Jupiter Hell GOG

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Post by vastyr »

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Jupiter Hell

Genre: Role-playing - Turn-based - Roguelike
Works on: Windows (7, 8, 10)
Languages (Text): English
Languages (Audio): English
Features: Single-player - Overlay - Controller support - Achievements
Released: August 1, 2019
Size: 1.91 GB
Company: ChaosForge / ChaosForge
Installer version: v1.8h_(64bit)_(72610)
GOG Store Page || GOGDB Page || Discussion Page


About:
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Jupiter Hell is a classic, turn-based roguelike set in a 90's flavored sci-fi universe. Set on the moons of
Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear
zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns,
chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy
metal!

Tactical, turn-based combat with real-time responsiveness
Benefit from classic roguelike turns with modern shooter sensibilities. Controls are immediate and
accessible while retaining the back-end depth of a turn-based RPG.

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Meaningful RPG progression
Customize your character with new weapons, items and abilities gained as you progress through a
permadeath-prone hell. Beat the game to unlock more difficult challenges rather than grinding to
make the game easier.

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Randomized levels set all over Jupiter’s orbit
Blast through procedurally-generated civilian sectors, military space bases and mining colonies on the
violent moons of Jupiter. Every playthrough you’ll find new ways to experience familiar settings.

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Original shooter roguelike lineage
Jupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes
since 2002

► Minimum System Requirements
System: Windows 7 / 8 / 10
Memory: 8 GB RAM
Graphics: OpenGL 4.3+ compatible
Storage: 2 GB
Sound: DirectX compatible sound card
Other: Requires a 64-bit processor and operating system
► Screenshots
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► bypass gdrive download quota
► The Ninja-King

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Post by JohnnyMic »

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Post by catastic »

JohnnyMic wrote: 07 Aug 2021, 05:28 Jupiter Hell v1.0_(64bit)_(49052)
► Changelog from @JMB9 at GOG forums
Jupiter Hell 1.0 - the Full Release

As the Dante Station opens its gates, the final act of our Sci-Fi horror is ready to play.
Join us, and conquer Hell!

After years of development, it is with great pleasure that I can finally announce - Jupiter Hell
comes out of access - we're out of Beta and releasing on time!

This is not just a "final touch" update. No, that would be too easy!
This is a complete replacement of the fourth and final episode - Beyond is no more, welcome Dante Station!

Along with Dante comes a completely new final boss and a new complex, challenging and demanding boss fight!
Expect to die xD

Moreover, three new enemies have been added. One is the summoner who relieved of boss duty took the much more
relatable "warlock" name (and comes with an arch and exalted variant!), with completely new mechanics.
You may meet him as early as Io.

The other two are robotic enemies encountered only on Dante Station. The sentinel might be annoying, but fairly weak.
The guardian you should fear. Testing required two nerfs already :).

Additionally we've done a lot of UI UX improvements, we hope you'll notice them yourself when you play!

And as usual, a ton of bugfixes. I tried to keep this short today, as I hope you cannot wait to dive in!

Full Release Changelog

Release 1.0 - Dante - August 5th, 2021
NEW #1281 - new endgame - Dante Station (replaces Beyond)!
NEW #1283 - new final boss, with a challenging boss fight!
NEW #1512 - Inferno, a new challenging special level on Dante!
NEW #1439 - new enemy - Guardian (Dante only)
NEW #1492 - new enemy - Sentinel (Dante only)
NEW #1432 - new enemy - Warlock (was Summoner), arch/exalted
NEW #1478 - all sniper rifles come with a scope
NEW #1478 - fullscreen screen turning red effect for low health
NEW #1507 - heartbeat sound on low health
NEW #1404 - profanity selector at first launch
CHANGE #1478 - machete, CRI sword and class swords damage buffed
CHANGE #1478 - Bulletstorm affects reload ammo consumption not shot
CHANGE #1478 - Sniper critical damage bonus +25/+50 on L2 and L3
CHANGE #1478 - Sharpshooter damage bonus +50/+75/+100
CHANGE #1478 - rocket launchers deal impact damage, and slash splash
CHANGE #1506 - grenade damage is properly previewed in target info
CHANGE #1481 - removed XP from Nightmare respawns
CHANGE #1478 - machete, CRI sword and class swords damage buffed
CHANGE #1469 - highest tier enemies will appear less on EASY/MEDIUM
CHANGE #1497 - less buggy looking reveal map effect
CHANGE #1501 - CRT bending strength configurable, better default
CHANGE #1501 - you can have the UI not edge-align undeformed
CHANGE #1449 - added visual quality presets for easier config
CHANGE #1449 - advanced visual settings moved to their own category
CHANGE #1453 - cleaned up Settings window, added descriptions
CHANGE #1514 - show post-shieldgated damage on bar and info
CHANGE #1482 - wave clear on Arena refreshes class resource
CHANGE #1482 - guaranteed Endless stations and armor box drops
CHANGE #1472 - improved dualgunner and Gun Kata Master animation
CHANGE #1485 - multitool count on terminal screens
CHANGE #1490 - W - new default wait key
CHANGE #1490 - cancel manual target with B on gamepad
CHANGE #1473 - Master Traits at level up pulse
FIX #1504 - fix "Level 0" on uniques
FIX #1476 - fix for OpenGL resolution update/changes
FIX #1476 - several issues with uncommon GPU cards
FIX #1476 - fixes to compatibility with desktop scaling
FIX #1490 - removed buggy gamepad_analog setting from Settings
FIX #1477 - prevent multiple VO playing at once
FIX #1464 - fix bot rotation after death/disable
FIX #1476 - fix for Unique glow in bottom right of the map
FIX #1475 - fix for ravager's arm generating unreachable summons
FIX #1475 - fix for rare Io/Mephtic generator crash
FIX #1490 - fixed HUD hint alignment if no FPS display is present
FIX #1490 - unlock requirements properly show the badge counts left
FIX #1490 - fix for rank description and order
FIX #1490 - tutorial texts updated

What's Next

One more thing ;). Is this the end of the journey? No, it is just the beginning!
Jupiter Hell may finally be a complete game, but it's a roguelike, and like all roguelikes,
there's always something to add! And boy do we have a lot of ideas!
We'll fix any outstanding bugs, then take a much needed rest, and jump right back to it!
Expect news on 1.1 this year ;)

That's it for today, make sure to make use of the 20% launch discount - it's here for a limited time!

Rip & tear turn after turn after turn ... in Jupiter Hell!
Good luck.

# JMB:
# So after official Full Release (1.0), there was no 1.0 build on GOG Offline Installer -
# and even Steam Website was buggy ... yielding that of an older versions by 1.0 link till I finally
# reached the above given changelog ...
# After the GOG release info, the 1st build arrived - for Windows - the others may take some time ...
# at least both got available one day later ...
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Post by jimmychan »

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Post by catastic »

ADMIN wrote: 15 Dec 2021, 18:49 main post updated to 1.2b_(64bit)_(52215)
► Changelog
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Post by catastic »

sammuggleton wrote: 19 Aug 2022, 19:14 jupiter_hell_1.5a_(64bit)_(58113)
► Changelog v1.5
► Changelog v1.5a
Jupiter Hell 1.5a - hotfix live!

-- fixed possibly infinte Temple wrath during Cryomance fight
-- fixed algorithm that wasn't removing needless doors
-- added visual telegraph to spike trap that will activate next turn
-- fixed ancient becoming immune if shot with a high enough power automatic weapon
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Post by Abramo Nardella »

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Post by Abramo Nardella »

1.7_(66518)_to_1.7c_(68276) patch in previous post
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Post by NetDevil »

Jupiter Hell v 1.7c (68276)
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Post by Nighted »

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No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

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Post by ADMIN »

patch_jupiter_hell_1.7c_(68276)_to_1.8b_(71869)
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Support the software developers. If you like this game, BUY IT!
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Post by NetDevil »

Jupiter Hell v 1.8b (71869)
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Post by Nighted »

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No more Mac updates. No one is hitting the links. Not wasting my time anymore. I'll post new stuff but beyond that you're on your own. Good Luck! :good:

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