SpellForce 3: Fallen God + DLC GOG

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SpellForce 3: Fallen God + DLC GOG

Post by JohnnyMic »

Image

SpellForce 3: Fallen God

Genre: Strategy - Role-playing - Fantasy
Works on: Windows (7, 8, 10)
Languages: audio&text: English, German textonly: Chinese, French, Italian, Polish, Russian, Spanish
Modes: Single-player - Overlay - Multi-player - Controller support - Cloud saves - Achievements
Released: November 3, 2020
Size: 38.3 GB
Company: Grimlore Games / THQ Nordic GmbH
Installer version: v163238.365571_(59430)
Included goodies: N/A
Store page: https://www.gog.com/game/spellforce_3_fallen_god

About:
Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers for your
precious tusks and weakened by disease, hope is almost lost - until an enigmatic Elven stranger offers
you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god.
Image
Features:
  • The perfect blend of RTS and RPG: SpellForce 3: Fallen God combines RTS and RPG gameplay for
    an exciting blend of storytelling and epic real-time battles
  • Standalone game and story: Fallen God is a standalone expansion to SpellForce 3. You don’t need
    to be familiar with the story of SpellForce 3 or SpellForce 3: Soul Harvest to jump right in
  • Single-player campaign: Featuring the dark, enthralling story of the long-misunderstood Trolls and
    their battle for survival, with a playtime of around 20 hours
  • Customize your heroes: Combine skill trees and abilities to create the perfect heroes for your
    strategy
  • Explore a new continent: Discover Urgath and solve its mysteries using unique hero interactions
    with the world
  • Craft powerful weapons: Salvage legendary weapons and armor from other races to give your Trolls
    the edge in battle
  • Lead your army to victory: Hone your battle strategy in an improved sector-based RTS system
  • Win epic battles: Make the best use of each unit’s strengths to ensure victory
  • Immerse yourself in Urgath: Enjoy the beautiful fantasy soundtrack and cutting-edge, top-down
    graphics
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Multiplayer Features:
  • Compete for glory with Ranked Play!
  • Choose from 4 RTS factions: Humans, Elves, Orcs and Trolls, each featuring two unique heroes
    that complement individual play styles
  • Create your own maps with our powerful modding tools
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New features compared to SpellForce 3: Soul Harvest:
  • All-new Campaign featuring a storyline about the Moonkin trolls with over 20 hours of content
  • All-new abilities and skilltrees for even more customizable heroes
  • Campaign replay value, thanks to the character-shaping mechanic. Multiple endings based on the
    decisions you make
  • Trolls - a new RTS faction with brand-new mechanics!
Image

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SpellForce 3 Fallen God Soundtrack
Included goodies: Soundtrack (MP3) + Soundtrack (FLAC)
Store page: https://www.gog.com/game/spellforce_3_f ... soundtrack

About:
The soundtrack features 12 atmospheric tracks composed by Grimlore Games inhouse composer
Bastian Kieslinger in mp3 and flac format.

Enjoy the music of SpellForce 3: Fallen God now on your favorite music player or directly played by
Steam.

Image
SpellForce 3 Fallen God Digital Extras
Included goodies: Artbook
Store page: https://www.gog.com/game/spellforce_3_f ... tal_extras

About:
The Digital Extras of SpellForce 3: Fallen God contain a PDF artbook.

The artbook features a collection of beautiful art created by the Grimlore Games art team for
SpellForce 3: Fallen God. Featuring renders, concept art and a lot more art but also including some
lore related context. Get a behind the scenes look on how your favorite art was transformed into
something magical.
► System requirements
Minimum system requirements: System: Windows 7, 8, Windows 10 (64 bit) Processor: Intel Core i5 3570, AMD FX-6350 Memory: 6 GB RAM Graphics: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB DirectX: Version 11 Storage: 15 GB available space Other: Requires a 64-bit processor and operating system Recommended system requirements: System: Windows 7, 8, Windows 10 (64 bit) Processor: Intel Core i7-4790, AMD FX-8350 Memory: 8 GB RAM Graphics: NVIDIA GTX 970 4GB, AMD Radeon R9 290 4GB DirectX: Version 11 Storage: 15 GB available space Other: Requires a 64-bit processor and operating system
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MarY0
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SpellForce 3: Fallen God + DLC GOG

Post by MarY0 »

Is this standalone and different than soul harvest? or are they all included together?
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SpellForce 3: Fallen God + DLC GOG

Post by Piepmatz »

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck!"
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SpellForce 3: Fallen God + DLC GOG

Post by Kwackers »

MarY0 wrote: 04 Nov 2020, 17:16 Is this standalone and different than soul harvest? or are they all included together?
Standalone game
"Standalone game and story: Fallen God is a standalone expansion to SpellForce 3. You don’t need to be familiar with the story of SpellForce 3 or SpellForce 3: Soul Harvest to jump right in."
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SpellForce 3: Fallen God + DLC GOG

Post by Nostalgic-Games »

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SpellForce 3: Fallen God + DLC GOG

Post by nayoz »

am i the only one with an install error ? i dl the files from 2 different sources, one here one elsewhere... get some errors during install SpellForce 3: Fallen God v1.0a_(42449)
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Post by Nostalgic-Games »

Update
  • Added 1.0b to my previous post
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SpellForce 3: Fallen God + DLC GOG

Post by catastic »

Nostalgic-Games wrote: 12 Nov 2020, 13:36 Added 1.0b to my previous post
► Changelog
SpellForce 3 Fallen God & Versus Edition Patch #1
Changelog

New feature: Unit movement preview. You can now see where all your units will end up standing when you give them a move command. You can turn this feature on under Options -> User Interface -> Show movement formation preview.
Added subtitles for cinematics (English only for now, translations coming soon!)
Fixed "Unable to join." error when attempting to connect to a player who launched the game via a different shortcut in their Steam library.
Improved update download and installation times
Fixed several potential crashes
Fixed allied players’ resources being added to own resources in global resource display
Fixed player being able to attempt to load savegame from a campaign that is not installed
Fixed Korean language not being selectable in Versus Edition
Added invite button in Steam version multiplayer lobbies
Temple of the Sacred Seal: Julog and Noag should no longer talk about a certain troll who died as if he is still alive
Buildings: Tweaked Refinery and related names
Life Totem: Added radius falloff to heal effect
Brittlebone Fields: Fixed dialogues interfering with each other after both cutscenes after winning the map. Also fixed an issue with those cutscenes locking the player out of combat and making the hero party immortal.
Brittlebone Village: Adjusted inspection text.
Urgathian Jungle: Fixed that Noag could have been shaped as often as the player wanted in the dialogue with the Tuskhunter.
Fixed double “Spiders” entry in glossary
Akrog’s spirit summoning related synergies now require the spirit skill
Balance tweaks: Moonkin March (HP reg), Undead Araks (HP)
Improved Troll RTS unit effects (stomps)
Fixed wrong building icons in Temple of the Sacred Seal
Fixed Demon Within transformation being preventable
Temple of Shanna: Fixed traces third clue sometimes incorrectly not completing
Temple of Shanna: Fixed a bug in the “A Secret Place” quest
Shelter of the Master-Scrapper: Fixed party not properly being recognized as gathered when interacting with a door near a pig
Increased Scrap amount in the RTS part of “Mugwa’s Cradle”
Blackheart Jungle: Fixed that heroes could get stuck behind Nerbok and Ku.
Temple of the Sacred Seal: Fixed a dialogue not completing a task
Temple of Hirin: Fixed Golem Minibosses not attacking the party when attacked with ranged weapons (We are looking into other encounters where this might be also be the case at the moment)
Isar Valley: Fixed map being playable in Survival mode
Summoning spells: Summons can no longer spawn in areas not reachable by the summoner
Fixed wrong tooltip of the “Plaguebringer’s” spell “Life from Death”
“War Bringer” aura no longer scales based on amount of “Blood Power” stacks
Character Editor: Number of trees to select now counts down
Character Editor: Fixed that number not showing in german
Character Editor: Now proposes correct names when saving characters
Blackheart Jungle: Crumb should now heal the heroes when accompanying them.
Temple of the Eclipse Godess: Added failsafe
Fixed that heroes could not get their special abilities
Brittlebone Village: Fixed that the Mayor’s amulet couldn’t be looted in case the player assaulted the village.
Temple of the Sacred Seal: Fixed a case where Akrog wouldn’t be able to infuse essences into the Echo Shaper.
Blackheart Jungle: Fixed that the paty wasn’t positioned at the correct location when visiting the map again.
Brittlebone Village: Fixed that certain dialogue with one of the villagers could be repeated forever.
Temple of the Sacred Seal: An item containing Slowness is now available in later stages of the level
‘Potion of fresh start’ returns the proper amount of ability points now
Fixed various minor text and translation issues
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SpellForce 3: Fallen God + DLC GOG

Post by JohnnyMic »

- main post updated to 1.1a_(42671)
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Post by LoveRPGs »

Could someone kindly upload the patch only? Otherwise you have to re-download the whole 22+ gb game.
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Post by JohnnyMic »

LoveRPGs, sry to dissapoint u but i think gog fucked this patch up as u can see they released an patch from v1.1 to v1.1a instead of v1.0b to v1.1a
and v1.1 was only for galaxy client user shortly available if i see this correct

Added in 4 minutes 12 seconds:
but im not sure cause they are very wierd with these bunch of changed version here changed name there
working at gog only studys holy moly
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Post by LoveRPGs »

That explains it as the developer is also known to break their games with patches.
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Post by JohnnyMic »

cheers :drinks:
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Post by sammuggleton »

removed
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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SpellForce 3: Fallen God + DLC GOG

Post by 13egbmak »

sammuggleton
looks like 1.2->1.2a update is missing
thanks anyway!
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SpellForce 3: Fallen God + DLC GOG

Post by bbandor »

sammuggleton,
what's the password?
 i Message from: ADMIN
bbandor, check the forum rules for it
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Post by sammuggleton »

13egbmak wrote: 24 Jan 2021, 11:31 looks like 1.2->1.2a update is missing
Sht, I did not realize that. It's not available for dl. Kind of useless post if you're at 1.1a or 1.2. I'll start to upload 1.4a install files. It'll take a while...

While waiting grab baldr_sky_1.01_(44180).
To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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SpellForce 3: Fallen God + DLC GOG

Post by catastic »

sammuggleton wrote: 24 Jan 2021, 10:06 Four patches from 1.1a (42671) to 1.4a (44393)
► Changelog
SpellForce 3 Fallen God - Patch #4 - Balancing Tweaks & New Modding Tools
With this update we release the SF3 version of Articy Draft which we used to set up dialogues and other gameplay data. We also put together a modding guide here: https://spellforce.com/modding/SF3ModdingGuide.pdf

Changelog

Adjusted size of new healthbars to be more readable
Bavarian Trader on Isar Valley map has a voice now
Added a cooldown for Troll Capital select sound
Additional sound design for intro and outo videos
Fallen God campaign button/painting now has a mouseover sound
More ambient sounds on skirmish maps
Collapsing bridge on Red Meadow campaign map now has a proper SFX
Added SFX for failed spell casting
Trollcamp ambient sound on Mugwas Cradle now mutes properly after the trolls are gone
Improved Orc Titan visual effects
Improved Ironbeak visual effects
Added mod transfer support: When connecting to a modded lobby, you can now automatically download required mods from the host
Various tooltip & unit description improvements
Fixed an issue that could cause a plotstopper after completing the Quest ‘The Scions of the Kind Shepherd’
The Red Meadow: Small improvements
Added "Select all barracks", "Select all tech buildings", "Cycle godstone" hotkeys


Full List of Balancing Changes:
Balance Changes: Campaign
- Reduced duration of Zazka: Worm Away from 15s to 12s


Balance Changes: Multiplayer & RTS

Creeps

- All elite golems now deal 250-260 base damage
- Stone Golem whirlwind ability now deals 200 base damage and causes 10 bleeding damage per second for 10 seconds.

All Factions
- Increased the iron mining speed by 10% across all factions
- Reduced research time from T1 to T2 by 1/3 for all factions
- Added a 3 second cooldown to all "Orb" items
- Adjusted building repair efficiency:
Starting with 50/s, each upgrade to an Outpost increases the repair efficiency for all buildings in that sector by an additional 16HP/s.
The steps are: 50 / 67 / 83 / 100
For Capitals, the steps are 50HP/s per upgrade and 50HP/s base. This affects all buildings within the sector.
Trolls start on 67 HP/s and upgrade to 100 HP/s.
- Adjusted main building HP: from 7500 / 11500 / 15000 to 10000 / 15000 / 20000 HP

Humans

Wolf Guard Commander
- Replinishing Strike adjusted
- Level 1 heals 50 to hero
- Level 2 heals 90 to hero, 40 to allies in smaller radius
- Level 3 heals 150 to hero, 60 to allies in larger radius

Royal Mage
- Increased cooldown of Ice Shell from 20s to 25s

Arbalist
- Range upgrade increases range by 25 instead of 30
- Damage upgraded increases damage by 25 instead of 35

Champion
- Increased health from 1200 to 1300

Market
- Increased cost from 10 Wood 30 Stone to 10 Wood 30 Stone 5 Aria
- Adjusted the command card order of paying resources

Orcs
Shaman

- Totemic Might: Instead of only affecting hero, buffs now affect all units (including hero) in radius for half power.

Occultist
- Demonic Pact: Reduced cooldown to 30s.
- Demonic Pact: Decreased damage bonus on level 1 from 200% to 150%. Does not scale with power.

Capital
- Production time of units now at normal speed, as opposed to half

Farm
- Increased cost from 5 to 7 Wood. New Cost: 7 Wood 2 Stone

Hunting Cabin
- Increased cost from 5 to 7 Wood.

Stonecutter
- Increased cost from 5 to 7 Wood.

War Pit
- Reduced cost from 20 to 5 Wood.
- Increased cost from 0 to 10 Stone. New cost: 5 Wood 10 Stone.
- Reduced build time from 30s to 25s
- Increased building health from 2000 to 2500
- Increased the cost of each unit upgrade by 5 Wood.

Orc Hunter
- Reduced damage from 140 to 130
- Reduced Strike resistance from 25 to 0

Flesh Golem
- Reverted iron change cost

Elves
Ranger

- Reduced Hail of Arrows damage from 150 to 140
- Reduced Martyricial Sacrifice radius from 100 to 84
- Martyrial Sacrifice I no longer resets cooldown of Spirit Of the Forest. Martyrial Sacrifice II no longer weakens targets hit.

Druid
- Elen's Wrath: Increased cooldown from 10s to 20s
- Treant's Grasp, Elen's Fire, Nature's Gift: Increased focus cost from 5 to 10.

Guardian
- Melee damage decreased from 80 to 70

Warden
- Clarified tooltips to show proper damage distribution
- Damage distribution: 125 Pierce + 50 Magic damage (Base), 125 Pierce + 100 Magic damage (Upgraded)
- Iron cost reduced from 3 to 2

Outpost
- Shrine of Growth: Reduced initial supply gain from 20 to 10
- Shrine of Growth T2: Increased supply gain from 5 to 10, thus all upgrades now give 10 supply.
- Fixed the positioning of upgrade icons. The upgrade position on the final level will also now stay at its previous position.

Dark Elves
Guardian of Nor

- Increased focus cost of "Soul Transformation" from 5 to 10.

Infiltrator
- Reduced building time from 18s to 15s

Basilisk
- Fixed an issue that would cause Basilisk attacks to hit air units

Outpost
- Reduced cost of upgrading from Scouting Post to Frontier Post from 15 to 12 Wood. New cost: 12 Wood 10 Food.

Iron Mine
- Added an upgrade that allows 3 additional workers to be placed in the Iron Mine. Cost: 10 Stone


Dwarves

High-Hierophant
- Reduced Barrage damage from 150 to 130
- Reduced the maximum amount of Scattershot ammunition from 10 to 7
- Reduced the range of additional targets hit by Scattershot by 66%
- Totem HP on level 1 increased from 200 to 250
- Cost of totem summoning reduced from 15 to 10 focus
- Totem of Silence: Intensity of debuffs increased from 10% to 15%
- Killshot level 1 no longer impairs


Warrior of the Depths
- Increased base focus from 20 to 30
- Relentless Rage: Additional focus gain per level increased from 5 to 10

General
- Dwarves now start with an additional 10 Charcoal.

Earth Shaper
- Can now attack while in Protective Shield stance

Fire Golem
- Reduced Charcoal cost from 20 to 15. New Cost: 5 Iron 15 Charcoal
- Melee Stance now hits for 90 strike damage, up to 3 targets in front.
- Siege stance now deals 350 siege damage instead of 300

Sentry
- Reduced attack range in Sharpshooter Stance from 300 to 225

Mole Rider
- Reduced cost to 4 Food.

Outpost
- Increased cost of T1 Outpost by 5 Charcoal. Reduced stone cost from 23 to 18. New cost: 5 Charcoal 18 Stone 13 Food

Stone Hall
- Removed 5 Food cost. Added 5 Charcoal cost. New cost: 5 Charcoal 15 Stone.

Moonsilver Smeltery
- Reduced build time from 75s to 50s

Trolls
Plaguebringer
- Increased focus regeneration from 0.5F/s to 0.75F/s
- Increased strength of cannibalistic aura buffs. 5% -> 10% attack damage, resistance increase. 5 -> 10 heal per second.

Chieftain
- Level 1 of Train: Throwing, Train: Hitting and Train Hexing now behaves like level 2. The abilities can no longer be upgraded, just unlocked.

Smasher
- Reduced cost from 12 to 10 food.

Mugwa's Cub
- Added 75 Food cost

Spike Flinger
- Reduced range from 200 to 180
- Changed damge type from Magic to Pierce, effectively reducing its potential damage output versus buildings and many units.

Wall Breaker
- Reduced siege damage from 400 to 350

Bone Hexer
- Can now attack air units

Shrine to Mugwa
- Reduced cost from 20 Wood / 20 Stone to 15 Wood / 15 Stone
- Now produces 2 offerings every 24 seconds. From previous 5 offerings every 60 seconds.
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SpellForce 3: Fallen God + DLC GOG

Post by sammuggleton »

To mass install dlc, check Bonaqua's "alldlc" batch: viewtopic.php?p=90721#p90721
As of Sep 24 2022 rar files contain 3% recovery record.
Par2 files on request for older and non-rar files.
Mirrors please.
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SpellForce 3: Fallen God + DLC GOG

Post by JohnnyMic »

sammuggleton wrote: 24 Jan 2021, 20:36 spellforce_3_-_fallen_god_1.4a_(44393)
perfect timing, many thanks (was about to take the rzr release but deleted it cause of 1.4 full + 1.4a patch. no no! not with me senior 1911 :D)
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