No Man's Sky + DLC GOG

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No Man's Sky + DLC

Genre: Adventure - Action - Sandbox
Works on: Windows (7, 8, 10)
Languages (Text): Português do Brasil, 中文, Deutsch, English, español, français, italiano, 日本語, 한국어, nederlands , polski, português, русский
Languages (Audio): Português do Brasil, 中文, Deutsch, English, español, français, italiano, 日本語, 한국어, polski, português, русский
Features: Single-Player - Overlay - Multi-Player - Co-op - Controller Support - Cloud Saves - Achievements
Released: August 12, 2016
Size: 14.1 GB
Company: Hello Games / Hello Games
Installer version: v4.64_orbitals_120697_(72561)
Goodie: Includes Pre-Order DLC
GOG Store Page || GOGDB Page || Discussion Page

About:
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Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.

Now including...
Play with all major updates since launch: Foundation, Pathfinder, Atlas Rises, NEXT, The Abyss, Visions, the 2.0 BEYOND update, Synthesis, Living Ship, Exo Mech, Desolation and the 3.0 update, ORIGINS, Next Generation, Companions, Expeditions and more!

An epic voyage to the centre of a shared universe awaits, allowing you to explore, trade, fight and survive alone or with friends.

Embark on an epic voyage:
At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.

Find your own destiny:
Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.

Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.

Share your journey:
The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...

Special Notes:
The GOG Galaxy Client is required to access online features for No Man's Sky.

► Minimum System Requirements
System: Windows 7 / 8 /10 (64-bit versions)
Processor: Intel Core i3
Memory: 8 GB RAM
Graphics: nVidia GTX 480, AMD Radeon 7870
Storage: 10 GB available space
Other: Intel cards are not supported
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Post by JohnnyMic »

- my previous post updated to 3.68_frontiers_78310_(50385)
► patch_no_mans_sky_3.67_Frontiers_78072_(50051)_to_3.68_Frontiers_78310_(50385)
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Post by JohnnyMic »

- my previous post updated to 3.70_emergence_79070_(50866)
► patch_no_mans_sky_3.68_Frontiers_78310_(50385)_to_3.70_Emergence_79070_(50866)
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Post by catastic »

sneed wrote: 04 Nov 2021, 22:34 no_mans_sky_pre-order_dlc_3.71_emergence_79372_(51202)
► Changelog
Emergence Patch 3.71

October 28, 2021.

Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.71, which will be live on all platforms soon.


Bug fixes


Fixed a number of rare instances where settlement buildings were not properly constructed.
Fixed a rare issue where a construction terminal would not be placed on a settlement building site.
Fixed an issue that could cause grass to spawn within settlement buildings.
Fixed an issue that could allow players to edit terrain within settlements in rare circumstances.
Fixed an issue that could cause settlements not to align correctly with the terrain (for example, after the terrain had been edited).

Fixed a number of base parts that were incorrectly set as able to change material or colour, without having textures that support it.
Base building wiring mode now shows only relevant building options and keeps the controls bar to the top of the screen.
Placing wires is now more responsive and does not fade out the wiring snap points.
Fixed a general issue that could cause base parts to delete other nearby parts when selected for deletion.
Fixed a snapping issue with Wall Screens.
Fixed an issue that prevented ramps from editing terrain when placed.
Building part snap points are now smaller when away from the centre of the screen and grow when pointed at.
Fixed an issue with Moon Pool legs.
Fixed a number of snapping issues with small triangle base parts.
Fixed a collision issue with pressure pads.
Fixed an issue that could cause base part snap points to display in the wrong position.
Fixed a snapping issue when connecting cuboids rooms to vertical corridors.
Fixed a snapping issue when stacking cuboid rooms.
Fixed an issue that could cause large rooms to hide their roofs when placing technology (such as solar panels) on top of them.
Fixed an issue that prevented large rooms from correctly carving terrain when placed.
Fixed a collision issue with the alloy inner corner roof parts.
Fixed a collision issue with hanging lights.
Fixed an issue that caused floor tiles to fail to carve out the terrain correctly.
Fixed an issue that prevented expedition reward objects from being built on freighter bases.

Fixed a number of issues where the player would get snagged on object or terrain physics.
Fixed an issue that could cause particle effects to be cleared up too early, clipping the effect.
Fixed an issue that caused players to hover above chairs when sitting.
Fixed an issue that caused text to instantly print out rather than type out in the final box of a multi-sequence piece of dialog.
Fixed an issue that could cause incorrect collision on trees and other large plants.
Introduced a message to inform users when they are unable to connect to matchmaking because they have been banned.
Fixed a number of text and description issues in the Quicksilver shop.
Fixed an issue that caused the secondary hazard warning bar to appear misaligned on the HUD.
Fixed an issue that caused hover detection to be incorrect on the title screen in some resolutions.
Fixed a number of creature spawning issues that made it harder than intended to find rare creatures.
Fixed an issue that prevented underwater corridors from correctly carving terrain when placed.
Sandworm companions now correctly speak using untranslatable horrific text.
An option has been added to the Controls Options page to change the strength of effects that shake the camera.
Fixed a number of visual glitches in the Exosuit Initialisation Process that occurs when starting a new game.
Fixed an issue that caused biological horrors to incorrectly launch pounce attacks over long distances.
The expedition milestone “Their Scent Remains” will now make use of the Target Sweep if any nearby eggs are detected.
Fixed an issue that prevented ‘Change Active Multi-Tool’ from being bound to a hotkey.

Fixed a very rare UI crash.
Fixed a rare crash on shutdown.
Introduced a number of systemic improvements and optimisations to particle effect rendering.
Introduced an optimisation to improve the speed at which settlement buildings are loaded and placed.
Introduced a number of rendering optimisations.
Introduced a number of base building optimisations.
Introduced a number of physics optimisations.
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Post by catastic »

sneed wrote: 26 Nov 2021, 11:35 patch_no_mans_sky_3.71_Emergence_79372_(51202)_to_3.73_ExpeditionsRevisited_80408_(51708)
► Changelog
3.73 Patch Notes

Fixed an issue that could cause protected terrain edits inside a player’s base to occasionally be overwritten when downloading a large number of terrain edits from other player’s bases.
The base computer can now be picked up and moved within the bounds of the base.
Improved the clarity of messaging when placing a base computer in an invalid location.
Fixed an issue that could cause audio problems on PlayStation 4.
Wiring mode now has access to rotation and free place options.
Fixed an issue that caused the HUD message that accompanies entering a base to trigger too frequently.
Fixed an issue that caused the personal refiner audio to continue to play forever if the refiner ran out of fuel.

Fixed a collision issue with timber roof corner base parts.
Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
Fixed a number of collision and terrain carving issues with small paving parts.
Fixed a collision issue with one visual variant of the timber wall with windows.
Fixed an issue that could cause base part preview holograms to be offset.
The Pipe and Curved Pipe building parts have been combined into a single new Pipe part that adjusts shape contextually.
Fixed a snapping issue with ByteBeat Cables.

Introduced a significant memory optimisation for PlayStation 4.
Introduced a number of significant base-building physics optimisations.
Introduced a significant base-building networking optimisation.

Fixed a number of rare issues that could cause planetary objects to have no collision.
Fixed a rare issue where grass could grow around the edges of settlement building interiors.
Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
Fixed a number of base-building LOD issues.
Fixed a number of snapping issues with inner pieces.
Fixed a number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.

Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
Fixed an issue that could cause creature-related missions from the Nexus to pick inappropriate planets.
Fixed an issue that allowed base part duplication mode to duplicate non-buildable parts.
Fixed a rare issue that could prevent players from completing the construction of a settlement marketplace.
Fixed an issue with base reporting.
Fixed an issue that caused the “Spawn Beneath Your Skin” milestone of the Emergence expedition to fail to find any valid target when using the Target Sweep.

Fixed an Xbox-specific crash that could occur when loading corrupted save data.
Fixed a rare issue that could cause very large player bases to crash when loading.
Fixed a Xbox-specific crash that could occur when running out of audio memory.
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Post by JohnnyMic »

- my previous post updated to 3.75_expeditionsrevisited_80652_(51904)
► patch_no_mans_sky_3.74_ExpeditionsRevisited_80504_(51754)_to_3.75_ExpeditionsRevisited_80652_(51904)
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► patch 3.75 - 3.80
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Post by catastic »

sneed wrote: 21 Feb 2022, 16:46 patch_no_mans_sky_3.80_Sentinel_83430_(53724)_to_3.81_Sentinel_83521_(53757)
► Changelog
Sentinel 3.81

February 18, 2022.

Hello everyone,

Thank you to everyone playing the Sentinel Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.81, which will be live on all platforms soon.

Bug fixes

Fixed an issue that could cause freighter bases to fail to load after warping in a freighter.
Fixed an issue that caused an empty copy of the player’s freighter to spawn in a system after warping.
Fixed an issue that could prevent building within a player freighter.
Fixed an issue that caused inappropriate technologies to occasionally be found in the inventory of newly purchased freighters.

Fixed an issue that could cause all Multi-Tools to become Royal Multi-Tools after reloading a save with a Royal Multi-Tool equipped. Pre-existing Multi-Tools have been completely restored to their correct appearance. Unfortunately, some newly acquired Royal Multi-Tools may have changed appearance.
Fixed an issue that changed the Multi-Tools offered in shops and space stations. Weapon caches at the same coordinates will now offer the same tools as before 3.80.
Fixed an issue that caused some saved Multi-Tools to change appearance.

Adjusted the autoaim strength of the Blaze Javelin, to make pad aiming behave more consistently.
The Blaze Javelin now does a degree of piercing damage to armoured Sentinels, so that damage is done to the drone as well as the armour plating if the plating is destroyed in one shot.
Slightly reduced the effect of gravity on Pulse Spitter projectiles.
Slightly increased the base damage of the Pulse Spitter.

Adjusted the fire rate of Sentinel drones, so that recently shot drones will attempt to retaliate more aggressively.
Sentinel drones now attempt to keep further away from the Minotaur when in combat.
Fixed an issue that could cause Sentinels to respawn in a loop while fighting inside a settlement when using PlayStationVR.
Fixed a number of issues where Sentinels would fail to spawn around settlements.

Fixed an issue that prevented stun effects from being correctly applied to creatures on derelict freighters.
Fixed an issue that prevented stunned creatures from dying.
Fixed an issue that caused some stunned entities to briefly enter an invalid navigation state after recovering.
Fixed a number of issues with the Cloaking Device third person effects on Xbox and PlayStation platforms.
Reduced the movement levels of the reconstructed drone during interactions.
Fixed an issue that caused procedurally generated Exosuit shield upgrades to offer extremely high protection against incoming damage, rather than values within the correct range.
Fixed an issue that could very rarely cause some technologies to generate without any stats.

Fixed an issue that caused the jetpack to be disabled in Photo Mode.
Fixed an issue that prevented the jetpack effects from appearing when using the default backpack.
Fixed an issue that caused the jetpack to be visible in first person.
Fixed an issue that could cause the transition effects to fail to play when exiting the starship.
Fixed an issue that caused a small glowing cube to occasionally slowly float across the Space Station.
Fixed an issue that caused the wrong full-screen effect to be applied when using the Analysis Visor.

Fixed an issue that could cause Exosuit-specific shield messages to display while using an Exocraft.
Fixed an issue that caused insufficiently specific text to be displayed as a mission notification when interacting with the reconstructed drone.
Fixed a number of naming consistency issues with the reconstructed drone.
Fixed an issue that could cause a popup with incorrect data to become stuck and block the UI.
Fixed a mission text issue.

Introduced a number of memory and performance optimisations to creature and Sentinel navigation.
Fixed a crash related to multi-axis rotation of base parts.
Fixed a crash related to Steam Input.
Fixed a physics-related crash.
Fixed a crash related to NPC starships.
Fixed a crash related to Sentinel’s guarding buildings.
Fixed a crash related to using weapons in multiplayer.
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