graphics option menu
* Technical graphics options menu added
* Users with ISO European keyboards can now access the console
* Users can bind two additional language-specific keys on the keyboard to actions
* Options added to control all forms of player head bobbing and tilting
* Step values have been tweaked for all slider-type options
* Mouse smoothing is now available from the menus, and no longer crashes the game if set to zero

Misc
==============
* "Operation completed successfully" is no longer reported as an error if GL context creation fails
* Lag reduced when messages are added to the console
* Crash in math routine repaired
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Turok 2: Seeds of Evil GOG

Post by neowork »

Hello!
Remastered?
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Turok 2: Seeds of Evil GOG

Post by Tom a Jerry »

neowork, yes
Remastered Locations
● Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marshes and the Lair of
the Blind Ones.

Over 20 Weapons
● Unload multiple ricocheting shotgun shells with the Shredder.
● Send brains flying with the skull-drilling Cerebral Bore, a fan favorite.
● Stomp enemies flat while riding an artillery-mounted Triceratops!

New Game Engine
● Ported to the Kex Engine 3.4.
● Full 64-bit compatibility.
● Brand new UI system.

New Graphics System
● Modernized deferred renderer.
● Shadow maps and compiled light maps.
● Screen-space reflections on textures and materials.
● Dynamic and fixed-resolution sub/super-sampling.
● New decals and effects

Enhanced Gameplay
● Improved character speed and manoeuvrability, including the ability to grapple ledges.
● Updated maps.
● Improved AI.
● "Quick warp" feature allows instant travel to any previously visited portal.
● Save and load anywhere.
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Turok 2: Seeds of Evil GOG

Post by vastyr »

► bypass gdrive download quota
► The Ninja-King
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Turok 2: Seeds of Evil GOG

Post by Tom a Jerry »

Update!

- Added updated full installer - v1.5.9.1 (24288)
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