Siege Survival: Gloria Victis GOG

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JohnnyMic
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Siege Survival: Gloria Victis GOG

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Siege Survival: Gloria Victis

Genre: Managerial, Strategy, Survival
Works on: Windows (7, 8, 10)
Languages (txt_only): Chinese Simplified, Chinese Traditional, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Portuguese (Brazilian), Russian, Spanish, Turkish
Modes: Cloud saves, Overlay, Single-player
Released: May 18, 2021
Size: 4.9 GB
Company: Black Eye Games / Ravenscourt
Installer version: v6998499_(64bit)_(48466)
Included goodies: N/A
Store page: https://www.gog.com/game/siege_survival_gloria_victis

About:
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THESE WALLS CAN’T FALL

Set in the medieval world of Gloria Victis, Siege Survival: Gloria Victis sees your country invaded and
your city under brutal siege.

A small group of civilians are trapped in the only remaining stronghold and are the last source of hope
for the defending troops hanging on for dear life. You might not be fighting the invaders yourself, but
the fate of the city lies in your hands.

Support the last soldiers standing against overwhelming enemy forces and hold out until
reinforcements arrive. Build your camp, manage resources, craft supplies during the day and scour the
fallen city for resources and new civilian recruits at night.

SURVIVE THE SIEGE
Defending what’s left of your city are a few tired troops in dire need of arrows, weapons and armour;
along with treatment for the wounded. You need to keep this last bastion of defenders supplied and
supported in every way possible ahead of their battles every few days; otherwise, the enemy will
eventually storm the keep. Not only that, but you also need to protect your civilians and your camp, as
you are assaulted by waves of flaming arrows and giant boulders.
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MANAGE RESOURCES & CRAFT SUPPLIES
You need better weapons, a roof over your head, hot food and all the other trappings that just existing
entail; and the only way you’ll get these is if you and your team craft them. But resources are limited
and you'll need to sustain both soldiers and civilians, so find ways to preserve food, develop your
infrastructure and use your supplies more efficiently.
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SCAVENGE THE FALLEN CITY
Venturing out from the safety of your keep, you have to explore the ransacked city at night to collect
precious resources and help the surviving citizens – or exploit them. But be careful, enemy patrols
keep watching the streets; you must be smart to remain unseen... and alive. Unlock routes to other
districts, enlist new civilian recruits and make it back before dawn so as not to be caught.
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YOUR BACK AGAINST THE WALL
Help is coming, but it’s weeks away. And in a siege like this, one dilemma can quickly spiral into
another and very soon you will face tough moral choices. The fate of your companions - and that of
the city - is in your hands alone. There will be hunger, wounds, disease and despair, but also growing
tensions between the civilians and defenders. Sustain your troops or keep your civilians alive?
Only you can decide.
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TELL YOUR OWN STORY
Siege Survival: Gloria Victis is developed on a game editor platform that will allow modding and
community-generated content at launch. Create your own unique scenarios and stories from scratch
and expand the universe of Gloria Victis.

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Siege Survival: Gloria Victis GOG

Post by JohnnyMic »

- main post updated to 6919168_(64bit)_(48015)
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Siege Survival: Gloria Victis GOG

Post by catastic »

JohnnyMic wrote: 25 Jun 2021, 21:35 main post updated to 6919168_(64bit)_(48015)
► Changelog
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Siege Survival: Gloria Victis GOG

Post by JohnnyMic »

- main post updated to 6998499_(64bit)_(48466)
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Siege Survival: Gloria Victis GOG

Post by catastic »

JohnnyMic wrote: 14 Jul 2021, 21:32 main post updated to 6998499_(64bit)_(48466)
► Changelog
Community Update #2

Greetings, survivors!

We are happy to present to you a new addition to the Siege Survival: Gloria Victis - the final iteration of Dynamic Events for both scenarios!

We heard your feedback, where you were pointing that it would be great to have some more diversity between each gameplay, and if the game would better react to your actions and needs. So we deliver!

Additionally, we are introducing two new challenges for the Lost Caravan scenario, as well as the New Game + mode for it. You can now try yourself in a race against time or survive the siege of caravanserai under the pressure of a never-ending sandstorm. NG+ gives you the same opportunities that we already have for the Siege of Edring scenario - you can adjust the gameplay to your liking!

The game, especially the second scenario, receives a lot of Quality of Life changes, which will enhance your experience, as well as some bug fixes and improvements, to ensure the best possible impressions from your time spent in the game.

Check the details below, and see you on the fortress's walls!

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Have you found the old battlefield already? There are tons of armanent there!

Dynamic events
Dynamic Events is a system conjugated with the game autobalancer system, which is modifying the gameplay as you play and introduces more variety in the game, basing on various circumstances. From now on, in both scenarios, you may face events that will impact your gameplay.

The events will be shown from time to time at the beginning of the castle stage and will be based on your previous actions, choices, and status of your crew or Bastion. They can have a positive or negative impact, but can also add extra narration to the story, giving you even more insight into the events happening in your surrounding. They can also be used to forecast some changes in the game world like you were already able to see in the Lost Caravan scenario, where the system has been used to predict the beginning and end of the sandstorm.

We believe this fine addition will improve your feelings and add an extra layer to the playthroughs, creating a more coherent vision of the stories and gameplay. Be sure to leave your feedback on our Socials, Steam Hub, or reviews! We are thankful for your opinions!

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Example of one of the events you can now experience in the game.

Quality of life
All characters in-game received short stories that will show at game summary, telling their further history after the siege.
Added a new trader in the Lost Caravan scenario.
Economy and difficulty balance tweaks for the Lost Caravan scenario.
Added two new challenges and New Game + mode for the Lost Caravan Scenario
Added Dynamic Events to both scenarios.
New illustrations for various events.
Improved the AI: guards are now walking instead of running toward the player when the time on scavenging ends.
Improved guard's reaction to hearing a noise.
Added a special sergeant guard in the Lost Caravan scenario which can drop some useful loot.

Fixes
Fixed an issue preventing the player from stopping fire of a passive crafting building (i.e. Garden Plot) after it was set aflame at the moment when the passive crafting was being prepared.
Fixed an issue causing characters to meet themselves in events outside the castle in the Lost Caravan scenario.
Fixed an issue causing some of the map markers were not working properly.
Fixed all known issues causing cow carcasses to hang on the models of the buildings where they were impossible to remove.
Fixed an issue causing the game summary screen was not counting everything correctly.
Multiple spelling and color-coding fixes in text events.
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