The Long Dark GOG

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The Long Dark

Genre: Simulation - FPP - Survival
Works on: Windows (XP, Vista, 7, 8, 10)
Languages: Audio and text: English. Text only: 中文, Deutsch, français, 日本語, 한국어, norsk, русский, svenska, Türkçe
Features: single-player - cloud saves - overlay
Released: August 2, 2017
Size: 8.59 GB
Company: Hinterland Studio Inc / Hinterland Studio Inc
Installer version: v1.99_(64bit)_(52194)
Store page: https://www.gog.com/game/the_long_dark

About:
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WELCOME TO THE QUIET APOCALYPSE
Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A
wolf howls in the distance. You look at the meagre supplies in your pack, and wish for the days before
the power mysteriously went out. How much longer will you survive?

THIS IS THE LONG DARK
The Long Dark is a thoughtful, exploration-survival experience that challenges solo players to think for
themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster.
There are no zombies -- only you, the cold, and everything Mother Nature can throw at you.

WINTERMUTE
The episodic story-mode for The Long Dark, WINTERMUTE launches with two of the five episodes that
form its Season One.

● In Episode One: “Do Not Go Gentle”, bush pilot Will Mackenzie (player character) and Dr. Astrid
Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the
aftermath of a mysterious flash of light in the sky. Struggling to survive as he desp erately searches for
Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of
this quiet apocalypse.

● In Episode Two: “Luminance Fugue”, Mackenzie’s search for Astrid takes him deeper into the savage
Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

The first two episodes of WINTERMUTE represent approximately 15 hours of gameplay. Episodes
Three to Five are included in the price of the game, and will be unlocked for free as they are released.

Features performances by Jennifer Hale, Mark Meer, David Hayter, and Elias Toufexis (Episode Three),
and the music of Cris Velasco.

SURVIVAL MODE
Survival Mode is the free-form, non-narrative survival sandbox that has been honed over nearly three
years in development.

● No hand holding! The game challenges players to think for themselves by providing the information but
never the answers. You have to earn the right to survive.
● Permadeath! When you die in Survival Mode, your save is deleted. Every decision matters. [Note that
WINTERMUTE does not feature permadeath.]
● Condition and Calories: Monitor your Hunger, Thirst, Fatigue, and Cold as you struggle to balance
resources with the energy needed to obtain them. Every action costs Calories, and time is your most
precious resource. Choose your path carefully.
● Scour the World for Supplies: Over 100 gear items including Tools, Light Sources, Weapons, First Aid
supplies, Clothing, and more.
● A Vast Living World: Explore a 50 square kilometre Northern Canadian wilderness in search of precious
supplies. In Winter. Dynamic time of day, weather, wildlife presence, etc. provide just enough randomness
to keep things challenging.
● Survival of the Fittest: Hunt, fish, trap, climb, map, search for life-saving food and gear items, and try
to avoid dying from the hostile wildlife, succumbing to hypothermia, frostbite, or dysentery (amongst
other uncomfortable afflictions), find and maintain your life-saving gear.
● Hunt or Be Hunted: Wildlife to hunt and be hunted by: Wolves, Bears, Rabbits, Deer, Crows, and more
to come in future updates.
● Choose Your Experience: Four distinct Experience Modes let you find a challenge level you are
comfortable with, such as Pilgrim Mode, which is meant to be quiet and pensive, all the way to
Interloper Mode, where only the most experienced survivors have a chance to last a week.
● Survival is your only goal, and death your only end. Make your own survival story with every game.
● Features the music of Sascha Dikiciyan.

CHALLENGES
Several standalone Challenge Modes offer objective-based experiences designed to last 1-3 hours
each, such as Whiteout -- the race to gather enough supplies to prepare for a monster blizzard. Or
Hunted, where you need to escape a murderous Bear. Complete them to unlock Feats that provide
long-term gameplay benefits in Survival Mode. Five Challenges exist at launch, with more on the
way in future updates.

FUTURE UPDATES
In addition to releasing the remaining three episodes of WINTERMUTE, we intend to continue
updating Survival Mode, as we have done with about 100 updates/hotfixes over the past three years
in development. Keep in mind that your purchase of The Long Dark entitles you to all five episodes
of WINTERMUTE, as well as updates to Survival Mode along the way.

ABOUT HINTERLAND
Hinterland is a small independent developer of original interactive entertainment. Based on Vancouver
Island, Canada, Hinterland’s team is largely distributed across North America. Although The Long Dark is
the studio’s first game, Hinterland is made up of veterans of the “triple-A” games industry, with lead
developers from several renowned studios including Valve, Ubisoft Montreal, Relic, Volition, Capcom,
Radical, BioWare, Sony London, and United Front games.

JOIN THE COMMUNITY
http://www.hinterlandforums.com

CONTACT US
info(at)hinterlandgames(dot)com
http://www.twitter.com/hinterlandgames
http://www.twitter.com/intothelongdark
http://www.facebook.com/intothelongdark
► System requirements
Minimum system requirements - Windows: XP / Vista/ 7 / 8 / 10
Processor: Dual-Core Inte i5 CPU @ 2GHz+
Memory: 4 GB RAM
Graphics: Intel 4xxx Series w/ 512MB VRAM or better
Storage: 1 GB available space
Sound Card: Any on-board chip will work.
Mouse, Keyboard

Recommended system requirements - Windows: XP / Vista/ 7 / 8 / 10
Processor: Intel i7 CPU @ 2.6GHz or higher
Memory: 8 GB RAM
Graphics: nVidia GTX 555 w/ 1GB VRAM or better
Storage: 1 GB available space
Sound Card: Ideally, something with Surround capabilities.
Mouse, Keyboard
 i Message from: ADMIN
Game has been removed from GOG's store catalog and is no longer available for purchase.
Support the software developers. If you like this game, BUY IT!

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main post updated to v1.92_(64bit)_(43558)
Support the software developers. If you like this game, BUY IT!
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Post by Lukapolwart »

► Changelog v1.92 (Taken from Steam) 19 December 2020. A very small fix

GENERAL FIXES

[General] Fixed an issue that prevented Players from unlocking the Dark Walker Feat
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main post updated to v1.93_(64bit)_(44287)
Support the software developers. If you like this game, BUY IT!
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Post by JohnnyMic »

- my previous post updated to 1.94_(64bit)_(46691)
► patch_the_long_dark_1.93_(44287)_to_1.94_(46691)
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- my previous post updated to 1.95_(64bit)_(50538)
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Post by catastic »

JohnnyMic wrote: 10 Oct 2021, 16:20 updated to 1.95_(64bit)_(50538)
► Changelog
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Thank you jimmychan!

I caught that black screen on start :dash:
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Post by JohnnyMic »

- my previous post updated to 1.97_(64bit)_(51020)
► patch_the_long_dark_1.95_(50538)_to_1.97_(51020)
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- my previous post updated to 1.99_(64bit)_(52194)
► patch_the_long_dark_1.98_(52026)_to_1.99_(52194)
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neowork wrote: 09 Apr 2022, 03:54 The Long Dark (2017) [Ru/Multi] (2.00) License GOG [Episodes 1-4]
► Changelog
The Long Dark Updated to v2.00 [91441]

Hello Community,

We have released our v2.00 (91441) Quality of Life Update for The Long Dark. This update includes some significant bug fixes, along with game and performance improvements. Please note that it may take time to update across all platforms.

Thank you for your patience and support. Please remember to visit our Support Portal if you encounter any issues while playing the game, and visit our Forums for a list of Known Issues. For additional news and information about The Long Dark and Hinterland, please sign up for our newsletter and follow us on Twitter (Game | Studio).

A note about the Unity Upgrade:

This Quality of Life update includes a major update of the Unity Engine, to version 2019.4.34f1. Updating Unity touches every system we have in the game, and requires the entire game to be tested. Despite our best efforts, it is possible that such a major update to core technology may have unforeseen outcomes. If you experience any bugs or unusual behaviour that you think might be the result of this Unity update, please submit a Bug Report to our Support Portal.

Please note that this update will likely impact any mods you may have installed or have created. While we don’t provide any official support for mods, please feel free to visit our Mod Forum with any questions and we will monitor questions to help where we can.

GENERAL FIXES
[Update] Updated Unity to 2019.4.34f1
[Rendering] Fixed an issue that caused excessive Z-Fighting (flickering) to appear on numerous objects and the environment when playing the game on Linux.
[Rendering] Updated Linux builds to use Vulcan by default.
[General] Optimized save data to help reduce the overall size of save files.
[General] Fixed an issue that could cause stuttering or freezes when Lighting a Campfire or Torch.
[General] Fixed an issue that caused containers that the Player had already searched, to re-randomize their contents.
[General] Fixed the issue where explosion decals from Noisemakers disappeared between game sessions.
[Gameplay] Added measures to prevent Players from falling through objects when they wake after sleeping.


USER INTERFACE
[Map] Fixed an issue that caused the Prepper Caches to appear on the Map, even when the Player hasn’t Surveyed that area.
[UI] Blackrock Region: Fixed an incorrect button icon for the “Go Down” prompt when using the Elevator found in the Blackrock Mine.
[UI] Fixed an issue that caused some text on the Main Menu to render at a lower resolution than expected.
[UI] Fixed an issue that prevented Players from properly opening the Radial Menu when Steam Input was enabled.
[UI] Fixed an issue that caused the Crafting Filter to default to the Ammunition Crafting Filter for all benches, after interacting with the Ammunition Crafting Bench.
[UI] Fixed an issue that caused Subtitles and Closed Captions to no longer appear when the Voiceover audio level was set to 0.
[UI] Fixed an issue that would cause fuel to automatically be added to a fire when accessing the “Add Fuel” menu with an Xbox Controller.
[UI] Fixed an issue that caused item-related warning messages to appear underneath menus when attempting to use them.
[UI] Fixed an issue that caused some locations to report as newly discovered when they had already been discovered.
[UI] Fixed an issue where the Journal displayed the incorrect number of collectable Buffer Memories.
[UI] Fixed an issue where the Blackrock Region map was missing some roads.
[UI] Fixed an issue that would cause an empty UI box to appear if the Player pressed “Escape” when viewing the Cooking Slot menu.


ART FIXES
[Enviro] General art and environment polish pass on all Regions.
[Enviro] Fixed numerous locations where bushes and grass would clip through the environment or other objects.
[Enviro] Fixed a number of floating objects found throughout the world.
[Enviro] Fixed a small hole found on the interior geometry of cars.
[Enviro] Blackrock Region: Fixed an issue that caused light effects to appear in the Steam Tunnels during the Aurora, even if there are no electrical items in the area.
[Enviro] Blackrock Region: Fixed a misaligned water trigger so that Players will no longer drown before reaching the water below the Power Plant entrance.
[Enviro] Blackrock Region: Fixed numerous locations that provided Players with access to invalid areas of the Region.
[Enviro] Blackrock Region: Fixed many floating or misplaced objects.
[Enviro] Blackrock Region: Fixed many issues where items could fall through the world if dropped at certain locations.
[Enviro] Blackrock Region: Fixed many issues where players could become stuck or fall through the world.
[Enviro] Blackrock Region: Fixed many issues where snow wasn't being lit correctly.
[Enviro] Blackrock Region: Fixed an issue that caused some door frames to disappear, allowing Players to unintentionally see through them.
[Enviro] Blackrock Region: Adjusted the Level of Detail settings in a number of locations to prevent geometry from unsightly popping-in.
[Enviro] Blackrock Region: Fixed scaling issues with some of the rock facades found throughout the region.
[Enviro] Blackrock Region: Fixed an issue that prevented the Player from breaking down the Hand Truck found in the Prison Interior.
[Enviro] Blackrock Region: Fixed an issue that would cause some materials to float after breaking down an object when in the Old Substation.
[Enviro] Blackrock Region: Fixed a small hole found in the Steam Tunnel geo.
[Enviro] Blackrock Region: Replaced a static version of the Car Battery found in some vehicles with the correct (interactable) version.
[Enviro] Blackrock Region: Fixed an issue that would cause Players to sink through the planks found in the Mines if they saved the game and then reloaded while standing on the planks.
[Enviro] Hushed River Valley: Fixed various Birch Saplings that were placed too deeply in the snow.


SURVIVAL
[Gameplay] Mountain Town: Fixed an issue that would cause the Key for Paradise Meadows Farm to de-spawn, preventing Players from being able to retrieve it.
[Gameplay] Fixed an issue that caused pre-existing Carcasses to decay faster than intended. (Still investigating decay rates for animals killed by Players.)
[Gameplay] Fixed an issue that caused the Ballistic Vest’s buff to remain active even after the vest was taken off.
[Gameplay] Fixed an issue that prevented the Noisemaker from exploding if thrown at exactly the same time a struggle starts.
[Gameplay] Fixed an issue that would cause some items found in the Blackrock Mines to create new stacks when added to inventory, instead of stacking with existing items.
[Gameplay] Fixed an issue that caused Noisemakers to become unlit if lit before transitioning through a load screen, resulting in inconsistent fuse burn times.
[Gameplay] Fixed an issue where players could interact with containers while holding a lit Noisemaker.
[Crafting] Fixed an issue where Crampon Repair mistakenly required a Sewing Kit.
[Crafting] Crafting the Noisemaker will no longer increase your Repair Skill.
[Crafting] Fixed an issue that allowed Players to craft more Bullets then their current supply of Gunpowder would allow.


WINTERMUTE
** Please note that this section contains spoilers for WINTERMUTE. **
[EP 2] Fixed an issue that could prevent the Player from being able to open the gate to the Carter Dam.
[EP 2] Fixed missing dialogue audio when asking Methuselah about Wildlife.
[EP 4] Fixed a bug that could cause the game to hang or enter other incorrect states if an autosave occurred while a cinematic was playing. This addresses numerous issues including NPCs becoming stuck or the game loading to a black screen.
[EP 4] Fixed an issue that would cause Players to become stuck in the Suffocating state if they saved and reloaded while suffocating.
[EP 4] Blackrock Blues: Fixed an issue that prevented Players from being able to climb through the window leading to the Infirmary.


CUSTOM MODE
[Custom] Fixed an issue so that Voyager and Stalker default difficulty are now correctly set to “Random.”


CHALLENGE MODES
[Darkwalker] Fixed an issue that prevented Players from viewing the text warning "Cannot rest when Anxious/Afraid" when suffering from the Anxious/Afraid Affliction.
[Archivist\As the Dead Sleep] Fixed an issue that would cause locations to incorrectly appear as “Surveyed” at the start of the Challenge.
[As the Dead Sleep] Fixed an issue that would cause the Journal to appear corrupted if the challenge ended while the Journal was open.

### END OF RELEASE NOTES ###
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The Long Dark [v2.02] (58652) (GOG) - [Size = 8.84GB] :help:
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