The Long Dark GOG

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The Long Dark

Genre: Simulation - FPP - Survival
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Audio and text: English. Text only: 中文, Deutsch, français, 日本語, 한국어, norsk, русский, svenska, Türkçe
Features: single-player - cloud saves - overlay
Released: August 2, 2017
Size: 8.59 GB
Company: Hinterland Studio Inc / Hinterland Studio Inc
Installer version: v1.99_(64bit)_(52194)
Store page: https://www.gog.com/game/the_long_dark

About:
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WELCOME TO THE QUIET APOCALYPSE
Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A
wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before
the power mysteriously went out. How much longer will you survive?

THIS IS THE LONG DARK
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for
themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster.
There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

WINTERMUTE
The episodic story-mode for The Long Dark, WINTERMUTE launches with two of the five episodes that
form its Season One.

● In Episode One: “Do Not Go Gentle”, bush pilot Will Mackenzie (player character) and Dr. Astrid
Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the
aftermath of a mysterious flash of light in the sky. Struggling to survive as he desp erately searches for
Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of
this quiet apocalypse.

● In Episode Two: “Luminance Fugue”, Mackenzie’s search for Astrid takes him deeper into the savage
Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

The first two episodes of WINTERMUTE represent approximately 15 hours of gameplay. Episodes
Three to Five are included in the price of the game, and will be unlocked for free as they are released.

Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three),
and the music of Cris Velasco.

SURVIVAL MODE
Survival Mode is the free-form, non-narrative survival sandbox that has been honed over nearly three
years in development.

● No hand holding! The game challenges players to think for themselves by providing the information but
never the answers. You have to earn the right to survive.
● Permadeath! When you die in Survival Mode, your save is deleted. Every decision matters. [Note that
WINTERMUTE does not feature permadeath.]
● Condition and Calories: Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance
resources with the energy needed to obtain them. Every action costs Calories, and time is your most
precious resource. Choose your path carefully.
● Scour the World for Supplies: Over 100 gear items including Tools, Light Sources, Weapons, First Aid
supplies, Clothing, and more.
● A Vast Living World: Explore a 50 square kilometre Northern Canadian wilderness in search of precious
supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness
to keep things challenging.
● Survival of the Fittest: Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try
to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst
other uncomfortable afflictions), find and maintain your life-saving gear.
● Hunt or Be Hunted: Wildlife to hunt and be hunted by: Wolves, Bears, Rabbits, Deer, Crows, and more
to come in future updates.
● Choose Your Experience: Four distinct Experience Modes let you find a challenge level you are
comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to
Interloper Mode, where only the most experienced survivors have a chance to last a week.
● Survival is your only goal, and death your only end. Make your own survival story with every game.
● Features the music of Sascha Dikiciyan.

CHALLENGES
Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours
each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or
Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide
long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the
way in future updates.

FUTURE UPDATES
In addition to releasing the remaining three episodes of WINTERMUTE, we intend to continue
updating Survival Mode, as we have done with about 100 updates/hotfixes over the past three years
in development. Keep in mind that your purchase of The Long Dark entitles you to all five episodes
of WINTERMUTE, as well as updates to Survival Mode along the way.

ABOUT HINTERLAND
Hinterland is a small independent developer of original interactive entertainment. Based on Vancouver
Island, Canada, Hinterland’s team is largely distributed across North America. Although The Long Dark is
the studio’s first game, Hinterland is made up of veterans of the “triple-A” games industry, with lead
developers from several renowned studios including Valve, Ubisoft Montreal, Relic, Volition, Capcom,
Radical, BioWare, Sony London, and United Front games.

JOIN THE COMMUNITY
http://www.hinterlandforums.com

CONTACT US
info(at)hinterlandgames(dot)com
http://www.twitter.com/hinterlandgames
http://www.twitter.com/intothelongdark
http://www.facebook.com/intothelongdark
► System requirements
Minimum system requirements - Windows: XP / Vista/ 7 / 8 / 10
Processor: Dual-Core Inte i5 CPU @ 2GHz+
Memory: 4 GB RAM
Graphics: Intel 4xxx Series w/ 512MB VRAM or better
Storage: 1 GB available space
Sound Card: Any on-board chip will work.
Mouse, Keyboard

Recommended system requirements - Windows: XP / Vista/ 7 / 8 / 10
Processor: Intel i7 CPU @ 2.6GHz or higher
Memory: 8 GB RAM
Graphics: nVidia GTX 555 w/ 1GB VRAM or better
Storage: 1 GB available space
Sound Card: Ideally, something with Surround capabilities.
Mouse, Keyboard
 i Message from: ADMIN
Game has been removed from GOG's store catalog and is no longer available for purchase.
Support the software developers. If you like this game, BUY IT!

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Post by JohnnyMic »

SuperFr0g wrote: 25 Jun 2020, 14:04 If Anyone have or find the Flac version, feel free to send me a PM...
i would that appreciated too + 19 May 2020 was the release of Volume Two (link below on bottom) so if someone got a source pls share it :good:
(and the MP3 from this music brainz is not the best qualy but that can also be a steamproblem. maybe the bandcamp version is better :dntknw:)

https://hinterlandstudio.bandcamp.com/a ... volume-two
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Post by acceptyourself »

JohnnyMic wrote: 08 Jul 2020, 10:29tml
I'm actually not on a VPN or anything. I managed to get the link to work by actually trying a free proxy site, but then it stopped again.
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Post by Nighted »

acceptyourself wrote: 09 Jul 2020, 01:04 I'm actually not on a VPN or anything. I managed to get the link to work by actually trying a free proxy site, but then it stopped again.
Link is fine. It's your ISP. Use tor or a VPN or something like multiup.
No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

Torrminatorr IRC: irc.zeronode.net/torrminatorr -or- KiwiIRC
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Post by JohnnyMic »

update!
  • added v1.81 full installer + update patch to my previous post..
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Post by Lukapolwart »

► Changelog v1.81 (17 July 2020)

Patch 1.81 (17 July 2020)

GENERAL FIXES

- [General] Disabled Save performance improvements as they caused some Player’s sessions to enter an unsavable state. As a result of reverting these changes you may notice a slight pause when saving. We are continuing to investigate the cause of this.
- [General] Introduced several safeguards against a potential crash.
- [General] Fixed duplicate cargo containers appearing in Timberwolf Mountain, while playing the WINTER’S EMBRACE event.

GENERAL ART FIXES

- [Enviro] Fixed large sheet of ice blocking the cave entrance found at the top of Timberwolf Mountain.
- [Envrio] Fixed missing computer monitor that contained a Buffer Memory, found in the Camp Office.
- [Enviro] Fixed missing computer monitor that contained a Buffer Memory, found in the Rural Store.
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Post by JohnnyMic »

update!
  • added v1.82 full installer + update patch to my previous post..
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Post by Lukapolwart »

► Changelog v1.82 (20 July) Taken from Steam

THE LONG DARK v1.82 (64400) CHANGELIST



GENERAL FIXES

[General] Fixed an issue that caused the Disclaimer at launch to appear in the incorrect language.
[General] Fixed an issue that could block the Winter in July badge from triggering. If you’ve met the days survived criteria, but the badge has not triggered yet, it will trigger after the next full day survived.
[General] Fixed an issue that could prevent Players from loading or renaming a save file.
[General] Fixed an issue that could cause players to crash when transitioning between an interiors and exteriors.




GENERAL ART FIXES

[Enviro] Fixed the missing textures on several logs found throughout the game.
[Enviro] Fixed texture visible seams found in the Echo One Control Tower.
[UI] Fixed issue that would cause the Hunger/Thirst indicators to be hidden if subtitles triggered at the same time.
[UI] Map Filter Labels will now only appear when selected.




GAMEPLAY FIXES

[Gameplay] Items left in a cooking slot will now properly cool when the fire has burnt out.
[Gameplay] Fixed issue that would cause Players to become stuck if they entered placement on Inedible Burned Stuff.

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Post by JohnnyMic »

update!
  • added v1.83 full installer + update patch to my previous post..
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Post by Lukapolwart »

► Changelog v1.83 (a short one. Taken from Steam)

GENERAL

[General] Disable the WINTER’S EMBRACE event.
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Post by JohnnyMic »

my post on second page updated to 1.86_(42337)
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Post by foxe »

im looking for patch 1.83 to 1.86
TIA
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Post by JohnnyMic »

reuploaded + added update patch to my previous post
FYI: @foxe
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Post by foxe »

JohnnyMic wrote: 06 Nov 2020, 07:05 reuploaded + added update patch to my previous post
thx mate but i cant find patch in main post. only setup_the_long_dark_1.86_(42337)
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Post by ADMIN »

foxe wrote: 18 Nov 2020, 10:57 thx mate but i cant find patch in main post
Support the software developers. If you like this game, BUY IT!
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Post by KingJohn »

There was an update for The Long Dark last Monday (7th dec) but there are some problems with badges and stats in both GOG and steam updates. I got the GOG version from gog-games, I can upload it to mega and share it here or should we wait for the next patch until they fix the badges issue?
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Post by JohnnyMic »

KingJohn wrote: 12 Dec 2020, 05:02 There was an update for The Long Dark last Monday (7th dec) but there are some problems with badges and stats in both GOG and steam updates. I got the GOG version from gog-games, I can upload it to mega and share it here or should we wait for the next patch until they fix the badges issue?
your choice :good:
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Post by KingJohn »

The Long Dark - 2020.12.07 [1.89 (43259) GOG]

12 500MB parts split with 7zip (MEGA) I'll add mirrors later today or tomorrow
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Post by catastic »

KingJohn wrote: 12 Dec 2020, 20:42 The Long Dark - 2020.12.07 [1.89 (43259) GOG]
► Changelog
CHANGELIST v1.89 [69558]

HIGHLIGHTS

New Region: Ash Canyon
New Challenge Mode: Darkwalker
New UI: Region Selection Menu
New Gear Items: Crampons and the Technical Backup



GENERAL FIXES

[General] Fixed an issue that caused the game to hang when loading, while a third party overlay (IE Steam, Nvidia overlays) was active.
[General] Fixed a potential hang that could occur when launching the game.
[General] Post Unity 2019 upgrade optimization.
[Audio] Fixed an issue that prevented wildlife audio from playing.



GENERAL ART FIXES

[Enviro] Fixed various floating or clipping objects found throughout the world.
[Enviro] Fixed numerous areas Players could become stuck on terrain.
[Enviro] Fixed misaligned texture on the Park Sign found in Milton.
[Lighting] Optimized indoor light volumes to help remove seams in dark areas.



USER INTERFACE

[Map] Improved how icons are sorted when in close proximity on the Map.
[Map] Added missing icon for the Mystery Lake, Carter Hydro Dam exit.
[UI] New Region Selection Menu.
[UI] Tuned the Crafting menu to approve the general quality of life.
[UI] Update the States Menu to be more visually clear.
[UI] Added more Loading Icons on the Load Screens.
[UI] Localization pass and bug fixes.
[UI] Improved the Russian description for the Hunted Part 2 badge.
[UI] Fixed Gear items not appearing correctly when viewed Inspection mode, while the HUD is disabled.



SURVIVAL MODE

[General] Fixed an issue that could cause the Spray Glyph option to appear in Survival Mode games.



WINTERMUTE

[EP3] Fixed an issue that could cause the game to lock-up, when answering a phone call.



CHALLENGE MODE

[Darkwalker] Fixed the incorrect death message appearing when killed by natural causes.
[Darkwalker] Fixed an issue that caused the Spray Paint cap to appear at an incorrect offset, when spraying a Glyph.
[Darkwalker] Improved how the Darkwalker tracks the Player after transitioning to a new Region.
[Darkwalker] Added ropes to some climbing points in Broken Railroad and Pleasant Valley.
[Darkwalker] Fixed an issue that caused some localized Tool Tip text to be cut off.
[Darkwalker] Added missing subtitles.
[Darkwalker] Fixed an issue that prevented the audio stringer to play correctly, when the Darkwalker appears while inside an interior.
[Darkwalker] Ward fires now go out once the ward has expired.
[Darkwalker] Wards placed on the outside of an exterior now expire correctly, while inside.
[Darkwalker] Interiors now prevent players from placing a ward fire while one is already active.
[Darkwalker] No longer able to remove a banish glyph, once placed
[Darkwalker] Fixed an error that would cause a dialog to appear in-game, if the player left, then returned to a region with an active ward fire.
[Hunted Pt 2] Fixed an issue that would cause the Old Bear to disappear, if the player transitioned at a very specific point in the Old Bear’s animation.
PS4
[Enviro] Fixed an issue that caused some waterfalls to appear black.



KNOWN ISSUES

[Xbox] Intro video can appear corrupted when playing with HDR enabled. This does not appear to impact any other part of the game.
[All] Ash Canyon time explored is currently not tracked and does not appear in the journal.



### END OF RELEASE NOTES ###
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Post by Zobi33 »

Free on Epic Games only today. :yahoo:
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