BIOMUTANT + DLC GOG

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BIOMUTANT + DLC GOG

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BIOMUTANT

Genre: Action, Adventure, Open World
Works on: Windows (7, 8, 10)
Languages: audio&text: Chinese Simplified, English, French, German, Italian, Japanese, Korean, Polish, Russian, Spanish textonly: Portuguese (Brazilian)
Modes: Cloud saves, Controller support, Overlay, Single-player
Released: May 25, 2021
Size: 15.3 GB
Company: Experiment 101 / THQ Nordic GmbH
Installer version: v1.3_(49718) [v1.6]
Included goodies: PreOrder Mercenary DLC
Store page: https://www.gog.com/game/biomutant

About:
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts
styled combat system allowing you to mix melee, shooting and mutant ability action.

A plague is ruining the land and the Tree-of-Life is bleeding death from its roots. The Tribes stand
divided. Explore a world in turmoil and define its fate – will you be its saviour or lead it to an even
darker destiny?

Key Features:
  • A NEW TAKE ON 3rd PERSON COMBAT
    The martial arts style combat system allows you maximum freedom of movement and agility while
    mixing shooting, melee and powers from your mutations. Learning new Wung-Fu combat forms
    through progression and learning from masters you’ll meet, will constantly add to your choices and
    make sure combat never gets old.
  • EVOLVE YOUR GAME-PLAY
    You’ll be able to re-code your genetic structure to change the way you look and play. This will of
    course affect your attributes and in addition to this, exposure to bio-contamination in the world
    will lead to mutations like the Turtleform and Mucus Bubble, while exposure to radioactivity found
    in bunkers from the old world will affect your mind and unlock psi-mutations like telekinesis,
    levitation and more.
  • NEXT LEVEL OF CRAFTING
    You are totally free when crafting weapons. Mix and match parts to create your own unique 1H or
    2H slash and crush weapons. Revolvers, rifles and shotguns and add modifications like cork-screws
    and battery-powered chainsaw modules to bio-contaminated sludge vials adding to your combat
    arsenal. There are even characters you’ll meet that’ll craft cool stuff for you, like bionic wings, a
    jump-pack and even let you modify your Automaton - the scrap-toy sidekick!
  • GEAR UP FOR ADVENTURE
    You are totally free when equipping your character. Not only when it comes to choosing weapons
    you created, but what type of gear you wear. Equip a gas-mask and an oxygen tank for exploring
    the Dead Zones, thermos-resistant clothes for venturing into cryonic areas or protective gear for
    taking on bio-contaminated creatures, the choice is up to you.
  • SURVIVE IN A VIBRANT OPEN WORLD
    You are free to explore the world and what lies beneath its surface, by foot, mech, jet-ski, air-
    balloon or area unique mounts. Explore the dying wildland, the tunnels and bunker networks of the
    underworld, and find your way up the mountains or out in the archipelago. There are lots of
    discoveries to be made, mysteries to unravel, creatures to confront and weird characters to meet in
    this vibrant and colorful world.
  • AN UNUSUAL STORY WITH AN UNUSUAL END
    Your actions play a major part in the unfolding of a story where End is coming to the New World. A
    plague is ruining the land and the Tree-of-Life is bleeding death from its roots. The Tribes stand
    divided, in need of someone strong enough to unite them or bring them all down...
    You are guided through the world by a Storyteller that narrates every step of your journey, but it’s
    your actions and choices that’ll decide how your story of survival ends.

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BIOMUTANT Soundtrack
Released: May 25, 2021
Included goodies: Soundtrack (MP3)
Store page: https://www.gog.com/game/biomutant_soundtrack

About:
The atmospheric Soundtrack to BIOMUTANT features 16 high quality tracks for a total of over 30
minutes of music, composed by Björn Palmberg.
► Tracklist
  1. Biomutant Main Theme 1:36
  2. Biomutant Biome 2:43
  3. Bad Cult 2:28
  4. Good Cult 2:08
  5. Childhood 1:51
  6. Combat 1:32
  7. The Boss 2:18
  8. Underground 2:55
  9. Mountains 2:44
  10. Forest 2:06
  11. Desert 2:28
  12. Tribes 3:05
  13. Jungle 2:40
  14. Good Ending 0:53
  15. Bad Ending 1:17
  16. The End 1:56
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Re: BIOMUTANT + DLC GOG

Post by eraz »

kuratijovica wrote: 03 Jun 2021, 20:53 hmm i get error when i want to update any help?

"Game patch log Error modifying G:\Games\Biomutant\Biomutant\Content\Paks\Biomutant-WindowsNoEditor.pak"
If it is about last patch shared by InsaneRamZes (Patch 1.0a -> 1.1) i think problem is with your download, because my update progress with same patch is successful.
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Re: BIOMUTANT + DLC GOG

Post by Piepmatz »

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck!"
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Re: BIOMUTANT + DLC GOG

Post by InsaneRamZes »

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Re: BIOMUTANT + DLC GOG

Post by yoleg76 »

► biomutant mercenary dlc v1.2 (47893)
Thx InsaneRamZes
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BIOMUTANT + DLC GOG

Post by catastic »

Piepmatz wrote: 18 Jun 2021, 20:06 patch_biomutant_1.1_(47494)_to_1.2_(47893)
InsaneRamZes wrote: 18 Jun 2021, 22:53 Version 1.2 (47893)
yoleg76 wrote: 18 Jun 2021, 23:25 biomutant mercenary dlc v1.2 (47893)
► Changelog
BIOMUTANT Post-release Patch 1.5 18/06/2021

Here is the full changelog for the patch that we just launched, the entire patch will roll out on PC first and then Consoles as soon as possible, will ofc give an update when it is launched there.

As always do feel free to come to discuss these changes on the official discord here - Biomutant discord

PC Specific
● Added “Field of View Type” setting for selecting between horizontal and vertical Field of View. Vertical Field of View is useful when using a wider monitor to get the correct aspect ratio. By default, the Field of View is set to be horizontal.
● Fixed crash when temporarily losing contact with the GPU.

Progression
● Increased level cap from 50 to 100.

Items & Loot
In order to improve the looting experience, we’ve tweaked how the loot generation works to reduce duplicate items and improve variety. We have also added several new items which have higher stats than their lower rarity counterparts. This means that an item found with a certain rarity can also be found later with a higher rarity and much improved stats.

And to top it off we have also added a much-requested scrap action to the loot screen, which should reduce time spent cleaning up the inventory.

● Added more superb loot variations.
● Added higher tier relic and legendary weapon parts that will start dropping at level 50.
● Updated loot generation to provide more variation and less duplicate items.
● Added scrap action to loot screen.
● Added settings for hiding or showing head items.
● Increased damage of later tribe weapons to better fit player level and gear.
● Removed addon slots from special gear that can't be scrapped, lost or crafted with.
● Fixed issue which allowed an unlimited material supply to be gained from crafting.
● Fixed Missile Cloud to correctly fire on every fourth shot during Rapid Shot in Super
Wushu.
● Updated Saw Blades to have a lower spread, higher velocity and correct pierce through enemy behavior.
● Fixed Pichu Nanchuk being hidden in inspect mode.
● Fixed issue where it was possible to equip another one-handed weapon when the Pichu Nanchuk was already equipped.
● Fixed issue which caused Valve addon to have higher stats than intended.
● Reduced resistance values for Ancient Pants to make other gear more viable.
● Fixed favorite consumables quick menu being scrambled when there are no free slots available.
● Fixed Automaton Health Injector cooldown being reset when using Automaton Boost resulting in Automaton Health Injector only being refilled after resting.

Settings
● Added “HUD > Mode” setting where it’s possible to select either “ALWAYS SHOW” or “DYNAMIC”. Selecting the “DYNAMIC” option hides the persistent UI elements after a while outside combat. When “DYNAMIC” is selected the player can open either menu or quick menu for the UI elements to show up temporarily. By default, the old “ALWAYS SHOW” behavior is selected.
● Added “Quick Menu Toggle” accessibility setting. When enabled the player isn’t required to hold down the corresponding input to open the quick menus in order to e.g. use a consumable or swap weapons. Instead, the quick menus will open and close by tapping the corresponding button.

Dialogue & Narrator
● Changed so the "Just a few moves left… make them count." narration is played with a chance after the first time.
● Fixed issue where the Conscience voice over was disabled when using the setting “DIALOGUES > Narrator”.
● Fixed issue where Conscience characters would perform their animations in slow motion.
● Fixed first narrator voice line after character presentation in child village not playing when gibberish was disabled.
● Fixed dev-marker erroneously appearing in Popsi’s dialogue text.

Combat
● Added optional Lock-on targeting for melee combat.
● Added attack animation-canceling to certain moves by using dodge.
● Added ability for smaller enemies to throw rocks at the player when mounted.
● Added chance for the player to be knocked off their mount when hit.
● Added fleeing behavior to player mounts when in combat.
● Tweaked the Porky Puff double-boulder throw attack. Now it’s possible to dodge the second rock after being hit by the first one.
● Fixed issue where the player could get stuck in grab animations.
● Fixed Invincibility perk damage multiplier.
● Fixed Stimulus perk damage multiplier.
● Fixed cases where Airstrike would sometimes miss when using Klonkfist.
● Fixed jump attack preventing ranged attacks while airstriking.
● Fixed Rad Wisps being spawned while in menus.
● Fixed Lupa-Lupin camp intro cinematic being played when in combat
● Fixed issue where escorted characters were attempting to target already defeated enemies.
● Fixed issue which caused Pichu goons to only use kick attacks. Now they use their Pichu Nanchuks properly.
● Fixed issue where rocks thrown using Telekinesis would not deal damage.
● Fixed critical hits from abilities not showing red damage numbers.

User Interface
● Added indicators for completed area objectives on the Map.
● Added pinned indicator to items used in outfits.
● Fixed equipped indicator showing incorrect item after selling another item.
● Added paused playtime when in the system menu or when the game is deactivated.
● Added initial quest tab selection which opens either “Main” or “Side” quest tab based on the tracked quest.
● Fixed overlapping UI when changing tab directly after fast travel.
● Updated the transport menu with smoother transitions and removed the camera fades in-between selections.
● Fixed issue where pressing the map button would not close the map and bring you back to the game.
● Fixed percent stats not being capped at 100%.
● Fixed XP bar not being hidden when at max level.

Quests
● Fixed MkTon sometimes not spawning when talking to Gizmo.
● Fixed "Lupa-Lupin's Lair" not being completable after loading a save.
● Fixed issue where bandit camp quests sometimes would not be completed.
● Fixed issue where bandit camp captains sometimes would not spawn.
● Fixed issue where Lotus Captain quest could be given multiple times which prevented consecutive quest copies from being completed.
● Fixed issue where defeating Bompa Bonker before starting the corresponding quest would prevent the player from completing the quest after saving and loading.
● Fixed issue where some unique quest rewards did not get correct Material and Quality, resulting in them sometimes not having correct stats.
● Fixed puzzles being usable through walls using Klonkfist.
● Fixed issue where the player could change the allied tribe after meeting with either Gizmo, Goop, Whiz or Noko although the first outpost hadn't been captured.
● Fixed Batnam-nam being able to receive player damage.
● Fixed “Eyes on the Prize” which couldn't be completed after loading a save game.
● Fixed issue where the player could get stuck during an outpost capture when using the Klonkfist on the oil tanks.
● Fixed issue where the player was able to interact with a certain Lumen Shrine during combat.
● Fixed issue where all rival tribe weapons were not claimable when using tribewar shortcut.

New Game+
● Added modifiers which somewhat increase the difficulty after starting a NG+ game and also additionally for each new subsequent NG+ loop.
● Fixed Aura score not being reset when starting a NG+ game.
● Fixed Plank Resources being reset when starting a NG+ game.

World
● Added respawning enemies to some areas.
● Increased spawn rate for random encounters.
● Moved wrecked-ship to the correct Map location.
● Fixed Bio Nucleus 6D area objectives not being completable.
● Removed locked door blocking access to area objectives in Bangshelter 9H.
● Fixed a car that couldn't be looted in Bangshelter 3J.
● Fixed a door in Bangshelter 2G so the Anti-Radiation suit can be received.

Crash Fixes
● Fixed crash when a character receives damage.
● Fixed crash when player is forced to exit the MkTon.
● Fixed crash when player climbs up on an enemy.
● Fixed crash when launching towards an enemy.
● Fixed crash with narrator commentary.

Miscellaneous
● Fixed appearance not being reset when reverting character mutation changes.
● Fixed issue causing the player to take hazard damage while appearing to have maximum resistance.
● Removed bright spots from the post process that were always visible.
● Fixed missing "EXTREME" label on extreme difficulty save files.
● Fixed issue where Brogg could choke on Gullblimp and cause the player to become stuck.
● Fixed issue which allowed Fungi to be spawned on oil.
● Fixed some attack sounds having incorrect volume.
● Increased free-fall duration needed for mounts and the player to trigger a hard landing.
● Fixed jitter during mounting animation.
● Fixed issue where the MkTon door at gizmo sometimes would be incorrectly closed.
● Fixed issue where reload animations would trigger and conflict during cinematics.
● Fixed issue where an incorrect prompt was shown when using the Klonkfist on moth nests.
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Post by JohnnyMic »

- main post ddl & torrent updated to 1.2a_(47943) [v1.5.1]
► patch_biomutant_1.2_(47893)_to_1.2a_(47943)
Special Thanks to IRZ
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Post by Blaz0r »

DLC only for 1.3 version:
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Post by JohnnyMic »

- main post updated to 1.3_(49718) [v1.6]
► patch_biomutant_1.2a_(47943)_to_1.3_(49718)
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Post by Piepmatz »

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck!"
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Post by catastic »

Piepmatz wrote: 05 Nov 2021, 16:29 patch_biomutant_1.3_(49718)_to_1.4_(51251)
► Changelog
Japanese Localization Update

Updated Japanese Localization
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